vkd3d 1.13
The vkd3d 3D Graphics Library
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vkd3d_shader.h
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1/*
2 * Copyright 2017-2019 Józef Kucia for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __VKD3D_SHADER_H
20#define __VKD3D_SHADER_H
21
22#include <stdbool.h>
23#include <stdint.h>
24#include <stddef.h>
25#include <vkd3d_types.h>
26
27#ifdef __cplusplus
28extern "C" {
29#endif /* __cplusplus */
30
44{
45 VKD3D_SHADER_API_VERSION_1_0,
46 VKD3D_SHADER_API_VERSION_1_1,
47 VKD3D_SHADER_API_VERSION_1_2,
48 VKD3D_SHADER_API_VERSION_1_3,
49 VKD3D_SHADER_API_VERSION_1_4,
50 VKD3D_SHADER_API_VERSION_1_5,
51 VKD3D_SHADER_API_VERSION_1_6,
52 VKD3D_SHADER_API_VERSION_1_7,
53 VKD3D_SHADER_API_VERSION_1_8,
54 VKD3D_SHADER_API_VERSION_1_9,
55 VKD3D_SHADER_API_VERSION_1_10,
56 VKD3D_SHADER_API_VERSION_1_11,
57 VKD3D_SHADER_API_VERSION_1_12,
58 VKD3D_SHADER_API_VERSION_1_13,
59
60 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
61};
62
117
133
150
152{
153 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
154 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
155 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
156 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
157 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
158 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
165
166 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
167};
168
171{
172 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
173 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
174
175 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
176};
177
196
213
216{
234
235 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
236};
237
244{
248
249 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
250};
251
352
368
390
393{
401 const void *code;
403 size_t size;
404};
405
432
438{
443 unsigned int set;
445 unsigned int binding;
451 unsigned int count;
452};
453
454enum vkd3d_shader_binding_flag
455{
456 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
457 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
458
459 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
460};
461
467{
468 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
483
484 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
485};
486
492{
493 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
498
499 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
500};
501
584
590{
591 union
592 {
597 uint32_t u32;
604 float f32;
605 } u;
606};
607
615{
616 union
617 {
622 uint32_t u32;
627 float f32;
628 void *_pointer_pad;
629 uint32_t _pad[4];
630 } u;
631};
632
642
648{
653 unsigned int set;
655 unsigned int binding;
657 uint32_t offset;
658};
659
673{
677 union
678 {
679 struct vkd3d_shader_parameter_immediate_constant immediate_constant;
680 struct vkd3d_shader_parameter_specialization_constant specialization_constant;
681 } u;
682};
683
733
752
794
795#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
796
827
849
857{
862 unsigned int register_space;
864 unsigned int register_index;
867
869 unsigned int offset;
871 unsigned int size;
872};
873
917
919{
920 unsigned int stream_index;
921 const char *semantic_name;
922 unsigned int semantic_index;
923 uint8_t component_index;
924 uint8_t component_count;
925 uint8_t output_slot;
926};
927
928/* Extends vkd3d_shader_interface_info. */
930{
932 const void *next;
933
934 const struct vkd3d_shader_transform_feedback_element *elements;
935 unsigned int element_count;
936 const unsigned int *buffer_strides;
937 unsigned int buffer_stride_count;
938};
939
941{
942 unsigned int static_offset;
943 unsigned int dynamic_offset_index;
944};
945
1023
1052
1093
1113
1158
1160{
1161 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
1162 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
1163 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
1166
1167 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
1168};
1169
1171{
1172 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
1173 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
1182
1183 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
1184};
1185
1186/* Extends vkd3d_shader_compile_info. */
1188{
1190 const void *next;
1191
1192 const char *entry_point; /* "main" if NULL. */
1193
1194 enum vkd3d_shader_spirv_environment environment;
1195
1196 const enum vkd3d_shader_spirv_extension *extensions;
1197 unsigned int extension_count;
1198
1199 const struct vkd3d_shader_parameter *parameters;
1200 unsigned int parameter_count;
1201
1202 bool dual_source_blending;
1203 const unsigned int *output_swizzles;
1204 unsigned int output_swizzle_count;
1205};
1206
1207enum vkd3d_shader_tessellator_output_primitive
1208{
1209 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
1210 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
1211 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
1212 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
1213
1214 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
1215};
1216
1217enum vkd3d_shader_tessellator_partitioning
1218{
1219 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
1220 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
1221 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
1222 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
1223
1224 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
1225};
1226
1227/* Extends vkd3d_shader_spirv_target_info. */
1229{
1231 const void *next;
1232
1233 enum vkd3d_shader_tessellator_output_primitive output_primitive;
1234 enum vkd3d_shader_tessellator_partitioning partitioning;
1235};
1236
1242{
1248 const char *name;
1254 const char *value;
1255};
1256
1285typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
1286 const char *parent_data, void *context, struct vkd3d_shader_code *out);
1300typedef void (*PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context);
1301
1361
1374{
1378 const void *next;
1379
1386 const char *entry_point;
1387 struct vkd3d_shader_code secondary_code;
1392 const char *profile;
1393};
1394
1395/* root signature 1.0 */
1396enum vkd3d_shader_filter
1397{
1398 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
1399 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
1400 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
1401 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
1402 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
1403 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
1404 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
1405 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
1406 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
1407 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
1408 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
1409 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
1410 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
1411 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
1412 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
1413 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
