Body |
A rigid body.
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BodyDef |
A body definition holds all the data needed to construct a rigid body.
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ContactManager |
Delegate of World.
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Filter |
This holds contact filtering data.
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Fixture |
A fixture is used to attach a shape to a body for collision detection.
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FixtureDef |
A fixture definition is used to create a fixture.
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FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase.
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Island |
This is an internal class.
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Profile |
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SolverData |
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TimeStep |
This is an internal structure.
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World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
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WorldQueryWrapper |
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WorldRayCastWrapper |
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