Class WebGL2RenderingContext

java.lang.Object
org.htmlunit.corejs.javascript.ScriptableObject
org.htmlunit.javascript.HtmlUnitScriptable
org.htmlunit.javascript.host.canvas.WebGL2RenderingContext
All Implemented Interfaces:
Serializable, Cloneable, org.htmlunit.corejs.javascript.ConstProperties, org.htmlunit.corejs.javascript.debug.DebuggableObject, org.htmlunit.corejs.javascript.Scriptable, org.htmlunit.corejs.javascript.SymbolScriptable

public class WebGL2RenderingContext extends HtmlUnitScriptable
A JavaScript object for WebGL2RenderingContext.
See Also:
  • Field Details

    • ACTIVE_ATTRIBUTES

      public static final long ACTIVE_ATTRIBUTES
      The constant ACTIVE_ATTRIBUTES.
      See Also:
    • ACTIVE_TEXTURE

      public static final long ACTIVE_TEXTURE
      The constant ACTIVE_TEXTURE.
      See Also:
    • ACTIVE_UNIFORMS

      public static final long ACTIVE_UNIFORMS
      The constant ACTIVE_UNIFORMS.
      See Also:
    • ACTIVE_UNIFORM_BLOCKS

      public static final long ACTIVE_UNIFORM_BLOCKS
      The constant ACTIVE_UNIFORM_BLOCKS.
      See Also:
    • ALIASED_LINE_WIDTH_RANGE

      public static final long ALIASED_LINE_WIDTH_RANGE
      The constant ALIASED_LINE_WIDTH_RANGE.
      See Also:
    • ALIASED_POINT_SIZE_RANGE

      public static final long ALIASED_POINT_SIZE_RANGE
      The constant ALIASED_POINT_SIZE_RANGE.
      See Also:
    • ALPHA

      public static final long ALPHA
      The constant ALPHA.
      See Also:
    • ALPHA_BITS

      public static final long ALPHA_BITS
      The constant ALPHA_BITS.
      See Also:
    • ALREADY_SIGNALED

      public static final long ALREADY_SIGNALED
      The constant ALREADY_SIGNALED.
      See Also:
    • ALWAYS

      public static final long ALWAYS
      The constant ALWAYS.
      See Also:
    • ANY_SAMPLES_PASSED

      public static final long ANY_SAMPLES_PASSED
      The constant ANY_SAMPLES_PASSED.
      See Also:
    • ANY_SAMPLES_PASSED_CONSERVATIVE

      public static final long ANY_SAMPLES_PASSED_CONSERVATIVE
      The constant ANY_SAMPLES_PASSED_CONSERVATIVE.
      See Also:
    • ARRAY_BUFFER

      public static final long ARRAY_BUFFER
      The constant ARRAY_BUFFER.
      See Also:
    • ARRAY_BUFFER_BINDING

      public static final long ARRAY_BUFFER_BINDING
      The constant ARRAY_BUFFER_BINDING.
      See Also:
    • ATTACHED_SHADERS

      public static final long ATTACHED_SHADERS
      The constant ATTACHED_SHADERS.
      See Also:
    • BACK

      public static final long BACK
      The constant BACK.
      See Also:
    • BLEND

      public static final long BLEND
      The constant BLEND.
      See Also:
    • BLEND_COLOR

      public static final long BLEND_COLOR
      The constant BLEND_COLOR.
      See Also:
    • BLEND_DST_ALPHA

      public static final long BLEND_DST_ALPHA
      The constant BLEND_DST_ALPHA.
      See Also:
    • BLEND_DST_RGB

      public static final long BLEND_DST_RGB
      The constant BLEND_DST_RGB.
      See Also:
    • BLEND_EQUATION

      public static final long BLEND_EQUATION
      The constant BLEND_EQUATION.
      See Also:
    • BLEND_EQUATION_ALPHA

      public static final long BLEND_EQUATION_ALPHA
      The constant BLEND_EQUATION_ALPHA.
      See Also:
    • BLEND_EQUATION_RGB

      public static final long BLEND_EQUATION_RGB
      The constant BLEND_EQUATION_RGB.
      See Also:
    • BLEND_SRC_ALPHA

      public static final long BLEND_SRC_ALPHA
      The constant BLEND_SRC_ALPHA.
      See Also:
    • BLEND_SRC_RGB

      public static final long BLEND_SRC_RGB
      The constant BLEND_SRC_RGB.
      See Also:
    • BLUE_BITS

      public static final long BLUE_BITS
      The constant BLUE_BITS.
      See Also:
    • BOOL

      public static final long BOOL
      The constant BOOL.
      See Also:
    • BOOL_VEC2

      public static final long BOOL_VEC2
      The constant BOOL_VEC2.
      See Also:
    • BOOL_VEC3

      public static final long BOOL_VEC3
      The constant BOOL_VEC3.
      See Also:
    • BOOL_VEC4

      public static final long BOOL_VEC4
      The constant BOOL_VEC4.
      See Also:
    • BROWSER_DEFAULT_WEBGL

      public static final long BROWSER_DEFAULT_WEBGL
      The constant BROWSER_DEFAULT_WEBGL.
      See Also:
    • BUFFER_SIZE

      public static final long BUFFER_SIZE
      The constant BUFFER_SIZE.
      See Also:
    • BUFFER_USAGE

      public static final long BUFFER_USAGE
      The constant BUFFER_USAGE.
      See Also:
    • BYTE

      public static final long BYTE
      The constant BYTE.
      See Also:
    • CCW

      public static final long CCW
      The constant CCW.
      See Also:
    • CLAMP_TO_EDGE

      public static final long CLAMP_TO_EDGE
      The constant CLAMP_TO_EDGE.
      See Also:
    • COLOR

      public static final long COLOR
      The constant COLOR.
      See Also:
    • COLOR_ATTACHMENT0

      public static final long COLOR_ATTACHMENT0
      The constant COLOR_ATTACHMENT0.
      See Also:
    • COLOR_ATTACHMENT1

      public static final long COLOR_ATTACHMENT1
      The constant COLOR_ATTACHMENT1.
      See Also:
    • COLOR_ATTACHMENT10

      public static final long COLOR_ATTACHMENT10
      The constant COLOR_ATTACHMENT10.
      See Also:
    • COLOR_ATTACHMENT11

      public static final long COLOR_ATTACHMENT11
      The constant COLOR_ATTACHMENT11.
      See Also:
    • COLOR_ATTACHMENT12

      public static final long COLOR_ATTACHMENT12
      The constant COLOR_ATTACHMENT12.
      See Also:
    • COLOR_ATTACHMENT13

      public static final long COLOR_ATTACHMENT13
      The constant COLOR_ATTACHMENT13.
      See Also:
    • COLOR_ATTACHMENT14

      public static final long COLOR_ATTACHMENT14
      The constant COLOR_ATTACHMENT14.
      See Also:
    • COLOR_ATTACHMENT15

      public static final long COLOR_ATTACHMENT15
      The constant COLOR_ATTACHMENT15.
      See Also:
    • COLOR_ATTACHMENT2

      public static final long COLOR_ATTACHMENT2
      The constant COLOR_ATTACHMENT2.
      See Also:
    • COLOR_ATTACHMENT3

      public static final long COLOR_ATTACHMENT3
      The constant COLOR_ATTACHMENT3.
      See Also:
    • COLOR_ATTACHMENT4

      public static final long COLOR_ATTACHMENT4
      The constant COLOR_ATTACHMENT4.
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    • COLOR_ATTACHMENT5

      public static final long COLOR_ATTACHMENT5
      The constant COLOR_ATTACHMENT5.
      See Also:
    • COLOR_ATTACHMENT6

      public static final long COLOR_ATTACHMENT6
      The constant COLOR_ATTACHMENT6.
      See Also:
    • COLOR_ATTACHMENT7

      public static final long COLOR_ATTACHMENT7
      The constant COLOR_ATTACHMENT7.
      See Also:
    • COLOR_ATTACHMENT8

      public static final long COLOR_ATTACHMENT8
      The constant COLOR_ATTACHMENT8.
      See Also:
    • COLOR_ATTACHMENT9

      public static final long COLOR_ATTACHMENT9
      The constant COLOR_ATTACHMENT9.
      See Also:
    • COLOR_BUFFER_BIT

      public static final long COLOR_BUFFER_BIT
      The constant COLOR_BUFFER_BIT.
      See Also:
    • COLOR_CLEAR_VALUE

      public static final long COLOR_CLEAR_VALUE
      The constant COLOR_CLEAR_VALUE.
      See Also:
    • COLOR_WRITEMASK

      public static final long COLOR_WRITEMASK
      The constant COLOR_WRITEMASK.
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    • COMPARE_REF_TO_TEXTURE

      public static final long COMPARE_REF_TO_TEXTURE
      The constant COMPARE_REF_TO_TEXTURE.
      See Also:
    • COMPILE_STATUS

      public static final long COMPILE_STATUS
      The constant COMPILE_STATUS.
      See Also:
    • COMPRESSED_TEXTURE_FORMATS

      public static final long COMPRESSED_TEXTURE_FORMATS
      The constant COMPRESSED_TEXTURE_FORMATS.
      See Also:
    • CONDITION_SATISFIED

      public static final long CONDITION_SATISFIED
      The constant CONDITION_SATISFIED.
      See Also:
    • CONSTANT_ALPHA

      public static final long CONSTANT_ALPHA
      The constant CONSTANT_ALPHA.
      See Also:
    • CONSTANT_COLOR

      public static final long CONSTANT_COLOR
      The constant CONSTANT_COLOR.
      See Also:
    • CONTEXT_LOST_WEBGL

      public static final long CONTEXT_LOST_WEBGL
      The constant CONTEXT_LOST_WEBGL.
      See Also:
    • COPY_READ_BUFFER

      public static final long COPY_READ_BUFFER
      The constant COPY_READ_BUFFER.
      See Also:
    • COPY_READ_BUFFER_BINDING