1414 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
1415 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
1416 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1417 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1418 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1419 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1420 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1421 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1422 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1423 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1424 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1425 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1426 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1427 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1428 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1429 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1430 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1431 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1432 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1433 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1434
1435 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
1436};
1437
1438enum vkd3d_shader_texture_address_mode
1439{
1440 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
1441 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
1442 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
1443 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
1444 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
1445
1446 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
1447};
1448
1449enum vkd3d_shader_comparison_func
1450{
1451 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
1452 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
1453 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
1454 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
1455 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
1456 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
1457 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
1458 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
1459
1460 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
1461};
1462
1463enum vkd3d_shader_static_border_colour
1464{
1465 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
1466 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
1467 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
1468
1469 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
1470};
1471
1473{
1474 enum vkd3d_shader_filter filter;
1475 enum vkd3d_shader_texture_address_mode address_u;
1476 enum vkd3d_shader_texture_address_mode address_v;
1477 enum vkd3d_shader_texture_address_mode address_w;
1478 float mip_lod_bias;
1479 unsigned int max_anisotropy;
1480 enum vkd3d_shader_comparison_func comparison_func;
1481 enum vkd3d_shader_static_border_colour border_colour;
1482 float min_lod;
1483 float max_lod;
1484 unsigned int shader_register;
1485 unsigned int register_space;
1486 enum vkd3d_shader_visibility shader_visibility;
1487};
1488
1490{
1491 enum vkd3d_shader_descriptor_type range_type;
1492 unsigned int descriptor_count;
1493 unsigned int base_shader_register;
1494 unsigned int register_space;
1495 unsigned int descriptor_table_offset;
1496};
1497
1499{
1500 unsigned int descriptor_range_count;
1501 const struct vkd3d_shader_descriptor_range *descriptor_ranges;
1502};
1503
1505{
1506 unsigned int shader_register;
1507 unsigned int register_space;
1508 unsigned int value_count;
1509};
1510
1512{
1513 unsigned int shader_register;
1514 unsigned int register_space;
1515};
1516
1517enum vkd3d_shader_root_parameter_type
1518{
1519 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
1520 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
1521 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
1522 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
1523 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
1524
1525 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
1526};
1527
1529{
1530 enum vkd3d_shader_root_parameter_type parameter_type;
1531 union
1532 {
1533 struct vkd3d_shader_root_descriptor_table descriptor_table;
1534 struct vkd3d_shader_root_constants constants;
1535 struct vkd3d_shader_root_descriptor descriptor;
1536 } u;
1537 enum vkd3d_shader_visibility shader_visibility;
1538};
1539
1540enum vkd3d_shader_root_signature_flags
1541{
1542 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1543 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1544 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1545 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1546 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1547 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1548 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1549 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1550
1551 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
1552};
1553
1555{
1556 unsigned int parameter_count;
1557 const struct vkd3d_shader_root_parameter *parameters;
1558 unsigned int static_sampler_count;
1559 const struct vkd3d_shader_static_sampler_desc *static_samplers;
1560 enum vkd3d_shader_root_signature_flags flags;
1561};
1562
1563/* root signature 1.1 */
1564enum vkd3d_shader_root_descriptor_flags
1565{
1566 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1567 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1568 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1569 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1570
1571 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
1572};
1573
1575{
1576 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1577 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1578 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1579 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1580 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1583
1584 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
1585};
1586
1588{
1589 enum vkd3d_shader_descriptor_type range_type;
1590 unsigned int descriptor_count;
1591 unsigned int base_shader_register;
1592 unsigned int register_space;
1594 unsigned int descriptor_table_offset;
1595};
1596
1598{
1599 unsigned int descriptor_range_count;
1600 const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
1601};
1602
1604{
1605 unsigned int shader_register;
1606 unsigned int register_space;
1607 enum vkd3d_shader_root_descriptor_flags flags;
1608};
1609
1611{
1612 enum vkd3d_shader_root_parameter_type parameter_type;
1613 union
1614 {
1615 struct vkd3d_shader_root_descriptor_table1 descriptor_table;
1616 struct vkd3d_shader_root_constants constants;
1617 struct vkd3d_shader_root_descriptor1 descriptor;
1618 } u;
1619 enum vkd3d_shader_visibility shader_visibility;
1620};
1621
1623{
1624 unsigned int parameter_count;
1625 const struct vkd3d_shader_root_parameter1 *parameters;
1626 unsigned int static_sampler_count;
1627 const struct vkd3d_shader_static_sampler_desc *static_samplers;
1628 enum vkd3d_shader_root_signature_flags flags;
1629};
1630
1631enum vkd3d_shader_root_signature_version
