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SoTextureCoordinateObject.h
1 #ifndef COIN_SOTEXTURECOORDINATEOBJECT_H
2 #define COIN_SOTEXTURECOORDINATEOBJECT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
29 #include <Inventor/fields/SoSFVec4f.h>
30 
33 
35 
36 public:
37  static void initClass(void);
39 
44 
45  virtual void doAction(SoAction * action);
46  virtual void GLRender(SoGLRenderAction * action);
47  virtual void pick(SoPickAction * action);
48  virtual void callback(SoCallbackAction * action);
49 
50 protected:
51  virtual ~SoTextureCoordinateObject();
52 
53 private:
54  static const SbVec4f &generate(void *userdata,
55  const SbVec3f & p,
56  const SbVec3f & n);
57  static void handleTexgen(void *data);
58 
59  SbVec4f dummy_object;
60 };
61 
62 #endif // !COIN_SOTEXTURECOORDINATEOBJECT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
#define SO_NODE_HEADER(classname)
SoSFVec4f factorS
Definition: SoTextureCoordinateObject.h:40
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
SoSFVec4f factorQ
Definition: SoTextureCoordinateObject.h:43
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoSFVec4f factorT
Definition: SoTextureCoordinateObject.h:41
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFVec4f factorR
Definition: SoTextureCoordinateObject.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoTextureCoordinateObject class generates texture coordinates by...FIXME: not implemented yet...
Definition: SoTextureCoordinateObject.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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