Package com.icl.saxon

Class Mode


  • public class Mode
    extends java.lang.Object
    A Mode is a collection of rules; the selection of a rule to apply to a given element is determined by a Pattern.
    Author:
      • Constructor Summary

        Constructors 
        Constructor Description
        Mode()  
      • Method Summary

        All Methods Instance Methods Concrete Methods 
        Modifier and Type Method Description
        void addRule​(Pattern p, java.lang.Object obj, int precedence, double priority)
        Add a rule to the Mode.
        int getList​(int fingerprint, int type)
        Determine which list to use for a given pattern (we must also search the generic list)
        int getNameCode()
        Get the name of this mode (for tracing output)
        java.lang.Object getRule​(NodeInfo node, int min, int max, Context context)
        Get the rule corresponding to a given Node, by finding the best Pattern match, subject to a minimum and maximum precedence.
        java.lang.Object getRule​(NodeInfo node, Context context)
        Get the rule corresponding to a given Node, by finding the best Pattern match.
        void setNameCode​(int nameCode)
        Set the name of this mode (for tracing output)
        • Methods inherited from class java.lang.Object

          clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Mode

        public Mode()
    • Method Detail

      • setNameCode

        public void setNameCode​(int nameCode)
        Set the name of this mode (for tracing output)
      • getNameCode

        public int getNameCode()
        Get the name of this mode (for tracing output)
      • addRule

        public void addRule​(Pattern p,
                            java.lang.Object obj,
                            int precedence,
                            double priority)
        Add a rule to the Mode.
        The rule effectively replaces any other rule for the same pattern/mode at the same or a lower priority.
        Parameters:
        p - a Pattern
        obj - the Object to return from getRule() when the supplied element matches this Pattern
      • getList

        public int getList​(int fingerprint,
                           int type)
        Determine which list to use for a given pattern (we must also search the generic list)
      • getRule

        public java.lang.Object getRule​(NodeInfo node,
                                        Context context)
                                 throws javax.xml.transform.TransformerException
        Get the rule corresponding to a given Node, by finding the best Pattern match.
        Parameters:
        node - the NodeInfo referring to the node to be matched
        Returns:
        the object (e.g. a NodeHandler) registered for that element, if any (otherwise null).
        Throws:
        javax.xml.transform.TransformerException
      • getRule

        public java.lang.Object getRule​(NodeInfo node,
                                        int min,
                                        int max,
                                        Context context)
                                 throws XPathException
        Get the rule corresponding to a given Node, by finding the best Pattern match, subject to a minimum and maximum precedence. (This supports xsl:apply-imports)
        Parameters:
        node - the NodeInfo referring to the node to be matched
        Returns:
        the object (e.g. a NodeHandler) registered for that element, if any (otherwise null).
        Throws:
        XPathException