Class AudioNode
- java.lang.Object
-
- org.htmlunit.corejs.javascript.ScriptableObject
-
- org.htmlunit.javascript.HtmlUnitScriptable
-
- org.htmlunit.javascript.host.event.EventTarget
-
- org.htmlunit.javascript.host.media.AudioNode
-
- All Implemented Interfaces:
java.io.Serializable
,java.lang.Cloneable
,org.htmlunit.corejs.javascript.ConstProperties
,org.htmlunit.corejs.javascript.debug.DebuggableObject
,org.htmlunit.corejs.javascript.Scriptable
,org.htmlunit.corejs.javascript.SymbolScriptable
- Direct Known Subclasses:
AnalyserNode
,AudioDestinationNode
,AudioScheduledSourceNode
,BiquadFilterNode
,ChannelMergerNode
,ChannelSplitterNode
,ConvolverNode
,DelayNode
,DynamicsCompressorNode
,GainNode
,IIRFilterNode
,MediaElementAudioSourceNode
,MediaStreamAudioDestinationNode
,MediaStreamAudioSourceNode
,PannerNode
,ScriptProcessorNode
,StereoPannerNode
,WaveShaperNode
public class AudioNode extends EventTarget
A JavaScript object forAudioNode
.- See Also:
- Serialized Form
-
-
Constructor Summary
Constructors Constructor Description AudioNode()
Creates an instance.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
connect()
Lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.void
jsConstructor(java.lang.Object baCtx)
Creates an instance.-
Methods inherited from class org.htmlunit.javascript.host.event.EventTarget
addEventListener, clearEventListenersContainer, dispatchEvent, executeEventLocally, fireEvent, getEventHandler, getEventListenersContainer, hasEventHandlers, isEventHandlerOnWindow, jsConstructor, removeEventListener, setEventHandler
-
Methods inherited from class org.htmlunit.javascript.HtmlUnitScriptable
clone, equivalentValues, get, getBrowserVersion, getClassName, getDefaultValue, getDomNodeOrDie, getDomNodeOrNull, getPrototype, getScriptableFor, getStartingScope, getWindow, getWindow, getWithPreemption, has, hasInstance, initParentScope, makeScriptableFor, put, setClassName, setDomNode, setDomNode, setParentScope, setupPromise, setupRejectedPromise
-
Methods inherited from class org.htmlunit.corejs.javascript.ScriptableObject
applyDescriptorToAttributeBitset, associateValue, avoidObjectDetection, buildDataDescriptor, callMethod, callMethod, checkPropertyChange, checkPropertyDefinition, defineClass, defineClass, defineClass, defineConst, defineConstProperty, defineFunctionProperties, defineOwnProperties, defineOwnProperty, defineOwnProperty, defineProperty, defineProperty, defineProperty, defineProperty, defineProperty, defineProperty, defineProperty, delete, delete, delete, deleteProperty, deleteProperty, deleteProperty, ensureScriptable, ensureScriptableObject, ensureSymbolScriptable, get, get, get, getAllIds, getArrayPrototype, getAssociatedValue, getAttributes, getAttributes, getAttributes, getAttributes, getAttributes, getClassPrototype, getDefaultValue, getExternalArrayData, getExternalArrayLength, getFunctionPrototype, getGeneratorFunctionPrototype, getGetterOrSetter, getGetterOrSetter, getIds, getObjectPrototype, getOwnPropertyDescriptor, getParentScope, getProperty, getProperty, getProperty, getPropertyIds, getPrototype, getTopLevelScope, getTopScopeValue, getTypedProperty, getTypedProperty, getTypeOf, has, has, hasProperty, hasProperty, hasProperty, isAccessorDescriptor, isConst, isDataDescriptor, isEmpty, isExtensible, isFalse, isGenericDescriptor, isGetterOrSetter, isSealed, isTrue, preventExtensions, put, put, putConst, putConstProperty, putProperty, putProperty, putProperty, querySlot, redefineProperty, sameValue, sealObject, setAttributes, setAttributes, setAttributes, setAttributes, setAttributes, setCommonDescriptorProperties, setExternalArrayData, setGetterOrSetter, setPrototype, size
-
-
-
-
Method Detail
-
jsConstructor
public void jsConstructor(java.lang.Object baCtx)
Creates an instance.- Parameters:
baCtx
- the required audio context
-
connect
public void connect()
Lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.
-
-