20 #include "../Engine/State.h" 42 Text *_txtMessage, *_txtBegin;
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Window that allows the player to confirm a craft landing at its destination.
Definition: ConfirmLandingState.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void init()
initialize the state, make a sanity check.
Definition: ConfirmLandingState.cpp:109
Text string displayed on screen.
Definition: Text.h:40
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: ConfirmLandingState.cpp:121
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: ConfirmLandingState.cpp:168
Coloured button with a text label.
Definition: TextButton.h:38
ConfirmLandingState(Craft *craft, Texture *texture, int shade)
Creates the Confirm Landing state.
Definition: ConfirmLandingState.cpp:51
Represents the relations between a Geoscape texture and the corresponding Battlescape mission attribu...
Definition: Texture.h:42
~ConfirmLandingState()
Cleans up the Confirm Landing state.
Definition: ConfirmLandingState.cpp:101
Definition: BaseInfoState.cpp:40