#include <boost/spirit/include/qi.hpp>
#include <glm/glm.hpp>
#include <memory>
#include "KEY1Parser.h"
#include "libetonyek_xml.h"
#include "IWORKDiscardContext.h"
#include "IWORKProperties.h"
#include "IWORKRecorder.h"
#include "IWORKText.h"
#include "IWORKTokenizer.h"
#include "KEYCollector.h"
#include "KEYEnum.h"
#include "KEY1ContentElement.h"
#include "KEY1Dictionary.h"
#include "KEY1DivElement.h"
#include "KEY1FillElement.h"
#include "KEY1ParserState.h"
#include "KEY1SpanElement.h"
#include "KEY1StringConverter.h"
#include "KEY1StylesContext.h"
#include "KEY1TableElement.h"
#include "KEY1Token.h"
#include "KEY1XMLContextBase.h"
Namespaces | |
libetonyek | |
boost::optional<std::string> m_author |
boost::optional<IWORKFill> m_background |
KEY1Bullet m_bullet |
BulletStyle m_bulletStyle |
boost::optional<std::string> m_comment |
boost::optional<std::string> m_description |
boost::optional<std::string> m_displayName |
KEY1DivStyle m_divStyle |
IWORKStylePtr_t& m_divStylePtr |
boost::optional<bool> m_growHorizontally |
boost::optional<IWORKPosition> m_head |
boost::optional<std::string> m_imageName |
std::deque<double> m_indents |
bool m_isMasterSlide |
boost::optional<std::string> m_key |
boost::optional<std::string> m_keywords |
boost::optional<IWORKPosition> m_location |
bool m_lockAspectRatio |
bool m_locked |
optional<ID_t> m_masterRef |
boost::optional<std::string> m_name |
boost::optional<IWORKSize> m_naturalSize |
boost::optional<std::string> m_notes |
boost::optional<double> m_opacity |
bool m_opened |
IWORKStylePtr_t m_paragraphStyle |
IWORKPathPtr_t m_path |
bool m_prototype |
std::shared_ptr<IWORKRecorder> m_recorder |
bool m_relative |
boost::optional<IWORKSize> m_size |
IWORKStylePtr_t m_spanStyle |
IWORKStylePtr_t& m_spanStylePtr |
boost::optional<IWORKColor> m_strokeColor |
boost::optional<double> m_strokeWidth |
IWORKStylePtr_t m_style |
optional<ID_t> m_styleRef |
boost::optional<IWORKPosition> m_tail |
boost::optional<std::string> m_title |
boost::optional<glm::dmat3> m_transformation |
KEYTransition m_transitionStyle |
boost::optional<IWORKVerticalAlignment> m_verticalAlignment |
boost::optional<bool> m_visible |