LeechCraft
0.6.70-10870-g558588d6ec
Modular cross-platform feature rich live environment.
delayedexecutor.h
Go to the documentation of this file.
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/**********************************************************************
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* LeechCraft - modular cross-platform feature rich internet client.
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* Copyright (C) 2006-2014 Georg Rudoy
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*
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* Boost Software License - Version 1.0 - August 17th, 2003
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*
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* Permission is hereby granted, free of charge, to any person or organization
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* obtaining a copy of the software and accompanying documentation covered by
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* this license (the "Software") to use, reproduce, display, distribute,
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* execute, and transmit the Software, and to prepare derivative works of the
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* Software, and to permit third-parties to whom the Software is furnished to
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* do so, all subject to the following:
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*
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* The copyright notices in the Software and this entire statement, including
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* the above license grant, this restriction and the following disclaimer,
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* must be included in all copies of the Software, in whole or in part, and
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* all derivative works of the Software, unless such copies or derivative
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* works are solely in the form of machine-executable object code generated by
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* a source language processor.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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**********************************************************************/
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#pragma once
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#include <memory>
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#include <functional>
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#include <QObject>
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#include "
sllconfig.h
"
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namespace
LeechCraft
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{
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namespace
Util
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{
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class
UTIL_SLL_API
DelayedExecutor
:
public
QObject
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{
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Q_OBJECT
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public
:
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typedef
std::function<void ()>
Actor_f
;
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private
:
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const
Actor_f
Actor_;
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public
:
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DelayedExecutor
(
Actor_f
action,
int
timeout = 0, QObject *parent =
nullptr
);
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private
slots:
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void
handleTimeout ();
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};
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inline
void
ExecuteLater
(
const
DelayedExecutor::Actor_f
& actor,
int
delay = 0)
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{
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new
DelayedExecutor
{ actor, delay };
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}
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template
<
typename
F>
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void
DelayDestruction
(
const
std::shared_ptr<F>& obj)
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{
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ExecuteLater
([obj] {});
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}
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}
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}
UTIL_SLL_API
#define UTIL_SLL_API
Definition:
sllconfig.h:37
sllconfig.h
LeechCraft::Util::DelayedExecutor
Executes a given action after a given timeout.
Definition:
delayedexecutor.h:70
LeechCraft
Definition:
constants.h:35
LeechCraft::Util::DelayDestruction
void DelayDestruction(const std::shared_ptr< F > &obj)
Definition:
delayedexecutor.h:106
LeechCraft::Util::DelayedExecutor::Actor_f
std::function< void()> Actor_f
Definition:
delayedexecutor.h:74
LeechCraft::Util::ExecuteLater
void ExecuteLater(const DelayedExecutor::Actor_f &actor, int delay=0)
Definition:
delayedexecutor.h:100
src
util
sll
delayedexecutor.h
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