Audaspace  1.6.0
A high level audio library.
Sine.h
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16 
17 #pragma once
18 
25 #include "ISound.h"
26 #include "respec/Specification.h"
27 
29 
33 class AUD_API Sine : public ISound
34 {
35 private:
39  const float m_frequency;
40 
44  const SampleRate m_sampleRate;
45 
46  // delete copy constructor and operator=
47  Sine(const Sine&) = delete;
48  Sine& operator=(const Sine&) = delete;
49 
50 public:
56  Sine(float frequency, SampleRate sampleRate = RATE_48000);
57 
61  float getFrequency() const;
62 
63  virtual std::shared_ptr<IReader> createReader();
64 };
65 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
The ISound interface.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
Defines all important macros and basic data structures for stream format descriptions.
double SampleRate
Sample rate type.
Definition: Specification.h:115
This class represents a type of sound source and saves the necessary values for it.
Definition: ISound.h:39
44100 Hz.
Definition: Specification.h:108
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound creates a reader that plays a sine tone.
Definition: Sine.h:33