Qt Quick 3D - Screen Space Reflections Example

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 import QtQuick
 import QtQuick.Window
 import QtQuick3D
 import QtQuick3D.Helpers
 import QtQuick.Controls
 import QtQuick.Layouts

 Window {
     width: 1024
     height: 768
     visible: true
     title: qsTr("Screen Space Reflections")

     View3D {
         id: screenSpaceReflectionsView
         anchors.fill: parent
         property double modelRotation: 0
         property double modelHeight: 0

         NumberAnimation on modelRotation {
             running: true
             from: 0
             to: 360
             duration: 10000
             loops: Animation.Infinite
         }

         SequentialAnimation on modelHeight {
             running: true
             loops: Animation.Infinite
             NumberAnimation {
                 from: -5
                 to: 20
                 duration: 1000
             }
             NumberAnimation {
                 from: 20
                 to: -5
                 duration: 1000
             }
         }

         environment: SceneEnvironment {
             backgroundMode: SceneEnvironment.SkyBox
             probeExposure: 2
             lightProbe: Texture {
                 source: "maps/OpenfootageNET_lowerAustria01-1024.hdr"
             }
         }

         Node {

             Model {
                 source: "#Cube"
                 eulerRotation.y: 0
                 scale: Qt.vector3d(1, 1, 1)
                 position: Qt.vector3d(50.0, 40.0, 50.0)
                 materials:  DefaultMaterial {
                     diffuseMap: Texture {
                         source: "qt_logo_rect.png"
                     }
                 }
             }

             Node{

                 Model {
                     source: "#Sphere"
                     position: Qt.vector3d(-400.0, screenSpaceReflectionsView.modelHeight, 0.0)
                     materials: DefaultMaterial {
                         diffuseColor: "magenta"
                     }
                 }
             }

             Node{
                 eulerRotation.y: screenSpaceReflectionsView.modelRotation
                 position.y: screenSpaceReflectionsView.modelHeight

                 Model {
                     source: "#Sphere"
                     pivot: Qt.vector3d(0, 0.0, 0.0)
                     position: Qt.vector3d(200.0, 0.0, 0.0)
                     materials: DefaultMaterial {
                         diffuseColor: "green"
                     }
                 }
             }

             Node{
                 eulerRotation.y: screenSpaceReflectionsView.modelRotation
                 position.y: screenSpaceReflectionsView.modelHeight

                 Model {
                     source: "#Sphere"
                     eulerRotation.y: 45
                     position: Qt.vector3d(0.0, 0.0, -200.0)
                     materials: DefaultMaterial {
                         diffuseColor: "blue"
                     }
                 }
             }

             Node{
                 eulerRotation.y: screenSpaceReflectionsView.modelRotation
                 position.y: screenSpaceReflectionsView.modelHeight

                 Model {
                     source: "#Sphere"
                     position: Qt.vector3d(0.0, 0.0, 200.0)
                     materials: DefaultMaterial {
                         diffuseColor: "red"
                     }
                 }
             }

             Model {
                 source: "#Rectangle"
                 scale: Qt.vector3d(5, 5, 5)
                 eulerRotation.x: -90
                 eulerRotation.z: 180
                 position: Qt.vector3d(0.0, -50.0, 0.0)
                 materials: ScreenSpaceReflections {
                     depthBias: depthBiasSlider.value
                     rayMaxDistance: distanceSlider.value
                     marchSteps: marchSlider.value
                     refinementSteps: refinementStepsSlider.value
                     specular: specularSlider.value
                     materialColor: materialColorCheckBox.checked ? "transparent" : "dimgray"
                 }
             }

             PerspectiveCamera {
                 id: camera
                 position: Qt.vector3d(0.0, 40.0, 500)
             }

             DirectionalLight {
                 y: 0
                 castsShadow: false
             }
         }

         WasdController {
             id: wasdController
             controlledObject: camera
         }

         MouseArea {
             anchors.fill: parent
             onClicked: {
                 wasdController.forceActiveFocus()
             }
         }
     }

     DebugView {
         anchors.right: parent.right
         source: screenSpaceReflectionsView
     }

     Frame {
         background: Rectangle {
             color: "#c0c0c0"
             border.color: "#202020"
         }
         anchors.top: parent.top
         anchors.left: parent.left
         anchors.margins: 10
         Column {
             id: settingsArea
             spacing: 5

             CheckBox {
                 id: materialColorCheckBox
                 text: "Transparent Material"
             }

             Row {

                 Slider {
                     id: depthBiasSlider
                     from: 0.0
                     to: 5
                     value: 0.79
                 }
                 Text {
                     anchors.verticalCenter: parent.verticalCenter
                     text: "Depth Bias: " + depthBiasSlider.value.toFixed(2);
                 }
             }

             Row {

                 Slider {
                     id: distanceSlider
                     from: 0.0
                     to: 400
                     value: 200
                     stepSize: 1
                 }
                 Text {
                     anchors.verticalCenter: parent.verticalCenter
                     text: "Ray Distance: " + distanceSlider.value
                 }
             }

             Row {

                 Slider {
                     id: marchSlider
                     Layout.alignment: Qt.AlignHCenter
                     from: 0
                     to: 2000
                     value: 300
                     stepSize: 1
                 }
                 Text {
                     anchors.verticalCenter: parent.verticalCenter
                     text: "March Steps: " + marchSlider.value
                 }
             }

             Row {
                 Slider {
                     id: refinementStepsSlider
                     Layout.alignment: Qt.AlignHCenter
                     from: 0
                     to: 50
                     value: 10
                     stepSize: 1
                 }
                 Text {
                     anchors.verticalCenter: parent.verticalCenter
                     text: "Refinement Steps: " + refinementStepsSlider.value
                 }
             }

             Row {
                 Slider {
                     id: specularSlider
                     Layout.alignment: Qt.AlignHCenter
                     from: 0
                     to: 1
                     value: 1.0
                 }
                 Text {
                     anchors.verticalCenter: parent.verticalCenter
                     text: "Specular: " + specularSlider.value.toFixed(2);
                 }
             }
         }
     }
 }