Audaspace  1.6.0
A high level audio library.
Threshold.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
30 
34 class AUD_API Threshold : public Effect
35 {
36 private:
40  const float m_threshold;
41 
42  // delete copy constructor and operator=
43  Threshold(const Threshold&) = delete;
44  Threshold& operator=(const Threshold&) = delete;
45 
46 public:
52  Threshold(std::shared_ptr<ISound> sound, float threshold = 0.0f);
53 
57  float getThreshold() const;
58 
59  virtual std::shared_ptr<IReader> createReader();
60 
68  static sample_t AUD_LOCAL thresholdFilter(CallbackIIRFilterReader* reader, float* threshold);
69 
75  static void AUD_LOCAL endThresholdFilter(float* threshold);
76 };
77 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound Transforms any signal to a square signal by thresholding.
Definition: Threshold.h:34
This class provides an interface for infinite impulse response filters via a callback filter function...
Definition: CallbackIIRFilterReader.h:49
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33