19 #ifndef __VKD3D_SHADER_H 20 #define __VKD3D_SHADER_H 45 VKD3D_SHADER_API_VERSION_1_0,
46 VKD3D_SHADER_API_VERSION_1_1,
47 VKD3D_SHADER_API_VERSION_1_2,
48 VKD3D_SHADER_API_VERSION_1_3,
49 VKD3D_SHADER_API_VERSION_1_4,
50 VKD3D_SHADER_API_VERSION_1_5,
51 VKD3D_SHADER_API_VERSION_1_6,
52 VKD3D_SHADER_API_VERSION_1_7,
53 VKD3D_SHADER_API_VERSION_1_8,
54 VKD3D_SHADER_API_VERSION_1_9,
55 VKD3D_SHADER_API_VERSION_1_10,
56 VKD3D_SHADER_API_VERSION_1_11,
57 VKD3D_SHADER_API_VERSION_1_12,
58 VKD3D_SHADER_API_VERSION_1_13,
59 VKD3D_SHADER_API_VERSION_1_14,
61 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
116 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
154 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
155 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
156 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
157 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
158 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
159 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
167 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
173 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
174 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
247 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
261 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
362 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
400 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
442 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
466 enum vkd3d_shader_binding_flag
468 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
469 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
471 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
480 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
496 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
505 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
518 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
527 VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
645 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
646 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
647 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
648 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
649 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
650 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
651 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
738 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
964 #define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u 1016 unsigned int offset;
1089 unsigned int stream_index;
1090 const char *semantic_name;
1091 unsigned int semantic_index;
1092 uint8_t component_index;
1093 uint8_t component_count;
1094 uint8_t output_slot;
1104 unsigned int element_count;
1105 const unsigned int *buffer_strides;
1106 unsigned int buffer_stride_count;
1111 unsigned int static_offset;
1112 unsigned int dynamic_offset_index;
1224 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
1240 VKD3D_SHADER_TARGET_SPIRV_TEXT,
1269 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
1289 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
1339 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
1340 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
1341 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0,
1345 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
1350 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
1351 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
1361 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
1370 const char *entry_point;
1375 unsigned int extension_count;
1378 unsigned int parameter_count;
1380 bool dual_source_blending;
1381 const unsigned int *output_swizzles;
1382 unsigned int output_swizzle_count;
1385 enum vkd3d_shader_tessellator_output_primitive
1387 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
1388 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
1389 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
1390 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
1392 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
1395 enum vkd3d_shader_tessellator_partitioning
1397 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
1398 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
1399 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
1400 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
1402 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
1411 enum vkd3d_shader_tessellator_output_primitive output_primitive;
1412 enum vkd3d_shader_tessellator_partitioning partitioning;
1575 enum vkd3d_shader_filter
1577 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
1578 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
1579 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
1580 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
1581 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
1582 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
1583 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
1584 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
1585 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
1586 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
1587 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
1588 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
1589 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
1590 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
1591 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
1592 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
1593 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
1594 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
1595 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1596 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1597 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1598 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1599 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1600 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1601 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1602 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1603 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1604 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1605 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1606 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1607 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1608 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1609 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1610 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1611 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1612 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1614 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
1617 enum vkd3d_shader_texture_address_mode
1619 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
1620 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
1621 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
1622 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
1623 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
1625 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
1628 enum vkd3d_shader_comparison_func
1630 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
1631 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
1632 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
1633 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
1634 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
