28 #include <SFML/Graphics/Font.hpp> 29 #include <SFML/Graphics/FontLoader.hpp> 38 Uint32 Font::ourDefaultCharset[] =
41 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
42 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
43 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
44 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
45 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
46 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E,
49 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0x2A, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
50 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
51 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
52 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
53 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
54 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE,
80 Unicode::UTF32String UTFCharset = Charset;
81 if (UTFCharset.find(L
' ') != Unicode::UTF32String::npos) UTFCharset += L
' ';
82 if (UTFCharset.find(L
'\n') != Unicode::UTF32String::npos) UTFCharset += L
'\n';
83 if (UTFCharset.find(L
'\v') != Unicode::UTF32String::npos) UTFCharset += L
'\v';
84 if (UTFCharset.find(L
'\t') != Unicode::UTF32String::npos) UTFCharset += L
'\t';
86 return priv::FontLoader::GetInstance().LoadFontFromFile(Filename, CharSize, UTFCharset, *
this);
99 if (!Data || (SizeInBytes == 0))
101 std::cerr <<
"Failed to load font from memory, no data provided" << std::endl;
106 Unicode::UTF32String UTFCharset = Charset;
107 if (UTFCharset.find(L
' ') != Unicode::UTF32String::npos) UTFCharset += L
' ';
108 if (UTFCharset.find(L
'\n') != Unicode::UTF32String::npos) UTFCharset += L
'\n';
109 if (UTFCharset.find(L
'\v') != Unicode::UTF32String::npos) UTFCharset += L
'\v';
110 if (UTFCharset.find(L
'\t') != Unicode::UTF32String::npos) UTFCharset += L
'\t';
112 return priv::FontLoader::GetInstance().LoadFontFromMemory(Data, SizeInBytes, CharSize, UTFCharset, *
this);
132 std::map<Uint32, Glyph>::const_iterator It = myGlyphs.find(CodePoint);
133 if (It != myGlyphs.end())
141 static const Glyph InvalidGlyph;
161 #if defined(SFML_SYSTEM_WINDOWS) && defined(SFML_DYNAMIC) 166 static Font* DefaultFontPtr =
new Font;
167 Font& DefaultFont = *DefaultFontPtr;
171 static Font DefaultFont;
176 static const char DefaultFontData[] =
178 #include <SFML/Graphics/Arial.hpp> 182 static bool DefaultFontLoaded =
false;
183 if (!DefaultFontLoaded)
185 DefaultFont.
LoadFromMemory(DefaultFontData,
sizeof(DefaultFontData), 30);
186 DefaultFontLoaded =
true;
bool LoadFromMemory(const char *Data, std::size_t SizeInBytes, unsigned int CharSize=30, const Unicode::Text &Charset=ourDefaultCharset)
Load the font from a file in memory.
const Glyph & GetGlyph(Uint32 CodePoint) const
Get the description of a glyph (character) given by its unicode value.
unsigned int GetCharacterSize() const
Get the base size of characters in the font; All glyphs dimensions are based on this value...
Font is the low-level class for loading and manipulating character fonts.
This class is an abstract definition of a unicode text, it can be converted from and to any kind of s...
Image is the low-level class for loading and manipulating images.
const Image & GetImage() const
Get the image containing the rendered characters (glyphs)
Font()
Default constructor.
bool LoadFromFile(const std::string &Filename, unsigned int CharSize=30, const Unicode::Text &Charset=ourDefaultCharset)
Load the font from a file.
Structure describing a glyph (a visual character)
static const Font & GetDefaultFont()
Get the SFML default built-in font (Arial)