Audaspace  1.6.0
A high level audio library.
Pitch.h
Go to the documentation of this file.
1 /*******************************************************************************
2  * Copyright 2009-2016 Jörg Müller
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
32 class AUD_API Pitch : public Effect
33 {
34 private:
38  const float m_pitch;
39 
40  // delete copy constructor and operator=
41  Pitch(const Pitch&) = delete;
42  Pitch& operator=(const Pitch&) = delete;
43 
44 public:
50  Pitch(std::shared_ptr<ISound> sound, float pitch);
51 
52  virtual std::shared_ptr<IReader> createReader();
53 };
54 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
This sound changes the pitch of another sound.
Definition: Pitch.h:32
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33