CreatePlayerSessionResult |
AbstractAmazonGameLift.createPlayerSession(CreatePlayerSessionRequest request) |
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CreatePlayerSessionResult |
AmazonGameLift.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest) |
Adds a player to a game session and creates a player session record.
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CreatePlayerSessionResult |
AmazonGameLiftClient.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest) |
Adds a player to a game session and creates a player session record.
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Future<CreatePlayerSessionResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest request) |
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Future<CreatePlayerSessionResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
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Future<CreatePlayerSessionResult> |
AmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest) |
Adds a player to a game session and creates a player session record.
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Future<CreatePlayerSessionResult> |
AmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
Adds a player to a game session and creates a player session record.
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Future<CreatePlayerSessionResult> |
AmazonGameLiftAsyncClient.createPlayerSessionAsync(CreatePlayerSessionRequest request) |
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Future<CreatePlayerSessionResult> |
AmazonGameLiftAsyncClient.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
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