List of All Members for CharacterController
This is the complete list of members for CharacterController, including inherited members.
- collisions : Collisions
- enableShapeHitCallback : bool
(since 6.6)
- gravity : vector3d
- midAirControl : bool
- movement : vector3d
- shapeHit(PhysicsNode *body, vector3D position, vector3D impulse, vector3D normal)
(since 6.6)
- teleport(vector3d position)
The following members are inherited from PhysicsBody.
- physicsMaterial : PhysicsMaterial
- simulationEnabled : bool
The following members are inherited from PhysicsNode.
- collisionShapes : list<CollisionShape>
- filterGroup : int
- filterIgnoreGroups : int
- receiveContactReports : bool
- receiveTriggerReports : bool
- sendContactReports : bool
- sendTriggerReports : bool
- bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody(TriggerBody *body)
- exitedTriggerBody(TriggerBody *body)