20 #include "../Engine/InteractiveSurface.h" 25 enum InversionType {INVERT_NONE, INVERT_CLICK, INVERT_TOGGLE};
40 InversionType _toggleMode;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
void invert(Uint8 mid)
Inverts the surface's colors.
Definition: Surface.cpp:592
Definition: BaseInfoState.cpp:40