1 #ifndef COIN_SOHANDLEEVENTACTION_H 2 #define COIN_SOHANDLEEVENTACTION_H 27 #include <Inventor/actions/SoAction.h> 28 #include <Inventor/actions/SoSubAction.h> 35 class SoHandleEventActionP;
50 void setEvent(
const SoEvent * ev);
51 const SoEvent * getEvent(
void)
const;
52 void setHandled(
void);
53 SbBool isHandled(
void)
const;
54 void setGrabber(
SoNode * node);
55 void releaseGrabber(
void);
56 SoNode * getGrabber(
void)
const;
57 void setPickRoot(
SoNode * node);
58 SoNode * getPickRoot(
void)
const;
59 void setPickRadius(
const float radiusinpixels);
67 SbPimplPtr<SoHandleEventActionP> pimpl;
76 #include <Inventor/actions/SoRayPickAction.h> 77 #endif // COIN_INTERNAL 79 #endif // !COIN_SOHANDLEEVENTACTION_H static void initClass(void)
Definition: SoAction.cpp:366
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoPickedPointList class is a container for pointers to SoPickedPoint objects.This list class will...
Definition: SoPickedPointList.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1263
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31