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SoGLTextureImageElement.h
1 #ifndef COIN_SOGLTEXTUREIMAGEELEMENT_H
2 #define COIN_SOGLTEXTUREIMAGEELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoTextureImageElement.h>
28 
29 class SoGLImage;
30 class SoGLDisplayList;
31 
32 class COIN_DLL_API SoGLTextureImageElement : public SoTextureImageElement {
34 
35  SO_ELEMENT_HEADER(SoGLTextureImageElement);
36 public:
37  static void initClass(void);
38 protected:
39  virtual ~SoGLTextureImageElement();
40 
41 public:
42  virtual void init(SoState * state);
43  virtual void push(SoState * state);
44  virtual void pop(SoState * state,
45  const SoElement * prevTopElement);
46 
47  static void set(SoState * const state, SoNode * const node,
48  SoGLImage * image, const Model model,
49  const SbColor & blendColor);
50 
51  static SoGLImage * get(SoState * state, Model & model,
52  SbColor & blendcolor);
53 
54  static int32_t getMaxGLTextureSize(void);
55  virtual SbBool isTextureSizeLegal(int xsize, int ysize, int zsize,
56  int bytespertexel);
57 
58  static SbBool hasTransparency(SoState * state);
59 protected:
60  virtual SbBool hasTransparency(void) const;
61 
62 private:
63  void updateLazyElement(void) const;
64  SoGLImage * glimage;
65  SoGLDisplayList * dlist;
66  SoState * state;
67 };
68 
69 #endif // !COIN_SOGLTEXTUREIMAGEELEMENT_H
The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:131
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
Model model
Definition: SoTextureImageElement.h:154
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
static void initClass(void)
Definition: SoTextureImageElement.cpp:115
The SoGLTextureImageElement is used to control the current GL texture.This is a lazy element...
Definition: SoGLTextureImageElement.h:32
The SoTextureImageElement class is yet to be documented.FIXME: write doc.
Definition: SoTextureImageElement.h:34
Model
Definition: SoTextureImageElement.h:44
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
SbColor blendColor
Definition: SoTextureImageElement.h:155
virtual SbBool hasTransparency(void) const
Definition: SoTextureImageElement.cpp:366
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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