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SoText3.h
1 #ifndef COIN_SOTEXT3_H
2 #define COIN_SOTEXT3_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFEnum.h>
32 #include <Inventor/fields/SoSFBitMask.h>
33 #include <Inventor/lists/SbList.h>
34 
35 class SoSensor;
36 class SoFieldSensor;
37 class SoGlyph;
38 
39 class COIN_DLL_API SoText3 : public SoShape {
40  typedef SoShape inherited;
41 
43 
44 public:
45  static void initClass(void);
46  SoText3(void);
47 
48  enum Part {
49  FRONT = 1,
50  SIDES = 2,
51  BACK = 4,
52  ALL = FRONT|BACK|SIDES
53  };
54 
56  LEFT = 1,
58  CENTER
59  };
60 
65 
66  SbBox3f getCharacterBounds(SoState * state, int stringindex, int charindex);
67 
68  virtual void GLRender(SoGLRenderAction * action);
69  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
70 
71 protected:
72  virtual ~SoText3();
73 
74  virtual void generatePrimitives(SoAction *);
75  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
77  const SoPrimitiveVertex * v1,
78  const SoPrimitiveVertex * v2,
79  const SoPrimitiveVertex * v3,
80  SoPickedPoint * pp);
81 
82  virtual void notify(SoNotList *list);
83 
84 private:
85  class SoText3P * pimpl;
86  friend class SoText3P;
87  void render(SoState * state, unsigned int part);
88  void generate(SoAction * action, unsigned int part);
89 };
90 
91 #endif // !COIN_SOTEXT3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoText3 class renders extruded 3D text.Render text as 3D geometry.
Definition: SoText3.h:39
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoSFBitMask parts
Definition: SoText3.h:64
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:34
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SoSFFloat spacing
Definition: SoText3.h:62
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoMFString string
Definition: SoText3.h:61
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:899
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
Part
Definition: SoText3.h:48
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
Definition: SoText3.h:57
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
SoSFEnum justification
Definition: SoText3.h:63
The SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.
Definition: SoGlyph.h:35
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1416
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
Justification
Definition: SoText3.h:55
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30

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