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SoGLLightIdElement.h
1 #ifndef COIN_SOGLLIGHTIDELEMENT_H
2 #define COIN_SOGLLIGHTIDELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoInt32Element.h>
28 
29 class COIN_DLL_API SoGLLightIdElement : public SoInt32Element {
30  typedef SoInt32Element inherited;
31 
32  SO_ELEMENT_HEADER(SoGLLightIdElement);
33 public:
34  static void initClass(void);
35 protected:
36  virtual ~SoGLLightIdElement();
37 
38 public:
39  virtual void init(SoState * state);
40 
41  virtual void push(SoState * state);
42  virtual void pop(SoState * state,
43  const SoElement * prevTopElement);
44 
45  static int32_t increment(SoState * const state, SoNode * const node);
46  static int32_t increment(SoState * const state);
47 
48  static int32_t get(SoState * const state);
49  static int32_t getDefault();
50  static int32_t getMaxGLSources();
51 
52 protected:
53 };
54 
55 #endif // !COIN_SOGLLIGHTIDELEMENT_H
The SoGLLightIdElement class is yet to be documented.FIXME: write doc.
Definition: SoGLLightIdElement.h:29
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:30
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:151
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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