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SoVRMLSphere.h
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23 
24 #ifndef COIN_SOVRMLSPHERE_H
25 #define COIN_SOVRMLSPHERE_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 
31 class COIN_DLL_API SoVRMLSphere : public SoVRMLGeometry
32 {
33  typedef SoVRMLGeometry inherited;
35 
36 public:
37  static void initClass(void);
38  SoVRMLSphere(void);
39 
41 
42  virtual void GLRender(SoGLRenderAction * action);
43  virtual void rayPick(SoRayPickAction * action);
44  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45 
46 protected:
47  virtual ~SoVRMLSphere();
48 
49  virtual void generatePrimitives(SoAction * action);
50  virtual void computeBBox(SoAction * action,
51  SbBox3f & box, SbVec3f & center);
52 
53 }; // class SoVRMLSphere
54 
55 #endif // ! COIN_SOVRMLSPHERE_H
The SoVRMLSphere class is used to represent a spherical 3D object.The detailed class documentation is...
Definition: SoVRMLSphere.h:31
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:32
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoSFFloat radius
Definition: SoVRMLSphere.h:40
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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