#include "IWORKTableInfoElement.h"
#include <memory>
#include "libetonyek_xml.h"
#include "IWORKCollector.h"
#include "IWORKDictionary.h"
#include "IWORKFormulaElement.h"
#include "IWORKGeometryElement.h"
#include "IWORKMutableArrayElement.h"
#include "IWORKNumberElement.h"
#include "IWORKPushCollector.h"
#include "IWORKRefContext.h"
#include "IWORKStringElement.h"
#include "IWORKStyleContainer.h"
#include "IWORKTable.h"
#include "IWORKText.h"
#include "IWORKTextStorageElement.h"
#include "IWORKToken.h"
#include "IWORKWrapElement.h"
#include "IWORKXMLParserState.h"
#include "IWORKXMLContextBase.h"
Namespaces | |
libetonyek | |
std::deque<IWORKTableCell> m_columnsCell |
std::deque<IWORKTableVector> m_columnsVector |
std::unordered_map<ID_t, std::deque<IWORKTableVector> > m_dict |
bool m_hasHeaderColumn |
bool m_hasHeaderRow |
boost::optional<ID_t> m_id |
boost::optional<ID_t> m_maxXBorderRef |
boost::optional<ID_t> m_maxYBorderRef |
boost::optional<ID_t> m_minXBorderRef |
boost::optional<ID_t> m_minYBorderRef |
std::deque<IWORKTableCell> m_rowsCell |
std::deque<IWORKTableVector> m_rowsVector |
boost::optional<ID_t> m_styleRef |
boost::optional<std::string> m_tableId |
boost::optional<IWORKTableVector>& m_value |