1632{
1633 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
1634 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
1635
1636 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
1637};
1638
1640{
1641 enum vkd3d_shader_root_signature_version version;
1642 union
1643 {
1646 } u;
1647};
1648
1683
1713
1737
1768
1816
1824{
1825 unsigned int resource_space;
1826 unsigned int resource_index;
1827 unsigned int sampler_space;
1828 unsigned int sampler_index;
1829};
1830
1863
1887
1890{
1913 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
1914 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
1915 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
1916 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
1917 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
1918 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
1937
1938 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
1939};
1940
1946{
1947 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
1956
1957 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
1958};
1959
1995
2010
2013{
2014 VKD3D_SHADER_SWIZZLE_X = 0x0,
2015 VKD3D_SHADER_SWIZZLE_Y = 0x1,
2016 VKD3D_SHADER_SWIZZLE_Z = 0x2,
2017 VKD3D_SHADER_SWIZZLE_W = 0x3,
2018
2019 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
2020};
2021
2034
2041{
2046 uint32_t tag;
2048 uint32_t checksum[4];
2053 unsigned int version;
2055 size_t size;
2060};
2061
2066#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
2068#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
2069
2079#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
2080 (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
2081 | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
2082 | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
2083 | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
2084
2086#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
2087
2098
2156
2164{
2175 unsigned int input_mask;
2176};
2177
2224
2262
2263#ifdef LIBVKD3D_SHADER_SOURCE
2264# define VKD3D_SHADER_API VKD3D_EXPORT
2265#else
2266# define VKD3D_SHADER_API VKD3D_IMPORT
2267#endif
2268
2269#ifndef VKD3D_SHADER_NO_PROTOTYPES
2270
2282VKD3D_SHADER_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
2298VKD3D_SHADER_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count);
2314 enum vkd3d_shader_source_type source_type, unsigned int *count);
2315
2381VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
2382 struct vkd3d_shader_code *out, char **messages);
2390VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages);
2400VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
2401
2437VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
2438 struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
2450 struct vkd3d_shader_versioned_root_signature_desc *root_signature);
2451
2481 const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
2482 struct vkd3d_shader_code *dxbc, char **messages);
2504 enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
2505
2562VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
2573 struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
2574
2613VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
2614 struct vkd3d_shader_signature *signature, char **messages);
2635 const struct vkd3d_shader_signature *signature, const char *semantic_name,
2636 unsigned int semantic_index, unsigned int stream_index);
2646VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
2647
2648/* 1.3 */
2649
2683VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
2684 struct vkd3d_shader_code *out, char **messages);
2685
2696VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
2697
2709VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc);
2710
2740VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
2741 uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
2742
2773VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
2774 const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
2775
2788
2814VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
2815 const struct vkd3d_shader_signature *input_signature,
2816 unsigned int *count, struct vkd3d_shader_varying_map *varyings);
2817
2832
2833#endif /* VKD3D_SHADER_NO_PROTOTYPES */
2834
2836typedef const char *(*PFN_vkd3d_shader_get_version)(unsigned int *major, unsigned int *minor);
2838typedef const enum vkd3d_shader_source_type *(*PFN_vkd3d_shader_get_supported_source_types)(unsigned int *count);
2840typedef const enum vkd3d_shader_target_type *(*PFN_vkd3d_shader_get_supported_target_types)(
2841 enum vkd3d_shader_source_type source_type, unsigned int *count);
2842
2844typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
2845 struct vkd3d_shader_code *out, char **messages);
2847typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
2850
2853 struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
2856
2859 const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
2860 struct vkd3d_shader_code *dxbc, char **messages);
2861
2864 enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
2865
2867typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
2870 struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
2871
2874 struct vkd3d_shader_signature *signature, char **messages);
2876typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
2877 const struct vkd3d_shader_signature *signature, const char *semantic_name,
2878 unsigned int semantic_index, unsigned int stream_index);
2881
2883typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
2884 struct vkd3d_shader_code *out, char **messages);
2885
2887typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
2888
2892typedef int (*PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc,
2893 uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
2896 const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
2897
2899typedef void (*PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature,
2900 const struct vkd3d_shader_signature *input_signature,
2901 unsigned int *count, struct vkd3d_shader_varying_map *varyings);
2904
2908
2909#ifdef __cplusplus
2910}
2911#endif /* __cplusplus */
2912
2913#endif /* __VKD3D_SHADER_H */
A generic structure containing a GPU shader, in text or byte-code format.
Definition vkd3d_shader.h:393
const void * code
Pointer to the code.
Definition vkd3d_shader.h:401
size_t size
Size of code, in bytes.
Definition vkd3d_shader.h:403
This structure describes a single resource-sampler pair.
Definition vkd3d_shader.h:1824
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition vkd3d_shader.h:804
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:825
unsigned int resource_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:811
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition vkd3d_shader.h:818
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition vkd3d_shader.h:816
unsigned int resource_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:809
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:822
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:820
A chained structure containing compilation parameters.
