Vector1D.Unit |
AffineTransformMatrix1D.applyDirection(Vector1D vec) |
Apply this transform to the given vector, ignoring translations and normalizing the
result.
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Vector1D.Unit |
Vector1D.directionTo(Vector1D v) |
Return the unit vector representing the direction of displacement from this
vector to the given vector.
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static Vector1D.Unit |
Vector1D.Unit.from(double x) |
Create a normalized vector.
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static Vector1D.Unit |
Vector1D.Unit.from(Vector1D v) |
Create a normalized vector.
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Vector1D.Unit |
OrientedPoint.getDirection() |
Get the direction of the hyperplane's plus side.
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Vector1D.Unit |
Vector1D.normalize() |
Get a normalized vector aligned with the instance.
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Vector1D.Unit |
Vector1D.Unit.normalize() |
Get a normalized vector aligned with the instance.
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Vector1D.Unit |
Vector1D.normalizeOrNull() |
Attempt to compute a normalized vector aligned with the instance, returning null if
such a vector cannot be computed.
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Vector1D.Unit |
Vector1D.Unit.normalizeOrNull() |
Attempt to compute a normalized vector aligned with the instance, returning null if
such a vector cannot be computed.
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private static Vector1D.Unit |
Vector1D.Unit.tryCreateNormalized(double x,
boolean throwOnFailure) |
Attempt to create a normalized vector from the given coordinate values.
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