SocketHelper.cpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
26 // Headers
28 #include <SFML/Network/SocketHelper.hpp>
29 
30 
31 namespace sf
32 {
36 SocketHelper::SocketType SocketHelper::InvalidSocket()
37 {
38  return INVALID_SOCKET;
39 }
40 
41 
45 bool SocketHelper::Close(SocketHelper::SocketType Socket)
46 {
47  return closesocket(Socket) != -1;
48 }
49 
50 
54 void SocketHelper::SetBlocking(SocketHelper::SocketType Socket, bool Block)
55 {
56  unsigned long Blocking = Block ? 0 : 1;
57  ioctlsocket(Socket, FIONBIO, &Blocking);
58 }
59 
60 
65 {
66  switch (WSAGetLastError())
67  {
68  case WSAEWOULDBLOCK : return Socket::NotReady;
69  case WSAECONNABORTED : return Socket::Disconnected;
70  case WSAECONNRESET : return Socket::Disconnected;
71  case WSAETIMEDOUT : return Socket::Disconnected;
72  case WSAENETRESET : return Socket::Disconnected;
73  case WSAENOTCONN : return Socket::Disconnected;
74  default : return Socket::Error;
75  }
76 }
77 
78 
80 // Windows needs some initialization and cleanup to get
81 // sockets working properly... so let's create a class that will
82 // do it automatically
85 {
87  {
88  WSADATA InitData;
89  WSAStartup(MAKEWORD(2,2), &InitData);
90  }
91 
93  {
94  WSACleanup();
95  }
96 };
97 
98 SocketInitializer GlobalInitializer;
99 
100 } // namespace sf
static Socket::Status GetErrorStatus()
Get the last socket error status.
static SocketType InvalidSocket()
Return the value of the invalid socket.
static void SetBlocking(SocketType Socket, bool Block)
Set a socket as blocking or non-blocking.
static bool Close(SocketType Socket)
Close / destroy a socket.