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SoVRMLSwitch.h
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23 
24 #ifndef COIN_SOVRMLSWITCH_H
25 #define COIN_SOVRMLSWITCH_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 #include <Inventor/fields/SoMFNode.h>
30 #include <Inventor/fields/SoSFInt32.h>
31 
32 // undef in case Inventor/nodes/SoSwitch.h has been included first
33 #undef SO_SWITCH_NONE
34 #undef SO_SWITCH_INHERIT
35 #undef SO_SWITCH_ALL
36 
37 #define SO_SWITCH_NONE (-1)
38 #define SO_SWITCH_INHERIT (-2)
39 #define SO_SWITCH_ALL (-3)
40 
41 class SoVRMLSwitchP;
42 
43 class COIN_DLL_API SoVRMLSwitch : public SoGroup
44 {
45  typedef SoGroup inherited;
47 
48 public:
49  static void initClass(void);
50  SoVRMLSwitch(void);
51  SoVRMLSwitch( int choices);
52 
55 
56  virtual SbBool affectsState(void) const;
57 
58  void addChoice(SoNode * choice);
59  void insertChoice(SoNode * choice, int idx);
60  SoNode * getChoice(int idx) const;
61  int findChoice(SoNode * choice) const;
62  int getNumChoices(void) const;
63  void removeChoice(int idx);
64  void removeChoice(SoNode * node);
65  void removeAllChoices(void);
66  void replaceChoice(int idx, SoNode * choice);
67  void replaceChoice(SoNode * old, SoNode * choice);
68 
69  virtual void doAction(SoAction * action);
70  virtual void callback(SoCallbackAction * action);
71  virtual void GLRender(SoGLRenderAction * action);
72  virtual void pick(SoPickAction * action);
73  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
74  virtual void handleEvent(SoHandleEventAction * action);
75  virtual void getMatrix(SoGetMatrixAction * action);
76  virtual void search(SoSearchAction * action);
77  virtual void write(SoWriteAction * action);
78  virtual void audioRender(SoAudioRenderAction * action);
79 
80  void addChild(SoNode * child);
81  void insertChild(SoNode * child, int idx);
82  SoNode * getChild(int idx) const;
83  int findChild(const SoNode * child) const;
84  int getNumChildren(void) const;
85  void removeChild(int idx);
86  void removeChild(SoNode * child);
87  void removeAllChildren(void);
88  void replaceChild(int idx, SoNode * node);
89  void replaceChild(SoNode * old, SoNode * node);
90  virtual SoChildList * getChildren(void) const;
91 
92 protected:
93  virtual ~SoVRMLSwitch(void);
94 
95  virtual void notify(SoNotList * list);
96  virtual SbBool readInstance(SoInput * in, unsigned short flags);
97  virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
98 
99 private:
100  void commonConstructor(void);
101  SoVRMLSwitchP * pimpl;
102  friend class SoVRMLSwitchP;
103 }; // class SoVRMLSwitch
104 
105 #endif // ! COIN_SOVRMLSWITCH_H
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:761
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:663
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:430
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoVRMLSwitch class is a group node for traversing selected children.The detailed class documentat...
Definition: SoVRMLSwitch.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFInt32 whichChoice
Definition: SoVRMLSwitch.h:54
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:450
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:684
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
SoMFNode choice
Definition: SoVRMLSwitch.h:53
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:415
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:778
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:279
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:670
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:471
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:293
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:300
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:719
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:391
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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