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SoBumpMapMatrixElement.h
1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2 #define COIN_SOBUMPMAPMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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19  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29 
30 class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
32 
33  SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
34 public:
35  static void initClass(void);
36 protected:
37  virtual ~SoBumpMapMatrixElement();
38 
39 public:
40  virtual void init(SoState * state);
41  virtual void push(SoState * state);
42  static void makeIdentity(SoState * const state, SoNode * const node);
43 
44  static void set(SoState * const state, SoNode * const node,
45  const SbMatrix & matrix);
46  static void mult(SoState * const state, SoNode * const node,
47  const SbMatrix & matrix);
48 
49  static void translateBy(SoState * const state, SoNode * const node,
50  const SbVec3f & translation);
51  static void rotateBy(SoState * const state, SoNode * const node,
52  const SbRotation & rotation);
53  static void scaleBy(SoState * const state, SoNode * const node,
54  const SbVec3f & scaleFactor);
55 
56  static const SbMatrix & get(SoState * const state);
57 
58 protected:
59  virtual void makeEltIdentity(void);
60  virtual void setElt(const SbMatrix & matrix);
61  virtual void multElt(const SbMatrix & matrix);
62  virtual void translateEltBy(const SbVec3f & translation);
63  virtual void rotateEltBy(const SbRotation & rotation);
64  virtual void scaleEltBy(const SbVec3f & scaleFactor);
65  virtual const SbMatrix & getElt(void) const;
66 
68 };
69 
70 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
SbMatrix bumpMapMatrix
Definition: SoBumpMapMatrixElement.h:67
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.The bump map matrix is u...
Definition: SoBumpMapMatrixElement.h:30
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74

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