Class RegionBSPTree3D.BoundaryProjector3D
java.lang.Object
org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor.TargetPointVisitor<Vector3D,RegionBSPTree3D.RegionNode3D>
org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor.ClosestFirstVisitor<Vector3D,RegionBSPTree3D.RegionNode3D>
org.apache.commons.geometry.core.partitioning.bsp.AbstractRegionBSPTree.BoundaryProjector<Vector3D,RegionBSPTree3D.RegionNode3D>
org.apache.commons.geometry.euclidean.threed.RegionBSPTree3D.BoundaryProjector3D
- All Implemented Interfaces:
BSPTreeVisitor<Vector3D,
RegionBSPTree3D.RegionNode3D>
- Enclosing class:
RegionBSPTree3D
private static final class RegionBSPTree3D.BoundaryProjector3D
extends AbstractRegionBSPTree.BoundaryProjector<Vector3D,RegionBSPTree3D.RegionNode3D>
Class used to project points onto the 3D region boundary.
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Nested Class Summary
Nested classes/interfaces inherited from interface org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor
BSPTreeVisitor.ClosestFirstVisitor<P extends Point<P>,
N extends BSPTree.Node<P, N>>, BSPTreeVisitor.FarthestFirstVisitor<P extends Point<P>, N extends BSPTree.Node<P, N>>, BSPTreeVisitor.Order, BSPTreeVisitor.Result, BSPTreeVisitor.TargetPointVisitor<P extends Point<P>, N extends BSPTree.Node<P, N>> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected Vector3D
disambiguateClosestPoint
(Vector3D target, Vector3D a, Vector3D b) Method used to determine which of pointsa
andb
should be considered as the "closest" point totarget
when the points are exactly equidistant.Methods inherited from class org.apache.commons.geometry.core.partitioning.bsp.AbstractRegionBSPTree.BoundaryProjector
getProjected, isPossibleClosestCut, visit
Methods inherited from class org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor.ClosestFirstVisitor
visitOrder
Methods inherited from class org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor.TargetPointVisitor
getTarget
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Constructor Details
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BoundaryProjector3D
Simple constructor.- Parameters:
point
- the point to project onto the region's boundary
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Method Details
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disambiguateClosestPoint
Method used to determine which of pointsa
andb
should be considered as the "closest" point totarget
when the points are exactly equidistant.- Overrides:
disambiguateClosestPoint
in classAbstractRegionBSPTree.BoundaryProjector<Vector3D,
RegionBSPTree3D.RegionNode3D> - Parameters:
target
- the target pointa
- first point to considerb
- second point to consider- Returns:
- which of
a
orb
should be considered as the one closest totarget
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