Class

IdeFallbackBuildSystem

Description

final class Ide.FallbackBuildSystem : Ide.Object {
  /* No available fields */
}
No description available.

Ancestors

Implements

Functions

ide_fallback_build_system_new

Creates a new IdeFallbackBuildSystem.

Available since: 3.32

Instance methods

Methods inherited from IdeObject (28)
Methods inherited from GObject (43)
Methods inherited from IdeBuildSystem (13)
ide_build_system_get_build_flags_async
No description available.
ide_build_system_get_build_flags_finish
No description available.

Available since: 3.32

ide_build_system_get_build_flags_for_dir_async
No description available.
ide_build_system_get_build_flags_for_dir_finish
No description available.

Available since: 3.32

ide_build_system_get_build_flags_for_files_async

This function will get build flags for all files and returns map of file and its build flags as GHashTable.

Available since: 3.32

ide_build_system_get_build_flags_for_files_finish
No description available.

Available since: 3.32

ide_build_system_get_builddir
No description available.
ide_build_system_get_display_name
No description available.
ide_build_system_get_id
No description available.
ide_build_system_get_priority
No description available.
ide_build_system_get_project_version

If the build system supports it, gets the project version as configured in the build system’s configuration files.

Available since: 3.32

ide_build_system_supports_language

Returns TRUE if self in it’s current configuration is known to support language.

Available since: 41.0

ide_build_system_supports_toolchain

Checks whether the build system supports the given toolchain.

Available since: 3.32

Properties

Ide.FallbackBuildSystem:project-file

The “project-file” property is the primary file representing the projects build system.

Available since: 3.32

Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Available since: 3.32

Ide.Object:parent

The parent IdeObject, if any.

Available since: 3.32

Properties inherited from IdeBuildSystem (1)
Ide.BuildSystem:project-file
No description available.

Signals

Signals inherited from IdeObject (1)
Ide.Object::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Available since: 3.32

Signals inherited from GObject (1)
GObject.Object::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct IdeFallbackBuildSystemClass {
  IdeObjectClass parent_class;
  
}
Class members
parent_class
IdeObjectClass
  No description available.