OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::ListLoadOriginalState Class Reference

Base class for saved game screens which provides the common layout and listing. More...

#include <ListLoadOriginalState.h>

Inheritance diagram for OpenXcom::ListLoadOriginalState:
OpenXcom::State

Public Member Functions

 ListLoadOriginalState (OptionsOrigin origin)
 Creates the Saved Game state. More...
 
 ~ListLoadOriginalState ()
 Cleans up the Saved Game state.
 
void init ()
 Sets up the saves list. More...
 
void btnSlotClick (Action *action)
 Handler for clicking a Save Slot button. More...
 
void btnNewClick (Action *action)
 Handler for clicking the OpenXcom button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Base class for saved game screens which provides the common layout and listing.

Constructor & Destructor Documentation

◆ ListLoadOriginalState()

OpenXcom::ListLoadOriginalState::ListLoadOriginalState ( OptionsOrigin  origin)

Creates the Saved Game state.

Initializes all the elements in the Saved Game screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.

Member Function Documentation

◆ btnCancelClick()

void OpenXcom::ListLoadOriginalState::btnCancelClick ( Action action)

Handler for clicking the Cancel button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnNewClick()

void OpenXcom::ListLoadOriginalState::btnNewClick ( Action action)

Handler for clicking the OpenXcom button.

Switches to OpenXcom saves.

Parameters
actionPointer to an action.

◆ btnSlotClick()

void OpenXcom::ListLoadOriginalState::btnSlotClick ( Action action)

Handler for clicking a Save Slot button.

Loads the specified save.

Parameters
actionPointer to an action.

◆ init()

void OpenXcom::ListLoadOriginalState::init ( )
virtual

Sets up the saves list.

Refreshes the saves list.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: