Stereo for the Blender Player

With the Blenderplayer it is possible to get a stereo view (using LCD-shutterglasses).

From the users perspective all he or she needs to do is to enable stereo from within the publisher file menu (see the section called Run-times. This setting, along the the type of stereo which will be described later, will then be invoked when the file is saved as a runtime stand-alone application. Also, one can enable or disable stereo for the stand-alone player by specifying the desired stereo option on the command-line.

Two types of stereo are now implemented:

"h/w pageflip" stereo which only works if the driver (windows and Unix) supports this type of stereo rendering. This is usually called quad buffered stereo. Of course your glasses need to support this type of stereo.

"Sync doubling" stereo which is a cross platform solution for stereo. Again, of course your glasses need to support this type of stereo.

Important

Note: before trying this read the remarks below, it may damage your monitor!

Both stereo techniques have their advantages and disadvantages. To name just a few:

Window vs fullscreen

Screen resolution and refresh

Using your card driver to get stereo

Another way to get a stereo view for GeForce cards is to use the Geforce Tweak Utility. Support for other drivers (i.e. the NVIDIA stereo drivers) and operating systems will follow.

Steps to get stereo

General links about stereo view