Box2D.PbBody.Builder |
Box2D.PbBody.Builder.addAllFixtures(java.lang.Iterable<? extends Box2D.PbFixture> values) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbWorld.Builder.addBodiesBuilder() |
repeated .box2d.PbBody bodies = 20;
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Box2D.PbBody.Builder |
Box2D.PbWorld.Builder.addBodiesBuilder(int index) |
repeated .box2d.PbBody bodies = 20;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.addFixtures(int index,
Box2D.PbFixture value) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.addFixtures(int index,
Box2D.PbFixture.Builder builderForValue) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.addFixtures(Box2D.PbFixture value) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.addFixtures(Box2D.PbFixture.Builder builderForValue) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clear() |
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearActive() |
optional bool active = 56;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearAllowSleep() |
optional bool allow_sleep = 54;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearAngle() |
optional float angle = 11;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearAngularDamping() |
optional float angular_damping = 51;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearAngularVelocity() |
optional float angular_velocity = 13;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearAwake() |
optional bool awake = 55;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearBullet() |
optional bool bullet = 53;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearFixedRotation() |
optional bool fixed_rotation = 57;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearFixtures() |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearGravityScale() |
optional float gravity_scale = 52;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearLinearDamping() |
configuration
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearLinearVelocity() |
optional .box2d.PbVec2 linear_velocity = 12;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearPosition() |
physical attributes
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearTag() |
optional int64 tag = 1;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.clearType() |
required .box2d.PbBodyType type = 2;
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Box2D.PbBody.Builder |
Box2D.PbWorld.Builder.getBodiesBuilder(int index) |
repeated .box2d.PbBody bodies = 20;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.mergeFrom(com.google.protobuf.Message other) |
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.mergeFrom(Box2D.PbBody other) |
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.mergeLinearVelocity(Box2D.PbVec2 value) |
optional .box2d.PbVec2 linear_velocity = 12;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.mergePosition(Box2D.PbVec2 value) |
physical attributes
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static Box2D.PbBody.Builder |
Box2D.PbBody.newBuilder() |
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static Box2D.PbBody.Builder |
Box2D.PbBody.newBuilder(Box2D.PbBody prototype) |
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Box2D.PbBody.Builder |
Box2D.PbBody.newBuilderForType() |
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protected Box2D.PbBody.Builder |
Box2D.PbBody.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) |
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.removeFixtures(int index) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setActive(boolean value) |
optional bool active = 56;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setAllowSleep(boolean value) |
optional bool allow_sleep = 54;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setAngle(float value) |
optional float angle = 11;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setAngularDamping(float value) |
optional float angular_damping = 51;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setAngularVelocity(float value) |
optional float angular_velocity = 13;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setAwake(boolean value) |
optional bool awake = 55;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setBullet(boolean value) |
optional bool bullet = 53;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setFixedRotation(boolean value) |
optional bool fixed_rotation = 57;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setFixtures(int index,
Box2D.PbFixture value) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setFixtures(int index,
Box2D.PbFixture.Builder builderForValue) |
repeated .box2d.PbFixture fixtures = 100;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setGravityScale(float value) |
optional float gravity_scale = 52;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setLinearDamping(float value) |
configuration
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setLinearVelocity(Box2D.PbVec2 value) |
optional .box2d.PbVec2 linear_velocity = 12;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setLinearVelocity(Box2D.PbVec2.Builder builderForValue) |
optional .box2d.PbVec2 linear_velocity = 12;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setPosition(Box2D.PbVec2 value) |
physical attributes
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setPosition(Box2D.PbVec2.Builder builderForValue) |
physical attributes
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setTag(long value) |
optional int64 tag = 1;
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Box2D.PbBody.Builder |
Box2D.PbBody.Builder.setType(Box2D.PbBodyType value) |
required .box2d.PbBodyType type = 2;
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Box2D.PbBody.Builder |
Box2D.PbBody.toBuilder() |
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