20 #define AUD_BUILD_PLUGIN 51 virtual void seek(std::shared_ptr<IHandle> handle,
double time);
52 virtual double getPosition(std::shared_ptr<IHandle> handle);
virtual void stop()=0
Stops the synchronizer playback.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
The ISynchronizer interface.
This device plays back through JACK.
Definition: JackDevice.h:44
This class is a Synchronizer implementation using JACK Transport.
Definition: JackSynchronizer.h:38
virtual int isPlaying()=0
Retrieves whether the synchronizer is playing back.
virtual double getPosition(std::shared_ptr< IHandle > handle)=0
Retrieves the position of the synchronizer.
virtual void seek(std::shared_ptr< IHandle > handle, double time)=0
Sets the playback position of a handle and the synchronizer to a specific time.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual void play()=0
Starts the synchronizer playback.
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
virtual void setSyncCallback(syncFunction function, void *data)=0
Sets the callback function that is called when a synchronization event happens.