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SoModelMatrixElement.h
1 #ifndef COIN_SOMODELMATRIXELEMENT_H
2 #define COIN_SOMODELMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
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26 
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29 #include <Inventor/lists/SbPList.h>
30 
31 class COIN_DLL_API SoModelMatrixElement : public SoAccumulatedElement {
33 
34  SO_ELEMENT_HEADER(SoModelMatrixElement);
35 public:
36  static void initClass(void);
37 protected:
38  virtual ~SoModelMatrixElement();
39 
40 public:
41  virtual void init(SoState * state);
42  virtual void push(SoState * state);
43  virtual SbBool matches(const SoElement * element) const;
44  static void makeIdentity(SoState * const state, SoNode * const node);
45  static void set(SoState * const state, SoNode * const node,
46  const SbMatrix & matrix);
47  static void setCullMatrix(SoState * state, SoNode * node,
48  const SbMatrix & matrix);
49  static void mult(SoState * const state, SoNode * const node,
50  const SbMatrix & matrix);
51  static void translateBy(SoState * const state, SoNode * const node,
52  const SbVec3f & translation);
53  static void rotateBy(SoState * const state, SoNode * const node,
54  const SbRotation & rotation);
55  static void scaleBy(SoState * const state, SoNode * const node,
56  const SbVec3f & scaleFactor);
57 
58  static SbMatrix pushMatrix(SoState * const state);
59  static void popMatrix(SoState * const state, const SbMatrix & matrix);
60 
61  static const SbMatrix & getCombinedCullMatrix(SoState * const state);
62  static const SbMatrix & get(SoState * const state);
63  static const SbMatrix & get(SoState * const state, SbBool & isIdentity);
64 
65  const SbMatrix & getModelMatrix(void) const;
66 
67 protected:
68  virtual void makeEltIdentity(void);
69  virtual void setElt(const SbMatrix & matrix);
70  virtual void multElt(const SbMatrix & matrix);
71  virtual void translateEltBy(const SbVec3f & translation);
72  virtual void rotateEltBy(const SbRotation & rotation);
73  virtual void scaleEltBy(const SbVec3f & scaleFactor);
74  virtual SbMatrix pushMatrixElt(void);
75  virtual void popMatrixElt(const SbMatrix & matrix);
76 
77 protected:
81  uint32_t flags;
82 
83 };
84 
85 #endif // !COIN_SOMODELMATRIXELEMENT_H
SbMatrix cullMatrix
Definition: SoModelMatrixElement.h:79
SbMatrix combinedMatrix
Definition: SoModelMatrixElement.h:80
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
uint32_t flags
Definition: SoModelMatrixElement.h:81
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbMatrix modelMatrix
Definition: SoModelMatrixElement.h:78
The SoModelMatrixElement class is used to manage the current transformation.SoModelMatrixElement cont...
Definition: SoModelMatrixElement.h:31
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
virtual SbBool matches(const SoElement *element) const
Definition: SoAccumulatedElement.cpp:83
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74

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