virtual void multElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:139
virtual void init(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:167
virtual void push(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:179
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:150
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:32
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
Definition: SoGLMultiTextureMatrixElement.h:31