20 #include "../Engine/State.h" Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Definition: BattlescapeGame.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
void handle(Action *action)
Handler for right-clicking anything.
Definition: ScannerState.cpp:87
ScannerState(BattleAction *action)
Creates the ScannerState.
Definition: ScannerState.cpp:40
void exitClick(Action *action)
Handler for exiting the state.
Definition: ScannerState.cpp:125
Displays a view of units movement.
Definition: ScannerView.h:31
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
void think()
Handles timers.
Definition: ScannerState.cpp:115
The Scanner User Interface.
Definition: ScannerState.h:33
Definition: BaseInfoState.cpp:40