20 #include "../Engine/State.h" 31 const std::vector<std::string> *_videos, *_tracks;
32 bool _useUfoAudioSequence;
35 VideoState(
const std::vector<std::string> *videos,
const std::vector<std::string> *tracks,
bool useUfoAudioSequence);
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void init()
Plays the video.
Definition: VideoState.cpp:395
~VideoState()
Cleans up the Intro state.
Definition: VideoState.cpp:53
Shows video cinematics.
Definition: VideoState.h:28
VideoState(const std::vector< std::string > *videos, const std::vector< std::string > *tracks, bool useUfoAudioSequence)
Creates the Intro state.
Definition: VideoState.cpp:45
Definition: BaseInfoState.cpp:40