23 #ifndef vtkGLSLShaderDeviceAdapter2_h 24 #define vtkGLSLShaderDeviceAdapter2_h 26 #include "vtkRenderingOpenGLModule.h" 63 const void *attribute,
64 unsigned long offset=0)
override;
70 int GetAttributeLocation(
const char* attrName);
77 vtkInternal* Internal;
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
Sends a single attribute to the graphics card.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void PrepareForRender()=0
a simple class to control print indentation
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
an adapter to pass generic vertex attributes to the rendering pipeline.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...