List of All Members for DynamicRigidBody
This is the complete list of members for DynamicRigidBody, including inherited members.
- angularAxisLock : AxisLock
- centerOfMassPosition : vector3d
- centerOfMassRotation : quaternion
- density : real
- gravityEnabled : bool
- inertiaMatrix : list<real>
- inertiaTensor : vector3d
- isKinematic : bool
- isSleeping : bool
(since 6.9)
- kinematicEulerRotation : vector3d
(since 6.5)
- kinematicPivot : vector3d
(since 6.5)
- kinematicPosition : vector3d
(since 6.5)
- kinematicRotation : quaternion
(since 6.5)
- linearAxisLock : AxisLock
- mass : real
- massMode : MassMode
- applyCentralForce(vector3d force)
- applyCentralImpulse(vector3d impulse)
- applyForce(vector3d force, vector3d position)
- applyImpulse(vector3d impulse, vector3d position)
- applyTorque(vector3d torque)
- applyTorqueImpulse(vector3d impulse)
- reset(vector3d position, vector3d eulerRotation)
- setAngularVelocity(vector3d angularVelocity)
- setLinearVelocity(vector3d linearVelocity)
The following members are inherited from PhysicsBody.
- physicsMaterial : PhysicsMaterial
- simulationEnabled : bool
The following members are inherited from PhysicsNode.
- collisionShapes : list<CollisionShape>
- filterGroup : int
- filterIgnoreGroups : int
- receiveContactReports : bool
- receiveTriggerReports : bool
- sendContactReports : bool
- sendTriggerReports : bool
- bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody(TriggerBody *body)
- exitedTriggerBody(TriggerBody *body)