20 #include "../Engine/State.h" 43 Text *_txtTitle, *_txtMonth, *_txtRating;
44 Text *_txtIncome, *_txtMaintenance, *_txtBalance;
45 Text *_txtDesc, *_txtFailure;
47 int _ratingTotal, _fundingDiff, _lastMonthsRating;
48 std::vector<std::string> _happyList, _sadList, _pactList;
50 std::vector<Soldier*> _soldiersMedalled;
52 std::string countryList(
const std::vector<std::string> &countries,
const std::string &singular,
const std::string &plural);
MonthlyReportState(bool psi, Globe *globe)
Creates the Monthly Report state.
Definition: MonthlyReportState.cpp:51
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: MonthlyReportState.cpp:254
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void init()
Updates the ending.
Definition: MonthlyReportState.cpp:241
void calculateChanges()
Calculate monthly scores.
Definition: MonthlyReportState.cpp:327
Coloured button with a text label.
Definition: TextButton.h:38
Report screen shown monthly to display changes in the player's performance and funding.
Definition: MonthlyReportState.h:38
Definition: BaseInfoState.cpp:40
~MonthlyReportState()
Cleans up the Monthly Report state.
Definition: MonthlyReportState.cpp:234