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SoGeoCoordinate.h
1 #ifndef COIN_SOGEOCOORDINATE_H
2 #define COIN_SOGEOCOORDINATE_H
3 
4 /**************************************************************************\
5  *
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26 
27 #include <Inventor/tools/SbPimplPtr.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/SbMatrix.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoMFVec3d.h>
32 
33 class SoGeoCoordinateP;
34 class SoState;
35 class SoGeoOrigin;
36 
37 class COIN_DLL_API SoGeoCoordinate : public SoNode {
38  typedef SoNode inherited;
39 
41 
42 public:
43  static void initClass(void);
44  SoGeoCoordinate(void);
45 
48 
49  virtual void doAction(SoAction * action);
50  virtual void callback(SoCallbackAction * action);
51  virtual void GLRender(SoGLRenderAction * action);
52  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
53  virtual void pick(SoPickAction * action);
54  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55 
56 protected:
57  virtual ~SoGeoCoordinate(void);
58 
59 private:
60  SoGeoCoordinate(const SoGeoCoordinate & rhs);
61  SoGeoCoordinate & operator = (const SoGeoCoordinate & rhs);
62 
63  SbMatrix getTransform(SoGeoOrigin * origin, const int idx) const;
64 
65  SbPimplPtr<SoGeoCoordinateP> pimpl;
66 
67 };
68 
69 #endif // COIN_SOGEOCOORDINATE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
#define SO_NODE_HEADER(classname)
The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is re...
Definition: SoGeoOrigin.h:34
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoMFVec3d point
Definition: SoGeoCoordinate.h:46
The SoGeoCoordinate class is used to specify a list of geographical coordinates.FILE FORMAT/DEFAULTS:...
Definition: SoGeoCoordinate.h:37
The SoMFVec3d class is a container for SbVec3d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements.
Definition: SoMFVec3d.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoMFString geoSystem
Definition: SoGeoCoordinate.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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