      public static final long COPY_READ_BUFFER_BINDING
      The constant COPY_READ_BUFFER_BINDING.
      See Also:
    • COPY_WRITE_BUFFER

      public static final long COPY_WRITE_BUFFER
      The constant COPY_WRITE_BUFFER.
      See Also:
    • COPY_WRITE_BUFFER_BINDING

      public static final long COPY_WRITE_BUFFER_BINDING
      The constant COPY_WRITE_BUFFER_BINDING.
      See Also:
    • CULL_FACE

      public static final long CULL_FACE
      The constant CULL_FACE.
      See Also:
    • CULL_FACE_MODE

      public static final long CULL_FACE_MODE
      The constant CULL_FACE_MODE.
      See Also:
    • CURRENT_PROGRAM

      public static final long CURRENT_PROGRAM
      The constant CURRENT_PROGRAM.
      See Also:
    • CURRENT_QUERY

      public static final long CURRENT_QUERY
      The constant CURRENT_QUERY.
      See Also:
    • CURRENT_VERTEX_ATTRIB

      public static final long CURRENT_VERTEX_ATTRIB
      The constant CURRENT_VERTEX_ATTRIB.
      See Also:
    • CW

      public static final long CW
      The constant CW.
      See Also:
    • DECR

      public static final long DECR
      The constant DECR.
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    • DECR_WRAP

      public static final long DECR_WRAP
      The constant DECR_WRAP.
      See Also:
    • DELETE_STATUS

      public static final long DELETE_STATUS
      The constant DELETE_STATUS.
      See Also:
    • DEPTH

      public static final long DEPTH
      The constant DEPTH.
      See Also:
    • DEPTH24_STENCIL8

      public static final long DEPTH24_STENCIL8
      The constant DEPTH24_STENCIL8.
      See Also:
    • DEPTH32F_STENCIL8

      public static final long DEPTH32F_STENCIL8
      The constant DEPTH32F_STENCIL8.
      See Also:
    • DEPTH_ATTACHMENT

      public static final long DEPTH_ATTACHMENT
      The constant DEPTH_ATTACHMENT.
      See Also:
    • DEPTH_BITS

      public static final long DEPTH_BITS
      The constant DEPTH_BITS.
      See Also:
    • DEPTH_BUFFER_BIT

      public static final long DEPTH_BUFFER_BIT
      The constant DEPTH_BUFFER_BIT.
      See Also:
    • DEPTH_CLEAR_VALUE

      public static final long DEPTH_CLEAR_VALUE
      The constant DEPTH_CLEAR_VALUE.
      See Also:
    • DEPTH_COMPONENT

      public static final long DEPTH_COMPONENT
      The constant DEPTH_COMPONENT.
      See Also:
    • DEPTH_COMPONENT16

      public static final long DEPTH_COMPONENT16
      The constant DEPTH_COMPONENT16.
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    • DEPTH_COMPONENT24

      public static final long DEPTH_COMPONENT24
      The constant DEPTH_COMPONENT24.
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    • DEPTH_COMPONENT32F

      public static final long DEPTH_COMPONENT32F
      The constant DEPTH_COMPONENT32F.
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    • DEPTH_FUNC

      public static final long DEPTH_FUNC
      The constant DEPTH_FUNC.
      See Also:
    • DEPTH_RANGE

      public static final long DEPTH_RANGE
      The constant DEPTH_RANGE.
      See Also:
    • DEPTH_STENCIL

      public static final long DEPTH_STENCIL
      The constant DEPTH_STENCIL.
      See Also:
    • DEPTH_STENCIL_ATTACHMENT

      public static final long DEPTH_STENCIL_ATTACHMENT
      The constant DEPTH_STENCIL_ATTACHMENT.
      See Also:
    • DEPTH_TEST

      public static final long DEPTH_TEST
      The constant DEPTH_TEST.
      See Also:
    • DEPTH_WRITEMASK

      public static final long DEPTH_WRITEMASK
      The constant DEPTH_WRITEMASK.
      See Also:
    • DITHER

      public static final long DITHER
      The constant DITHER.
      See Also:
    • DONT_CARE

      public static final long DONT_CARE
      The constant DONT_CARE.
      See Also:
    • DRAW_BUFFER0

      public static final long DRAW_BUFFER0
      The constant DRAW_BUFFER0.
      See Also:
    • DRAW_BUFFER1

      public static final long DRAW_BUFFER1
      The constant DRAW_BUFFER1.
      See Also:
    • DRAW_BUFFER10

      public static final long DRAW_BUFFER10
      The constant DRAW_BUFFER10.
      See Also:
    • DRAW_BUFFER11

      public static final long DRAW_BUFFER11
      The constant DRAW_BUFFER11.
      See Also:
    • DRAW_BUFFER12

      public static final long DRAW_BUFFER12
      The constant DRAW_BUFFER12.
      See Also:
    • DRAW_BUFFER13

      public static final long DRAW_BUFFER13
      The constant DRAW_BUFFER13.
      See Also:
    • DRAW_BUFFER14

      public static final long DRAW_BUFFER14
      The constant DRAW_BUFFER14.
      See Also:
    • DRAW_BUFFER15

      public static final long DRAW_BUFFER15
      The constant DRAW_BUFFER15.
      See Also:
    • DRAW_BUFFER2

      public static final long DRAW_BUFFER2
      The constant DRAW_BUFFER2.
      See Also:
    • DRAW_BUFFER3

      public static final long DRAW_BUFFER3
      The constant DRAW_BUFFER3.
      See Also:
    • DRAW_BUFFER4

      public static final long DRAW_BUFFER4
      The constant DRAW_BUFFER4.
      See Also:
    • DRAW_BUFFER5

      public static final long DRAW_BUFFER5
      The constant DRAW_BUFFER5.
      See Also:
    • DRAW_BUFFER6

      public static final long DRAW_BUFFER6
      The constant DRAW_BUFFER6.
      See Also:
    • DRAW_BUFFER7

      public static final long DRAW_BUFFER7
      The constant DRAW_BUFFER7.
      See Also:
    • DRAW_BUFFER8

      public static final long DRAW_BUFFER8
      The constant DRAW_BUFFER8.
      See Also:
    • DRAW_BUFFER9

      public static final long DRAW_BUFFER9
      The constant DRAW_BUFFER9.
      See Also:
    • DRAW_FRAMEBUFFER

      public static final long DRAW_FRAMEBUFFER
      The constant DRAW_FRAMEBUFFER.
      See Also:
    • DRAW_FRAMEBUFFER_BINDING

      public static final long DRAW_FRAMEBUFFER_BINDING
      The constant DRAW_FRAMEBUFFER_BINDING.
      See Also:
    • DST_ALPHA

      public static final long DST_ALPHA
      The constant DST_ALPHA.
      See Also:
    • DST_COLOR

      public static final long DST_COLOR
      The constant DST_COLOR.
      See Also:
    • DYNAMIC_COPY

      public static final long DYNAMIC_COPY
      The constant DYNAMIC_COPY.
      See Also:
    • DYNAMIC_DRAW

      public static final long DYNAMIC_DRAW
      The constant DYNAMIC_DRAW.
      See Also:
    • DYNAMIC_READ

      public static final long DYNAMIC_READ
      The constant DYNAMIC_READ.
      See Also:
    • ELEMENT_ARRAY_BUFFER

      public static final long ELEMENT_ARRAY_BUFFER
      The constant ELEMENT_ARRAY_BUFFER.
      See Also:
    • ELEMENT_ARRAY_BUFFER_BINDING

      public static final long ELEMENT_ARRAY_BUFFER_BINDING
      The constant ELEMENT_ARRAY_BUFFER_BINDING.
      See Also:
    • EQUAL

      public static final long EQUAL
      The constant EQUAL.
      See Also:
    • FASTEST

      public static final long FASTEST
      The constant FASTEST.
      See Also:
    • FLOAT

      public static final long FLOAT
      The constant FLOAT.
      See Also:
    • FLOAT_32_UNSIGNED_INT_24_8_REV

      public static final long FLOAT_32_UNSIGNED_INT_24_8_REV
      The constant FLOAT_32_UNSIGNED_INT_24_8_REV.
      See Also:
    • FLOAT_MAT2

      public static final long FLOAT_MAT2
      The constant FLOAT_MAT2.
      See Also:
    • FLOAT_MAT2x3

      public static final long FLOAT_MAT2x3
      The constant FLOAT_MAT2x3.
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    • FLOAT_MAT2x4

      public static final long FLOAT_MAT2x4
      The constant FLOAT_MAT2x4.
      See Also:
    • FLOAT_MAT3

      public static final long FLOAT_MAT3
      The constant FLOAT_MAT3.
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    • FLOAT_MAT3x2

      public static final long FLOAT_MAT3x2
      The constant FLOAT_MAT3x2.
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    • FLOAT_MAT3x4

      public static final long FLOAT_MAT3x4
      The constant FLOAT_MAT3x4.
      See Also:
    • FLOAT_MAT4

      public static final long FLOAT_MAT4
      The constant FLOAT_MAT4.
      See Also:
    • FLOAT_MAT4x2

      public static final long FLOAT_MAT4x2
      The constant FLOAT_MAT4x2.
      See Also:
    • FLOAT_MAT4x3

      public static final long FLOAT_MAT4x3
      The constant FLOAT_MAT4x3.
      See Also:
    • FLOAT_VEC2

      public static final long FLOAT_VEC2
      The constant FLOAT_VEC2.
      See Also:
    • FLOAT_VEC3

      public static final long FLOAT_VEC3
      The constant FLOAT_VEC3.
      See Also:
    • FLOAT_VEC4

      public static final long FLOAT_VEC4
      The constant FLOAT_VEC4.
      See Also:
    • FRAGMENT_SHADER

      public static final long FRAGMENT_SHADER
      The constant FRAGMENT_SHADER.
      See Also:
    • FRAGMENT_SHADER_DERIVATIVE_HINT

