Interface | Description |
---|---|
MediaFrameTracker |
Class | Description |
---|---|
CacheFilter |
Base implementation of the Node.cache and cacheHint APIs.
|
DirtyHint | |
EffectFilter | |
EffectUtil | |
GrowableDataBuffer |
A growable buffer that can contain both byte-encoded primitive values
and a list of Objects stored for communication between a writer that fills
it with data and a reader that empties the data behind the writer.
|
GrowableDataBuffer.WeakLink | |
NGAmbientLight |
TODO: 3D - Need documentation
|
NGArc | |
NGBox |
TODO: 3D - Need documentation
|
NGCamera |
TODO: 3D - Need documentation
|
NGCanvas | |
NGCanvas.EffectInput | |
NGCanvas.MyBlend | |
NGCanvas.PixelData | |
NGCanvas.RenderBuf | |
NGCircle | |
NGCubicCurve | |
NGCylinder |
TODO: 3D - Need documentation
|
NGDefaultCamera | |
NGEllipse | |
NGExternalNode | |
NGExternalNode.BufferData | |
NGExternalNode.RenderData | |
NGGroup | |
NGImageView | |
NGLightBase |
TODO: 3D - Need documentation
|
NGLine | |
NGMeshView |
TODO: 3D - Need documentation
|
NGNode |
NGNode is the abstract base class peer of Node, forming
the basis for Prism and Scenario render graphs.
|
NGNode.EffectDirtyBoundsHelper | |
NGNode.PassThrough |
A custom effect implementation that has a filter() method that
simply wraps the given pre-rendered PrDrawable in an ImageData
and returns that result.
|
NGParallelCamera |
TODO: 3D - Need documentation
|
NGPath | |
NGPerspectiveCamera |
Specifies a Swing-coordinates camera, suitable for mixing with Swing and
the 2D scene graph.
|
NGPhongMaterial |
TODO: 3D - Need documentation
|
NGPointLight |
TODO: 3D - Need documentation
|
NGPolygon | |
NGPolyline | |
NGQuadCurve | |
NGRectangle | |
NGRegion |
Implementation of the Region peer.
|
NGShape | |
NGShape3D |
TODO: 3D - Need documentation
|
NGSphere |
TODO: 3D - Need documentation
|
NGSubScene | |
NGSVGPath | |
NGText | |
NGTriangleMesh |
TODO: 3D - Need documentation
|
NodeEffectInput | |
NodePath |
Simple a reusable storage for root-to-node path.
|
RegionImageCache |
RegionImageCache - A fixed pixel count sized cache of Images keyed by arbitrary set of arguments.
|
RegionImageCache.CachedImage | |
ShapeEvaluator | |
ShapeEvaluator.Geometry | |
ShapeEvaluator.Iterator | |
ShapeEvaluator.MorphedShape |
Enum | Description |
---|---|
CacheFilter.ScrollCacheState |
Defines the state when we're in the midst of scrolling a cached image
|
NGCanvas.InitType | |
NGNode.DirtyFlag | |
NGNode.RenderRootResult |
*
Identifying render roots *
*
|
NGShape.Mode | |
NodeEffectInput.RenderType |