18#ifndef _ACTIVEMQ_COMMANDS_CONNECTIONCONTROL_H_
19#define _ACTIVEMQ_COMMANDS_CONNECTIONCONTROL_H_
23#pragma warning( disable : 4290 )
35 using decaf::lang::Pointer;
57 std::vector<unsigned char>
token;
65 ConnectionControl(
const ConnectionControl&);
66 ConnectionControl& operator= (
const ConnectionControl&);
110 virtual const std::vector<unsigned char>&
getToken()
const;
#define AMQCPP_API
Definition Config.h:30
BaseCommand()
Definition BaseCommand.h:35
virtual bool isRebalanceConnection() const
bool resume
Definition ConnectionControl.h:52
virtual void setConnectedBrokers(const std::string &connectedBrokers)
std::vector< unsigned char > token
Definition ConnectionControl.h:57
virtual ~ConnectionControl()
virtual bool isSuspend() const
virtual unsigned char getDataStructureType() const
Get the DataStructure Type as defined in CommandTypes.h.
std::string connectedBrokers
Definition ConnectionControl.h:54
virtual void setReconnectTo(const std::string &reconnectTo)
virtual bool isFaultTolerant() const
bool close
Definition ConnectionControl.h:49
std::string reconnectTo
Definition ConnectionControl.h:55
virtual void setResume(bool resume)
virtual bool isExit() const
virtual const std::string & getConnectedBrokers() const
virtual bool isResume() const
virtual std::string & getReconnectTo()
static const unsigned char ID_CONNECTIONCONTROL
Definition ConnectionControl.h:61
virtual std::vector< unsigned char > & getToken()
virtual void setExit(bool exit)
virtual std::string toString() const
Returns a string containing the information for this DataStructure such as its type and value of its ...
virtual void setSuspend(bool suspend)
bool suspend
Definition ConnectionControl.h:53
virtual const std::string & getReconnectTo() const
virtual void setToken(const std::vector< unsigned char > &token)
virtual Pointer< Command > visit(activemq::state::CommandVisitor *visitor)
Allows a Visitor to visit this command and return a response to the command based on the command type...
bool faultTolerant
Definition ConnectionControl.h:51
virtual ConnectionControl * cloneDataStructure() const
Clone this obbject and return a new instance that the caller now owns, this will be an exact copy of ...
virtual std::string & getConnectedBrokers()
bool rebalanceConnection
Definition ConnectionControl.h:56
virtual void setRebalanceConnection(bool rebalanceConnection)
virtual void setFaultTolerant(bool faultTolerant)
virtual bool equals(const DataStructure *value) const
Compares the DataStructure passed in to this one, and returns if they are equivalent.
virtual bool isConnectionControl() const
Definition ConnectionControl.h:117
virtual void copyDataStructure(const DataStructure *src)
Copy the contents of the passed object into this objects members, overwriting any existing data.
virtual void setClose(bool close)
virtual bool isClose() const
bool exit
Definition ConnectionControl.h:50
virtual const std::vector< unsigned char > & getToken() const
Definition DataStructure.h:27
Interface for an Object that can visit the various Command Objects that are sent from and to this cli...
Definition CommandVisitor.h:69
Decaf's implementation of a Smart Pointer that is a template on a Type and is Thread Safe if the defa...
Definition Pointer.h:53
Definition ActiveMQBlobMessage.h:28
Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements.
Definition CachedConsumer.h:24