1635 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
1636 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
1637 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
1639 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
1642 enum vkd3d_shader_static_border_colour
1644 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
1645 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
1646 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
1648 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
1653 enum vkd3d_shader_filter filter;
1654 enum vkd3d_shader_texture_address_mode address_u;
1655 enum vkd3d_shader_texture_address_mode address_v;
1656 enum vkd3d_shader_texture_address_mode address_w;
1658 unsigned int max_anisotropy;
1659 enum vkd3d_shader_comparison_func comparison_func;
1660 enum vkd3d_shader_static_border_colour border_colour;
1663 unsigned int shader_register;
1664 unsigned int register_space;
1671 unsigned int descriptor_count;
1672 unsigned int base_shader_register;
1673 unsigned int register_space;
1674 unsigned int descriptor_table_offset;
1679 unsigned int descriptor_range_count;
1685 unsigned int shader_register;
1686 unsigned int register_space;
1687 unsigned int value_count;
1692 unsigned int shader_register;
1693 unsigned int register_space;
1696 enum vkd3d_shader_root_parameter_type
1698 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
1699 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
1700 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
1701 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
1702 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
1704 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
1709 enum vkd3d_shader_root_parameter_type parameter_type;
1719 enum vkd3d_shader_root_signature_flags
1721 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1722 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1723 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1724 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1725 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1726 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1727 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1728 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1730 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
1735 unsigned int parameter_count;
1737 unsigned int static_sampler_count;
1739 enum vkd3d_shader_root_signature_flags flags;
1743 enum vkd3d_shader_root_descriptor_flags
1745 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1746 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1747 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1748 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1750 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
1755 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1756 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1757 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1758 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1759 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1763 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
1769 unsigned int descriptor_count;
1770 unsigned int base_shader_register;
1771 unsigned int register_space;
1773 unsigned int descriptor_table_offset;
1778 unsigned int descriptor_range_count;
1784 unsigned int shader_register;
1785 unsigned int register_space;
1786 enum vkd3d_shader_root_descriptor_flags flags;
1791 enum vkd3d_shader_root_parameter_type parameter_type;
1803 unsigned int parameter_count;
1805 unsigned int static_sampler_count;
1807 enum vkd3d_shader_root_signature_flags flags;
1810 enum vkd3d_shader_root_signature_version
1812 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
1813 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
1815 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
1820 enum vkd3d_shader_root_signature_version version;
1860 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
1890 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
1914 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
2004 unsigned int resource_space;
2005 unsigned int resource_index;
2006 unsigned int sampler_space;
2007 unsigned int sampler_index;
2064 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
2092 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
2093 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
2094 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
2095 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
2096 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
2097 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
2117 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
2126 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
2136 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
2193 VKD3D_SHADER_SWIZZLE_X = 0x0,
2194 VKD3D_SHADER_SWIZZLE_Y = 0x1,
2195 VKD3D_SHADER_SWIZZLE_Z = 0x2,
2196 VKD3D_SHADER_SWIZZLE_W = 0x3,
2198 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
2245 #define VKD3D_SHADER_SWIZZLE_MASK (0xffu) 2247 #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx)) 2258 #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \ 2259 (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \ 2260 | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \ 2261 | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \ 2262 | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3)) 2265 #define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W) 2442 #ifdef LIBVKD3D_SHADER_SOURCE 2443 # define VKD3D_SHADER_API VKD3D_EXPORT 2445 # define VKD3D_SHADER_API VKD3D_IMPORT 2448 #ifndef VKD3D_SHADER_NO_PROTOTYPES 3016 typedef const char *(*PFN_vkd3d_shader_get_version)(
unsigned int *major,
unsigned int *minor);
3058 unsigned int semantic_index,
unsigned int stream_index);
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition: vkd3d_shader.h:382
The descriptor is a comparison sampler.
Definition: vkd3d_shader.h:1907
Definition: vkd3d_shader.h:1683
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition: vkd3d_shader.h:937
Definition: vkd3d_shader.h:1677
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition: vkd3d_shader.h:419
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition: vkd3d_shader.h:1571
The float constant register set, c# in Direct3D assembly.
Definition: vkd3d_shader.h:915
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition: vkd3d_shader.h:1986
A chained structure containing compilation parameters.
Definition: vkd3d_shader.h:1295
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2386
uint32_t tag
The section tag.
Definition: vkd3d_shader.h:2209
Cubemap array texture.
Definition: vkd3d_shader.h:1858
The descriptor is a raw (byte-addressed) buffer.
Definition: vkd3d_shader.h:1912
16-bit signed integer.
Definition: vkd3d_shader.h:2132
Cubemap texture.
Definition: vkd3d_shader.h:1850
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition: vkd3d_shader.h:1084
1-dimensional texture.
Definition: vkd3d_shader.h:1842
const char * semantic_name
Semantic name.
Definition: vkd3d_shader.h:2145
Definition: vkd3d_shader.h:1782
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition: vkd3d_shader.h:3047
Emit the signatures when disassembling a shader.
Definition: vkd3d_shader.h:165
The parameter is provided as a 32-bit float.
Definition: vkd3d_shader.h:509
Continuation of the previous component.
Definition: vkd3d_shader.h:1888
enum vkd3d_shader_target_type target_type
Desired output format.
