Audaspace  1.6.0
A high level audio library.
EffectReader.h
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16 
17 #pragma once
18 
25 #include "IReader.h"
26 
27 #include <memory>
28 
30 
36 {
37 private:
38  // delete copy constructor and operator=
39  EffectReader(const EffectReader&) = delete;
40  EffectReader& operator=(const EffectReader&) = delete;
41 
42 protected:
46  std::shared_ptr<IReader> m_reader;
47 
48 public:
53  EffectReader(std::shared_ptr<IReader> reader);
54 
58  virtual ~EffectReader();
59 
60  virtual bool isSeekable() const;
61  virtual void seek(int position);
62  virtual int getLength() const;
63  virtual int getPosition() const;
64  virtual Specs getSpecs() const;
65  virtual void read(int& length, bool& eos, sample_t* buffer);
66 };
67 
virtual int getLength() const =0
Returns an approximated length of the source in samples.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class represents a sound source as stream or as buffer which can be read for example by another ...
Definition: IReader.h:34
virtual void seek(int position)=0
Seeks to a specific position in the source.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
virtual void read(int &length, bool &eos, sample_t *buffer)=0
Request to read the next length samples out of the source.
Specification of a sound source.
Definition: Specification.h:118
This reader is a base class for all effect readers that take one other reader as input.
Definition: EffectReader.h:35
virtual Specs getSpecs() const =0
Returns the specification of the reader.
The IReader interface.
std::shared_ptr< IReader > m_reader
The reader to read from.
Definition: EffectReader.h:46
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual int getPosition() const =0
Returns the position of the source as a sample count value.
virtual bool isSeekable() const =0
Tells whether the source provides seeking functionality or not.