All Classes and Interfaces

Class
Description
A four-element axis angle represented by double-precision floating point x,y,z,angle components.
A four-element axis angle represented by single-precision floating point x,y,z,angle components.
A three-byte color value represented by byte x, y, and z values.
A three-element color value represented by single precision floating point x,y,z values.
A four-byte color value represented by byte x, y, z, and w values.
A four-element color represented by single precision floating point x, y, z, and w values.
A double precision, general, dynamically-resizable, two-dimensional matrix class.
A double precision, general, dynamically-resizable, one-dimensional vector class.
A double precision floating point 3 by 3 matrix.
A single precision floating point 3 by 3 matrix.
A double precision floating point 4 by 4 matrix.
A single precision floating point 4 by 4 matrix.
Indicates that an operation cannot be completed properly because of a mismatch in the sizes of object attributes.
A 2 element point that is represented by double precision floating point x,y coordinates.
A 2 element point that is represented by single precision floating point x,y coordinates.
A 2-element point represented by signed integer x,y coordinates.
A 3 element point that is represented by double precision floating point x,y,z coordinates.
A 3 element point that is represented by single precision floating point x,y,z coordinates.
A 3 element point represented by signed integer x,y,z coordinates.
A 4 element vector represented by double precision floating point x,y,z,w coordinates.
A 4 element point represented by single precision floating point x,y,z,w coordinates.
A 4 element point represented by signed integer x,y,z,w coordinates.
A 4-element quaternion represented by double precision floating point x,y,z,w coordinates.
A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates.
Indicates that inverse of a matrix can not be computed.
A 2-element vector that is represented by single-precision floating point x,y coordinates.
A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates.
A 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates.
A generic 2-element tuple that is represented by double-precision floating point x,y coordinates.
A generic 2-element tuple that is represented by single-precision floating point x,y coordinates.
A 2-element tuple represented by signed integer x,y coordinates.
A three byte tuple.
A generic 3-element tuple that is represented by double-precision floating point x,y,z coordinates.
A generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates.
A 3-element tuple represented by signed integer x,y,z coordinates.
A four byte tuple.
A 4 element tuple represented by double precision floating point x,y,z,w coordinates.
A 4-element tuple represented by single-precision floating point x,y,z,w coordinates.
A 4-element tuple represented by signed integer x,y,z,w coordinates.
A 2-element vector that is represented by double-precision floating point x,y coordinates.
A 2-element vector that is represented by single-precision floating point x,y coordinates.
A 3-element vector that is represented by double-precision floating point x,y,z coordinates.
A 3-element vector that is represented by single-precision floating point x,y,z coordinates.
A 4-element vector represented by double-precision floating point x,y,z,w coordinates.
A 4-element vector represented by single-precision floating point x,y,z,w coordinates.