Definition: vkd3d_shader.h:1312
Maximum point size.
Definition: vkd3d_shader.h:703
Definition: vkd3d_shader.h:1353
32-bit IEEE floating-point.
Definition: vkd3d_shader.h:2056
The resource is visible to all shader stages.
Definition: vkd3d_shader.h:385
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition: vkd3d_shader.h:1138
Definition: vkd3d_shader.h:1668
The resource is visible only to the pixel shader.
Definition: vkd3d_shader.h:395
vkd3d_shader_parameter_name
Names a specific shader parameter, used in struct vkd3d_shader_parameter and struct vkd3d_shader_para...
Definition: vkd3d_shader.h:525
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition: vkd3d_shader.h:1025
The structure is a vkd3d_shader_compile_info structure.
Definition: vkd3d_shader.h:68
struct vkd3d_shader_dxbc_section_desc * sections
Descriptions of the sections contained in the DXBC.
Definition: vkd3d_shader.h:2238
const void * code
Pointer to the code.
Definition: vkd3d_shader.h:413
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition: vkd3d_shader.h:3032
unsigned int binding_count
Size, in elements, of bindings.
Definition: vkd3d_shader.h:1069
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
const struct vkd3d_shader_parameter1 * parameters
Pointer to an array of dynamic parameters for this shader instance.
Definition: vkd3d_shader.h:2437
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition: vkd3d_shader.h:2089
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition: vkd3d_shader.h:3035
Clip plane values.
Definition: vkd3d_shader.h:644
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
struct vkd3d_shader_code data
The contents of the section.
Definition: vkd3d_shader.h:2211
Binary format used by Direct3D 9/10.x/11 effects profiles.
Definition: vkd3d_shader.h:1263
3-dimensional texture.
Definition: vkd3d_shader.h:1848
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition: vkd3d_shader.h:1140
value is a member of enum vkd3d_shader_api_version.
Definition: vkd3d_shader.h:279
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition: vkd3d_shader.h:1334
unsigned int binding
The binding index of the uniform buffer descriptor.
Definition: vkd3d_shader.h:824
Depth, which is guaranteed to be less than or equal to the current depth; SV_DepthLessEqual in Direct...
Definition: vkd3d_shader.h:2113
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition: vkd3d_shader.h:2047
unsigned int offset
Offset, in bytes, of the target push constants.
Definition: vkd3d_shader.h:1038
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:1015
int(* PFN_vkd3d_shader_serialize_dxbc)(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_dxbc().
Definition: vkd3d_shader.h:3075
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed...
Definition: vkd3d_shader.h:1533
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition: vkd3d_shader.h:94
A 'DirectX Intermediate Language' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1217
vkd3d_shader_parse_dxbc_flags
Flags for vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:255
Sample mask; SV_Coverage in Direct3D.
Definition: vkd3d_shader.h:2103
Stencil reference; SV_StencilRef in Direct3D.
Definition: vkd3d_shader.h:2115
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition: vkd3d_shader.h:3027
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition: vkd3d_shader.h:1077
The structure is a vkd3d_shader_interface_info structure.
Definition: vkd3d_shader.h:70
unsigned int binding
The binding index of the descriptor.
Definition: vkd3d_shader.h:457
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces...
Definition: vkd3d_shader.h:1929
vkd3d_shader_d3dbc_constant_register
Symbolic register indices for mapping uniform constant register sets in legacy Direct3D bytecode to c...
Definition: vkd3d_shader.h:912
struct vkd3d_shader_parameter_specialization_constant specialization_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
Definition: vkd3d_shader.h:892
unsigned int resource_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:978
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition: vkd3d_shader.h:1310
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:1031
A description of a DXBC section.
Definition: vkd3d_shader.h:2206
unsigned int register_index
Register index.
Definition: vkd3d_shader.h:2161
The resource is visible only to the geometry shader.
Definition: vkd3d_shader.h:393
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition: vkd3d_shader.h:449
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition: vkd3d_shader.h:1479
Definition: vkd3d_shader.h:1343
Use buffer textures for buffer UAVs.
Definition: vkd3d_shader.h:128
void(* PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc)
Type of vkd3d_shader_free_dxbc().
Definition: vkd3d_shader.h:3070
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO.
Definition: vkd3d_shader.h:2322
IEEE double-precision floating-point.
