20 #include "../Engine/State.h" 43 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Items Arriving window that displays all the items that have arrived at bases.
Definition: ItemsArrivingState.h:36
List of Text's split into columns.
Definition: TextList.h:40
ItemsArrivingState(GeoscapeState *state)
Creates the ItemsArriving state.
Definition: ItemsArrivingState.cpp:50
Text string displayed on screen.
Definition: Text.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ItemsArrivingState.cpp:152
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ItemsArrivingState.cpp:161
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
~ItemsArrivingState()
Cleans up the ItemsArriving state.
Definition: ItemsArrivingState.cpp:143
Definition: BaseInfoState.cpp:40