Definition vkd3d_shader.h:1118
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition vkd3d_shader.h:1146
struct vkd3d_shader_code source
Input source code or byte code.
Definition vkd3d_shader.h:1129
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition vkd3d_shader.h:1151
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition vkd3d_shader.h:1120
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition vkd3d_shader.h:1156
unsigned int option_count
Size, in elements, of options.
Definition vkd3d_shader.h:1148
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition vkd3d_shader.h:1132
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1126
enum vkd3d_shader_target_type target_type
Desired output format.
Definition vkd3d_shader.h:1134
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition vkd3d_shader.h:359
unsigned int value
A value associated with the option.
Definition vkd3d_shader.h:366
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition vkd3d_shader.h:361
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition vkd3d_shader.h:438
unsigned int binding
The binding index of the descriptor.
Definition vkd3d_shader.h:445
unsigned int count
The size of this descriptor array.
Definition vkd3d_shader.h:451
unsigned int set
The set of the descriptor.
Definition vkd3d_shader.h:443
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition vkd3d_shader.h:1743
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition vkd3d_shader.h:1754
unsigned int register_index
Register index of the descriptor.
Definition vkd3d_shader.h:1752
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition vkd3d_shader.h:1756
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition vkd3d_shader.h:1745
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition vkd3d_shader.h:1766
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition vkd3d_shader.h:1761
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition vkd3d_shader.h:1750
A chained structure containing descriptor offsets.
Definition vkd3d_shader.h:958
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:962
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition vkd3d_shader.h:1021
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition vkd3d_shader.h:960
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition vkd3d_shader.h:969
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition vkd3d_shader.h:971
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition vkd3d_shader.h:1014
Definition vkd3d_shader.h:941
Definition vkd3d_shader.h:1588
Definition vkd3d_shader.h:1490
A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:2041
size_t section_count
The number of sections contained in the DXBC.
Definition vkd3d_shader.h:2057
struct vkd3d_shader_dxbc_section_desc * sections
Descriptions of the sections contained in the DXBC.
Definition vkd3d_shader.h:2059
uint32_t tag
The DXBC tag.
Definition vkd3d_shader.h:2046
size_t size
The total size of the DXBC blob.
Definition vkd3d_shader.h:2055
uint32_t checksum[4]
A checksum of the DXBC contents.
Definition vkd3d_shader.h:2048
unsigned int version
The DXBC version.
Definition vkd3d_shader.h:2053
A description of a DXBC section.
Definition vkd3d_shader.h:2028
uint32_t tag
The section tag.
Definition vkd3d_shader.h:2030
struct vkd3d_shader_code data
The contents of the section.
Definition vkd3d_shader.h:2032
A chained structure containing HLSL compilation parameters.
Definition vkd3d_shader.h:1374
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition vkd3d_shader.h:1376
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition vkd3d_shader.h:1392
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition vkd3d_shader.h:1386
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1378
A chained structure describing the interface between a compiled shader and the target environment.
Definition vkd3d_shader.h:891
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition vkd3d_shader.h:910
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition vkd3d_shader.h:898
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition vkd3d_shader.h:903
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition vkd3d_shader.h:913
unsigned int binding_count
Size, in elements, of bindings.
Definition vkd3d_shader.h:900
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition vkd3d_shader.h:905
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:895
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition vkd3d_shader.h:908
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition vkd3d_shader.h:893
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition vkd3d_shader.h:915
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition vkd3d_shader.h:1242
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition vkd3d_shader.h:1248
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition vkd3d_shader.h:1254
An individual shader parameter.
Definition vkd3d_shader.h:702
enum vkd3d_shader_parameter_type type
How the parameter will be provided to the shader.
Definition vkd3d_shader.h:706
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
Definition vkd3d_shader.h:718
struct vkd3d_shader_parameter_specialization_constant specialization_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
Definition vkd3d_shader.h:723
enum vkd3d_shader_parameter_data_type data_type
The data type of the supplied parameter, which determines how it is to be interpreted.
Definition vkd3d_shader.h:711
struct vkd3d_shader_parameter_buffer buffer
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
Definition vkd3d_shader.h:728
enum vkd3d_shader_parameter_name name
The builtin parameter to be mapped.
Definition vkd3d_shader.h:704
The linkage of a parameter specified through a uniform buffer, used in struct vkd3d_shader_parameter1...
Definition vkd3d_shader.h:648
uint32_t offset
The byte offset of the parameter within the buffer.
Definition vkd3d_shader.h:657
unsigned int set
The set of the uniform buffer descriptor.
Definition vkd3d_shader.h:653
unsigned int binding
The binding index of the uniform buffer descriptor.
Definition vkd3d_shader.h:655
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
Definition vkd3d_shader.h:615
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition vkd3d_shader.h:622
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition vkd3d_shader.h:627
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter.
Definition vkd3d_shader.h:590
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition vkd3d_shader.h:604
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition vkd3d_shader.h:597
Interface information regarding a builtin shader parameter.
