Audaspace  1.6.0
A high level audio library.
IIRFilter.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
27 #include <vector>
28 
30 
34 class AUD_API IIRFilter : public Effect
35 {
36 private:
40  std::vector<float> m_a;
41 
45  std::vector<float> m_b;
46 
47  // delete copy constructor and operator=
48  IIRFilter(const IIRFilter&) = delete;
49  IIRFilter& operator=(const IIRFilter&) = delete;
50 
51 public:
58  IIRFilter(std::shared_ptr<ISound> sound, const std::vector<float>& b, const std::vector<float>& a);
59 
60  virtual std::shared_ptr<IReader> createReader();
61 };
62 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This sound creates a IIR filter reader.
Definition: IIRFilter.h:34
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33