Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addAllBodies(java.lang.Iterable<? extends Box2D.PbBody> values) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addAllJoints(java.lang.Iterable<? extends Box2D.PbJoint> values) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addBodies(int index,
Box2D.PbBody value) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addBodies(int index,
Box2D.PbBody.Builder builderForValue) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addBodies(Box2D.PbBody value) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addBodies(Box2D.PbBody.Builder builderForValue) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addJoints(int index,
Box2D.PbJoint value) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addJoints(int index,
Box2D.PbJoint.Builder builderForValue) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addJoints(Box2D.PbJoint value) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.addJoints(Box2D.PbJoint.Builder builderForValue) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clear() |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearAllowSleep() |
optional bool allow_sleep = 3;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearAutoClearForces() |
optional bool auto_clear_forces = 4;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearBodies() |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearContinuousPhysics() |
optional bool continuous_physics = 6;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearGravity() |
optional .box2d.PbVec2 gravity = 2;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearJoints() |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearSubStepping() |
optional bool sub_stepping = 7;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearTag() |
optional int64 tag = 1;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.clearWarmStarting() |
optional bool warm_starting = 5;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.mergeFrom(com.google.protobuf.Message other) |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.mergeFrom(Box2D.PbWorld other) |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.mergeGravity(Box2D.PbVec2 value) |
optional .box2d.PbVec2 gravity = 2;
|
static Box2D.PbWorld.Builder |
Box2D.PbWorld.newBuilder() |
|
static Box2D.PbWorld.Builder |
Box2D.PbWorld.newBuilder(Box2D.PbWorld prototype) |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.newBuilderForType() |
|
protected Box2D.PbWorld.Builder |
Box2D.PbWorld.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) |
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.removeBodies(int index) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.removeJoints(int index) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setAllowSleep(boolean value) |
optional bool allow_sleep = 3;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setAutoClearForces(boolean value) |
optional bool auto_clear_forces = 4;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setBodies(int index,
Box2D.PbBody value) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setBodies(int index,
Box2D.PbBody.Builder builderForValue) |
repeated .box2d.PbBody bodies = 20;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setContinuousPhysics(boolean value) |
optional bool continuous_physics = 6;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setGravity(Box2D.PbVec2 value) |
optional .box2d.PbVec2 gravity = 2;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setGravity(Box2D.PbVec2.Builder builderForValue) |
optional .box2d.PbVec2 gravity = 2;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setJoints(int index,
Box2D.PbJoint value) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setJoints(int index,
Box2D.PbJoint.Builder builderForValue) |
repeated .box2d.PbJoint joints = 21;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setSubStepping(boolean value) |
optional bool sub_stepping = 7;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setTag(long value) |
optional int64 tag = 1;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.Builder.setWarmStarting(boolean value) |
optional bool warm_starting = 5;
|
Box2D.PbWorld.Builder |
Box2D.PbWorld.toBuilder() |
|