      public static final long FRAGMENT_SHADER_DERIVATIVE_HINT
      The constant FRAGMENT_SHADER_DERIVATIVE_HINT.
      See Also:
    • FRAMEBUFFER

      public static final long FRAMEBUFFER
      The constant FRAMEBUFFER.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

      public static final long FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
      The constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

      public static final long FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
      The constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

      public static final long FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
      The constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

      public static final long FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
      The constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_RED_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_RED_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_RED_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

      public static final long FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
      The constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

      public static final long FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
      The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

      public static final long FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
      The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER.
      See Also:
    • FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

      public static final long FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
      The constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.
      See Also:
    • FRAMEBUFFER_BINDING

      public static final long FRAMEBUFFER_BINDING
      The constant FRAMEBUFFER_BINDING.
      See Also:
    • FRAMEBUFFER_COMPLETE

      public static final long FRAMEBUFFER_COMPLETE
      The constant FRAMEBUFFER_COMPLETE.
      See Also:
    • FRAMEBUFFER_DEFAULT

      public static final long FRAMEBUFFER_DEFAULT
      The constant FRAMEBUFFER_DEFAULT.
      See Also:
    • FRAMEBUFFER_INCOMPLETE_ATTACHMENT

      public static final long FRAMEBUFFER_INCOMPLETE_ATTACHMENT
      The constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT.
      See Also:
    • FRAMEBUFFER_INCOMPLETE_DIMENSIONS

      public static final long FRAMEBUFFER_INCOMPLETE_DIMENSIONS
      The constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
      See Also:
    • FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

      public static final long FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
      The constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.
      See Also:
    • FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

      public static final long FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
      The constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE.
      See Also:
    • FRAMEBUFFER_UNSUPPORTED

      public static final long FRAMEBUFFER_UNSUPPORTED
      The constant FRAMEBUFFER_UNSUPPORTED.
      See Also:
    • FRONT

      public static final long FRONT
      The constant FRONT.
      See Also:
    • FRONT_AND_BACK

      public static final long FRONT_AND_BACK
      The constant FRONT_AND_BACK.
      See Also:
    • FRONT_FACE

      public static final long FRONT_FACE
      The constant FRONT_FACE.
      See Also:
    • FUNC_ADD

      public static final long FUNC_ADD
      The constant FUNC_ADD.
      See Also:
    • FUNC_REVERSE_SUBTRACT

      public static final long FUNC_REVERSE_SUBTRACT
      The constant FUNC_REVERSE_SUBTRACT.
      See Also:
    • FUNC_SUBTRACT

      public static final long FUNC_SUBTRACT
      The constant FUNC_SUBTRACT.
      See Also:
    • GENERATE_MIPMAP_HINT

      public static final long GENERATE_MIPMAP_HINT
      The constant GENERATE_MIPMAP_HINT.
      See Also:
    • GEQUAL

      public static final long GEQUAL
      The constant GEQUAL.
      See Also:
    • GREATER

      public static final long GREATER
      The constant GREATER.
      See Also:
    • GREEN_BITS

      public static final long GREEN_BITS
      The constant GREEN_BITS.
      See Also:
    • HALF_FLOAT

      public static final long HALF_FLOAT
      The constant HALF_FLOAT.
      See Also:
    • HIGH_FLOAT

      public static final long HIGH_FLOAT
      The constant HIGH_FLOAT.
      See Also:
    • HIGH_INT

      public static final long HIGH_INT
      The constant HIGH_INT.
      See Also:
    • IMPLEMENTATION_COLOR_READ_FORMAT

      public static final long IMPLEMENTATION_COLOR_READ_FORMAT
      The constant IMPLEMENTATION_COLOR_READ_FORMAT.
      See Also:
    • IMPLEMENTATION_COLOR_READ_TYPE

      public static final long IMPLEMENTATION_COLOR_READ_TYPE
      The constant IMPLEMENTATION_COLOR_READ_TYPE.
      See Also:
    • INCR

      public static final long INCR
      The constant INCR.
      See Also:
    • INCR_WRAP

      public static final long INCR_WRAP
      The constant INCR_WRAP.
      See Also:
    • INT

      public static final long INT
      The constant INT.
      See Also:
    • INTERLEAVED_ATTRIBS

      public static final long INTERLEAVED_ATTRIBS
      The constant INTERLEAVED_ATTRIBS.
      See Also:
    • INT_2_10_10_10_REV

      public static final long INT_2_10_10_10_REV
      The constant INT_2_10_10_10_REV.
      See Also:
    • INT_SAMPLER_2D

      public static final long INT_SAMPLER_2D
      The constant INT_SAMPLER_2D.
      See Also:
    • INT_SAMPLER_2D_ARRAY

      public static final long INT_SAMPLER_2D_ARRAY
      The constant INT_SAMPLER_2D_ARRAY.
      See Also:
    • INT_SAMPLER_3D

      public static final long INT_SAMPLER_3D
      The constant INT_SAMPLER_3D.
      See Also:
    • INT_SAMPLER_CUBE

      public static final long INT_SAMPLER_CUBE
      The constant INT_SAMPLER_CUBE.
      See Also:
    • INT_VEC2

      public static final long INT_VEC2
      The constant INT_VEC2.
      See Also:
    • INT_VEC3

      public static final long INT_VEC3
      The constant INT_VEC3.
      See Also:
    • INT_VEC4

      public static final long INT_VEC4
      The constant INT_VEC4.
      See Also:
    • INVALID_ENUM

      public static final long INVALID_ENUM
      The constant INVALID_ENUM.
      See Also:
    • INVALID_FRAMEBUFFER_OPERATION

      public static final long INVALID_FRAMEBUFFER_OPERATION
      The constant INVALID_FRAMEBUFFER_OPERATION.
      See Also:
    • INVALID_INDEX

      public static final long INVALID_INDEX
      The constant INVALID_INDEX.
      See Also:
    • INVALID_OPERATION

      public static final long INVALID_OPERATION
      The constant INVALID_OPERATION.
      See Also:
    • INVALID_VALUE

      public static final long INVALID_VALUE
      The constant INVALID_VALUE.
      See Also:
    • INVERT

      public static final long INVERT
      The constant INVERT.
      See Also:
    • KEEP

      public static final long KEEP
      The constant KEEP.
      See Also:
    • LEQUAL

      public static final long LEQUAL
      The constant LEQUAL.
      See Also:
    • LESS

      public static final long LESS
      The constant LESS.
      See Also:
    • LINEAR

      public static final long LINEAR
      The constant LINEAR.
      See Also:
    • LINEAR_MIPMAP_LINEAR

      public static final long LINEAR_MIPMAP_LINEAR
      The constant LINEAR_MIPMAP_LINEAR.
      See Also:
    • LINEAR_MIPMAP_NEAREST

      public static final long LINEAR_MIPMAP_NEAREST
      The constant LINEAR_MIPMAP_NEAREST.
      See Also:
    • LINES

      public static final long LINES
      The constant LINES.
      See Also:
    • LINE_LOOP

      public static final long LINE_LOOP
      The constant LINE_LOOP.
      See Also:
    • LINE_STRIP

      public static final long LINE_STRIP
      The constant LINE_STRIP.
      See Also:
    • LINE_WIDTH

      public static final long LINE_WIDTH
      The constant LINE_WIDTH.
      See Also:
    • LOW_FLOAT

      public static final long LOW_FLOAT
      The constant LOW_FLOAT.
      See Also:
    • LOW_INT

      public static final long LOW_INT
      The constant LOW_INT.
      See Also:
    • LUMINANCE

      public static final long LUMINANCE
      The constant LUMINANCE.
      See Also:
    • LUMINANCE_ALPHA

      public static final long LUMINANCE_ALPHA
      The constant LUMINANCE_ALPHA.
      See Also:
    • MAX

      public static final long MAX
      The constant MAX.
      See Also:
    • MAX_3D_TEXTURE_SIZE

      public static final long MAX_3D_TEXTURE_SIZE
      The constant MAX_3D_TEXTURE_SIZE.
      See Also:
    • MAX_ARRAY_TEXTURE_LAYERS

      public static final long MAX_ARRAY_TEXTURE_LAYERS
      The constant MAX_ARRAY_TEXTURE_LAYERS.
      See Also:
    • MAX_CLIENT_WAIT_TIMEOUT_WEBGL

      public static final long MAX_CLIENT_WAIT_TIMEOUT_WEBGL
      The constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL.
      See Also:
    • MAX_COLOR_ATTACHMENTS

      public static final long MAX_COLOR_ATTACHMENTS
      The constant MAX_COLOR_ATTACHMENTS.
      See Also:
    • MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

      public static final long MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
      The constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS.
      See Also:
    • MAX_COMBINED_TEXTURE_IMAGE_UNITS

      public static final long MAX_COMBINED_TEXTURE_IMAGE_UNITS
      The constant MAX_COMBINED_TEXTURE_IMAGE_UNITS.
      See Also:
    • MAX_COMBINED_UNIFORM_BLOCKS

      public static final long MAX_COMBINED_UNIFORM_BLOCKS
      The constant MAX_COMBINED_UNIFORM_BLOCKS.
      See Also:
    • MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

      public static final long MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
      The constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS.
      See Also:
    • MAX_CUBE_MAP_TEXTURE_SIZE

      public static final long MAX_CUBE_MAP_TEXTURE_SIZE
      The constant MAX_CUBE_MAP_TEXTURE_SIZE.
      See Also:
    • MAX_DRAW_BUFFERS

      public static final long MAX_DRAW_BUFFERS
      The constant MAX_DRAW_BUFFERS.
      See Also:
    • MAX_ELEMENTS_INDICES

      public static final long MAX_ELEMENTS_INDICES
      The constant MAX_ELEMENTS_INDICES.
      See Also:
    • MAX_ELEMENTS_VERTICES

