27 #include <Inventor/SbBasic.h> 28 #include <Inventor/system/inttypes.h> 30 #include <Inventor/errors/SoDebugError.h> 42 SbVec4s(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4s(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4s(
const SbVec4us & v) { setValue(v); }
50 SbVec4s & setValue(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
51 SbVec4s & setValue(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
52 SbVec4s & setValue(
const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
53 SbVec4s & setValue(
const SbVec4us & v);
59 const short * getValue(
void)
const {
return vec; }
60 void getValue(
short & x,
short & y,
short & z,
short & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
62 short & operator [] (
int i) {
return vec[i]; }
63 const short & operator [] (
int i)
const {
return vec[i]; }
65 int32_t dot(
const SbVec4s & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
66 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
68 SbVec4s & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
69 SbVec4s & operator *= (
double d);
70 SbVec4s & operator /= (
int d) { SbDividerChk(
"SbVec4s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
71 SbVec4s & operator /= (
double d) { SbDividerChk(
"SbVec4s::operator/=(double)", d);
return operator *= (1.0 / d); }
72 SbVec4s & operator += (
const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
73 SbVec4s & operator -= (
const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
74 SbVec4s operator - (
void)
const {
return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }
82 SbVec4s val(v); val *= d;
return val;
86 SbVec4s val(v); val *= d;
return val;
90 SbVec4s val(v); val *= d;
return val;
94 SbVec4s val(v); val *= d;
return val;
98 SbDividerChk(
"operator/(SbVec4s,int)", d);
99 SbVec4s val(v); val /= d;
return val;
103 SbDividerChk(
"operator/(SbVec4s,double)", d);
104 SbVec4s val(v); val /= d;
return val;
108 SbVec4s v(v1); v += v2;
return v;
112 SbVec4s v(v1); v -= v2;
return v;
116 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
123 #endif // !COIN_SBVEC4S_H
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
Definition: SbVec4i32.h:39
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:40
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95