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SoDirectionalLightManip.h
1 #ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2 #define COIN_SODIRECTIONALLIGHTMANIP_H
3 
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26 
27 #include <Inventor/nodes/SoDirectionalLight.h>
28 #include <Inventor/tools/SbLazyPimplPtr.h>
29 #ifndef COIN_INTERNAL
31 #endif
32 
33 class SoChildList;
34 class SoDragger;
35 class SoFieldSensor;
36 class SoPath;
37 class SoSensor;
38 class SbVec3f;
39 class SbMatrix;
40 class SoDirectionalLightManipP;
41 
42 class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
44 
46 
47 public:
48  static void initClass(void);
50 
51  SoDragger * getDragger(void);
52  SbBool replaceNode(SoPath * path);
53  SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
54 
55  virtual void doAction(SoAction * action);
56  virtual void callback(SoCallbackAction * action);
57  virtual void GLRender(SoGLRenderAction * action);
58  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
59  virtual void getMatrix(SoGetMatrixAction * action);
60  virtual void handleEvent(SoHandleEventAction * action);
61  virtual void pick(SoPickAction * action);
62  virtual void search(SoSearchAction * action);
63 
64  virtual SoChildList * getChildren(void) const;
65 
66 protected:
67  virtual ~SoDirectionalLightManip(void);
68 
69  void setDragger(SoDragger * newdragger);
70 
71  virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
72  static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
73 
74  static void valueChangedCB(void * f, SoDragger * d);
75  static void fieldSensorCB(void * f, SoSensor * d);
76 
80 
81 private:
82  void attachSensors(const SbBool onoff);
83 
84 private:
85  SbLazyPimplPtr<SoDirectionalLightManipP> pimpl;
86 
88  SoDirectionalLightManip & operator = (const SoDirectionalLightManip & rhs);
89 }; // SoDirectionalLightManip
90 
91 #endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:144
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:78
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:77
SoChildList * children
Definition: SoDirectionalLightManip.h:79
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:55
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. ...
Definition: SoDirectionalLightManip.h:42
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:131
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoDirectionalLight class is a node type for specifying directional light sources.A directional light source provides a model of light sources which are at infinite distance from the geometry it illuminates, thereby having no set position and consisting of an infinite volume of parallel rays.
Definition: SoDirectionalLight.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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