Tulip 5.7.1
Large graphs analysis and drawing
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GlHexagon.h
1/*
2 *
3 * This file is part of Tulip (https://tulip.labri.fr)
4 *
5 * Authors: David Auber and the Tulip development Team
6 * from LaBRI, University of Bordeaux
7 *
8 * Tulip is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU Lesser General Public License
10 * as published by the Free Software Foundation, either version 3
11 * of the License, or (at your option) any later version.
12 *
13 * Tulip is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 * See the GNU General Public License for more details.
17 *
18 */
19
20#ifndef GLHEXAGON_H
21#define GLHEXAGON_H
22
23#include <tulip/GlRegularPolygon.h>
24
25namespace tlp {
26/**
27 * @ingroup OpenGL
28 * @brief class to create an hexagon in Tulip 3D Engine
29 */
30class TLP_GL_SCOPE GlHexagon : public GlRegularPolygon {
31public:
32 /**
33 * @brief Constructor
34 */
35 GlHexagon(const Coord &position, const Size &size,
36 const Color &outlineColor = Color(255, 0, 0, 255),
37 const Color &fillColor = Color(0, 0, 255, 255), bool filled = true,
38 bool outlined = true, const std::string &textureName = "", float outlineSize = 1.);
39 /**
40 * @brief Default empty destructor
41 */
42 ~GlHexagon() override;
43};
44} // namespace tlp
45#endif
class to create an hexagon in Tulip 3D Engine
Definition: GlHexagon.h:30
~GlHexagon() override
Default empty destructor.
GlHexagon(const Coord &position, const Size &size, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.)
Constructor.
class to create a regular polygon