OpenXcom  1.0
Open-source clone of the original X-Com
SackSoldierState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Base;
26 class TextButton;
27 class Window;
28 class Text;
29 
34 class SackSoldierState : public State
35 {
36 private:
37  Base *_base;
38  size_t _soldierId;
39 
40  TextButton *_btnOk, *_btnCancel;
41  Window *_window;
42  Text *_txtTitle, *_txtSoldier;
43 public:
45  SackSoldierState(Base *base, size_t soldierId);
49  void btnOkClick(Action *action);
51  void btnCancelClick(Action *action);
52 };
53 
54 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
SackSoldierState(Base *base, size_t soldierId)
Creates the Sack Soldier state.
Definition: SackSoldierState.cpp:42
Text string displayed on screen.
Definition: Text.h:40
Window shown when the player tries to sack a soldier.
Definition: SackSoldierState.h:34
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SackSoldierState.cpp:114
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: SackSoldierState.cpp:98
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
~SackSoldierState()
Cleans up the Sack Soldier state.
Definition: SackSoldierState.cpp:88
Definition: BaseInfoState.cpp:40