Uses of Class
org.box2d.proto.Box2D.PbWorld.Builder
Packages that use Box2D.PbWorld.Builder
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Uses of Box2D.PbWorld.Builder in org.box2d.proto
Methods in org.box2d.proto that return Box2D.PbWorld.BuilderModifier and TypeMethodDescriptionBox2D.PbWorld.Builder.addAllBodies
(java.lang.Iterable<? extends Box2D.PbBody> values) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addAllJoints
(java.lang.Iterable<? extends Box2D.PbJoint> values) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.addBodies
(int index, Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addBodies
(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addBodies
(Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addBodies
(Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addJoints
(int index, Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.addJoints
(int index, Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.addJoints
(Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.addJoints
(Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.clear()
Box2D.PbWorld.Builder.clearAllowSleep()
optional bool allow_sleep = 3;
Box2D.PbWorld.Builder.clearAutoClearForces()
optional bool auto_clear_forces = 4;
Box2D.PbWorld.Builder.clearBodies()
repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.clearContinuousPhysics()
optional bool continuous_physics = 6;
Box2D.PbWorld.Builder.clearGravity()
optional .box2d.PbVec2 gravity = 2;
Box2D.PbWorld.Builder.clearJoints()
repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.clearSubStepping()
optional bool sub_stepping = 7;
Box2D.PbWorld.Builder.clearTag()
optional int64 tag = 1;
Box2D.PbWorld.Builder.clearWarmStarting()
optional bool warm_starting = 5;
Box2D.PbWorld.Builder.mergeFrom
(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Box2D.PbWorld.Builder.mergeFrom
(com.google.protobuf.Message other) Box2D.PbWorld.Builder.mergeFrom
(Box2D.PbWorld other) Box2D.PbWorld.Builder.mergeGravity
(Box2D.PbVec2 value) optional .box2d.PbVec2 gravity = 2;
static Box2D.PbWorld.Builder
Box2D.PbWorld.newBuilder()
static Box2D.PbWorld.Builder
Box2D.PbWorld.newBuilder
(Box2D.PbWorld prototype) Box2D.PbWorld.newBuilderForType()
protected Box2D.PbWorld.Builder
Box2D.PbWorld.newBuilderForType
(com.google.protobuf.AbstractMessage.BuilderParent parent) Box2D.PbWorld.Builder.removeBodies
(int index) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.removeJoints
(int index) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.setAllowSleep
(boolean value) optional bool allow_sleep = 3;
Box2D.PbWorld.Builder.setAutoClearForces
(boolean value) optional bool auto_clear_forces = 4;
Box2D.PbWorld.Builder.setBodies
(int index, Box2D.PbBody value) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.setBodies
(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.setContinuousPhysics
(boolean value) optional bool continuous_physics = 6;
Box2D.PbWorld.Builder.setGravity
(Box2D.PbVec2 value) optional .box2d.PbVec2 gravity = 2;
Box2D.PbWorld.Builder.setGravity
(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 gravity = 2;
Box2D.PbWorld.Builder.setJoints
(int index, Box2D.PbJoint value) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.setJoints
(int index, Box2D.PbJoint.Builder builderForValue) repeated .box2d.PbJoint joints = 21;
Box2D.PbWorld.Builder.setSubStepping
(boolean value) optional bool sub_stepping = 7;
Box2D.PbWorld.Builder.setTag
(long value) optional int64 tag = 1;
Box2D.PbWorld.Builder.setWarmStarting
(boolean value) optional bool warm_starting = 5;
Box2D.PbWorld.toBuilder()
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Uses of Box2D.PbWorld.Builder in org.jbox2d.serialization.pb
Methods in org.jbox2d.serialization.pb that return Box2D.PbWorld.Builder