Package | Description |
---|---|
com.sun.prism.d3d | |
com.sun.prism.es2 | |
com.sun.prism.impl.ps | |
com.sun.prism.null3d |
Class and Description |
---|
BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
BaseShaderContext.State |
BaseShaderFactory |
BaseShaderGraphics |
Class and Description |
---|
BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
BaseShaderContext.State |
BaseShaderFactory |
BaseShaderGraphics |
Class and Description |
---|
BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
BaseShaderContext.MaskType |
BaseShaderContext.SpecialShaderType |
BaseShaderContext.State |
BaseShaderGraphics |
CachingShapeRep
An implementation of ShapeRep that attempts to cache and reuse the
mask texture that is used to render the filled/stroked geometry.
|
CachingShapeRepState |
CachingShapeRepState.CacheEntry |
CachingShapeRepState.MaskCache |
CachingShapeRepState.MaskTexData |
Class and Description |
---|
BaseShaderContext
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
BaseShaderContext.State |
BaseShaderFactory |
BaseShaderGraphics |