1 #ifndef COIN_SOLIGHTELEMENT_H 2 #define COIN_SOLIGHTELEMENT_H 27 #include <Inventor/elements/SoAccumulatedElement.h> 28 #include <Inventor/lists/SoNodeList.h> 29 #include <Inventor/lists/SbList.h> 30 #include <Inventor/SbMatrix.h> 39 static void initClass(
void);
59 class so_light_elem_flag {
61 so_light_elem_flag(
void) {
66 so_light_elem_flag didalloc;
69 #endif // !COIN_SOLIGHTELEMENT_H
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoLightElement class manages the currently active light sources.
Definition: SoLightElement.h:34
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:31
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74
The SoLight class is the base class for light emitting nodes.This node type is abstract and does not ...
Definition: SoLight.h:32
SbList< SbMatrix > * matrixlist
Definition: SoLightElement.h:54
SoNodeList lights
Definition: SoLightElement.h:53