Definition vkd3d_shader.h:2251
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO.
Definition vkd3d_shader.h:2253
unsigned int parameter_count
Size, in elements, of parameters.
Definition vkd3d_shader.h:2260
const struct vkd3d_shader_parameter1 * parameters
Pointer to an array of dynamic parameters for this shader instance.
Definition vkd3d_shader.h:2258
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2255
The linkage of a specialization constant parameter, used in struct vkd3d_shader_parameter and struct ...
Definition vkd3d_shader.h:638
uint32_t id
The ID of the specialization constant.
Definition vkd3d_shader.h:640
An individual shader parameter.
Definition vkd3d_shader.h:673
A chained structure containing preprocessing parameters.
Definition vkd3d_shader.h:1314
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition vkd3d_shader.h:1316
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition vkd3d_shader.h:1328
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition vkd3d_shader.h:1359
unsigned int macro_count
Size, in elements, of macros.
Definition vkd3d_shader.h:1330
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition vkd3d_shader.h:1344
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed.
Definition vkd3d_shader.h:1354
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1318
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition vkd3d_shader.h:857
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:864
unsigned int size
Size, in bytes, of the target push constants.
Definition vkd3d_shader.h:871
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:862
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:866
unsigned int offset
Offset, in bytes, of the target push constants.
Definition vkd3d_shader.h:869
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition vkd3d_shader.h:769
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:792
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:776
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition vkd3d_shader.h:771
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:789
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:785
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:787
Definition vkd3d_shader.h:1505
Definition vkd3d_shader.h:1604
Definition vkd3d_shader.h:1598
Definition vkd3d_shader.h:1499
Definition vkd3d_shader.h:1512
Definition vkd3d_shader.h:1611
Definition vkd3d_shader.h:1529
Definition vkd3d_shader.h:1623
Definition vkd3d_shader.h:1555
A chained structure describing the resource-sampler pairs used by a shader.
Definition vkd3d_shader.h:1852
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO.
Definition vkd3d_shader.h:1854
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1856
unsigned int combined_sampler_count
The number of resource-sampler pairs in combined_samplers.
Definition vkd3d_shader.h:1861
struct vkd3d_shader_combined_resource_sampler_info * combined_samplers
Pointer to an array of resource-sampler pairs.
Definition vkd3d_shader.h:1859
A chained structure enumerating the descriptors declared by a shader.
Definition vkd3d_shader.h:1803
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition vkd3d_shader.h:1807
const void * next
Input; optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1809
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition vkd3d_shader.h:1814
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition vkd3d_shader.h:1812
A chained structure containing descriptions of shader inputs and outputs.
Definition vkd3d_shader.h:2141
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2145
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO.
Definition vkd3d_shader.h:2143
struct vkd3d_shader_signature patch_constant
The shader patch constant varyings.
Definition vkd3d_shader.h:2154
struct vkd3d_shader_signature output
The shader output varyings.
Definition vkd3d_shader.h:2151
struct vkd3d_shader_signature input
The shader input varyings.
Definition vkd3d_shader.h:2148
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:1964
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition vkd3d_shader.h:1968
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition vkd3d_shader.h:1978
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition vkd3d_shader.h:1973
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition vkd3d_shader.h:1991
enum vkd3d_shader_component_type component_type
Data type.
Definition vkd3d_shader.h:1980
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition vkd3d_shader.h:1993
unsigned int register_index
Register index.
Definition vkd3d_shader.h:1982
unsigned int mask
Mask of the register components allocated to this varying.
Definition vkd3d_shader.h:1984
const char * semantic_name
Semantic name.
Definition vkd3d_shader.h:1966
Description of a shader input or output signature.
Definition vkd3d_shader.h:2004
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition vkd3d_shader.h:2006
unsigned int element_count
Size, in elements, of elements.
Definition vkd3d_shader.h:2008
Definition vkd3d_shader.h:1229
Definition vkd3d_shader.h:1188
Definition vkd3d_shader.h:1473
Definition vkd3d_shader.h:919
Definition vkd3d_shader.h:930
Describes the mapping of a single Direct3D UAV counter.
Definition vkd3d_shader.h:834
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition vkd3d_shader.h:843
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:839
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:846
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:841
A chained structure which describes how output varyings in this shader stage should be mapped to inpu...
Definition vkd3d_shader.h:2203
unsigned int varying_count
The number of registers provided in varying_map.
Definition vkd3d_shader.h:2222
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO.
Definition vkd3d_shader.h:2205
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2207
const struct vkd3d_shader_varying_map * varying_map
A mapping of output varyings in this shader stage to input varyings in the next shader stage.
Definition vkd3d_shader.h:2220
Describes the mapping of a output varying register in a shader stage, to an input varying register in...
Definition vkd3d_shader.h:2164
unsigned int input_register_index
The register index of the input varying to map this register to.
Definition vkd3d_shader.h:2173
unsigned int input_mask
The mask consumed by the destination register.
Definition vkd3d_shader.h:2175
unsigned int output_signature_index
The signature index (in the output signature) of the output varying.
