1 #ifndef COIN_SBDPROTATION_H 2 #define COIN_SBDPROTATION_H 28 #include <Inventor/SbVec4d.h> 38 SbDPRotation(
const double q0,
const double q1,
const double q2,
const double q3);
41 const double * getValue(
void)
const;
42 void getValue(
double & q0,
double & q1,
double & q2,
double & q3)
const;
43 SbDPRotation & setValue(
const double q0,
const double q1,
44 const double q2,
const double q3);
45 void getValue(
SbVec3d & axis,
double & radians)
const;
57 SbBool equals(
const SbDPRotation & r,
const double tolerance)
const;
61 void scaleAngle(
const double scaleFactor);
66 void print(FILE * fp)
const;
76 #endif // !COIN_SBDPROTATION_H The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:39
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
The SbDPRotation class represents a rotation in 3D space.SbDPRotation is used extensively throughout ...
Definition: SbDPRotation.h:33
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:40
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.This class is like the SbMatrix class, but uses double-precision floating point values for its elements. For more class documentation, see SbMatrix.
Definition: SbDPMatrix.h:38