29 #include <Inventor/SbVec3f.h> 40 SbBox3f(
float xmin,
float ymin,
float zmin,
float xmax,
float ymax,
float zmax)
41 : minpt(xmin, ymin, zmin), maxpt(xmax, ymax, zmax) { }
43 : minpt(minpoint), maxpt(maxpoint) { }
46 explicit SbBox3f(
const SbBox3i32 & box) { setBounds(box); }
48 SbBox3f &
setBounds(
float xmin,
float ymin,
float zmin,
float xmax,
float ymax,
float zmax)
49 { minpt.setValue(xmin, ymin, zmin); maxpt.setValue(xmax, ymax, zmax);
return *
this; }
51 { minpt = minpoint; maxpt = maxpoint;
return *
this; }
54 SbBox3f & setBounds(
const SbBox3i32 & box);
56 void getBounds(
float & xmin,
float & ymin,
float & zmin,
float & xmax,
float & ymax,
float & zmax)
const 57 { minpt.getValue(xmin, ymin, zmin); maxpt.getValue(xmax, ymax, zmax); }
59 { minpoint = minpt; maxpoint = maxpt; }
66 void extendBy(
const SbVec3f & pt);
67 void extendBy(
const SbBox3f & box);
68 void transform(
const SbMatrix & matrix);
70 SbBool
isEmpty(
void)
const {
return maxpt[0] < minpt[0]; }
72 {
return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); }
74 {
float dx = 0.0f, dy = 0.0f, dz = 0.0f; getSize(dx, dy, dz);
return (dx * dy * dz); }
76 SbBool intersect(
const SbVec3f & pt)
const;
77 SbBool intersect(
const SbBox3f & box)
const;
79 SbBool outside(
const SbMatrix & mvp,
int & cullbits)
const;
82 void getOrigin(
float & originX,
float & originY,
float & originZ)
const 83 { minpt.getValue(originX, originY, originZ); }
84 void getSize(
float & sizeX,
float & sizeY,
float & sizeZ)
const 85 {
if (isEmpty()) { sizeX = sizeY = sizeZ = 0; }
86 else { sizeX = maxpt[0] - minpt[0]; sizeY = maxpt[1] - minpt[1]; sizeZ = maxpt[2] - minpt[2]; } }
90 this->getSize(v[0], v[1], v[2]);
93 void getSpan(
const SbVec3f & dir,
float & dmin,
float & dmax)
const;
95 void print(FILE * file)
const;
110 #endif // !COIN_SBBOX3F_H void getOrigin(float &originX, float &originY, float &originZ) const
Definition: SbBox3f.h:82
SbBox3f & setBounds(const SbVec3f &minpoint, const SbVec3f &maxpoint)
Definition: SbBox3f.h:50
The SbBox3s class is a 3 dimensional box with short integer coordinates.This box class is used by oth...
Definition: SbBox3s.h:34
SbVec3f & getMin(void)
Definition: SbBox3f.h:62
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
float getVolume(void) const
Definition: SbBox3f.h:73
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
void getSize(float &sizeX, float &sizeY, float &sizeZ) const
Definition: SbBox3f.h:84
SbBox3f(void)
Definition: SbBox3f.h:39
SbBox3f(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
Definition: SbBox3f.h:40
SbBox3f & setBounds(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
Definition: SbBox3f.h:48
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
void getBounds(SbVec3f &minpoint, SbVec3f &maxpoint) const
Definition: SbBox3f.h:58
const SbVec3f & getMax(void) const
Definition: SbBox3f.h:63
SbBox3f(const SbVec3f &minpoint, const SbVec3f &maxpoint)
Definition: SbBox3f.h:42
SbVec3f getSize(void) const
Definition: SbBox3f.h:88
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SbVec3f & getMax(void)
Definition: SbBox3f.h:64
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3d.h:37
const SbVec3f & getMin(void) const
Definition: SbBox3f.h:61
SbVec3f getCenter(void) const
Definition: SbBox3f.h:81
SbBool isEmpty(void) const
Definition: SbBox3f.h:70
void getBounds(float &xmin, float &ymin, float &zmin, float &xmax, float &ymax, float &zmax) const
Definition: SbBox3f.h:56
SbBool hasVolume(void) const
Definition: SbBox3f.h:71