Definition vkd3d_shader.h:2171
Definition vkd3d_shader.h:1640
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
vkd3d_shader_d3dbc_constant_register
Symbolic register indices for mapping uniform constant register sets in legacy Direct3D bytecode to c...
Definition vkd3d_shader.h:744
@ VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER
The boolean constant register set, b# in Direct3D assembly.
Definition vkd3d_shader.h:750
@ VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER
The float constant register set, c# in Direct3D assembly.
Definition vkd3d_shader.h:746
@ VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER
The integer constant register set, i# in Direct3D assembly.
Definition vkd3d_shader.h:748
vkd3d_shader_compile_option_name
Definition vkd3d_shader.h:253
@ VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION
If value is nonzero, emit a compile warning warn when vectors or matrices are truncated in an implici...
Definition vkd3d_shader.h:340
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV
value is a member of enum vkd3d_shader_compile_option_typed_uav.
Definition vkd3d_shader.h:269
@ VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY
This option is used to enable various backward compatibility features.
Definition vkd3d_shader.h:298
@ VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER
This option specifies default matrix packing order for HLSL sources.
Definition vkd3d_shader.h:290
@ VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT
If value is non-zero compilation will produce a child effect using shared object descriptions,...
Definition vkd3d_shader.h:329
@ VKD3D_SHADER_COMPILE_OPTION_API_VERSION
value is a member of enum vkd3d_shader_api_version.
Definition vkd3d_shader.h:267
@ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE
If value is nonzero, write the point size for Vulkan tessellation and geometry shaders.
Definition vkd3d_shader.h:281
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition vkd3d_shader.h:263
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN
This option specifies the origin of fragment coordinates for SPIR-V targets.
Definition vkd3d_shader.h:308
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE
This option specifies the shader features available in the target environment.
Definition vkd3d_shader.h:318
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition vkd3d_shader.h:261
@ VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS
If value is nonzero, empty constant buffers descriptions are written out in the output effect binary.
Definition vkd3d_shader.h:348
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition vkd3d_shader.h:265
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition vkd3d_shader.h:2089
vkd3d_shader_compile_option_formatting_flags
Definition vkd3d_shader.h:152
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES
Emit the signatures when disassembling a shader.
Definition vkd3d_shader.h:164
void(* PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc)
Type of vkd3d_shader_free_dxbc().
Definition vkd3d_shader.h:2890
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition vkd3d_shader.h:2863
void(* PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Type of vkd3d_shader_build_varying_map().
Definition vkd3d_shader.h:2899
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition vkd3d_shader.h:1689
@ VKD3D_SHADER_RESOURCE_DATA_DOUBLE
IEEE double-precision floating-point.
Definition vkd3d_shader.h:1703
@ VKD3D_SHADER_RESOURCE_DATA_MIXED
Undefined/type-less.
Definition vkd3d_shader.h:1701
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition vkd3d_shader.h:1693
@ VKD3D_SHADER_RESOURCE_DATA_CONTINUED
Continuation of the previous component.
Definition vkd3d_shader.h:1709
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition vkd3d_shader.h:1697
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE single-precision floating-point.
Definition vkd3d_shader.h:1699
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition vkd3d_shader.h:1691
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition vkd3d_shader.h:1695
VKD3D_SHADER_API const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
vkd3d_shader_parameter_type
The manner in which a parameter value is provided to the shader, used in struct vkd3d_shader_paramete...
Definition vkd3d_shader.h:467
@ VKD3D_SHADER_PARAMETER_TYPE_BUFFER
The parameter value is provided to the shader as part of a uniform buffer.
Definition vkd3d_shader.h:482
@ VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
The parameter value is provided to the shader via a specialization constant.
Definition vkd3d_shader.h:475
@ VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
The parameter value is embedded directly in the shader.
Definition vkd3d_shader.h:470
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition vkd3d_shader.h:1285
vkd3d_shader_compile_option_fragment_coordinate_origin
Determines the origin of fragment coordinates.
Definition vkd3d_shader.h:203
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT
Fragment coordinates originate from the lower-left.
Definition vkd3d_shader.h:209
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT
Fragment coordinates originate from the upper-left.
Definition vkd3d_shader.h:206
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
vkd3d_shader_parameter_data_type
The format of data provided to the shader, used in struct vkd3d_shader_parameter and struct vkd3d_sha...
Definition vkd3d_shader.h:492
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
The parameter is provided as a 32-bit unsigned integer.
Definition vkd3d_shader.h:495
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32
The parameter is provided as a 32-bit float.
Definition vkd3d_shader.h:497
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Build a mapping of output varyings in a shader stage to input varyings in the following shader stage.
int(* PFN_vkd3d_shader_serialize_dxbc)(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_dxbc().
Definition vkd3d_shader.h:2895
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition vkd3d_shader.h:1300
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition vkd3d_shader.h:1719
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER
The descriptor is a raw (byte-addressed) buffer.