Definition: vkd3d_shader.h:1882
vkd3d_shader_spirv_environment
Definition: vkd3d_shader.h:1337
size_t section_count
The number of sections contained in the DXBC.
Definition: vkd3d_shader.h:2236
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1304
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1131
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
Definition: vkd3d_shader.h:1406
Definition: vkd3d_shader.h:1766
16-bit unsigned integer.
Definition: vkd3d_shader.h:2134
enum vkd3d_shader_parameter_type type
How the parameter will be provided to the shader.
Definition: vkd3d_shader.h:875
Render target; SV_Target in Direct3D.
Definition: vkd3d_shader.h:2099
The descriptor is a UAV resource, on which the shader performs atomic ops.
Definition: vkd3d_shader.h:1910
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition: vkd3d_shader.h:1921
vkd3d_shader_parameter_type
The manner in which a parameter value is provided to the shader, used in struct vkd3d_shader_paramete...
Definition: vkd3d_shader.h:478
The linkage of a parameter specified through a uniform buffer, used in struct vkd3d_shader_parameter1...
Definition: vkd3d_shader.h:816
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition: vkd3d_shader.h:1067
unsigned int version
The DXBC version.
Definition: vkd3d_shader.h:2232
Definition: vkd3d_shader.h:1355
Causes compiler to convert SM1-3 semantics to corresponding System Value semantics, when compiling HLSL sources for SM4+ targets.
Definition: vkd3d_shader.h:193
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition: vkd3d_shader.h:275
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:1010
A chained structure containing descriptor offsets.
Definition: vkd3d_shader.h:1126
size_t size
The total size of the DXBC blob.
Definition: vkd3d_shader.h:2234
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition: vkd3d_shader.h:125
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition: vkd3d_shader.h:1945
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition: vkd3d_shader.h:2152
Sample index; SV_SampleIndex in Direct3D.
Definition: vkd3d_shader.h:2091
16-bit floating-point.
Definition: vkd3d_shader.h:2128
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition: vkd3d_shader.h:1072
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition: vkd3d_shader.h:2185
Instance ID; SV_InstanceID in Direct3D.
Definition: vkd3d_shader.h:2087
const void * next
Input; optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1988
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition: vkd3d_shader.h:1074
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1497
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
enum vkd3d_shader_parameter_data_type data_type
The data type of the supplied parameter, which determines how it is to be interpreted.
Definition: vkd3d_shader.h:880
A mask of enabled clip planes.
Definition: vkd3d_shader.h:627
The structure is a vkd3d_shader_varying_map_info structure.
Definition: vkd3d_shader.h:104
Whether texture coordinate inputs should take their values from the point coordinate.
Definition: vkd3d_shader.h:736
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:994
The descriptor is a UAV resource, whose counter is read from or written to by the shader...
Definition: vkd3d_shader.h:1903
vkd3d_shader_compile_option_formatting_flags
Definition: vkd3d_shader.h:152
vkd3d_shader_api_version
Definition: vkd3d_shader.h:43
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i.e.
Definition: vkd3d_shader.h:972
No messages will be returned.
Definition: vkd3d_shader.h:1279
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition: vkd3d_shader.h:3043
unsigned int register_index
Register index of the descriptor.
Definition: vkd3d_shader.h:1931
This option specifies the origin of fragment coordinates for SPIR-V targets.
Definition: vkd3d_shader.h:320
vkd3d_shader_spirv_extension
Definition: vkd3d_shader.h:1348
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:2068
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition: vkd3d_shader.h:1507
The SPIR-V target environment supports 64-bit integer types.
Definition: vkd3d_shader.h:232
If value is nonzero, do not include debug information in the compiled shader.
Definition: vkd3d_shader.h:273
32-bit signed integer.
Definition: vkd3d_shader.h:2054
struct vkd3d_shader_signature output
The shader output varyings.
Definition: vkd3d_shader.h:2330
Definition: vkd3d_shader.h:1109
vkd3d_shader_parameter_data_type
The format of data provided to the shader, used in struct vkd3d_shader_parameter and struct vkd3d_sha...
Definition: vkd3d_shader.h:503
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition: vkd3d_shader.h:3038
The parameter value is provided to the shader via specialization constants.
