Draw primitives elements.
void CL_GraphicContext::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned int * indices); void CL_GraphicContext::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned short * indices); void CL_GraphicContext::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned char * indices); void CL_GraphicContext::draw_primitives_elements( CL_PrimitivesType type, int count, CL_ElementArrayBuffer & element_array, CL_VertexAttributeDataType indices_type, void * offset = 0);