19 #ifndef __VKD3D_TYPES_H 20 #define __VKD3D_TYPES_H 34 #define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff 63 VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
66 typedef void (*PFN_vkd3d_log)(
const char *format, va_list args);
69 # define VKD3D_IMPORT __declspec(dllimport) 70 # define VKD3D_EXPORT __declspec(dllexport) 71 #elif defined(__GNUC__) 73 # define VKD3D_EXPORT __attribute__((visibility("default"))) There are not enough resources available to complete the operation.
Definition: vkd3d_types.h:49
The requested object was not found.
Definition: vkd3d_types.h:59
vkd3d_result
Result codes returned by some vkd3d functions.
Definition: vkd3d_types.h:40
Success as a result of there being nothing to do.
Definition: vkd3d_types.h:45
A shader passed to a vkd3d function was invalid.
Definition: vkd3d_types.h:53
An unspecified failure occurred.
Definition: vkd3d_types.h:47
The output buffer is larger than the requested object.
Definition: vkd3d_types.h:61
The object or entry already exists.
Definition: vkd3d_types.h:57
The operation is not implemented in this version of vkd3d.
Definition: vkd3d_types.h:55
One or more parameters passed to a vkd3d function were invalid.
Definition: vkd3d_types.h:51
Success.
Definition: vkd3d_types.h:43