OpenXcom  1.0
Open-source clone of the original X-Com
ListSaveState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <string>
21 #include "ListGamesState.h"
22 
23 namespace OpenXcom
24 {
25 
26 class TextEdit;
27 class TextButton;
28 
34 {
35 private:
36  TextEdit *_edtSave;
37  TextButton *_btnSaveGame;
38  std::string _selected;
39  int _previousSelectedRow, _selectedRow;
40 public:
42  ListSaveState(OptionsOrigin origin);
46  void updateList();
48  void edtSaveKeyPress(Action *action);
50  void btnSaveGameClick(Action *action);
52  void lstSavesPress(Action *action);
54  void saveGame();
55 };
56 
57 }
ListSaveState(OptionsOrigin origin)
Creates the Save Game state.
Definition: ListSaveState.cpp:39
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnSaveGameClick(Action *action)
Handler for clicking on the Save Game button.
Definition: ListSaveState.cpp:157
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListSaveState.cpp:94
Coloured button with a text label.
Definition: TextButton.h:38
void saveGame()
Save game.
Definition: ListSaveState.cpp:168
Save Game screen for listing info on available saved games and saving them.
Definition: ListSaveState.h:33
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:39
void edtSaveKeyPress(Action *action)
Handler for pressing a key on the Save edit.
Definition: ListSaveState.cpp:144
~ListSaveState()
Cleans up the Save Game state.
Definition: ListSaveState.cpp:73
void updateList()
Updates the savegame list.
Definition: ListSaveState.cpp:82
Editable version of Text.
Definition: TextEdit.h:35
Definition: BaseInfoState.cpp:40