Definition vkd3d_shader.h:1733
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition vkd3d_shader.h:1726
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
The descriptor is a UAV resource, on which the shader performs atomic ops.
Definition vkd3d_shader.h:1731
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition vkd3d_shader.h:1724
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition vkd3d_shader.h:1728
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled DXBC shader, returning a structural description which can be e...
vkd3d_shader_compile_option_backward_compatibility
Individual options to enable various backward compatibility features.
Definition vkd3d_shader.h:180
@ VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES
Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,...
Definition vkd3d_shader.h:192
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition vkd3d_shader.h:2880
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition vkd3d_shader.h:2867
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition vkd3d_shader.h:2855
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:1890
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition vkd3d_shader.h:1904
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition vkd3d_shader.h:1900
@ VKD3D_SHADER_SV_DEPTH_LESS_EQUAL
Depth, which is guaranteed to be less than or equal to the current depth; SV_DepthLessEqual in Direct...
Definition vkd3d_shader.h:1934
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primitive ID; SV_PrimitiveID in Direct3D.
Definition vkd3d_shader.h:1906
@ VKD3D_SHADER_SV_COVERAGE
Sample mask; SV_Coverage in Direct3D.
Definition vkd3d_shader.h:1924
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition vkd3d_shader.h:1898
@ VKD3D_SHADER_SV_DEPTH
Depth; SV_Depth in Direct3D.
Definition vkd3d_shader.h:1922
@ VKD3D_SHADER_SV_TARGET
Render target; SV_Target in Direct3D.
Definition vkd3d_shader.h:1920
@ VKD3D_SHADER_SV_NONE
No system value.
Definition vkd3d_shader.h:1892
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition vkd3d_shader.h:1910
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition vkd3d_shader.h:1902
@ VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL
Depth, which is guaranteed to be greater than or equal to the current depth; SV_DepthGreaterEqual in ...
Definition vkd3d_shader.h:1929
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition vkd3d_shader.h:1908
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition vkd3d_shader.h:1896
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition vkd3d_shader.h:1912
@ VKD3D_SHADER_SV_STENCIL_REF
Stencil reference; SV_StencilRef in Direct3D.
Definition vkd3d_shader.h:1936
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition vkd3d_shader.h:1894
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition vkd3d_shader.h:1026
@ VKD3D_SHADER_SOURCE_DXBC_DXIL
A 'DirectX Intermediate Language' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1048
@ VKD3D_SHADER_SOURCE_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1043
@ VKD3D_SHADER_SOURCE_HLSL
High-Level Shader Language source code.
Definition vkd3d_shader.h:1038
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1036
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1031
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
vkd3d_shader_parse_dxbc_flags
Flags for vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:244
@ VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM
Ignore the checksum and continue parsing even if it is incorrect.
Definition vkd3d_shader.h:247
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Serialize a DXBC description into a blob stored in a vkd3d_shader_code structure.
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition vkd3d_shader.h:1099
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition vkd3d_shader.h:1101
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition vkd3d_shader.h:1103
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition vkd3d_shader.h:1105
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition vkd3d_shader.h:1109
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
vkd3d_shader_structure_type
The type of a chained structure.
Definition vkd3d_shader.h:65
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition vkd3d_shader.h:77
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO
The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
Definition vkd3d_shader.h:108
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition vkd3d_shader.h:67
@ VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO
The structure is a vkd3d_shader_parameter_info structure.
Definition vkd3d_shader.h:113
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition vkd3d_shader.h:71
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition vkd3d_shader.h:73
@ VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition vkd3d_shader.h:93
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO
The structure is a vkd3d_shader_scan_signature_info structure.
Definition vkd3d_shader.h:98
@ VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO
The structure is a vkd3d_shader_preprocess_info structure.
Definition vkd3d_shader.h:88
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition vkd3d_shader.h:69
@ VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO
The structure is a vkd3d_shader_varying_map_info structure.
Definition vkd3d_shader.h:103
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition vkd3d_shader.h:75
@ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition vkd3d_shader.h:83
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition vkd3d_shader.h:371
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition vkd3d_shader.h:379
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition vkd3d_shader.h:386
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition vkd3d_shader.h:383
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition vkd3d_shader.h:373
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition vkd3d_shader.h:381
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition vkd3d_shader.h:375
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition vkd3d_shader.h:377
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Free members of struct vkd3d_shader_scan_combined_resource_sampler_info allocated by vkd3d_shader_sca...
vkd3d_shader_spirv_extension
Definition vkd3d_shader.h:1171
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
Definition vkd3d_shader.h:1181
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT
Definition vkd3d_shader.h:1177
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER
Definition vkd3d_shader.h:1179
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING
Definition vkd3d_shader.h:1175
vkd3d_shader_api_version
Definition vkd3d_shader.h:44
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition vkd3d_shader.h:1869
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition vkd3d_shader.h:1875
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition vkd3d_shader.h:1873
@ VKD3D_SHADER_COMPONENT_DOUBLE
64-bit IEEE floating-point.
