Audaspace  1.6.0
A high level audio library.
ISynchronizer.h
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16 
17 #pragma once
18 
25 #include "Audaspace.h"
26 
27 #include <memory>
28 
30 
31 class IHandle;
32 
39 {
40 public:
44  virtual ~ISynchronizer() {}
45 
52  typedef void (*syncFunction)(void*, int, float);
53 
59  virtual void seek(std::shared_ptr<IHandle> handle, double time) = 0;
60 
66  virtual double getPosition(std::shared_ptr<IHandle> handle) = 0;
67 
71  virtual void play() = 0;
72 
76  virtual void stop() = 0;
77 
83  virtual void setSyncCallback(syncFunction function, void* data) = 0;
84 
89  virtual int isPlaying() = 0;
90 };
91 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual ~ISynchronizer()
Destroys the synchronizer.
Definition: ISynchronizer.h:44
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:38
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
The IHandle interface represents a playback handles of a specific device.
Definition: IHandle.h:48
The main header file of the library defining the namespace and basic data types.