Class OffHeapZ016

All Implemented Interfaces:
Access1D<Double>, Access1D.Aggregatable<Double>, Access1D.Collectable<Double,Mutate1D>, Access1D.Visitable<Double>, Factory1D.Builder<DenseArray<Double>>, Mutate1D, Mutate1D.Fillable<Double>, Mutate1D.Modifiable<Double>, Structure1D

final class OffHeapZ016 extends OffHeapArray
  • Field Details

    • myPointer

      private final long myPointer
  • Constructor Details

    • OffHeapZ016

      OffHeapZ016(long count)
  • Method Details

    • add

      public void add(long index, Comparable<?> addend)
    • doubleValue

      public double doubleValue(int index)
    • doubleValue

      public double doubleValue(long index)
    • floatValue

      public float floatValue(int index)
    • floatValue

      public float floatValue(long index)
    • reset

      public void reset()
      Description copied from interface: Mutate1D
      Reset this mutable structure to some standard (all zeros) initial state. It must still be usuable after this call, and the structure/size/shape must not change.
    • set

      public void set(int index, double value)
    • set

      public void set(long index, Comparable<?> value)
    • set

      public void set(long index, double value)
    • set

      public void set(long index, float value)
    • set

      public void set(long index, short value)
    • shortValue

      public short shortValue(int index)
    • shortValue

      public short shortValue(long index)