      public static final long MAX_ELEMENTS_VERTICES
      The constant MAX_ELEMENTS_VERTICES.
      See Also:
    • MAX_ELEMENT_INDEX

      public static final long MAX_ELEMENT_INDEX
      The constant MAX_ELEMENT_INDEX.
      See Also:
    • MAX_FRAGMENT_INPUT_COMPONENTS

      public static final long MAX_FRAGMENT_INPUT_COMPONENTS
      The constant MAX_FRAGMENT_INPUT_COMPONENTS.
      See Also:
    • MAX_FRAGMENT_UNIFORM_BLOCKS

      public static final long MAX_FRAGMENT_UNIFORM_BLOCKS
      The constant MAX_FRAGMENT_UNIFORM_BLOCKS.
      See Also:
    • MAX_FRAGMENT_UNIFORM_COMPONENTS

      public static final long MAX_FRAGMENT_UNIFORM_COMPONENTS
      The constant MAX_FRAGMENT_UNIFORM_COMPONENTS.
      See Also:
    • MAX_FRAGMENT_UNIFORM_VECTORS

      public static final long MAX_FRAGMENT_UNIFORM_VECTORS
      The constant MAX_FRAGMENT_UNIFORM_VECTORS.
      See Also:
    • MAX_PROGRAM_TEXEL_OFFSET

      public static final long MAX_PROGRAM_TEXEL_OFFSET
      The constant MAX_PROGRAM_TEXEL_OFFSET.
      See Also:
    • MAX_RENDERBUFFER_SIZE

      public static final long MAX_RENDERBUFFER_SIZE
      The constant MAX_RENDERBUFFER_SIZE.
      See Also:
    • MAX_SAMPLES

      public static final long MAX_SAMPLES
      The constant MAX_SAMPLES.
      See Also:
    • MAX_SERVER_WAIT_TIMEOUT

      public static final long MAX_SERVER_WAIT_TIMEOUT
      The constant MAX_SERVER_WAIT_TIMEOUT.
      See Also:
    • MAX_TEXTURE_IMAGE_UNITS

      public static final long MAX_TEXTURE_IMAGE_UNITS
      The constant MAX_TEXTURE_IMAGE_UNITS.
      See Also:
    • MAX_TEXTURE_LOD_BIAS

      public static final long MAX_TEXTURE_LOD_BIAS
      The constant MAX_TEXTURE_LOD_BIAS.
      See Also:
    • MAX_TEXTURE_SIZE

      public static final long MAX_TEXTURE_SIZE
      The constant MAX_TEXTURE_SIZE.
      See Also:
    • MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

      public static final long MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
      The constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.
      See Also:
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

      public static final long MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
      The constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
      See Also:
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

      public static final long MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
      The constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.
      See Also:
    • MAX_UNIFORM_BLOCK_SIZE

      public static final long MAX_UNIFORM_BLOCK_SIZE
      The constant MAX_UNIFORM_BLOCK_SIZE.
      See Also:
    • MAX_UNIFORM_BUFFER_BINDINGS

      public static final long MAX_UNIFORM_BUFFER_BINDINGS
      The constant MAX_UNIFORM_BUFFER_BINDINGS.
      See Also:
    • MAX_VARYING_COMPONENTS

      public static final long MAX_VARYING_COMPONENTS
      The constant MAX_VARYING_COMPONENTS.
      See Also:
    • MAX_VARYING_VECTORS

      public static final long MAX_VARYING_VECTORS
      The constant MAX_VARYING_VECTORS.
      See Also:
    • MAX_VERTEX_ATTRIBS

      public static final long MAX_VERTEX_ATTRIBS
      The constant MAX_VERTEX_ATTRIBS.
      See Also:
    • MAX_VERTEX_OUTPUT_COMPONENTS

      public static final long MAX_VERTEX_OUTPUT_COMPONENTS
      The constant MAX_VERTEX_OUTPUT_COMPONENTS.
      See Also:
    • MAX_VERTEX_TEXTURE_IMAGE_UNITS

      public static final long MAX_VERTEX_TEXTURE_IMAGE_UNITS
      The constant MAX_VERTEX_TEXTURE_IMAGE_UNITS.
      See Also:
    • MAX_VERTEX_UNIFORM_BLOCKS

      public static final long MAX_VERTEX_UNIFORM_BLOCKS
      The constant MAX_VERTEX_UNIFORM_BLOCKS.
      See Also:
    • MAX_VERTEX_UNIFORM_COMPONENTS

      public static final long MAX_VERTEX_UNIFORM_COMPONENTS
      The constant MAX_VERTEX_UNIFORM_COMPONENTS.
      See Also:
    • MAX_VERTEX_UNIFORM_VECTORS

      public static final long MAX_VERTEX_UNIFORM_VECTORS
      The constant MAX_VERTEX_UNIFORM_VECTORS.
      See Also:
    • MAX_VIEWPORT_DIMS

      public static final long MAX_VIEWPORT_DIMS
      The constant MAX_VIEWPORT_DIMS.
      See Also:
    • MEDIUM_FLOAT

      public static final long MEDIUM_FLOAT
      The constant MEDIUM_FLOAT.
      See Also:
    • MEDIUM_INT

      public static final long MEDIUM_INT
      The constant MEDIUM_INT.
      See Also:
    • MIN

      public static final long MIN
      The constant MIN.
      See Also:
    • MIN_PROGRAM_TEXEL_OFFSET

      public static final long MIN_PROGRAM_TEXEL_OFFSET
      The constant MIN_PROGRAM_TEXEL_OFFSET.
      See Also:
    • MIRRORED_REPEAT

      public static final long MIRRORED_REPEAT
      The constant MIRRORED_REPEAT.
      See Also:
    • NEAREST

      public static final long NEAREST
      The constant NEAREST.
      See Also:
    • NEAREST_MIPMAP_LINEAR

      public static final long NEAREST_MIPMAP_LINEAR
      The constant NEAREST_MIPMAP_LINEAR.
      See Also:
    • NEAREST_MIPMAP_NEAREST

      public static final long NEAREST_MIPMAP_NEAREST
      The constant NEAREST_MIPMAP_NEAREST.
      See Also:
    • NEVER

      public static final long NEVER
      The constant NEVER.
      See Also:
    • NICEST

      public static final long NICEST
      The constant NICEST.
      See Also:
    • NONE

      public static final long NONE
      The constant NONE.
      See Also:
    • NOTEQUAL

      public static final long NOTEQUAL
      The constant NOTEQUAL.
      See Also:
    • NO_ERROR

      public static final long NO_ERROR
      The constant NO_ERROR.
      See Also:
    • OBJECT_TYPE

      public static final long OBJECT_TYPE
      The constant OBJECT_TYPE.
      See Also:
    • ONE

      public static final long ONE
      The constant ONE.
      See Also:
    • ONE_MINUS_CONSTANT_ALPHA

      public static final long ONE_MINUS_CONSTANT_ALPHA
      The constant ONE_MINUS_CONSTANT_ALPHA.
      See Also:
    • ONE_MINUS_CONSTANT_COLOR

      public static final long ONE_MINUS_CONSTANT_COLOR
      The constant ONE_MINUS_CONSTANT_COLOR.
      See Also:
    • ONE_MINUS_DST_ALPHA

      public static final long ONE_MINUS_DST_ALPHA
      The constant ONE_MINUS_DST_ALPHA.
      See Also:
    • ONE_MINUS_DST_COLOR

      public static final long ONE_MINUS_DST_COLOR
      The constant ONE_MINUS_DST_COLOR.
      See Also:
    • ONE_MINUS_SRC_ALPHA

      public static final long ONE_MINUS_SRC_ALPHA
      The constant ONE_MINUS_SRC_ALPHA.
      See Also:
    • ONE_MINUS_SRC_COLOR

      public static final long ONE_MINUS_SRC_COLOR
      The constant ONE_MINUS_SRC_COLOR.
      See Also:
    • OUT_OF_MEMORY

      public static final long OUT_OF_MEMORY
      The constant OUT_OF_MEMORY.
      See Also:
    • PACK_ALIGNMENT

      public static final long PACK_ALIGNMENT
      The constant PACK_ALIGNMENT.
      See Also:
    • PACK_ROW_LENGTH

      public static final long PACK_ROW_LENGTH
      The constant PACK_ROW_LENGTH.
      See Also:
    • PACK_SKIP_PIXELS

      public static final long PACK_SKIP_PIXELS
      The constant PACK_SKIP_PIXELS.
      See Also:
    • PACK_SKIP_ROWS

      public static final long PACK_SKIP_ROWS
      The constant PACK_SKIP_ROWS.
      See Also:
    • PIXEL_PACK_BUFFER

      public static final long PIXEL_PACK_BUFFER
      The constant PIXEL_PACK_BUFFER.
      See Also:
    • PIXEL_PACK_BUFFER_BINDING

      public static final long PIXEL_PACK_BUFFER_BINDING
      The constant PIXEL_PACK_BUFFER_BINDING.
      See Also:
    • PIXEL_UNPACK_BUFFER

      public static final long PIXEL_UNPACK_BUFFER
      The constant PIXEL_UNPACK_BUFFER.
      See Also:
    • PIXEL_UNPACK_BUFFER_BINDING

      public static final long PIXEL_UNPACK_BUFFER_BINDING
      The constant PIXEL_UNPACK_BUFFER_BINDING.
      See Also:
    • POINTS

      public static final long POINTS
      The constant POINTS.
      See Also:
    • POLYGON_OFFSET_FACTOR

      public static final long POLYGON_OFFSET_FACTOR
      The constant POLYGON_OFFSET_FACTOR.
      See Also:
    • POLYGON_OFFSET_FILL

      public static final long POLYGON_OFFSET_FILL
      The constant POLYGON_OFFSET_FILL.
      See Also:
    • POLYGON_OFFSET_UNITS

      public static final long POLYGON_OFFSET_UNITS
      The constant POLYGON_OFFSET_UNITS.
      See Also:
    • QUERY_RESULT

