25 #include "vtkRenderingCoreModule.h" 48 void operator=(
const vtkSkybox&) =
delete;
represents an object (geometry & properties) in a rendered scene
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
a simple class to control print indentation
Renders a skybox environment.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.