Package | Description |
---|---|
com.sun.javafx.sg.prism | |
com.sun.scenario.effect |
Modifier and Type | Class and Description |
---|---|
(package private) static class |
NGCanvas.MyBlend |
Modifier and Type | Class and Description |
---|---|
class |
AbstractShadow
An implementation supertype for both Gaussian and Box filter based
shadows to facilitate their conditional usage inside the various
composite shadow effects like DropShadow and InnerShadow.
|
class |
Blend
An effect that blends the two inputs together using one of the
pre-defined
Mode s. |
class |
BoxBlur
A blur effect using a box-shaped convolution kernel, with a configurable
size for each dimension of the kernel and a number of passes to control
the quality of the blur.
|
class |
BoxShadow
A shadow effect using a box-shaped convolution kernel, with a configurable
size for each dimension of the kernel and a number of passes to control
the quality of the blur.
|
class |
Brightpass
An effect that filters out (i.e., replaces with a transparent value) all
pixels with brightness lower than the configurable threshold value.
|
class |
ColorAdjust
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
class |
Crop
An effect that returns a cropped version of the input.
|
class |
DisplacementMap
An effect that shifts each pixel according to an (x,y) distance from
the (red,green) channels of a map image, respectively.
|
class |
Flood
An effect that renders a rectangular region that is filled ("flooded")
with the given paint.
|
class |
GaussianBlur
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
class |
GaussianShadow
A blurred shadow effect using a Gaussian convolution kernel, with a
configurable radius and shadow color.
|
class |
InvertMask
An effect that returns a mask that is the inverse of the input (i.e.,
opaque areas of the input become transparent and vice versa) with a
given offset and padding.
|
class |
LinearConvolveCoreEffect
An intermediate mix-in super class that performs the multi-pass filtering
algorithm common to all linear convolution filters such as Gaussian,
Box, and Motion Blurs and Shadows.
|
class |
Merge
An effect that merges two inputs together into one result.
|
class |
MotionBlur
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
class |
PerspectiveTransform |
class |
PhongLighting
An effect that applies diffuse and specular lighting to an arbitrary
input using a positionable light source.
|
class |
Reflection
An effect that renders a reflected version of the input below the
actual input content.
|
class |
SepiaTone
A filter that produces a sepia tone effect, similar to antique photographs.
|
class |
ZoomRadialBlur
Zoom radial blur effect with a configurable center and radius of the kernel.
|