1 #ifndef COIN_SOGLTEXTUREIMAGEELEMENT_H 2 #define COIN_SOGLTEXTUREIMAGEELEMENT_H 27 #include <Inventor/elements/SoTextureImageElement.h> 54 static int32_t getMaxGLTextureSize(
void);
55 virtual SbBool isTextureSizeLegal(
int xsize,
int ysize,
int zsize,
63 void updateLazyElement(
void)
const;
69 #endif // !COIN_SOGLTEXTUREIMAGEELEMENT_H The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:131
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
Model model
Definition: SoTextureImageElement.h:154
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
static void initClass(void)
Definition: SoTextureImageElement.cpp:115
The SoGLTextureImageElement is used to control the current GL texture.This is a lazy element...
Definition: SoGLTextureImageElement.h:32
The SoTextureImageElement class is yet to be documented.FIXME: write doc.
Definition: SoTextureImageElement.h:34
Model
Definition: SoTextureImageElement.h:44
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
SbColor blendColor
Definition: SoTextureImageElement.h:155
virtual SbBool hasTransparency(void) const
Definition: SoTextureImageElement.cpp:366
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585