Box2D.PbFixture.Builder |
Box2D.PbBody.Builder.addFixturesBuilder() |
repeated .box2d.PbFixture fixtures = 100;
|
Box2D.PbFixture.Builder |
Box2D.PbBody.Builder.addFixturesBuilder(int index) |
repeated .box2d.PbFixture fixtures = 100;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clear() |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearDensity() |
optional float density = 4;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearFilter() |
optional .box2d.PbFilter filter = 10;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearFriction() |
optional float friction = 3;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearRestitution() |
optional float restitution = 2;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearSensor() |
optional bool sensor = 5;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearShape() |
optional .box2d.PbShape shape = 11;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.clearTag() |
optional int64 tag = 1;
|
Box2D.PbFixture.Builder |
Box2D.PbBody.Builder.getFixturesBuilder(int index) |
repeated .box2d.PbFixture fixtures = 100;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.mergeFilter(Box2D.PbFilter value) |
optional .box2d.PbFilter filter = 10;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.mergeFrom(com.google.protobuf.Message other) |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.mergeFrom(Box2D.PbFixture other) |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.mergeShape(Box2D.PbShape value) |
optional .box2d.PbShape shape = 11;
|
static Box2D.PbFixture.Builder |
Box2D.PbFixture.newBuilder() |
|
static Box2D.PbFixture.Builder |
Box2D.PbFixture.newBuilder(Box2D.PbFixture prototype) |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.newBuilderForType() |
|
protected Box2D.PbFixture.Builder |
Box2D.PbFixture.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) |
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setDensity(float value) |
optional float density = 4;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setFilter(Box2D.PbFilter value) |
optional .box2d.PbFilter filter = 10;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setFilter(Box2D.PbFilter.Builder builderForValue) |
optional .box2d.PbFilter filter = 10;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setFriction(float value) |
optional float friction = 3;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setRestitution(float value) |
optional float restitution = 2;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setSensor(boolean value) |
optional bool sensor = 5;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setShape(Box2D.PbShape value) |
optional .box2d.PbShape shape = 11;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setShape(Box2D.PbShape.Builder builderForValue) |
optional .box2d.PbShape shape = 11;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.Builder.setTag(long value) |
optional int64 tag = 1;
|
Box2D.PbFixture.Builder |
Box2D.PbFixture.toBuilder() |
|