      public static final long QUERY_RESULT
      The constant QUERY_RESULT.
      See Also:
    • QUERY_RESULT_AVAILABLE

      public static final long QUERY_RESULT_AVAILABLE
      The constant QUERY_RESULT_AVAILABLE.
      See Also:
    • R11F_G11F_B10F

      public static final long R11F_G11F_B10F
      The constant R11F_G11F_B10F.
      See Also:
    • R16F

      public static final long R16F
      The constant R16F.
      See Also:
    • R16I

      public static final long R16I
      The constant R16I.
      See Also:
    • R16UI

      public static final long R16UI
      The constant R16UI.
      See Also:
    • R32F

      public static final long R32F
      The constant R32F.
      See Also:
    • R32I

      public static final long R32I
      The constant R32I.
      See Also:
    • R32UI

      public static final long R32UI
      The constant R32UI.
      See Also:
    • R8

      public static final long R8
      The constant R8.
      See Also:
    • R8I

      public static final long R8I
      The constant R8I.
      See Also:
    • R8UI

      public static final long R8UI
      The constant R8UI.
      See Also:
    • R8_SNORM

      public static final long R8_SNORM
      The constant R8_SNORM.
      See Also:
    • RASTERIZER_DISCARD

      public static final long RASTERIZER_DISCARD
      The constant RASTERIZER_DISCARD.
      See Also:
    • READ_BUFFER

      public static final long READ_BUFFER
      The constant READ_BUFFER.
      See Also:
    • READ_FRAMEBUFFER

      public static final long READ_FRAMEBUFFER
      The constant READ_FRAMEBUFFER.
      See Also:
    • READ_FRAMEBUFFER_BINDING

      public static final long READ_FRAMEBUFFER_BINDING
      The constant READ_FRAMEBUFFER_BINDING.
      See Also:
    • RED

      public static final long RED
      The constant RED.
      See Also:
    • RED_BITS

      public static final long RED_BITS
      The constant RED_BITS.
      See Also:
    • RED_INTEGER

      public static final long RED_INTEGER
      The constant RED_INTEGER.
      See Also:
    • RENDERBUFFER

      public static final long RENDERBUFFER
      The constant RENDERBUFFER.
      See Also:
    • RENDERBUFFER_ALPHA_SIZE

      public static final long RENDERBUFFER_ALPHA_SIZE
      The constant RENDERBUFFER_ALPHA_SIZE.
      See Also:
    • RENDERBUFFER_BINDING

      public static final long RENDERBUFFER_BINDING
      The constant RENDERBUFFER_BINDING.
      See Also:
    • RENDERBUFFER_BLUE_SIZE

      public static final long RENDERBUFFER_BLUE_SIZE
      The constant RENDERBUFFER_BLUE_SIZE.
      See Also:
    • RENDERBUFFER_DEPTH_SIZE

      public static final long RENDERBUFFER_DEPTH_SIZE
      The constant RENDERBUFFER_DEPTH_SIZE.
      See Also:
    • RENDERBUFFER_GREEN_SIZE

      public static final long RENDERBUFFER_GREEN_SIZE
      The constant RENDERBUFFER_GREEN_SIZE.
      See Also:
    • RENDERBUFFER_HEIGHT

      public static final long RENDERBUFFER_HEIGHT
      The constant RENDERBUFFER_HEIGHT.
      See Also:
    • RENDERBUFFER_INTERNAL_FORMAT

      public static final long RENDERBUFFER_INTERNAL_FORMAT
      The constant RENDERBUFFER_INTERNAL_FORMAT.
      See Also:
    • RENDERBUFFER_RED_SIZE

      public static final long RENDERBUFFER_RED_SIZE
      The constant RENDERBUFFER_RED_SIZE.
      See Also:
    • RENDERBUFFER_SAMPLES

      public static final long RENDERBUFFER_SAMPLES
      The constant RENDERBUFFER_SAMPLES.
      See Also:
    • RENDERBUFFER_STENCIL_SIZE

      public static final long RENDERBUFFER_STENCIL_SIZE
      The constant RENDERBUFFER_STENCIL_SIZE.
      See Also:
    • RENDERBUFFER_WIDTH

      public static final long RENDERBUFFER_WIDTH
      The constant RENDERBUFFER_WIDTH.
      See Also:
    • RENDERER

      public static final long RENDERER
      The constant RENDERER.
      See Also:
    • REPEAT

      public static final long REPEAT
      The constant REPEAT.
      See Also:
    • REPLACE

      public static final long REPLACE
      The constant REPLACE.
      See Also:
    • RG

      public static final long RG
      The constant RG.
      See Also:
    • RG16F

      public static final long RG16F
      The constant RG16F.
      See Also:
    • RG16I

      public static final long RG16I
      The constant RG16I.
      See Also:
    • RG16UI

      public static final long RG16UI
      The constant RG16UI.
      See Also:
    • RG32F

      public static final long RG32F
      The constant RG32F.
      See Also:
    • RG32I

      public static final long RG32I
      The constant RG32I.
      See Also:
    • RG32UI

      public static final long RG32UI
      The constant RG32UI.
      See Also:
    • RG8

      public static final long RG8
      The constant RG8.
      See Also:
    • RG8I

      public static final long RG8I
      The constant RG8I.
      See Also:
    • RG8UI

      public static final long RG8UI
      The constant RG8UI.
      See Also:
    • RG8_SNORM

      public static final long RG8_SNORM
      The constant RG8_SNORM.
      See Also:
    • RGB

      public static final long RGB
      The constant RGB.
      See Also:
    • RGB10_A2

      public static final long RGB10_A2
      The constant RGB10_A2.
      See Also:
    • RGB10_A2UI

      public static final long RGB10_A2UI
      The constant RGB10_A2UI.
      See Also:
    • RGB16F

      public static final long RGB16F
      The constant RGB16F.
      See Also:
    • RGB16I

      public static final long RGB16I
      The constant RGB16I.
      See Also:
    • RGB16UI

      public static final long RGB16UI
      The constant RGB16UI.
      See Also:
    • RGB32F

      public static final long RGB32F
      The constant RGB32F.
      See Also:
    • RGB32I

      public static final long RGB32I
      The constant RGB32I.
      See Also:
    • RGB32UI

      public static final long RGB32UI
      The constant RGB32UI.
      See Also:
    • RGB565

      public static final long RGB565
      The constant RGB565.
      See Also:
    • RGB5_A1

      public static final long RGB5_A1
      The constant RGB5_A1.
      See Also:
    • RGB8

      public static final long RGB8
      The constant RGB8.
      See Also:
    • RGB8I

      public static final long RGB8I
      The constant RGB8I.
      See Also:
    • RGB8UI

      public static final long RGB8UI
      The constant RGB8UI.
      See Also:
    • RGB8_SNORM

      public static final long RGB8_SNORM
      The constant RGB8_SNORM.
      See Also:
    • RGB9_E5

      public static final long RGB9_E5
      The constant RGB9_E5.
      See Also:
    • RGBA

      public static final long RGBA
      The constant RGBA.
      See Also:
    • RGBA16F

      public static final long RGBA16F
      The constant RGBA16F.
      See Also:
    • RGBA16I

      public static final long RGBA16I
      The constant RGBA16I.
      See Also:
    • RGBA16UI

      public static final long RGBA16UI
      The constant RGBA16UI.
      See Also:
    • RGBA32F

      public static final long RGBA32F
      The constant RGBA32F.
      See Also:
    • RGBA32I

      public static final long RGBA32I
      The constant RGBA32I.
      See Also:
    • RGBA32UI

      public static final long RGBA32UI
      The constant RGBA32UI.
      See Also:
    • RGBA4

      public static final long RGBA4
      The constant RGBA4.
      See Also:
    • RGBA8

      public static final long RGBA8
      The constant RGBA8.
      See Also:
    • RGBA8I

      public static final long RGBA8I
      The constant RGBA8I.
      See Also:
    • RGBA8UI

      public static final long RGBA8UI
      The constant RGBA8UI.
      See Also:
    • RGBA8_SNORM

      public static final long RGBA8_SNORM
      The constant RGBA8_SNORM.
      See Also:
    • RGBA_INTEGER

      public static final long RGBA_INTEGER
      The constant RGBA_INTEGER.
      See Also:
    • RGB_INTEGER

      public static final long RGB_INTEGER
      The constant RGB_INTEGER.
      See Also:
    • RG_INTEGER

      public static final long RG_INTEGER
      The constant RG_INTEGER.
      See Also:
    • SAMPLER_2D

      public static final long SAMPLER_2D
      The constant SAMPLER_2D.
      See Also:
    • SAMPLER_2D_ARRAY

      public static final long SAMPLER_2D_ARRAY
      The constant SAMPLER_2D_ARRAY.
      See Also:
    • SAMPLER_2D_ARRAY_SHADOW

      public static final long SAMPLER_2D_ARRAY_SHADOW
      The constant SAMPLER_2D_ARRAY_SHADOW.
      See Also:
    • SAMPLER_2D_SHADOW

      public static final long SAMPLER_2D_SHADOW
      The constant SAMPLER_2D_SHADOW.
      See Also:
    • SAMPLER_3D

      public static final long SAMPLER_3D
      The constant SAMPLER_3D.
      See Also:
    • SAMPLER_BINDING

      public static final long SAMPLER_BINDING
      The constant SAMPLER_BINDING.
      See Also:
    • SAMPLER_CUBE

      public static final long SAMPLER_CUBE
      The constant SAMPLER_CUBE.
      See Also:
    • SAMPLER_CUBE_SHADOW

      public static final long SAMPLER_CUBE_SHADOW
      The constant SAMPLER_CUBE_SHADOW.
      See Also:
    • SAMPLES

      public static final long SAMPLES
      The constant SAMPLES.
      See Also:
    • SAMPLE_ALPHA_TO_COVERAGE

