33 #ifndef vtkRenderStepsPass_h 34 #define vtkRenderStepsPass_h 36 #include "vtkRenderingOpenGLModule.h" Execute render passes sequentially.
vtkRenderPass * LightsPass
vtkRenderPass * OpaquePass
vtkRenderPass * PostProcessPass
vtkCameraPass * CameraPass
vtkSequencePass * SequencePass
vtkRenderPass * VolumetricPass
Implement the camera render pass.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Execute render passes sequentially.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkRenderPass * TranslucentPass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
vtkRenderPass * OverlayPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.