Draw primitives elements.
virtual void CL_GraphicContextProvider::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned int * indices); virtual void CL_GraphicContextProvider::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned short * indices); virtual void CL_GraphicContextProvider::draw_primitives_elements( CL_PrimitivesType type, int count, unsigned char * indices); virtual void CL_GraphicContextProvider::draw_primitives_elements( CL_PrimitivesType type, int count, CL_ElementArrayBufferProvider * array_provider, CL_VertexAttributeDataType indices_type, void * offset);