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CL_LineRay2d::CL_LineRay2d(); CL_LineRay2d::CL_LineRay2d( const CL_LineRay2x < double > & copy); CL_LineRay2d::CL_LineRay2d( const CL_Vec2 < double > & point_p, const CL_Vec2 < double > & direction_v);