1 #ifndef COIN_SOGLTEXTUREMATRIXELEMENT_H 2 #define COIN_SOGLTEXTUREMATRIXELEMENT_H 27 #include <Inventor/elements/SoTextureMatrixElement.h> 34 static void initClass(
void);
43 static void setEltIdentity(
void);
54 void updategl(
void)
const;
58 #endif // !COIN_SOGLTEXTUREMATRIXELEMENT_H The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird ...
Definition: SoGLTextureMatrixElement.h:29
virtual void rotateEltBy(const SbRotation &rotation)
Definition: SoTextureMatrixElement.cpp:234
virtual void setElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:202
virtual void makeEltIdentity(void)
Definition: SoTextureMatrixElement.cpp:190
virtual void init(SoState *state)
Definition: SoTextureMatrixElement.cpp:264
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void multElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:212
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition: SoTextureMatrixElement.cpp:246
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void translateEltBy(const SbVec3f &translation)
Definition: SoTextureMatrixElement.cpp:222
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoTextureMatrixElement class is used to manage the texture matrix stack.The texture matrix is use...
Definition: SoTextureMatrixElement.h:30
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585