      public static final long SAMPLE_ALPHA_TO_COVERAGE
      The constant SAMPLE_ALPHA_TO_COVERAGE.
      See Also:
    • SAMPLE_BUFFERS

      public static final long SAMPLE_BUFFERS
      The constant SAMPLE_BUFFERS.
      See Also:
    • SAMPLE_COVERAGE

      public static final long SAMPLE_COVERAGE
      The constant SAMPLE_COVERAGE.
      See Also:
    • SAMPLE_COVERAGE_INVERT

      public static final long SAMPLE_COVERAGE_INVERT
      The constant SAMPLE_COVERAGE_INVERT.
      See Also:
    • SAMPLE_COVERAGE_VALUE

      public static final long SAMPLE_COVERAGE_VALUE
      The constant SAMPLE_COVERAGE_VALUE.
      See Also:
    • SCISSOR_BOX

      public static final long SCISSOR_BOX
      The constant SCISSOR_BOX.
      See Also:
    • SCISSOR_TEST

      public static final long SCISSOR_TEST
      The constant SCISSOR_TEST.
      See Also:
    • SEPARATE_ATTRIBS

      public static final long SEPARATE_ATTRIBS
      The constant SEPARATE_ATTRIBS.
      See Also:
    • SHADER_TYPE

      public static final long SHADER_TYPE
      The constant SHADER_TYPE.
      See Also:
    • SHADING_LANGUAGE_VERSION

      public static final long SHADING_LANGUAGE_VERSION
      The constant SHADING_LANGUAGE_VERSION.
      See Also:
    • SHORT

      public static final long SHORT
      The constant SHORT.
      See Also:
    • SIGNALED

      public static final long SIGNALED
      The constant SIGNALED.
      See Also:
    • SIGNED_NORMALIZED

      public static final long SIGNED_NORMALIZED
      The constant SIGNED_NORMALIZED.
      See Also:
    • SRC_ALPHA

      public static final long SRC_ALPHA
      The constant SRC_ALPHA.
      See Also:
    • SRC_ALPHA_SATURATE

      public static final long SRC_ALPHA_SATURATE
      The constant SRC_ALPHA_SATURATE.
      See Also:
    • SRC_COLOR

      public static final long SRC_COLOR
      The constant SRC_COLOR.
      See Also:
    • SRGB

      public static final long SRGB
      The constant SRGB.
      See Also:
    • SRGB8

      public static final long SRGB8
      The constant SRGB8.
      See Also:
    • SRGB8_ALPHA8

      public static final long SRGB8_ALPHA8
      The constant SRGB8_ALPHA8.
      See Also:
    • STATIC_COPY

      public static final long STATIC_COPY
      The constant STATIC_COPY.
      See Also:
    • STATIC_DRAW

      public static final long STATIC_DRAW
      The constant STATIC_DRAW.
      See Also:
    • STATIC_READ

      public static final long STATIC_READ
      The constant STATIC_READ.
      See Also:
    • STENCIL

      public static final long STENCIL
      The constant STENCIL.
      See Also:
    • STENCIL_ATTACHMENT

      public static final long STENCIL_ATTACHMENT
      The constant STENCIL_ATTACHMENT.
      See Also:
    • STENCIL_BACK_FAIL

      public static final long STENCIL_BACK_FAIL
      The constant STENCIL_BACK_FAIL.
      See Also:
    • STENCIL_BACK_FUNC

      public static final long STENCIL_BACK_FUNC
      The constant STENCIL_BACK_FUNC.
      See Also:
    • STENCIL_BACK_PASS_DEPTH_FAIL

      public static final long STENCIL_BACK_PASS_DEPTH_FAIL
      The constant STENCIL_BACK_PASS_DEPTH_FAIL.
      See Also:
    • STENCIL_BACK_PASS_DEPTH_PASS

      public static final long STENCIL_BACK_PASS_DEPTH_PASS
      The constant STENCIL_BACK_PASS_DEPTH_PASS.
      See Also:
    • STENCIL_BACK_REF

      public static final long STENCIL_BACK_REF
      The constant STENCIL_BACK_REF.
      See Also:
    • STENCIL_BACK_VALUE_MASK

      public static final long STENCIL_BACK_VALUE_MASK
      The constant STENCIL_BACK_VALUE_MASK.
      See Also:
    • STENCIL_BACK_WRITEMASK

      public static final long STENCIL_BACK_WRITEMASK
      The constant STENCIL_BACK_WRITEMASK.
      See Also:
    • STENCIL_BITS

      public static final long STENCIL_BITS
      The constant STENCIL_BITS.
      See Also:
    • STENCIL_BUFFER_BIT

      public static final long STENCIL_BUFFER_BIT
      The constant STENCIL_BUFFER_BIT.
      See Also:
    • STENCIL_CLEAR_VALUE

      public static final long STENCIL_CLEAR_VALUE
      The constant STENCIL_CLEAR_VALUE.
      See Also:
    • STENCIL_FAIL

      public static final long STENCIL_FAIL
      The constant STENCIL_FAIL.
      See Also:
    • STENCIL_FUNC

      public static final long STENCIL_FUNC
      The constant STENCIL_FUNC.
      See Also:
    • STENCIL_INDEX8

      public static final long STENCIL_INDEX8
      The constant STENCIL_INDEX8.
      See Also:
    • STENCIL_PASS_DEPTH_FAIL

      public static final long STENCIL_PASS_DEPTH_FAIL
      The constant STENCIL_PASS_DEPTH_FAIL.
      See Also:
    • STENCIL_PASS_DEPTH_PASS

      public static final long STENCIL_PASS_DEPTH_PASS
      The constant STENCIL_PASS_DEPTH_PASS.
      See Also:
    • STENCIL_REF

      public static final long STENCIL_REF
      The constant STENCIL_REF.
      See Also:
    • STENCIL_TEST

      public static final long STENCIL_TEST
      The constant STENCIL_TEST.
      See Also:
    • STENCIL_VALUE_MASK

      public static final long STENCIL_VALUE_MASK
      The constant STENCIL_VALUE_MASK.
      See Also:
    • STENCIL_WRITEMASK

      public static final long STENCIL_WRITEMASK
      The constant STENCIL_WRITEMASK.
      See Also:
    • STREAM_COPY

      public static final long STREAM_COPY
      The constant STREAM_COPY.
      See Also:
    • STREAM_DRAW

      public static final long STREAM_DRAW
      The constant STREAM_DRAW.
      See Also:
    • STREAM_READ

      public static final long STREAM_READ
      The constant STREAM_READ.
      See Also:
    • SUBPIXEL_BITS

      public static final long SUBPIXEL_BITS
      The constant SUBPIXEL_BITS.
      See Also:
    • SYNC_CONDITION

      public static final long SYNC_CONDITION
      The constant SYNC_CONDITION.
      See Also:
    • SYNC_FENCE

      public static final long SYNC_FENCE
      The constant SYNC_FENCE.
      See Also:
    • SYNC_FLAGS

      public static final long SYNC_FLAGS
      The constant SYNC_FLAGS.
      See Also:
    • SYNC_FLUSH_COMMANDS_BIT

      public static final long SYNC_FLUSH_COMMANDS_BIT
      The constant SYNC_FLUSH_COMMANDS_BIT.
      See Also:
    • SYNC_GPU_COMMANDS_COMPLETE

      public static final long SYNC_GPU_COMMANDS_COMPLETE
      The constant SYNC_GPU_COMMANDS_COMPLETE.
      See Also:
    • SYNC_STATUS

      public static final long SYNC_STATUS
      The constant SYNC_STATUS.
      See Also:
    • TEXTURE

      public static final long TEXTURE
      The constant TEXTURE.
      See Also:
    • TEXTURE0

      public static final long TEXTURE0
      The constant TEXTURE0.
      See Also:
    • TEXTURE1

      public static final long TEXTURE1
      The constant TEXTURE1.
      See Also:
    • TEXTURE10

      public static final long TEXTURE10
      The constant TEXTURE10.
      See Also:
    • TEXTURE11

      public static final long TEXTURE11
      The constant TEXTURE11.
      See Also:
    • TEXTURE12

      public static final long TEXTURE12
      The constant TEXTURE12.
      See Also:
    • TEXTURE13

      public static final long TEXTURE13
      The constant TEXTURE13.
      See Also:
    • TEXTURE14

      public static final long TEXTURE14
      The constant TEXTURE14.
      See Also:
    • TEXTURE15

      public static final long TEXTURE15
      The constant TEXTURE15.
      See Also:
    • TEXTURE16

      public static final long TEXTURE16
      The constant TEXTURE16.
      See Also:
    • TEXTURE17

      public static final long TEXTURE17
      The constant TEXTURE17.
      See Also:
    • TEXTURE18

      public static final long TEXTURE18
      The constant TEXTURE18.
      See Also:
    • TEXTURE19

      public static final long TEXTURE19
      The constant TEXTURE19.
      See Also:
    • TEXTURE2

      public static final long TEXTURE2
      The constant TEXTURE2.
      See Also:
    • TEXTURE20

      public static final long TEXTURE20
      The constant TEXTURE20.
      See Also:
    • TEXTURE21

      public static final long TEXTURE21
      The constant TEXTURE21.
      See Also:
    • TEXTURE22

      public static final long TEXTURE22
      The constant TEXTURE22.
      See Also:
    • TEXTURE23

      public static final long TEXTURE23
      The constant TEXTURE23.
      See Also:
    • TEXTURE24

      public static final long TEXTURE24
      The constant TEXTURE24.
      See Also:
    • TEXTURE25

      public static final long TEXTURE25
      The constant TEXTURE25.
      See Also:
    • TEXTURE26

      public static final long TEXTURE26
      The constant TEXTURE26.
      See Also:
    • TEXTURE27

      public static final long TEXTURE27
      The constant TEXTURE27.
      See Also:
    • TEXTURE28

      public static final long TEXTURE28
      The constant TEXTURE28.
      See Also:
    • TEXTURE29

