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SbVec4ui32.h
1 #ifndef COIN_SBVEC4UI32_H
2 #define COIN_SBVEC4UI32_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec4i32;
34 class SbVec4ub;
35 class SbVec4us;
36 
37 class COIN_DLL_API SbVec4ui32 {
38 public:
39  SbVec4ui32(void) { }
40  SbVec4ui32(const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41  SbVec4ui32(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
42  explicit SbVec4ui32(const SbVec4i32 & v) { setValue(v); }
43  explicit SbVec4ui32(const SbVec4ub & v) { setValue(v); }
44  explicit SbVec4ui32(const SbVec4us & v) { setValue(v); }
45 
46  SbVec4ui32 & setValue(const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
47  SbVec4ui32 & setValue(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
48  SbVec4ui32 & setValue(const SbVec4i32 & v);
49  SbVec4ui32 & setValue(const SbVec4ub & v);
50  SbVec4ui32 & setValue(const SbVec4us & v);
51 
52  const uint32_t * getValue(void) const { return vec; }
53  void getValue(uint32_t & x, uint32_t & y, uint32_t & z, uint32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
54 
55  uint32_t & operator [] (int i) { return vec[i]; }
56  const uint32_t & operator [] (int i) const { return vec[i]; }
57 
58  int32_t dot(const SbVec4ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
59  void negate(void);
60 
61  SbVec4ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
62  SbVec4ui32 & operator *= (double d);
63  SbVec4ui32 & operator /= (int d) { SbDividerChk("SbVec4ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
64  SbVec4ui32 & operator /= (double d) { SbDividerChk("SbVec4ui32::operator/=(double)", d); return operator *= (1.0 / d); }
65  SbVec4ui32 & operator += (const SbVec4ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
66  SbVec4ui32 & operator -= (const SbVec4ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
67  SbVec4ui32 operator - (void) const { SbVec4ui32 v(*this); v.negate(); return v; }
68 
69 protected:
70  uint32_t vec[4];
71 
72 }; // SbVec4ui32
73 
74 COIN_DLL_API inline SbVec4ui32 operator * (const SbVec4ui32 & v, int d) {
75  SbVec4ui32 val(v); val *= d; return val;
76 }
77 
78 COIN_DLL_API inline SbVec4ui32 operator * (const SbVec4ui32 & v, double d) {
79  SbVec4ui32 val(v); val *= d; return val;
80 }
81 
82 COIN_DLL_API inline SbVec4ui32 operator * (int d, const SbVec4ui32 & v) {
83  SbVec4ui32 val(v); val *= d; return val;
84 }
85 
86 COIN_DLL_API inline SbVec4ui32 operator * (double d, const SbVec4ui32 & v) {
87  SbVec4ui32 val(v); val *= d; return val;
88 }
89 
90 COIN_DLL_API inline SbVec4ui32 operator / (const SbVec4ui32 & v, int d) {
91  SbDividerChk("operator/(SbVec4ui32,int)", d);
92  SbVec4ui32 val(v); val /= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec4ui32 operator / (const SbVec4ui32 & v, double d) {
96  SbDividerChk("operator/(SbVec4ui32,double)", d);
97  SbVec4ui32 val(v); val /= d; return val;
98 }
99 
100 COIN_DLL_API inline SbVec4ui32 operator + (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
101  SbVec4ui32 v(v1); v += v2; return v;
102 }
103 
104 COIN_DLL_API inline SbVec4ui32 operator - (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
105  SbVec4ui32 v(v1); v -= v2; return v;
106 }
107 
108 COIN_DLL_API inline int operator == (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
109  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
110 }
111 
112 COIN_DLL_API inline int operator != (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
113  return !(v1 == v2);
114 }
115 
116 #endif // !COIN_SBVEC4UI32_H
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
Definition: SbVec4ui32.h:37
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
Definition: SbVec4i32.h:39
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
Definition: SbVec4ub.h:37

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