1 #ifndef COIN_SOSCENEMANAGER_H 2 #define COIN_SOSCENEMANAGER_H 27 #include <Inventor/SbVec2s.h> 39 class Superimposition;
42 typedef void SoSceneManagerRenderCB(
void * userdata,
class SoSceneManager * mgr);
49 virtual void render(
const SbBool clearwindow = TRUE,
50 const SbBool clearzbuffer = TRUE);
52 const SbBool initmatrices = TRUE,
53 const SbBool clearwindow = TRUE,
54 const SbBool clearzbuffer = TRUE);
58 virtual SbBool processEvent(
const SoEvent *
const event);
59 void reinitialize(
void);
60 void scheduleRedraw(
void);
61 virtual void setSceneGraph(
SoNode *
const sceneroot);
62 virtual SoNode * getSceneGraph(
void)
const;
63 void setWindowSize(
const SbVec2s & newsize);
64 const SbVec2s & getWindowSize(
void)
const;
65 void setSize(
const SbVec2s & newsize);
66 const SbVec2s & getSize(
void)
const;
67 void setOrigin(
const SbVec2s & newOrigin);
68 const SbVec2s & getOrigin(
void)
const;
71 void setBackgroundColor(
const SbColor & color);
72 const SbColor & getBackgroundColor(
void)
const;
73 void setBackgroundIndex(
const int index);
74 int getBackgroundIndex(
void)
const;
75 void setRGBMode(
const SbBool onOrOff);
76 SbBool isRGBMode(
void)
const;
77 virtual void activate(
void);
78 virtual void deactivate(
void);
79 void setRenderCallback(SoSceneManagerRenderCB * f,
80 void *
const userData = NULL);
81 SbBool isAutoRedraw(
void)
const;
82 void setRedrawPriority(
const uint32_t priority);
83 uint32_t getRedrawPriority(
void)
const;
84 void setAntialiasing(
const SbBool smoothing,
const int numPasses);
85 void getAntialiasing(SbBool & smoothing,
int & numPasses)
const;
93 static uint32_t getDefaultRedrawPriority(
void);
94 static void enableRealTimeUpdate(
const SbBool flag);
95 static SbBool isRealTimeUpdateEnabled(
void);
98 int isActive(
void)
const;
102 friend class SoSceneManagerP;
103 class SoSceneManagerP * pimpl;
107 #endif // !COIN_SOSCENEMANAGER_H The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
The SoCamera class is the abstract base class for camera definition nodes.To be able to view a scene...
Definition: SoCamera.h:54
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoNodeSensor class detects changes to nodes.Attach a node to a sensor of this type to put it unde...
Definition: SoNodeSensor.h:29
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoOneShotSensor class is a sensor which will trigger once.Since SoOneShotSensor is a subclass of ...
Definition: SoOneShotSensor.h:29
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
The SoSceneManager class provides the main interface between the scene graph and the GUI toolkit...
Definition: SoSceneManager.h:44
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41