OpenXcom  1.0
Open-source clone of the original X-Com
UnitWalkBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 #include "BattlescapeGame.h"
22 #include "Position.h"
23 
24 namespace OpenXcom
25 {
26 
27 class BattleUnit;
28 class Pathfinding;
29 class TileEngine;
30 
35 {
36 private:
37  Position _target;
38  BattleUnit *_unit;
39  Pathfinding *_pf;
40  TileEngine *_terrain;
41  bool _falling;
42  bool _beforeFirstStep;
44  void postPathProcedures();
46  void setNormalWalkSpeed();
48  void playMovementSound();
49  std::size_t _numUnitsSpotted;
50  int _preMovementCost;
51 public:
57  void init();
59  void cancel();
61  void think();
62 };
63 
64 }
A utility class that modifies tile properties on a battlescape map.
Definition: TileEngine.h:38
UnitWalkBState(BattlescapeGame *parent, BattleAction _action)
Creates a new UnitWalkBState class.
Definition: UnitWalkBState.cpp:45
Definition: BattlescapeGame.h:43
~UnitWalkBState()
Cleans up the UnitWalkBState.
Definition: UnitWalkBState.cpp:53
void init()
Initializes the state.
Definition: UnitWalkBState.cpp:61
void cancel()
Handles a cancels request.
Definition: UnitWalkBState.cpp:475
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
State for walking units.
Definition: UnitWalkBState.h:34
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
A utility class that calculates the shortest path between two points on the battlescape map...
Definition: Pathfinding.h:35
Easy handling of X-Y-Z coordinates.
Definition: Position.h:28
void think()
Runs state functionality every cycle.
Definition: UnitWalkBState.cpp:80
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40