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SoToVRMLAction.h
1 #ifndef COIN_SOTOVRMLACTION_H
2 #define COIN_SOTOVRMLACTION_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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19  *
20  * See http://www.coin3d.org/ for more information.
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 
30 class SoToVRMLActionP;
31 
32 class COIN_DLL_API SoToVRMLAction : public SoAction {
33  typedef SoAction inherited;
34 
35  SO_ACTION_HEADER(SoToVRMLAction);
36 
37 public:
38  static void initClass(void);
39 
40  SoToVRMLAction(void);
41  virtual ~SoToVRMLAction(void);
42 
43  virtual void apply(SoNode * node);
44  virtual void apply(SoPath * path);
45  virtual void apply(const SoPathList & pathlist, SbBool obeysrules = FALSE);
46 
47  SoNode * getVRMLSceneGraph(void) const;
48 
49  void expandSoFile(SbBool flag);
50  SbBool areSoFileExpanded(void) const;
51 
52  void setUrlName(const SbString name);
53  SbString getUrlName(void) const;
54 
55  void writeTexCoords(SbBool flag);
56  SbBool areTexCoordWritten(void) const;
57 
58  void expandTexture2Node(SbBool flag);
59  SbBool areTexture2NodeExpanded(void) const;
60 
61  void keepUnknownNodes(SbBool flag);
62  SbBool areUnknownNodeKept(void) const;
63 
64  void convertInlineNodes(SbBool flag);
65  SbBool doConvertInlineNodes(void) const;
66 
67  void conditionalConversion(SbBool flag);
68  SbBool doConditionalConversion(void) const;
69 
70  void setVerbosity(SbBool flag);
71  SbBool isVerbose(void) const;
72 
73 protected:
74  virtual void beginTraversal(SoNode * node);
75 
76 private:
77  SbPimplPtr<SoToVRMLActionP> pimpl;
78  friend class SoToVRMLActionP;
79 
80  // NOT IMPLEMENTED:
81  SoToVRMLAction(const SoToVRMLAction & rhs);
82  SoToVRMLAction & operator = (const SoToVRMLAction & rhs);
83 }; // SoToVRMLAction
84 
85 #endif // !COIN_SOTOVRMLACTION_H
static void initClass(void)
Definition: SoAction.cpp:366
The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.This action is used for c...
Definition: SoToVRMLAction.h:32
The SoPathList class is a container for pointers to SoPath objects.As this class inherits SoBaseList...
Definition: SoPathList.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1263
virtual void apply(SoNode *root)
Definition: SoAction.cpp:459
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42

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