Win32/Joystick.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
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13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_JOYSTICKWIN32_HPP
26 #define SFML_JOYSTICKWIN32_HPP
27 
29 // Headers
31 
32 
33 namespace sf
34 {
35 namespace priv
36 {
40 class Joystick
41 {
42 public :
43 
50  void Initialize(unsigned int Index);
51 
58  JoystickState UpdateState();
59 
68  bool HasAxis(Joy::Axis Axis) const;
69 
76  unsigned int GetButtonsCount() const;
77 
78 private :
79 
81  // Member data
83  bool myIsConnected;
84  unsigned int myIndex;
85  unsigned int myNbButtons;
86  bool myAxes[Joy::AxisCount];
87  bool myHasContinuousPOV;
88 };
89 
90 } // namespace priv
91 
92 } // namespace sf
93 
94 
95 #endif // SFML_JOYSTICKWIN32_HPP