1 #ifndef COIN_SOGLLIGHTIDELEMENT_H 2 #define COIN_SOGLLIGHTIDELEMENT_H 27 #include <Inventor/elements/SoInt32Element.h> 34 static void initClass(
void);
45 static int32_t increment(
SoState *
const state,
SoNode *
const node);
46 static int32_t increment(
SoState *
const state);
48 static int32_t
get(
SoState *
const state);
49 static int32_t getDefault();
50 static int32_t getMaxGLSources();
55 #endif // !COIN_SOGLLIGHTIDELEMENT_H The SoGLLightIdElement class is yet to be documented.FIXME: write doc.
Definition: SoGLLightIdElement.h:29
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:30
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:151
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585