OpenXcom  1.0
Open-source clone of the original X-Com
OptionsBaseState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 #include <string>
22 
23 namespace OpenXcom
24 {
25 
26 enum OptionsOrigin
27 {
28  OPT_MENU,
29  OPT_GEOSCAPE,
30  OPT_BATTLESCAPE
31 };
32 
33 class Window;
34 class TextButton;
35 class Text;
36 
41 class OptionsBaseState : public State
42 {
43 protected:
44  OptionsOrigin _origin;
45  Window *_window;
46  TextButton *_btnVideo, *_btnAudio, *_btnControls, *_btnGeoscape, *_btnBattlescape, *_btnAdvanced, *_btnMods;
47  TextButton *_btnOk, *_btnCancel, *_btnDefault;
48  Text *_txtTooltip;
49  std::string _currentTooltip;
50  TextButton *_group;
51 public:
53  OptionsBaseState(OptionsOrigin origin);
57  static void restart(OptionsOrigin origin);
59  void init();
61  void setCategory(TextButton *button);
63  void btnOkClick(Action *action);
65  void btnCancelClick(Action *action);
67  void btnDefaultClick(Action *action);
69  void btnGroupPress(Action *action);
71  void txtTooltipIn(Action *action);
73  void txtTooltipOut(Action *action);
75  void resize(int &dX, int &dY);
76 };
77 
78 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Text string displayed on screen.
Definition: Text.h:40
OptionsBaseState(OptionsOrigin origin)
Creates the Options state.
Definition: OptionsBaseState.cpp:55
void setCategory(TextButton *button)
Presses a certain category button.
Definition: OptionsBaseState.cpp:175
void btnGroupPress(Action *action)
Handler for clicking one of the grouping buttons.
Definition: OptionsBaseState.cpp:257
void btnDefaultClick(Action *action)
Handler for clicking the Restore Defaults button.
Definition: OptionsBaseState.cpp:252
Coloured button with a text label.
Definition: TextButton.h:38
static void restart(OptionsOrigin origin)
Restarts the game states.
Definition: OptionsBaseState.cpp:140
~OptionsBaseState()
Cleans up the Options state.
Definition: OptionsBaseState.cpp:135
void txtTooltipOut(Action *action)
Handler for hiding tooltip.
Definition: OptionsBaseState.cpp:315
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: OptionsBaseState.cpp:237
void txtTooltipIn(Action *action)
Handler for showing tooltip.
Definition: OptionsBaseState.cpp:305
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition: OptionsBaseState.cpp:328
void init()
Initializes palettes.
Definition: OptionsBaseState.cpp:162
Definition: BaseInfoState.cpp:40
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: OptionsBaseState.cpp:191