OpenXcom  1.0
Open-source clone of the original X-Com
MedikitState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class InteractiveSurface;
26 class MedikitView;
27 class Text;
28 class BattleItem;
29 class BattleUnit;
30 struct BattleAction;
31 
35 class MedikitState : public State
36 {
37  Surface *_bg;
38  MedikitView *_medikitView;
39  Text *_pkText, *_stimulantTxt, *_healTxt, *_partTxt, *_woundTxt;
40  InteractiveSurface *_endButton, *_stimulantButton, *_pkButton, *_healButton;
41  BattleUnit *_targetUnit, *_unit;
42  BattleItem *_item;
43  BattleAction *_action;
44  int _tu;
45  bool _revivedTarget;
47  void onEndClick(Action *action);
49  void onHealClick(Action *action);
51  void onStimulantClick(Action *action);
53  void onPainKillerClick(Action *action);
55  void update();
56 public:
58  MedikitState(BattleUnit *targetUnit, BattleAction *action);
60  void handle(Action *action);
61 };
62 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Definition: BattlescapeGame.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Text string displayed on screen.
Definition: Text.h:40
The Medikit User Interface.
Definition: MedikitState.h:35
Display a view of unit wounds.
Definition: MedikitView.h:31
void handle(Action *action)
Handler for right-clicking anything.
Definition: MedikitState.cpp:189
Represents a single item in the battlescape.
Definition: BattleItem.h:37
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40
MedikitState(BattleUnit *targetUnit, BattleAction *action)
Creates the MedikitState.
Definition: MedikitState.cpp:122