Definition vkd3d_shader.h:1881
@ VKD3D_SHADER_COMPONENT_UINT64
64-bit unsigned integer.
Definition vkd3d_shader.h:1883
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition vkd3d_shader.h:1877
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition vkd3d_shader.h:1871
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition vkd3d_shader.h:1879
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition vkd3d_shader.h:408
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition vkd3d_shader.h:418
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition vkd3d_shader.h:423
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition vkd3d_shader.h:428
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition vkd3d_shader.h:413
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2066
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition vkd3d_shader.h:1654
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition vkd3d_shader.h:1659
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition vkd3d_shader.h:1675
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition vkd3d_shader.h:1667
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition vkd3d_shader.h:1669
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition vkd3d_shader.h:1673
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition vkd3d_shader.h:1661
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition vkd3d_shader.h:1671
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition vkd3d_shader.h:1663
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition vkd3d_shader.h:1679
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition vkd3d_shader.h:1677
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition vkd3d_shader.h:1665
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
Free the contents of a vkd3d_shader_dxbc_desc structure allocated by another vkd3d-shader function,...
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
Set a callback to be called when vkd3d-shader outputs debug logging.
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition vkd3d_shader.h:2852
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info)
Free members of struct vkd3d_shader_scan_signature_info allocated by vkd3d_shader_scan().
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition vkd3d_shader.h:2858
vkd3d_shader_compile_option_typed_uav
Determines how typed UAVs are declared.
Definition vkd3d_shader.h:139
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN
Use Unknown format for UAVs which are read from.
Definition vkd3d_shader.h:146
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32
Use R32(u)i/R32f format for UAVs which are read from.
Definition vkd3d_shader.h:141
int(* PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Type of vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:2892
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Parse a DXBC blob contained in a vkd3d_shader_code structure.
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2013
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition vkd3d_shader.h:2844
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition vkd3d_shader.h:2869
vkd3d_shader_descriptor_range_flags
Definition vkd3d_shader.h:1575
@ VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
Definition vkd3d_shader.h:1582
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2068
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition vkd3d_shader.h:2847
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition vkd3d_shader.h:1946
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition vkd3d_shader.h:1955
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition vkd3d_shader.h:1951
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition vkd3d_shader.h:1949
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition vkd3d_shader.h:1953
void(* PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info)
Type of vkd3d_shader_free_scan_signature_info().
Definition vkd3d_shader.h:2903
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition vkd3d_shader.h:2873
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition vkd3d_shader.h:2883
vkd3d_shader_target_type
The output format of a compiled shader.
Definition vkd3d_shader.h:1055
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition vkd3d_shader.h:1065
@ VKD3D_SHADER_TARGET_D3D_ASM
Direct3D shader assembly.
Definition vkd3d_shader.h:1070
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1060
@ VKD3D_SHADER_TARGET_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1080
@ VKD3D_SHADER_TARGET_GLSL
An 'OpenGL Shading Language' shader.
Definition vkd3d_shader.h:1084
@ VKD3D_SHADER_TARGET_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1075
@ VKD3D_SHADER_TARGET_FX
Binary format used by Direct3D 9/10.x/11 effects profiles.
Definition vkd3d_shader.h:1089
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition vkd3d_shader.h:2849
vkd3d_shader_compile_option_pack_matrix_order
Determines how matrices are stored.
Definition vkd3d_shader.h:171
vkd3d_shader_spirv_environment
Definition vkd3d_shader.h:1160
@ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
Definition vkd3d_shader.h:1165
vkd3d_shader_compile_option_feature_flags
Advertises feature availability.
Definition vkd3d_shader.h:216
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS
The SPIR-V target environment supports wave operations.
Definition vkd3d_shader.h:233
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64
The SPIR-V target environment supports 64-bit integer types.
Definition vkd3d_shader.h:220
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64
The SPIR-V target environment supports 64-bit floating-point types.
Definition vkd3d_shader.h:224
void(* PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback)
Type of vkd3d_shader_set_log_callback().
Definition vkd3d_shader.h:2887
vkd3d_shader_parameter_name
Names a specific shader parameter, used in struct vkd3d_shader_parameter and struct vkd3d_shader_para...
Definition vkd3d_shader.h:507
@ VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
The sample count of the framebuffer, as returned by the HLSL function GetRenderTargetSampleCount() or...
Definition vkd3d_shader.h:521
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC
Alpha test comparison function.
Definition vkd3d_shader.h:546
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF
Alpha test reference value.
Definition vkd3d_shader.h:556
@ VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION
Whether to use flat interpolation for fragment shader colour inputs.
Definition vkd3d_shader.h:580
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
void(* PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Type of vkd3d_shader_free_scan_combined_resource_sampler_info().
Definition vkd3d_shader.h:2906
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition vkd3d_shader.h:125
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition vkd3d_shader.h:127
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition vkd3d_shader.h:129
This file contains definitions for basic types used by vkd3d libraries.