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SoTextureCoordinateBundle.h
1 #ifndef COIN_SOTEXTURECOORDINATEBUNDLE_H
2 #define COIN_SOTEXTURECOORDINATEBUNDLE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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20  * See http://www.coin3d.org/ for more information.
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25 \**************************************************************************/
26 
27 #include <Inventor/bundles/SoBundle.h>
28 #include <Inventor/SbBasic.h>
29 #include <Inventor/system/inttypes.h>
30 #include <Inventor/elements/SoGLTextureCoordinateElement.h>
31 
32 #include <Inventor/SbVec4f.h>
33 
37 class SoShape;
38 
39 
40 class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle {
41  typedef SoBundle inherited;
42 public:
43  SoTextureCoordinateBundle(SoAction * const action,
44  const SbBool forRendering,
45  const SbBool setUpDefault = TRUE);
47 
48  SbBool needCoordinates(void) const;
49  SbBool isFunction(void) const;
50 
51  const SbVec4f &get(const int index);
52  const SbVec4f &get(const SbVec3f &point, const SbVec3f &normal);
53 
54  void send(const int index) const {
55  glElt->send(index);
56  }
57  void send(const int index, const SbVec3f &point,
58  const SbVec3f &normal) const {
59  glElt->send(index, point, normal);
60  }
61 
62  SbBool needIndices(void) const;
63 
64 private:
65  const SoTextureCoordinateElement *coordElt;
66  const SoGLTextureCoordinateElement *glElt;
67  unsigned int flags;
68 
69  // misc stuff for default texture coordinate mappping
70  static const SbVec4f & defaultCB(void * userdata,
71  const SbVec3f & point,
72  const SbVec3f & normal);
73  static const SbVec4f & defaultCBMulti(void * userdata,
74  const SbVec3f & point,
75  const SbVec3f & normal);
76  SoShape * shapenode;
77  SbVec3f defaultorigo;
78  SbVec3f defaultsize;
79  SbVec4f dummyInstance;
80  int defaultdim0, defaultdim1;
81  void initDefaultCallback(SoAction * action);
82  void initDefault(SoAction * const action, const SbBool forRendering);
83  void initDefaultMulti(SoAction * action, const int unit);
84 };
85 
86 
87 #endif // !COIN_SOTEXTURECOORDINATEBUNDLE_H
The SoTextureCoordinateBundle class simplifies texture coordinate handling.It is unlikely that applic...
Definition: SoTextureCoordinateBundle.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
void send(const int index, const SbVec3f &point, const SbVec3f &normal) const
Definition: SoTextureCoordinateBundle.h:57
Definition: SoTextureCoordinateCache.h:34
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Definition: SoGLTextureCoordinateElement.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
void send(const int index) const
Definition: SoTextureCoordinateBundle.h:54
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoBundle class is the superclass for all bundle classes.
Definition: SoBundle.h:33
The SoTextureCoordinateElement class is yet to be documented.FIXME: write doc.
Definition: SoTextureCoordinateElement.h:41
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43

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