Class TimeOfImpact

java.lang.Object
org.jbox2d.collision.TimeOfImpact

public class TimeOfImpact extends java.lang.Object
Class used for computing the time of impact. This class should not be constructed usually, just retrieve from the
invalid reference
SingletonPool#getTOI()
.
  • Field Details

    • MAX_ITERATIONS

      public static final int MAX_ITERATIONS
      See Also:
    • toiCalls

      public static int toiCalls
    • toiIters

      public static int toiIters
    • toiMaxIters

      public static int toiMaxIters
    • toiRootIters

      public static int toiRootIters
    • toiMaxRootIters

      public static int toiMaxRootIters
    • cache

      private final Distance.SimplexCache cache
    • distanceInput

      private final DistanceInput distanceInput
    • xfA

      private final Transform xfA
    • xfB

      private final Transform xfB
    • distanceOutput

      private final DistanceOutput distanceOutput
    • fcn

      private final SeparationFunction fcn
    • indexes

      private final int[] indexes
    • sweepA

      private final Sweep sweepA
    • sweepB

      private final Sweep sweepB
    • pool

      private final IWorldPool pool
  • Constructor Details

    • TimeOfImpact

      public TimeOfImpact(IWorldPool argPool)
  • Method Details

    • timeOfImpact

      public final void timeOfImpact(TimeOfImpact.TOIOutput output, TimeOfImpact.TOIInput input)
      Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, non-tunneling collision. If you change the time interval, you should call this function again. Note: use Distance to compute the contact point and normal at the time of impact.
      Parameters:
      output -
      input -