LeechCraft  0.6.70-10870-g558588d6ec
Modular cross-platform feature rich live environment.
delayedexecutor.h
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29 
30 #pragma once
31 
32 #include <memory>
33 #include <functional>
34 #include <QObject>
35 #include "sllconfig.h"
36 
37 namespace LeechCraft
38 {
39 namespace Util
40 {
70  class UTIL_SLL_API DelayedExecutor : public QObject
71  {
72  Q_OBJECT
73  public:
74  typedef std::function<void ()> Actor_f;
75  private:
76  const Actor_f Actor_;
77  public:
95  DelayedExecutor (Actor_f action, int timeout = 0, QObject *parent = nullptr);
96  private slots:
97  void handleTimeout ();
98  };
99 
100  inline void ExecuteLater (const DelayedExecutor::Actor_f& actor, int delay = 0)
101  {
102  new DelayedExecutor { actor, delay };
103  }
104 
105  template<typename F>
106  void DelayDestruction (const std::shared_ptr<F>& obj)
107  {
108  ExecuteLater ([obj] {});
109  }
110 }
111 }
#define UTIL_SLL_API
Definition: sllconfig.h:37
Executes a given action after a given timeout.
void DelayDestruction(const std::shared_ptr< F > &obj)
std::function< void()> Actor_f
void ExecuteLater(const DelayedExecutor::Actor_f &actor, int delay=0)