Interface Mesh<F extends Mesh.Face>

    • Method Detail

      • vertices

        java.lang.Iterable<Vector3D> vertices()
        Get an iterable containing the vertices in the mesh.
        Returns:
        an iterable containing the vertices in the mesh
      • getVertices

        java.util.List<Vector3D> getVertices()
        Get a list containing all vertices in the mesh.
        Returns:
        a list containing all vertices in the mesh
      • getVertexCount

        int getVertexCount()
        Get the number of vertices in the mesh.
        Returns:
        the number of vertices in the mesh
      • faces

        java.lang.Iterable<F> faces()
        Get an iterable containing all faces in the mesh.
        Returns:
        an iterable containing all faces in the mesh
      • getFaces

        java.util.List<F> getFaces()
        Get a list containing all faces in the mesh.
        Returns:
        a list containing all faces in the mesh
      • getFaceCount

        int getFaceCount()
        Get the number of faces in the mesh.
        Returns:
        the number of faces in the mesh
      • getFace

        F getFace​(int index)
        Get a face from the mesh by its index.
        Parameters:
        index - the index of the mesh to retrieve
        Returns:
        the face at the given index
        Throws:
        java.lang.IndexOutOfBoundsException - if the index is out of bounds
      • transform

        Mesh<F> transform​(Transform<Vector3D> transform)
        Return a new, transformed mesh by applying the given transform to all vertices. Faces and vertex ordering are not affected.
        Parameters:
        transform - transform to apply
        Returns:
        a new, transformed mesh