Class
IdeAnimation
since: 45
Instance methods
ide_animation_add_property
Adds a new property to the set of properties to be animated during the lifetime of the animation.
since: 45
ide_animation_start
Start the animation. When the animation stops, the internal reference will be dropped and the animation may be finalized.
since: 45
ide_animation_stop
Stops a running animation. The internal reference to the animation is dropped and therefore may cause the object to finalize.
since: 45
Properties
Ide.Animation:duration
The “duration” property is the total number of milliseconds that the animation should run before being completed.
since: 45
Ide.Animation:mode
The “mode” property is the Alpha function that should be used to determine the offset within the animation based on the current offset in the animations duration.
since: 45
Ide.Animation:target
The “target” property is the GObject
that should have its properties animated.
since: 45
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
since: 2.0