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SbVec4d.h
1 #ifndef COIN_SBVEC4D_H
2 #define COIN_SBVEC4D_H
3 
4 /**************************************************************************\
5  *
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26 
27 #include <stdio.h>
28 
29 #include <Inventor/SbBasic.h>
30 #ifndef NDEBUG
31 #include <Inventor/errors/SoDebugError.h>
32 #endif // !NDEBUG
33 
34 class SbVec4f;
35 class SbVec4b;
36 class SbVec4s;
37 class SbVec4i32;
38 class SbVec3d;
39 
40 class COIN_DLL_API SbVec4d {
41 public:
42  SbVec4d(void) { }
43  SbVec4d(const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
44  SbVec4d(double x, double y, double z, double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
45  explicit SbVec4d(const SbVec4f & v) { setValue(v); }
46  explicit SbVec4d(const SbVec4b & v) { setValue(v); }
47  explicit SbVec4d(const SbVec4s & v) { setValue(v); }
48  explicit SbVec4d(const SbVec4i32 & v) { setValue(v); }
49 
50  SbVec4d & setValue(const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
51  SbVec4d & setValue(double x, double y, double z, double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
52  SbVec4d & setValue(const SbVec4f & v);
53  SbVec4d & setValue(const SbVec4b & v);
54  SbVec4d & setValue(const SbVec4s & v);
55  SbVec4d & setValue(const SbVec4i32 & v);
56 
57  const double * getValue(void) const { return vec; }
58  void getValue(double & x, double & y, double & z, double & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
59 
60  double & operator [] (int i) { return vec[i]; }
61  const double & operator [] (int i) const { return vec[i]; }
62 
63  double dot(const SbVec4d & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
64  SbBool equals(const SbVec4d & v, double tolerance) const;
65  void getReal(SbVec3d & v) const;
66  double length(void) const;
67  double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
68  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
69  double normalize(void);
70 
71  SbVec4d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
72  SbVec4d & operator /= (double d) { SbDividerChk("SbVec4d::operator/=(double)", d); return operator *= (1.0 / d); }
73  SbVec4d & operator += (const SbVec4d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
74  SbVec4d & operator -= (const SbVec4d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
75  SbVec4d operator - (void) const { return SbVec4d(-vec[0], -vec[1], -vec[2], -vec[3]); }
76 
77  void print(FILE * fp) const;
78 
79 protected:
80  double vec[4];
81 
82 }; // SbVec4d
83 
84 COIN_DLL_API inline SbVec4d operator * (const SbVec4d & v, double d) {
85  SbVec4d val(v); val *= d; return val;
86 }
87 
88 COIN_DLL_API inline SbVec4d operator * (double d, const SbVec4d & v) {
89  SbVec4d val(v); val *= d; return val;
90 }
91 
92 COIN_DLL_API inline SbVec4d operator / (const SbVec4d & v, double d) {
93  SbDividerChk("operator/(SbVec4d,double)", d);
94  SbVec4d val(v); val /= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec4d operator + (const SbVec4d & v1, const SbVec4d & v2) {
98  SbVec4d v(v1); v += v2; return v;
99 }
100 
101 COIN_DLL_API inline SbVec4d operator - (const SbVec4d & v1, const SbVec4d & v2) {
102  SbVec4d v(v1); v -= v2; return v;
103 }
104 
105 COIN_DLL_API inline int operator == (const SbVec4d & v1, const SbVec4d & v2) {
106  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
107 }
108 
109 COIN_DLL_API inline int operator != (const SbVec4d & v1, const SbVec4d & v2) {
110  return !(v1 == v2);
111 }
112 
113 #endif // !COIN_SBVEC4D_H
Definition: SbVec4s.h:39
double dot(const SbVec4d &v) const
Definition: SbVec4d.h:63
SbVec4d & setValue(double x, double y, double z, double w)
Definition: SbVec4d.h:51
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:39
SbVec4d(const SbVec4b &v)
Definition: SbVec4d.h:46
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
Definition: SbVec4b.h:39
void getValue(double &x, double &y, double &z, double &w) const
Definition: SbVec4d.h:58
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
SbVec4d(const SbVec4i32 &v)
Definition: SbVec4d.h:48
double sqrLength(void) const
Definition: SbVec4d.h:67
void negate(void)
Definition: SbVec4d.h:68
SbVec4d(const SbVec4s &v)
Definition: SbVec4d.h:47
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
Definition: SbVec4i32.h:39
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:40
SbVec4d(const double v[4])
Definition: SbVec4d.h:43
SbVec4d(double x, double y, double z, double w)
Definition: SbVec4d.h:44
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
const double * getValue(void) const
Definition: SbVec4d.h:57
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
SbVec4d(const SbVec4f &v)
Definition: SbVec4d.h:45
SbVec4d & setValue(const double v[4])
Definition: SbVec4d.h:50
SbVec4d(void)
Definition: SbVec4d.h:42

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