Definition: vkd3d_shader.h:487
Definition: vkd3d_shader.h:1776
unsigned int parameter_count
Size, in elements, of parameters.
Definition: vkd3d_shader.h:2439
This option specifies the shader features available in the target environment.
Definition: vkd3d_shader.h:330
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition: vkd3d_shader.h:1276
void(* PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Type of vkd3d_shader_free_scan_combined_resource_sampler_info().
Definition: vkd3d_shader.h:3086
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:1035
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Parse a DXBC blob contained in a vkd3d_shader_code structure.
enum vkd3d_shader_component_type component_type
Data type.
Definition: vkd3d_shader.h:2159
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition: vkd3d_shader.h:1924
Definition: vkd3d_shader.h:1357
The sample count of the framebuffer, as returned by the HLSL function GetRenderTargetSampleCount() or...
Definition: vkd3d_shader.h:540
The SPIR-V target environment supports wave operations.
Definition: vkd3d_shader.h:245
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition: vkd3d_shader.h:1935
Definition: vkd3d_shader.h:1359
vkd3d_shader_compile_option_pack_matrix_order
Determines how matrices are stored.
Definition: vkd3d_shader.h:171
Vertex position; SV_Position in Direct3D.
Definition: vkd3d_shader.h:2073
A SPIR-V shader in binary form.
Definition: vkd3d_shader.h:1239
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition: vkd3d_shader.h:1129
Depth; SV_Depth in Direct3D.
Definition: vkd3d_shader.h:2101
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
The linkage of a specialization constant parameter, used in struct vkd3d_shader_parameter and struct ...
Definition: vkd3d_shader.h:800
Signed normalized integer.
Definition: vkd3d_shader.h:1872
Fragment coordinates originate from the lower-left.
Definition: vkd3d_shader.h:221
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition: vkd3d_shader.h:1867
High-Level Shader Language source code.
Definition: vkd3d_shader.h:1207
vkd3d_shader_structure_type
The type of a chained structure.
Definition: vkd3d_shader.h:65
Unsigned normalized integer.
Definition: vkd3d_shader.h:1870
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition: vkd3d_shader.h:1183
The structure is a vkd3d_shader_parameter_info structure.
Definition: vkd3d_shader.h:114
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Serialize a DXBC description into a blob stored in a vkd3d_shader_code structure. ...
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:1234
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition: vkd3d_shader.h:1190
Boolean.
Definition: vkd3d_shader.h:2058
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:1008
Multisampled 2-dimensional texture.
Definition: vkd3d_shader.h:1846
Use R32(u)i/R32f format for UAVs which are read from.
Definition: vkd3d_shader.h:142
If value is non-zero compilation will produce a child effect using shared object descriptions, as instructed by the "shared" modifier.
Definition: vkd3d_shader.h:341
unsigned int input_mask
The mask consumed by the destination register.
Definition: vkd3d_shader.h:2354
unsigned int macro_count
Size, in elements, of macros.
Definition: vkd3d_shader.h:1509
Definition: vkd3d_shader.h:1761
unsigned int varying_count
The number of registers provided in varying_map.
Definition: vkd3d_shader.h:2401
struct vkd3d_shader_parameter_buffer buffer
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
Definition: vkd3d_shader.h:897
uint32_t checksum[4]
A checksum of the DXBC contents.
Definition: vkd3d_shader.h:2227
Fragment coordinates originate from the upper-left.
Definition: vkd3d_shader.h:218
Alpha test comparison function.
Definition: vkd3d_shader.h:565
This option specifies default matrix packing order for HLSL sources.
Definition: vkd3d_shader.h:302
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2245
unsigned int input_register_index
The register index of the input varying to map this register to.
Definition: vkd3d_shader.h:2352
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition: vkd3d_shader.h:1463
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition: vkd3d_shader.h:1082
An individual shader parameter.
Definition: vkd3d_shader.h:870
An 'OpenGL Shading Language' shader.
Definition: vkd3d_shader.h:1258
Signed integer.
Definition: vkd3d_shader.h:1874
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Build a mapping of output varyings in a shader stage to input varyings in the following shader stage...
The varying has no type.
Definition: vkd3d_shader.h:2050
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition: vkd3d_shader.h:84
No system value.
