void CL_Quaternionx< double >::set( double euler_x, double euler_y, double euler_z, CL_AngleUnit unit, CL_EulerOrder order); void CL_Quaternionx< double >::set( const CL_Vec3 < double > & euler, CL_AngleUnit unit, CL_EulerOrder order); void CL_Quaternionx< double >::set( const CL_Angle & euler_x, const CL_Angle & euler_y, const CL_Angle & euler_z, CL_EulerOrder order);