Context.cpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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24 
26 // Headers
28 #include <SFML/Window/Context.hpp>
29 #include <SFML/Window/WindowImpl.hpp>
30 
31 
32 namespace
33 {
34  // Make sure the dummy context is created at global startup
36 }
37 
38 
39 namespace sf
40 {
45 {
46  myDummyWindow = priv::WindowImpl::New();
47 }
48 
49 
54 {
55  delete myDummyWindow;
56 }
57 
58 
62 void Context::SetActive(bool Active)
63 {
64  myDummyWindow->SetActive(Active);
65 }
66 
67 
72 {
73  return priv::WindowImpl::IsContextActive();
74 }
75 
76 
81 {
82  static Context* GlobalContext = new Context; // Never deleted, on purpose
83 
84  return *GlobalContext;
85 }
86 
87 } // namespace sf
Class wrapping an OpenGL context.
Definition: Context.hpp:49
~Context()
Destructor, destroy the context.
Definition: Context.cpp:53
static Context & GetGlobal()
Get the global context.
Definition: Context.cpp:80
void SetActive(bool Active)
Activate or deactivate the context.
Definition: Context.cpp:62
Context()
Default constructor, create the context.
Definition: Context.cpp:44
static bool IsContextActive()
Check if there&#39;s a context bound to the current thread.
Definition: Context.cpp:71