Definition: vkd3d_shader.h:2071
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition: vkd3d_shader.h:2079
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition: vkd3d_shader.h:1329
Definition: vkd3d_shader.h:1651
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition: vkd3d_shader.h:78
Depth, which is guaranteed to be greater than or equal to the current depth; SV_DepthGreaterEqual in ...
Definition: vkd3d_shader.h:2108
value is a member of enum vkd3d_shader_compile_option_typed_uav.
Definition: vkd3d_shader.h:281
unsigned int element_count
Size, in elements, of elements.
Definition: vkd3d_shader.h:2187
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition: vkd3d_shader.h:1832
If value is nonzero, emit a compile warning warn when vectors or matrices are truncated in an implici...
Definition: vkd3d_shader.h:352
vkd3d_shader_compile_option_fragment_coordinate_origin
Determines the origin of fragment coordinates.
Definition: vkd3d_shader.h:214
vkd3d_shader_descriptor_range_flags
Definition: vkd3d_shader.h:1753
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition: vkd3d_shader.h:3053
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition: vkd3d_shader.h:1419
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition: vkd3d_shader.h:2157
A chained structure containing HLSL compilation parameters.
Definition: vkd3d_shader.h:1552
uint32_t id
The ID of the specialization constant.
Definition: vkd3d_shader.h:809
unsigned int resource_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:980
The integer constant register set, i# in Direct3D assembly.
Definition: vkd3d_shader.h:917
A chained structure describing the interface between a compiled shader and the target environment...
Definition: vkd3d_shader.h:1059
vkd3d_shader_compile_option_feature_flags
Advertises feature availability.
Definition: vkd3d_shader.h:227
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition: vkd3d_shader.h:1523
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO.
Definition: vkd3d_shader.h:2432
10-bit fixed point (2 integer and 8 fractional bits).
Definition: vkd3d_shader.h:2130
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2434
uint32_t offset
The byte offset of the parameter within the buffer.
Definition: vkd3d_shader.h:826
A chained structure describing the resource-sampler pairs used by a shader.
Definition: vkd3d_shader.h:2030
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1557
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition: vkd3d_shader.h:373
struct vkd3d_shader_signature patch_constant
The shader patch constant varyings.
Definition: vkd3d_shader.h:2333
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
The parameter value is embedded directly in the shader.
Definition: vkd3d_shader.h:482
Primitive ID; SV_PrimitiveID in Direct3D.
Definition: vkd3d_shader.h:2085
struct vkd3d_shader_code source
Input source code or byte code.
Definition: vkd3d_shader.h:1307
64-bit unsigned integer.
Definition: vkd3d_shader.h:2062
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:958
All messages, including general informational messages, will be returned.
Definition: vkd3d_shader.h:1287
Alpha test reference value.
Definition: vkd3d_shader.h:575
Only fatal errors which prevent successful compilation will be returned.
Definition: vkd3d_shader.h:1281
size_t size
Size of code, in bytes.
Definition: vkd3d_shader.h:415
The resource is visible only to the vertex shader.
Definition: vkd3d_shader.h:387
The descriptor is a constant buffer view.
Definition: vkd3d_shader.h:435
Point size.
Definition: vkd3d_shader.h:670
This option is used to enable various backward compatibility features.
Definition: vkd3d_shader.h:310
If value is nonzero, empty constant buffers descriptions are written out in the output effect binary...
Definition: vkd3d_shader.h:360
Cull distance; SV_CullDistance in Direct3D.
Definition: vkd3d_shader.h:2077
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition: vkd3d_shader.h:74
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
Free the contents of a vkd3d_shader_dxbc_desc structure allocated by another vkd3d-shader function...
Minimum point size.
Definition: vkd3d_shader.h:693
Causes 'double' to behave as an alias for 'float'.
Definition: vkd3d_shader.h:204
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition: vkd3d_shader.h:1062
A generic structure containing a GPU shader, in text or byte-code format.
Definition: vkd3d_shader.h:404
A chained structure which describes how output varyings in this shader stage should be mapped to inpu...
Definition: vkd3d_shader.h:2381
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition: vkd3d_shader.h:1324
The structure is a vkd3d_shader_scan_signature_info structure.
Definition: vkd3d_shader.h:99
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO.
Definition: vkd3d_shader.h:2033
struct vkd3d_shader_combined_resource_sampler_info * combined_samplers
Pointer to an array of resource-sampler pairs.
