Uses of Class
org.box2d.proto.Box2D.PbBody.Builder
Packages that use Box2D.PbBody.Builder
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Uses of Box2D.PbBody.Builder in org.box2d.proto
Fields in org.box2d.proto with type parameters of type Box2D.PbBody.BuilderModifier and TypeFieldDescriptionprivate com.google.protobuf.RepeatedFieldBuilder
<Box2D.PbBody, Box2D.PbBody.Builder, Box2D.PbBodyOrBuilder> Box2D.PbWorld.Builder.bodiesBuilder_
Methods in org.box2d.proto that return Box2D.PbBody.BuilderModifier and TypeMethodDescriptionBox2D.PbBody.Builder.addAllFixtures
(java.lang.Iterable<? extends Box2D.PbFixture> values) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbWorld.Builder.addBodiesBuilder()
repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addBodiesBuilder
(int index) repeated .box2d.PbBody bodies = 20;
Box2D.PbBody.Builder.addFixtures
(int index, Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.addFixtures
(int index, Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.addFixtures
(Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.addFixtures
(Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.clear()
Box2D.PbBody.Builder.clearActive()
optional bool active = 56;
Box2D.PbBody.Builder.clearAllowSleep()
optional bool allow_sleep = 54;
Box2D.PbBody.Builder.clearAngle()
optional float angle = 11;
Box2D.PbBody.Builder.clearAngularDamping()
optional float angular_damping = 51;
Box2D.PbBody.Builder.clearAngularVelocity()
optional float angular_velocity = 13;
Box2D.PbBody.Builder.clearAwake()
optional bool awake = 55;
Box2D.PbBody.Builder.clearBullet()
optional bool bullet = 53;
Box2D.PbBody.Builder.clearFixedRotation()
optional bool fixed_rotation = 57;
Box2D.PbBody.Builder.clearFixtures()
repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.clearGravityScale()
optional float gravity_scale = 52;
Box2D.PbBody.Builder.clearLinearDamping()
configurationBox2D.PbBody.Builder.clearLinearVelocity()
optional .box2d.PbVec2 linear_velocity = 12;
Box2D.PbBody.Builder.clearPosition()
physical attributesBox2D.PbBody.Builder.clearTag()
optional int64 tag = 1;
Box2D.PbBody.Builder.clearType()
required .box2d.PbBodyType type = 2;
Box2D.PbWorld.Builder.getBodiesBuilder
(int index) repeated .box2d.PbBody bodies = 20;
Box2D.PbBody.Builder.mergeFrom
(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Box2D.PbBody.Builder.mergeFrom
(com.google.protobuf.Message other) Box2D.PbBody.Builder.mergeFrom
(Box2D.PbBody other) Box2D.PbBody.Builder.mergeLinearVelocity
(Box2D.PbVec2 value) optional .box2d.PbVec2 linear_velocity = 12;
Box2D.PbBody.Builder.mergePosition
(Box2D.PbVec2 value) physical attributesstatic Box2D.PbBody.Builder
Box2D.PbBody.newBuilder()
static Box2D.PbBody.Builder
Box2D.PbBody.newBuilder
(Box2D.PbBody prototype) Box2D.PbBody.newBuilderForType()
protected Box2D.PbBody.Builder
Box2D.PbBody.newBuilderForType
(com.google.protobuf.AbstractMessage.BuilderParent parent) Box2D.PbBody.Builder.removeFixtures
(int index) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.setActive
(boolean value) optional bool active = 56;
Box2D.PbBody.Builder.setAllowSleep
(boolean value) optional bool allow_sleep = 54;
Box2D.PbBody.Builder.setAngle
(float value) optional float angle = 11;
Box2D.PbBody.Builder.setAngularDamping
(float value) optional float angular_damping = 51;
Box2D.PbBody.Builder.setAngularVelocity
(float value) optional float angular_velocity = 13;
Box2D.PbBody.Builder.setAwake
(boolean value) optional bool awake = 55;
Box2D.PbBody.Builder.setBullet
(boolean value) optional bool bullet = 53;
Box2D.PbBody.Builder.setFixedRotation
(boolean value) optional bool fixed_rotation = 57;
Box2D.PbBody.Builder.setFixtures
(int index, Box2D.PbFixture value) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.setFixtures
(int index, Box2D.PbFixture.Builder builderForValue) repeated .box2d.PbFixture fixtures = 100;
Box2D.PbBody.Builder.setGravityScale
(float value) optional float gravity_scale = 52;
Box2D.PbBody.Builder.setLinearDamping
(float value) configurationBox2D.PbBody.Builder.setLinearVelocity
(Box2D.PbVec2 value) optional .box2d.PbVec2 linear_velocity = 12;
Box2D.PbBody.Builder.setLinearVelocity
(Box2D.PbVec2.Builder builderForValue) optional .box2d.PbVec2 linear_velocity = 12;
Box2D.PbBody.Builder.setPosition
(Box2D.PbVec2 value) physical attributesBox2D.PbBody.Builder.setPosition
(Box2D.PbVec2.Builder builderForValue) physical attributesBox2D.PbBody.Builder.setTag
(long value) optional int64 tag = 1;
Box2D.PbBody.Builder.setType
(Box2D.PbBodyType value) required .box2d.PbBodyType type = 2;
Box2D.PbBody.toBuilder()
Methods in org.box2d.proto that return types with arguments of type Box2D.PbBody.BuilderModifier and TypeMethodDescriptionjava.util.List
<Box2D.PbBody.Builder> Box2D.PbWorld.Builder.getBodiesBuilderList()
repeated .box2d.PbBody bodies = 20;
private com.google.protobuf.RepeatedFieldBuilder
<Box2D.PbBody, Box2D.PbBody.Builder, Box2D.PbBodyOrBuilder> Box2D.PbWorld.Builder.internalGetBodiesFieldBuilder()
Methods in org.box2d.proto with parameters of type Box2D.PbBody.BuilderModifier and TypeMethodDescriptionBox2D.PbWorld.Builder.addBodies
(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.addBodies
(Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
Box2D.PbWorld.Builder.setBodies
(int index, Box2D.PbBody.Builder builderForValue) repeated .box2d.PbBody bodies = 20;
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Uses of Box2D.PbBody.Builder in org.jbox2d.serialization.pb
Methods in org.jbox2d.serialization.pb that return Box2D.PbBody.Builder