Audaspace  1.6.0
A high level audio library.
SilenceReader.h
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16 
17 #pragma once
18 
25 #include "IReader.h"
26 
28 
34 {
35 private:
39  int m_position;
40 
44  const SampleRate m_sampleRate;
45 
46  // delete copy constructor and operator=
47  SilenceReader(const SilenceReader&) = delete;
48  SilenceReader& operator=(const SilenceReader&) = delete;
49 
50 public:
55  SilenceReader(SampleRate sampleRate);
56 
57  virtual bool isSeekable() const;
58  virtual void seek(int position);
59  virtual int getLength() const;
60  virtual int getPosition() const;
61  virtual Specs getSpecs() const;
62  virtual void read(int& length, bool& eos, sample_t* buffer);
63 };
64 
virtual int getLength() const =0
Returns an approximated length of the source in samples.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This class represents a sound source as stream or as buffer which can be read for example by another ...
Definition: IReader.h:34
virtual void seek(int position)=0
Seeks to a specific position in the source.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
virtual void read(int &length, bool &eos, sample_t *buffer)=0
Request to read the next length samples out of the source.
Specification of a sound source.
Definition: Specification.h:118
double SampleRate
Sample rate type.
Definition: Specification.h:115
This class is used for silence playback.
Definition: SilenceReader.h:33
virtual Specs getSpecs() const =0
Returns the specification of the reader.
The IReader interface.
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual int getPosition() const =0
Returns the position of the source as a sample count value.
virtual bool isSeekable() const =0
Tells whether the source provides seeking functionality or not.