Definition: vkd3d_shader.h:2038
void(* PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info)
Type of vkd3d_shader_free_scan_signature_info().
Definition: vkd3d_shader.h:3083
Direct3D shader assembly.
Definition: vkd3d_shader.h:1244
The descriptor is a UAV resource, which is read from by the shader.
Definition: vkd3d_shader.h:1905
A chained structure enumerating the descriptors declared by a shader.
Definition: vkd3d_shader.h:1981
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:989
uint32_t tag
The DXBC tag.
Definition: vkd3d_shader.h:2225
The parameter is provided as a 4-dimensional vector of 32-bit floats.
Definition: vkd3d_shader.h:516
unsigned int value
A value associated with the option.
Definition: vkd3d_shader.h:378
unsigned int count
The size of this descriptor array.
Definition: vkd3d_shader.h:463
enum vkd3d_shader_parameter_name name
The builtin parameter to be mapped.
Definition: vkd3d_shader.h:873
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2191
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition: vkd3d_shader.h:1991
The descriptor is a sampler.
Definition: vkd3d_shader.h:440
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition: vkd3d_shader.h:1565
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2247
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition: vkd3d_shader.h:1194
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition: vkd3d_shader.h:1993
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:1033
VKD3D_SHADER_API const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
Binary format used by Direct3D 9/10.x/11 effects.
Definition: vkd3d_shader.h:1222
A chained structure containing descriptions of shader inputs and outputs.
Definition: vkd3d_shader.h:2319
const struct vkd3d_shader_varying_map * varying_map
A mapping of output varyings in this shader stage to input varyings in the next shader stage...
Definition: vkd3d_shader.h:2399
Dimensionless buffer.
Definition: vkd3d_shader.h:1840
The type is invalid or not applicable for this descriptor.
Definition: vkd3d_shader.h:1838
unsigned int output_signature_index
The signature index (in the output signature) of the output varying.
Definition: vkd3d_shader.h:2350
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Free members of struct vkd3d_shader_scan_combined_resource_sampler_info allocated by vkd3d_shader_sca...
vkd3d_shader_compile_option_typed_uav
Determines how typed UAVs are declared.
Definition: vkd3d_shader.h:139
32-bit unsigned integer.
Definition: vkd3d_shader.h:2052
Description of a shader input or output signature.
Definition: vkd3d_shader.h:2182
Undefined/type-less.
Definition: vkd3d_shader.h:1880
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1205
Use Unknown format for UAVs which are read from.
Definition: vkd3d_shader.h:147
IEEE single-precision floating-point.
Definition: vkd3d_shader.h:1878
The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
Definition: vkd3d_shader.h:109
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition: vkd3d_shader.h:2268
struct vkd3d_shader_signature input
The shader input varyings.
Definition: vkd3d_shader.h:2327
Definition: vkd3d_shader.h:1789
A chained structure containing preprocessing parameters.
Definition: vkd3d_shader.h:1492
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition: vkd3d_shader.h:1555
Describes the mapping of a single Direct3D UAV counter.
Definition: vkd3d_shader.h:1002
Non-fatal warnings and fatal errors will be returned.
Definition: vkd3d_shader.h:1283
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition: vkd3d_shader.h:1432
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition: vkd3d_shader.h:3063
The structure is a vkd3d_shader_preprocess_info structure.
Definition: vkd3d_shader.h:89
2-dimensional array texture.
Definition: vkd3d_shader.h:1854
unsigned int mask
Mask of the register components allocated to this varying.
Definition: vkd3d_shader.h:2163
A 'Metal Shading Language' shader.
Definition: vkd3d_shader.h:1267
Definition: vkd3d_shader.h:1690
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition: vkd3d_shader.h:1538
Definition: vkd3d_shader.h:1707
This file contains definitions for basic types used by vkd3d libraries.
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition: vkd3d_shader.h:940
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:945
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled DXBC shader, returning a structural description which can be e...
void(* PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Type of vkd3d_shader_build_varying_map().
Definition: vkd3d_shader.h:3079
unsigned int size
Size, in bytes, of the target push constants.
Definition: vkd3d_shader.h:1040
Interface information regarding a builtin shader parameter.
Definition: vkd3d_shader.h:2429
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
Set a callback to be called when vkd3d-shader outputs debug logging.
