_game | OpenXcom::State | protectedstatic |
add(Surface *surface) | OpenXcom::State | |
add(Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) | OpenXcom::State | |
animate() | OpenXcom::DogfightState | |
animateCraftDamage() | OpenXcom::DogfightState | |
applyBattlescapeTheme() | OpenXcom::State | |
blit() | OpenXcom::State | virtual |
btnAggressivePress(Action *action) | OpenXcom::DogfightState | |
btnCautiousPress(Action *action) | OpenXcom::DogfightState | |
btnDisengagePress(Action *action) | OpenXcom::DogfightState | |
btnMinimizeClick(Action *action) | OpenXcom::DogfightState | |
btnMinimizedIconClick(Action *action) | OpenXcom::DogfightState | |
btnStandardPress(Action *action) | OpenXcom::DogfightState | |
btnStandoffPress(Action *action) | OpenXcom::DogfightState | |
btnUfoClick(Action *action) | OpenXcom::DogfightState | |
calculateWindowPosition() | OpenXcom::DogfightState | |
centerAllSurfaces() | OpenXcom::State | |
dogfightEnded() const | OpenXcom::DogfightState | |
DogfightState(GeoscapeState *state, Craft *craft, Ufo *ufo) | OpenXcom::DogfightState | |
drawCraftDamage() | OpenXcom::DogfightState | |
drawProjectile(const CraftWeaponProjectile *p) | OpenXcom::DogfightState | |
drawUfo() | OpenXcom::DogfightState | |
fireWeapon1() | OpenXcom::DogfightState | |
fireWeapon2() | OpenXcom::DogfightState | |
getCraft() const | OpenXcom::DogfightState | |
getInterceptionNumber() const | OpenXcom::DogfightState | |
getPalette() | OpenXcom::State | |
getUfo() const | OpenXcom::DogfightState | |
getWaitForAltitude() const | OpenXcom::DogfightState | |
getWaitForPoly() const | OpenXcom::DogfightState | |
handle(Action *action) | OpenXcom::State | virtual |
hideAll() | OpenXcom::State | |
init() | OpenXcom::State | virtual |
isMinimized() const | OpenXcom::DogfightState | |
isScreen() const | OpenXcom::State | |
lowerAllSurfaces() | OpenXcom::State | |
maximumDistance() | OpenXcom::DogfightState | |
minimumDistance() | OpenXcom::DogfightState | |
moveWindow() | OpenXcom::DogfightState | |
previewClick(Action *action) | OpenXcom::DogfightState | |
recenter(int dX, int dY) | OpenXcom::State | virtual |
recolor(const int weaponNo, const bool currentState) | OpenXcom::DogfightState | |
redrawText() | OpenXcom::State | |
resetAll() | OpenXcom::State | |
resize(int &dX, int &dY) | OpenXcom::State | virtual |
setGamePtr(Game *game) | OpenXcom::State | static |
setInterceptionNumber(const int number) | OpenXcom::DogfightState | |
setInterceptionsCount(const size_t count) | OpenXcom::DogfightState | |
setInterface(const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) | OpenXcom::State | |
setMinimized(const bool minimized) | OpenXcom::DogfightState | |
setModal(InteractiveSurface *surface) | OpenXcom::State | |
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) | OpenXcom::State | |
setPalette(const std::string &palette, int backpals=-1) | OpenXcom::State | |
setStatus(const std::string &status) | OpenXcom::DogfightState | |
setWaitForAltitude(bool wait) | OpenXcom::DogfightState | |
setWaitForPoly(bool wait) | OpenXcom::DogfightState | |
showAll() | OpenXcom::State | |
State() | OpenXcom::State | |
think() | OpenXcom::DogfightState | virtual |
toggleScreen() | OpenXcom::State | |
tr(const std::string &id) const | OpenXcom::State | |
tr(const std::string &id, unsigned n) const | OpenXcom::State | |
tr(const std::string &id, SoldierGender gender) const | OpenXcom::State | |
ufoFireWeapon() | OpenXcom::DogfightState | |
update() | OpenXcom::DogfightState | |
weapon1Click(Action *action) | OpenXcom::DogfightState | |
weapon2Click(Action *action) | OpenXcom::DogfightState | |
~DogfightState() | OpenXcom::DogfightState | |
~State() | OpenXcom::State | virtual |