      public static final long TEXTURE29
      The constant TEXTURE29.
      See Also:
    • TEXTURE3

      public static final long TEXTURE3
      The constant TEXTURE3.
      See Also:
    • TEXTURE30

      public static final long TEXTURE30
      The constant TEXTURE30.
      See Also:
    • TEXTURE31

      public static final long TEXTURE31
      The constant TEXTURE31.
      See Also:
    • TEXTURE4

      public static final long TEXTURE4
      The constant TEXTURE4.
      See Also:
    • TEXTURE5

      public static final long TEXTURE5
      The constant TEXTURE5.
      See Also:
    • TEXTURE6

      public static final long TEXTURE6
      The constant TEXTURE6.
      See Also:
    • TEXTURE7

      public static final long TEXTURE7
      The constant TEXTURE7.
      See Also:
    • TEXTURE8

      public static final long TEXTURE8
      The constant TEXTURE8.
      See Also:
    • TEXTURE9

      public static final long TEXTURE9
      The constant TEXTURE9.
      See Also:
    • TEXTURE_2D

      public static final long TEXTURE_2D
      The constant TEXTURE_2D.
      See Also:
    • TEXTURE_2D_ARRAY

      public static final long TEXTURE_2D_ARRAY
      The constant TEXTURE_2D_ARRAY.
      See Also:
    • TEXTURE_3D

      public static final long TEXTURE_3D
      The constant TEXTURE_3D.
      See Also:
    • TEXTURE_BASE_LEVEL

      public static final long TEXTURE_BASE_LEVEL
      The constant TEXTURE_BASE_LEVEL.
      See Also:
    • TEXTURE_BINDING_2D

      public static final long TEXTURE_BINDING_2D
      The constant TEXTURE_BINDING_2D.
      See Also:
    • TEXTURE_BINDING_2D_ARRAY

      public static final long TEXTURE_BINDING_2D_ARRAY
      The constant TEXTURE_BINDING_2D_ARRAY.
      See Also:
    • TEXTURE_BINDING_3D

      public static final long TEXTURE_BINDING_3D
      The constant TEXTURE_BINDING_3D.
      See Also:
    • TEXTURE_BINDING_CUBE_MAP

      public static final long TEXTURE_BINDING_CUBE_MAP
      The constant TEXTURE_BINDING_CUBE_MAP.
      See Also:
    • TEXTURE_COMPARE_FUNC

      public static final long TEXTURE_COMPARE_FUNC
      The constant TEXTURE_COMPARE_FUNC.
      See Also:
    • TEXTURE_COMPARE_MODE

      public static final long TEXTURE_COMPARE_MODE
      The constant TEXTURE_COMPARE_MODE.
      See Also:
    • TEXTURE_CUBE_MAP

      public static final long TEXTURE_CUBE_MAP
      The constant TEXTURE_CUBE_MAP.
      See Also:
    • TEXTURE_CUBE_MAP_NEGATIVE_X

      public static final long TEXTURE_CUBE_MAP_NEGATIVE_X
      The constant TEXTURE_CUBE_MAP_NEGATIVE_X.
      See Also:
    • TEXTURE_CUBE_MAP_NEGATIVE_Y

      public static final long TEXTURE_CUBE_MAP_NEGATIVE_Y
      The constant TEXTURE_CUBE_MAP_NEGATIVE_Y.
      See Also:
    • TEXTURE_CUBE_MAP_NEGATIVE_Z

      public static final long TEXTURE_CUBE_MAP_NEGATIVE_Z
      The constant TEXTURE_CUBE_MAP_NEGATIVE_Z.
      See Also:
    • TEXTURE_CUBE_MAP_POSITIVE_X

      public static final long TEXTURE_CUBE_MAP_POSITIVE_X
      The constant TEXTURE_CUBE_MAP_POSITIVE_X.
      See Also:
    • TEXTURE_CUBE_MAP_POSITIVE_Y

      public static final long TEXTURE_CUBE_MAP_POSITIVE_Y
      The constant TEXTURE_CUBE_MAP_POSITIVE_Y.
      See Also:
    • TEXTURE_CUBE_MAP_POSITIVE_Z

      public static final long TEXTURE_CUBE_MAP_POSITIVE_Z
      The constant TEXTURE_CUBE_MAP_POSITIVE_Z.
      See Also:
    • TEXTURE_IMMUTABLE_FORMAT

      public static final long TEXTURE_IMMUTABLE_FORMAT
      The constant TEXTURE_IMMUTABLE_FORMAT.
      See Also:
    • TEXTURE_IMMUTABLE_LEVELS

      public static final long TEXTURE_IMMUTABLE_LEVELS
      The constant TEXTURE_IMMUTABLE_LEVELS.
      See Also:
    • TEXTURE_MAG_FILTER

      public static final long TEXTURE_MAG_FILTER
      The constant TEXTURE_MAG_FILTER.
      See Also:
    • TEXTURE_MAX_LEVEL

      public static final long TEXTURE_MAX_LEVEL
      The constant TEXTURE_MAX_LEVEL.
      See Also:
    • TEXTURE_MAX_LOD

      public static final long TEXTURE_MAX_LOD
      The constant TEXTURE_MAX_LOD.
      See Also:
    • TEXTURE_MIN_FILTER

      public static final long TEXTURE_MIN_FILTER
      The constant TEXTURE_MIN_FILTER.
      See Also:
    • TEXTURE_MIN_LOD

      public static final long TEXTURE_MIN_LOD
      The constant TEXTURE_MIN_LOD.
      See Also:
    • TEXTURE_WRAP_R

      public static final long TEXTURE_WRAP_R
      The constant TEXTURE_WRAP_R.
      See Also:
    • TEXTURE_WRAP_S

      public static final long TEXTURE_WRAP_S
      The constant TEXTURE_WRAP_S.
      See Also:
    • TEXTURE_WRAP_T

      public static final long TEXTURE_WRAP_T
      The constant TEXTURE_WRAP_T.
      See Also:
    • TIMEOUT_EXPIRED

      public static final long TIMEOUT_EXPIRED
      The constant TIMEOUT_EXPIRED.
      See Also:
    • TIMEOUT_IGNORED

      public static final long TIMEOUT_IGNORED
      The constant TIMEOUT_IGNORED.
      See Also:
    • TRANSFORM_FEEDBACK

      public static final long TRANSFORM_FEEDBACK
      The constant TRANSFORM_FEEDBACK.
      See Also:
    • TRANSFORM_FEEDBACK_ACTIVE

      public static final long TRANSFORM_FEEDBACK_ACTIVE
      The constant TRANSFORM_FEEDBACK_ACTIVE.
      See Also:
    • TRANSFORM_FEEDBACK_BINDING

      public static final long TRANSFORM_FEEDBACK_BINDING
      The constant TRANSFORM_FEEDBACK_BINDING.
      See Also:
    • TRANSFORM_FEEDBACK_BUFFER

      public static final long TRANSFORM_FEEDBACK_BUFFER
      The constant TRANSFORM_FEEDBACK_BUFFER.
      See Also:
    • TRANSFORM_FEEDBACK_BUFFER_BINDING

      public static final long TRANSFORM_FEEDBACK_BUFFER_BINDING
      The constant TRANSFORM_FEEDBACK_BUFFER_BINDING.
      See Also:
    • TRANSFORM_FEEDBACK_BUFFER_MODE

      public static final long TRANSFORM_FEEDBACK_BUFFER_MODE
      The constant TRANSFORM_FEEDBACK_BUFFER_MODE.
      See Also:
    • TRANSFORM_FEEDBACK_BUFFER_SIZE

      public static final long TRANSFORM_FEEDBACK_BUFFER_SIZE
      The constant TRANSFORM_FEEDBACK_BUFFER_SIZE.
      See Also:
    • TRANSFORM_FEEDBACK_BUFFER_START

      public static final long TRANSFORM_FEEDBACK_BUFFER_START
      The constant TRANSFORM_FEEDBACK_BUFFER_START.
      See Also:
    • TRANSFORM_FEEDBACK_PAUSED

      public static final long TRANSFORM_FEEDBACK_PAUSED
      The constant TRANSFORM_FEEDBACK_PAUSED.
      See Also:
    • TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

      public static final long TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
      The constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN.
      See Also:
    • TRANSFORM_FEEDBACK_VARYINGS

      public static final long TRANSFORM_FEEDBACK_VARYINGS
      The constant TRANSFORM_FEEDBACK_VARYINGS.
      See Also:
    • TRIANGLES

      public static final long TRIANGLES
      The constant TRIANGLES.
      See Also:
    • TRIANGLE_FAN

      public static final long TRIANGLE_FAN
      The constant TRIANGLE_FAN.
      See Also:
    • TRIANGLE_STRIP

      public static final long TRIANGLE_STRIP
      The constant TRIANGLE_STRIP.
      See Also:
    • UNIFORM_ARRAY_STRIDE

      public static final long UNIFORM_ARRAY_STRIDE
      The constant UNIFORM_ARRAY_STRIDE.
      See Also:
    • UNIFORM_BLOCK_ACTIVE_UNIFORMS

      public static final long UNIFORM_BLOCK_ACTIVE_UNIFORMS
      The constant UNIFORM_BLOCK_ACTIVE_UNIFORMS.
      See Also:
    • UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

      public static final long UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
      The constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES.
      See Also:
    • UNIFORM_BLOCK_BINDING

      public static final long UNIFORM_BLOCK_BINDING
      The constant UNIFORM_BLOCK_BINDING.
      See Also:
    • UNIFORM_BLOCK_DATA_SIZE

      public static final long UNIFORM_BLOCK_DATA_SIZE
      The constant UNIFORM_BLOCK_DATA_SIZE.
      See Also:
    • UNIFORM_BLOCK_INDEX

      public static final long UNIFORM_BLOCK_INDEX
      The constant UNIFORM_BLOCK_INDEX.
      See Also:
    • UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