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:1212
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition: vkd3d_shader.h:2081
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition: vkd3d_shader.h:3049
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:1200
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition: vkd3d_shader.h:1495
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:991
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition: vkd3d_shader.h:1933
Unsigned integer.
Definition: vkd3d_shader.h:1876
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1254
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO.
Definition: vkd3d_shader.h:2384
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition: vkd3d_shader.h:2124
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:954
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition: vkd3d_shader.h:277
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition: vkd3d_shader.h:1012
unsigned int combined_sampler_count
The number of resource-sampler pairs in combined_samplers.
Definition: vkd3d_shader.h:2040
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info)
Free members of struct vkd3d_shader_scan_signature_info allocated by vkd3d_shader_scan().
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:956
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition: vkd3d_shader.h:3029
A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:2219
2-dimensional texture.
Definition: vkd3d_shader.h:1844
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition: vkd3d_shader.h:987
The resource is visible only to the hull shader.
Definition: vkd3d_shader.h:389
If value is nonzero, write the point size for Vulkan tessellation and geometry shaders.
Definition: vkd3d_shader.h:293
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:961
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition: vkd3d_shader.h:985
Definition: vkd3d_shader.h:1733
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
Multisampled 2-dimensional array texture.
Definition: vkd3d_shader.h:1856
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition: vkd3d_shader.h:3060
vkd3d_shader_target_type
The output format of a compiled shader.
Definition: vkd3d_shader.h:1228
64-bit IEEE floating-point.
Definition: vkd3d_shader.h:2060
unsigned int option_count
Size, in elements, of options.
Definition: vkd3d_shader.h:1326
Describes the mapping of a output varying register in a shader stage, to an input varying register in...
Definition: vkd3d_shader.h:2342
The descriptor is an unordered access view.
Definition: vkd3d_shader.h:430
Definition: vkd3d_shader.h:1801
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition: vkd3d_shader.h:2172
The boolean constant register set, b# in Direct3D assembly.
Definition: vkd3d_shader.h:919
vkd3d_shader_compile_option_backward_compatibility
Individual options to enable various backward compatibility features.
Definition: vkd3d_shader.h:180
Whether to use flat interpolation for fragment shader colour inputs.
Definition: vkd3d_shader.h:599
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:2142
1-dimensional array texture.
Definition: vkd3d_shader.h:1852
Ignore the checksum and continue parsing even if it is incorrect.
Definition: vkd3d_shader.h:259
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition: vkd3d_shader.h:2147
Vertex ID; SV_VertexID in Direct3D.
Definition: vkd3d_shader.h:2083
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag. ...
Definition: vkd3d_shader.h:1940
int(* PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Type of vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:3072
This structure describes a single resource-sampler pair.
Definition: vkd3d_shader.h:2002
The descriptor is a shader resource view.
Definition: vkd3d_shader.h:425
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2035
vkd3d_shader_compile_option_name
Definition: vkd3d_shader.h:264
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1064
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:1249
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition: vkd3d_shader.h:370
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition: vkd3d_shader.h:1897
The parameter is provided as a 32-bit unsigned integer.
Definition: vkd3d_shader.h:507
Clip distance; SV_ClipDistance in Direct3D.
Definition: vkd3d_shader.h:2075
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition: vkd3d_shader.h:2170
Use storage buffers for buffer UAVs.
Definition: vkd3d_shader.h:130
Definition: vkd3d_shader.h:1818
Definition: vkd3d_shader.h:1365
The SPIR-V target environment supports 64-bit floating-point types.
Definition: vkd3d_shader.h:236
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition: vkd3d_shader.h:3024
The resource is visible only to the domain shader.
Definition: vkd3d_shader.h:391
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2324
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition: vkd3d_shader.h:1298
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition: vkd3d_shader.h:1079
The parameter value is provided to the shader as part of a uniform buffer.
Definition: vkd3d_shader.h:494
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition: vkd3d_shader.h:72
An individual shader parameter.
Definition: vkd3d_shader.h:841
void(* PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback)
Type of vkd3d_shader_set_log_callback().
Definition: vkd3d_shader.h:3067
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT. ...
Definition: vkd3d_shader.h:887
The resource is visible only to the compute shader.
Definition: vkd3d_shader.h:398
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition: vkd3d_shader.h:1426
The structure is a vkd3d_shader_spirv_target_info structure.
Definition: vkd3d_shader.h:76