Audaspace  1.6.0
A high level audio library.
Envelope.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
30 struct EnvelopeParameters;
31 
35 class AUD_API Envelope : public Effect
36 {
37 private:
41  const float m_attack;
42 
46  const float m_release;
47 
51  const float m_threshold;
52 
56  const float m_arthreshold;
57 
58  // delete copy constructor and operator=
59  Envelope(const Envelope&) = delete;
60  Envelope& operator=(const Envelope&) = delete;
61 
62 public:
71  Envelope(std::shared_ptr<ISound> sound, float attack, float release,
72  float threshold, float arthreshold);
73 
74  virtual std::shared_ptr<IReader> createReader();
75 
83  static sample_t AUD_LOCAL envelopeFilter(CallbackIIRFilterReader* reader, EnvelopeParameters* param);
84 
90  static void AUD_LOCAL endEnvelopeFilter(EnvelopeParameters* param);
91 };
92 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound creates an envelope follower reader.
Definition: Envelope.h:35
This class provides an interface for infinite impulse response filters via a callback filter function...
Definition: CallbackIIRFilterReader.h:49
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33