Cocoa/Joystick.cpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
26 // Headers
28 #include <SFML/Window/Joystick.hpp>
29 
30 
31 namespace sf
32 {
33 namespace priv
34 {
38 void Joystick::Initialize(unsigned int Index)
39 {
40  // Reset the joystick state
41 
42  // Initialize the Index-th available joystick
43 }
44 
45 
49 JoystickState Joystick::UpdateState()
50 {
51  // Fill a JoystickState instance with the current joystick state
52  JoystickState s;
53  return s;
54 }
55 
56 
60 bool Joystick::HasAxis(Joy::Axis Axis) const
61 {
62  return false;
63 }
64 
65 
69 unsigned int Joystick::GetButtonsCount() const
70 {
71  // Return number of supported buttons
72  return 0;
73 }
74 
75 } // namespace priv
76 
77 } // namespace sf