ROL
H1BoundConstraint< Real > Member List

This is the complete list of members for H1BoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) constH1BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) constH1BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) constH1BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) constH1BoundConstraint< Real >inlineprivate
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >inline
BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, const Real scale=1)ROL::BoundConstraint< Real >inline
cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) constH1BoundConstraint< Real >inlineprivate
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
dim_H1BoundConstraint< Real >private
fem_H1BoundConstraint< Real >private
getLowerVectorRCP(void) constROL::BoundConstraint< Real >inlinevirtual
getLowerVectorRCP(void)ROL::BoundConstraint< Real >inlinevirtual
getUpperVectorRCP(void) constROL::BoundConstraint< Real >inlinevirtual
getUpperVectorRCP(void)ROL::BoundConstraint< Real >inlinevirtual
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0)H1BoundConstraint< Real >inline
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0)H1BoundConstraint< Real >inline
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0)H1BoundConstraint< Real >inline
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0)H1BoundConstraint< Real >inline
isActivated(void)ROL::BoundConstraint< Real >inline
isFeasible(const ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
min_diff_H1BoundConstraint< Real >private
project(ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)H1BoundConstraint< Real >inlinevirtual
projection(std::vector< Real > &x)H1BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)H1BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)H1BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)H1BoundConstraint< Real >inlineprivate
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)H1BoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
scale_H1BoundConstraint< Real >private
setVectorToLowerBound(ROL::Vector< Real > &l)H1BoundConstraint< Real >inlinevirtual
setVectorToLowerBound(ROL::Vector< Real > &l)H1BoundConstraint< Real >inlinevirtual
setVectorToLowerBound(ROL::Vector< Real > &l)H1BoundConstraint< Real >inlinevirtual
setVectorToLowerBound(ROL::Vector< Real > &l)H1BoundConstraint< Real >inlinevirtual
setVectorToUpperBound(ROL::Vector< Real > &u)H1BoundConstraint< Real >inlinevirtual
setVectorToUpperBound(ROL::Vector< Real > &u)H1BoundConstraint< Real >inlinevirtual
setVectorToUpperBound(ROL::Vector< Real > &u)H1BoundConstraint< Real >inlinevirtual
setVectorToUpperBound(ROL::Vector< Real > &u)H1BoundConstraint< Real >inlinevirtual
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
x_lo_H1BoundConstraint< Real >private
x_up_H1BoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual