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SoAccumulatedElement.h
1 #ifndef COIN_SOACCUMULATEDELEMENT_H
2 #define COIN_SOACCUMULATEDELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoSubElement.h>
28 #include <Inventor/lists/SbList.h>
29 
30 class COIN_DLL_API SoAccumulatedElement : public SoElement {
31  typedef SoElement inherited;
32 
33  SO_ELEMENT_ABSTRACT_HEADER(SoAccumulatedElement);
34 public:
35  static void initClass(void);
36 protected:
37  virtual ~SoAccumulatedElement();
38 
39 public:
40  virtual SbBool matches(const SoElement * element) const;
41 
42 protected:
43  virtual void init(SoState * state);
44  virtual void push(SoState * state);
45 
46  void clearNodeIds(void);
47  void addNodeId(const SoNode * const node);
48  void setNodeId(const SoNode * const node);
49  void copyNodeIds(const SoAccumulatedElement * copyfrom);
50  virtual SoElement * copyMatchInfo(void) const;
51  virtual void captureThis(SoState * state) const;
52 
54 
55 private:
56  SbBool recursecapture;
57 };
58 
59 #endif // !COIN_SOACCUMULATEDELEMENT_H
static void initClass(void)
Definition: SoElement.cpp:507
SbList< uint32_t > nodeIds
Definition: SoAccumulatedElement.h:53
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual void captureThis(SoState *state) const
Definition: SoElement.cpp:688
virtual SoElement * copyMatchInfo(void) const =0
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30

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