Audaspace  1.6.0
A high level audio library.
CoreAudioSynchronizer.h
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16 
17 #pragma once
18 
19 #ifdef COREAUDIO_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include "devices/ISynchronizer.h"
30 
31 #include <AudioUnit/AudioUnit.h>
32 #include <AudioToolbox/CoreAudioClock.h>
33 
35 
40 {
41 private:
43  CAClockRef m_clock_ref;
44 
46  bool m_playing;
47 
48 public:
53  CoreAudioSynchronizer(AudioUnit& audio_unit);
54  virtual ~CoreAudioSynchronizer();
55 
56  virtual void seek(std::shared_ptr<IHandle> handle, double time);
57  virtual double getPosition(std::shared_ptr<IHandle> handle);
58  virtual void play();
59  virtual void stop();
60  virtual void setSyncCallback(syncFunction function, void* data);
61  virtual int isPlaying();
62 };
63 
virtual void stop()=0
Stops the synchronizer playback.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
The ISynchronizer interface.
virtual int isPlaying()=0
Retrieves whether the synchronizer is playing back.
virtual double getPosition(std::shared_ptr< IHandle > handle)=0
Retrieves the position of the synchronizer.
virtual void seek(std::shared_ptr< IHandle > handle, double time)=0
Sets the playback position of a handle and the synchronizer to a specific time.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual void play()=0
Starts the synchronizer playback.
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
This class is a Synchronizer implementation using a CoreAudio clock.
Definition: CoreAudioSynchronizer.h:39
virtual void setSyncCallback(syncFunction function, void *data)=0
Sets the callback function that is called when a synchronization event happens.