      public static final long UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
      The constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER.
      See Also:
    • UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

      public static final long UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
      The constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER.
      See Also:
    • UNIFORM_BUFFER

      public static final long UNIFORM_BUFFER
      The constant UNIFORM_BUFFER.
      See Also:
    • UNIFORM_BUFFER_BINDING

      public static final long UNIFORM_BUFFER_BINDING
      The constant UNIFORM_BUFFER_BINDING.
      See Also:
    • UNIFORM_BUFFER_OFFSET_ALIGNMENT

      public static final long UNIFORM_BUFFER_OFFSET_ALIGNMENT
      The constant UNIFORM_BUFFER_OFFSET_ALIGNMENT.
      See Also:
    • UNIFORM_BUFFER_SIZE

      public static final long UNIFORM_BUFFER_SIZE
      The constant UNIFORM_BUFFER_SIZE.
      See Also:
    • UNIFORM_BUFFER_START

      public static final long UNIFORM_BUFFER_START
      The constant UNIFORM_BUFFER_START.
      See Also:
    • UNIFORM_IS_ROW_MAJOR

      public static final long UNIFORM_IS_ROW_MAJOR
      The constant UNIFORM_IS_ROW_MAJOR.
      See Also:
    • UNIFORM_MATRIX_STRIDE

      public static final long UNIFORM_MATRIX_STRIDE
      The constant UNIFORM_MATRIX_STRIDE.
      See Also:
    • UNIFORM_OFFSET

      public static final long UNIFORM_OFFSET
      The constant UNIFORM_OFFSET.
      See Also:
    • UNIFORM_SIZE

      public static final long UNIFORM_SIZE
      The constant UNIFORM_SIZE.
      See Also:
    • UNIFORM_TYPE

      public static final long UNIFORM_TYPE
      The constant UNIFORM_TYPE.
      See Also:
    • UNPACK_ALIGNMENT

      public static final long UNPACK_ALIGNMENT
      The constant UNPACK_ALIGNMENT.
      See Also:
    • UNPACK_COLORSPACE_CONVERSION_WEBGL

      public static final long UNPACK_COLORSPACE_CONVERSION_WEBGL
      The constant UNPACK_COLORSPACE_CONVERSION_WEBGL.
      See Also:
    • UNPACK_FLIP_Y_WEBGL

      public static final long UNPACK_FLIP_Y_WEBGL
      The constant UNPACK_FLIP_Y_WEBGL.
      See Also:
    • UNPACK_IMAGE_HEIGHT

      public static final long UNPACK_IMAGE_HEIGHT
      The constant UNPACK_IMAGE_HEIGHT.
      See Also:
    • UNPACK_PREMULTIPLY_ALPHA_WEBGL

      public static final long UNPACK_PREMULTIPLY_ALPHA_WEBGL
      The constant UNPACK_PREMULTIPLY_ALPHA_WEBGL.
      See Also:
    • UNPACK_ROW_LENGTH

      public static final long UNPACK_ROW_LENGTH
      The constant UNPACK_ROW_LENGTH.
      See Also:
    • UNPACK_SKIP_IMAGES

      public static final long UNPACK_SKIP_IMAGES
      The constant UNPACK_SKIP_IMAGES.
      See Also:
    • UNPACK_SKIP_PIXELS

      public static final long UNPACK_SKIP_PIXELS
      The constant UNPACK_SKIP_PIXELS.
      See Also:
    • UNPACK_SKIP_ROWS

      public static final long UNPACK_SKIP_ROWS
      The constant UNPACK_SKIP_ROWS.
      See Also:
    • UNSIGNALED

      public static final long UNSIGNALED
      The constant UNSIGNALED.
      See Also:
    • UNSIGNED_BYTE

      public static final long UNSIGNED_BYTE
      The constant UNSIGNED_BYTE.
      See Also:
    • UNSIGNED_INT

      public static final long UNSIGNED_INT
      The constant UNSIGNED_INT.
      See Also:
    • UNSIGNED_INT_10F_11F_11F_REV

      public static final long UNSIGNED_INT_10F_11F_11F_REV
      The constant UNSIGNED_INT_10F_11F_11F_REV.
      See Also:
    • UNSIGNED_INT_24_8

      public static final long UNSIGNED_INT_24_8
      The constant UNSIGNED_INT_24_8.
      See Also:
    • UNSIGNED_INT_2_10_10_10_REV

      public static final long UNSIGNED_INT_2_10_10_10_REV
      The constant UNSIGNED_INT_2_10_10_10_REV.
      See Also:
    • UNSIGNED_INT_5_9_9_9_REV

      public static final long UNSIGNED_INT_5_9_9_9_REV
      The constant UNSIGNED_INT_5_9_9_9_REV.
      See Also:
    • UNSIGNED_INT_SAMPLER_2D

      public static final long UNSIGNED_INT_SAMPLER_2D
      The constant UNSIGNED_INT_SAMPLER_2D.
      See Also:
    • UNSIGNED_INT_SAMPLER_2D_ARRAY

      public static final long UNSIGNED_INT_SAMPLER_2D_ARRAY
      The constant UNSIGNED_INT_SAMPLER_2D_ARRAY.
      See Also:
    • UNSIGNED_INT_SAMPLER_3D

      public static final long UNSIGNED_INT_SAMPLER_3D
      The constant UNSIGNED_INT_SAMPLER_3D.
      See Also:
    • UNSIGNED_INT_SAMPLER_CUBE

      public static final long UNSIGNED_INT_SAMPLER_CUBE
      The constant UNSIGNED_INT_SAMPLER_CUBE.
      See Also:
    • UNSIGNED_INT_VEC2

      public static final long UNSIGNED_INT_VEC2
      The constant UNSIGNED_INT_VEC2.
      See Also:
    • UNSIGNED_INT_VEC3

      public static final long UNSIGNED_INT_VEC3
      The constant UNSIGNED_INT_VEC3.
      See Also:
    • UNSIGNED_INT_VEC4

      public static final long UNSIGNED_INT_VEC4
      The constant UNSIGNED_INT_VEC4.
      See Also:
    • UNSIGNED_NORMALIZED

      public static final long UNSIGNED_NORMALIZED
      The constant UNSIGNED_NORMALIZED.
      See Also:
    • UNSIGNED_SHORT

      public static final long UNSIGNED_SHORT
      The constant UNSIGNED_SHORT.
      See Also:
    • UNSIGNED_SHORT_4_4_4_4

      public static final long UNSIGNED_SHORT_4_4_4_4
      The constant UNSIGNED_SHORT_4_4_4_4.
      See Also:
    • UNSIGNED_SHORT_5_5_5_1

      public static final long UNSIGNED_SHORT_5_5_5_1
      The constant UNSIGNED_SHORT_5_5_5_1.
      See Also:
    • UNSIGNED_SHORT_5_6_5

      public static final long UNSIGNED_SHORT_5_6_5
      The constant UNSIGNED_SHORT_5_6_5.
      See Also:
    • VALIDATE_STATUS

      public static final long VALIDATE_STATUS
      The constant VALIDATE_STATUS.
      See Also:
    • VENDOR

      public static final long VENDOR
      The constant VENDOR.
      See Also:
    • VERSION

      public static final long VERSION
      The constant VERSION.
      See Also:
    • VERTEX_ARRAY_BINDING

      public static final long VERTEX_ARRAY_BINDING
      The constant VERTEX_ARRAY_BINDING.
      See Also:
    • VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

      public static final long VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
      The constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.
      See Also:
    • VERTEX_ATTRIB_ARRAY_DIVISOR

      public static final long VERTEX_ATTRIB_ARRAY_DIVISOR
      The constant VERTEX_ATTRIB_ARRAY_DIVISOR.
      See Also:
    • VERTEX_ATTRIB_ARRAY_ENABLED

      public static final long VERTEX_ATTRIB_ARRAY_ENABLED
      The constant VERTEX_ATTRIB_ARRAY_ENABLED.
      See Also:
    • VERTEX_ATTRIB_ARRAY_INTEGER

      public static final long VERTEX_ATTRIB_ARRAY_INTEGER
      The constant VERTEX_ATTRIB_ARRAY_INTEGER.
      See Also:
    • VERTEX_ATTRIB_ARRAY_NORMALIZED

      public static final long VERTEX_ATTRIB_ARRAY_NORMALIZED
      The constant VERTEX_ATTRIB_ARRAY_NORMALIZED.
      See Also:
    • VERTEX_ATTRIB_ARRAY_POINTER

      public static final long VERTEX_ATTRIB_ARRAY_POINTER
      The constant VERTEX_ATTRIB_ARRAY_POINTER.
      See Also:
    • VERTEX_ATTRIB_ARRAY_SIZE

      public static final long VERTEX_ATTRIB_ARRAY_SIZE
      The constant VERTEX_ATTRIB_ARRAY_SIZE.
      See Also:
    • VERTEX_ATTRIB_ARRAY_STRIDE

      public static final long VERTEX_ATTRIB_ARRAY_STRIDE
      The constant VERTEX_ATTRIB_ARRAY_STRIDE.
      See Also:
    • VERTEX_ATTRIB_ARRAY_TYPE

      public static final long VERTEX_ATTRIB_ARRAY_TYPE
      The constant VERTEX_ATTRIB_ARRAY_TYPE.
      See Also:
    • VERTEX_SHADER

      public static final long VERTEX_SHADER
      The constant VERTEX_SHADER.
      See Also:
    • VIEWPORT

      public static final long VIEWPORT
      The constant VIEWPORT.
      See Also:
    • WAIT_FAILED

      public static final long WAIT_FAILED
      The constant WAIT_FAILED.
      See Also:
    • ZERO

      public static final long ZERO
      The constant ZERO.
      See Also:
  • Constructor Details

    • WebGL2RenderingContext

      public WebGL2RenderingContext()
      Default constructor.
  • Method Details

    • jsConstructor

      public void jsConstructor()
      Creates an instance.