Safe Haskell | None |
---|---|
Language | Haskell98 |
Graphics.Gloss.Data.Picture
- data Picture :: *
- type Point = (Float, Float)
- type Vector = Point
- type Path = [Point]
- blank :: Picture
- polygon :: Path -> Picture
- line :: Path -> Picture
- circle :: Float -> Picture
- thickCircle :: Float -> Float -> Picture
- arc :: Float -> Float -> Float -> Picture
- thickArc :: Float -> Float -> Float -> Float -> Picture
- text :: String -> Picture
- bitmap :: Int -> Int -> BitmapData -> Bool -> Picture
- color :: Color -> Picture -> Picture
- translate :: Float -> Float -> Picture -> Picture
- rotate :: Float -> Picture -> Picture
- scale :: Float -> Float -> Picture -> Picture
- pictures :: [Picture] -> Picture
- lineLoop :: Path -> Picture
- circleSolid :: Float -> Picture
- arcSolid :: Float -> Float -> Float -> Picture
- sectorWire :: Float -> Float -> Float -> Picture
- rectanglePath :: Float -> Float -> Path
- rectangleWire :: Float -> Float -> Picture
- rectangleSolid :: Float -> Float -> Picture
- rectangleUpperPath :: Float -> Float -> Path
- rectangleUpperWire :: Float -> Float -> Picture
- rectangleUpperSolid :: Float -> Float -> Picture
Documentation
A 2D picture
Constructors
Blank | A blank picture, with nothing in it. |
Polygon Path | A convex polygon filled with a solid color. |
Line Path | A line along an arbitrary path. |
Circle Float | A circle with the given radius. |
ThickCircle Float Float | A circle with the given thickness and radius.
If the thickness is 0 then this is equivalent to |
Arc Float Float Float | A circular arc drawn counter-clockwise between two angles (in degrees) at the given radius. |
ThickArc Float Float Float Float | A circular arc drawn counter-clockwise between two angles
(in degrees), with the given radius and thickness.
If the thickness is 0 then this is equivalent to |
Text String | Some text to draw with a vector font. |
Bitmap Int Int BitmapData Bool | A bitmap image with a width, height and some 32-bit RGBA bitmap data. The boolean flag controls whether Gloss should cache the data
in GPU memory between frames. If you are programatically generating
the image for each frame then use |
Color Color Picture | A picture drawn with this color. |
Translate Float Float Picture | A picture translated by the given x and y coordinates. |
Rotate Float Picture | A picture rotated clockwise by the given angle (in degrees). |
Scale Float Float Picture | A picture scaled by the given x and y factors. |
Pictures [Picture] | A picture consisting of several others. |
Aliases for Picture constructors
thickCircle :: Float -> Float -> Picture #
A circle with the given thickness and radius.
If the thickness is 0 then this is equivalent to Circle
.
arc :: Float -> Float -> Float -> Picture #
A circular arc drawn counter-clockwise between two angles (in degrees) at the given radius.
thickArc :: Float -> Float -> Float -> Float -> Picture #
A circular arc drawn counter-clockwise between two angles (in degrees),
with the given radius and thickness.
If the thickness is 0 then this is equivalent to Arc
.
bitmap :: Int -> Int -> BitmapData -> Bool -> Picture #
A bitmap image with a width, height and a Vector holding the 32-bit RGBA bitmap data.
The boolean flag controls whether Gloss should cache the data
between frames for speed.
If you are programatically generating the image for
each frame then use False
.
If you have loaded it from a file then use True
.
translate :: Float -> Float -> Picture -> Picture #
A picture translated by the given x and y coordinates.
Compound shapes
circleSolid :: Float -> Picture #
A solid circle with the given radius.
arcSolid :: Float -> Float -> Float -> Picture #
A solid arc, drawn counter-clockwise between two angles at the given radius.
sectorWire :: Float -> Float -> Float -> Picture #
A wireframe sector of a circle. An arc is draw counter-clockwise from the first to the second angle at the given radius. Lines are drawn from the origin to the ends of the arc.
A path representing a rectangle centered about the origin
rectangleWire :: Float -> Float -> Picture #
A wireframe rectangle centered about the origin.
rectangleSolid :: Float -> Float -> Picture #
A solid rectangle centered about the origin.
rectangleUpperPath :: Float -> Float -> Path #
A path representing a rectangle in the y > 0 half of the x-y plane.
rectangleUpperWire :: Float -> Float -> Picture #
A wireframe rectangle in the y > 0 half of the x-y plane.
rectangleUpperSolid :: Float -> Float -> Picture #
A solid rectangle in the y > 0 half of the x-y plane.