OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::InventoryState Class Reference

Screen which displays soldier's inventory. More...

#include <InventoryState.h>

Inheritance diagram for OpenXcom::InventoryState:
OpenXcom::State

Public Member Functions

 InventoryState (bool tu, BattlescapeState *parent)
 Creates the Inventory state. More...
 
 ~InventoryState ()
 Cleans up the Inventory state.
 
void init ()
 Updates all soldier info. More...
 
void updateStats ()
 Updates the soldier info (Weight, TU). More...
 
void saveEquipmentLayout ()
 Saves the soldiers' equipment-layout.
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnPrevClick (Action *action)
 Handler for clicking the Previous button. More...
 
void btnNextClick (Action *action)
 Handler for clicking the Next button. More...
 
void btnUnloadClick (Action *action)
 Handler for clicking the Unload button. More...
 
void btnGroundClick (Action *action)
 Handler for clicking on the Ground -> button. More...
 
void btnRankClick (Action *action)
 Handler for clicking the Rank button. More...
 
void btnCreateTemplateClick (Action *action)
 Handler for clicking on the Create Template button.
 
void btnApplyTemplateClick (Action *action)
 Handler for clicking the Apply Template button.
 
void onClearInventory (Action *action)
 Handler for hitting the Clear Inventory hotkey.
 
void onAutoequip (Action *action)
 Handler for hitting the Autoequip hotkey.
 
void invClick (Action *action)
 Handler for clicking on the inventory. More...
 
void invMouseOver (Action *action)
 Handler for showing item info. More...
 
void invMouseOut (Action *action)
 Handler for hiding item info. More...
 
void handle (Action *action)
 Handles keypresses. More...
 
void txtTooltipIn (Action *action)
 Handler for showing tooltip. More...
 
void txtTooltipOut (Action *action)
 Handler for hiding tooltip. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Screen which displays soldier's inventory.

Constructor & Destructor Documentation

◆ InventoryState()

OpenXcom::InventoryState::InventoryState ( bool  tu,
BattlescapeState parent 
)

Creates the Inventory state.

Initializes all the elements in the Inventory screen.

Parameters
gamePointer to the core game.
tuDoes Inventory use up Time Units?
parentPointer to parent Battlescape.

Member Function Documentation

◆ btnGroundClick()

void OpenXcom::InventoryState::btnGroundClick ( Action action)

Handler for clicking on the Ground -> button.

Shows more ground items / rearranges them.

Parameters
actionPointer to an action.

◆ btnNextClick()

void OpenXcom::InventoryState::btnNextClick ( Action action)

Handler for clicking the Next button.

Selects the next soldier.

Parameters
actionPointer to an action.

◆ btnOkClick()

void OpenXcom::InventoryState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnPrevClick()

void OpenXcom::InventoryState::btnPrevClick ( Action action)

Handler for clicking the Previous button.

Selects the previous soldier.

Parameters
actionPointer to an action.

◆ btnRankClick()

void OpenXcom::InventoryState::btnRankClick ( Action action)

Handler for clicking the Rank button.

Shows the unit info screen.

Parameters
actionPointer to an action.

◆ btnUnloadClick()

void OpenXcom::InventoryState::btnUnloadClick ( Action action)

Handler for clicking the Unload button.

Unloads the selected weapon.

Parameters
actionPointer to an action.

◆ handle()

void OpenXcom::InventoryState::handle ( Action action)
virtual

Handles keypresses.

Takes care of any events from the core game engine.

Parameters
actionPointer to an action.

Reimplemented from OpenXcom::State.

◆ init()

void OpenXcom::InventoryState::init ( )
virtual

Updates all soldier info.

Updates all soldier stats when the soldier changes.

Reimplemented from OpenXcom::State.

◆ invClick()

void OpenXcom::InventoryState::invClick ( Action action)

Handler for clicking on the inventory.

Updates item info.

Parameters
actionPointer to an action.

◆ invMouseOut()

void OpenXcom::InventoryState::invMouseOut ( Action action)

Handler for hiding item info.

Hides item info.

Parameters
actionPointer to an action.

◆ invMouseOver()

void OpenXcom::InventoryState::invMouseOver ( Action action)

Handler for showing item info.

Shows item info.

Parameters
actionPointer to an action.

◆ txtTooltipIn()

void OpenXcom::InventoryState::txtTooltipIn ( Action action)

Handler for showing tooltip.

Shows a tooltip for the appropriate button.

Parameters
actionPointer to an action.

◆ txtTooltipOut()

void OpenXcom::InventoryState::txtTooltipOut ( Action action)

Handler for hiding tooltip.

Clears the tooltip text.

Parameters
actionPointer to an action.

◆ updateStats()

void OpenXcom::InventoryState::updateStats ( )

Updates the soldier info (Weight, TU).

Updates the soldier stats (Weight, TU).


The documentation for this class was generated from the following files: