OpenXcom  1.0
Open-source clone of the original X-Com
UfoDetectedState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Ufo;
26 class TextButton;
27 class Window;
28 class Text;
29 class TextList;
30 class GeoscapeState;
31 
35 class UfoDetectedState : public State
36 {
37 private:
38  Ufo *_ufo;
39  GeoscapeState *_state;
40 
41  TextButton *_btnIntercept, *_btnCentre, *_btnCancel;
42  Window *_window;
43  Text *_txtUfo, *_txtDetected, *_txtHyperwave;
44  TextList *_lstInfo, *_lstInfo2;
45 public:
47  UfoDetectedState(Ufo *ufo, GeoscapeState *state, bool detected, bool hyperwave);
51  void btnInterceptClick(Action *action);
53  void btnCentreClick(Action *action);
55  void btnCancelClick(Action *action);
56 };
57 
58 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: UfoDetectedState.cpp:231
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
~UfoDetectedState()
Cleans up the Ufo Detected state.
Definition: UfoDetectedState.cpp:200
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: UfoDetectedState.cpp:209
Coloured button with a text label.
Definition: TextButton.h:38
Represents an alien UFO on the map.
Definition: Ufo.h:40
UfoDetectedState(Ufo *ufo, GeoscapeState *state, bool detected, bool hyperwave)
Creates the Ufo Detected state.
Definition: UfoDetectedState.cpp:50
Displays info on a detected UFO.
Definition: UfoDetectedState.h:35
void btnCentreClick(Action *action)
Handler for clicking the Centre on UFO button.
Definition: UfoDetectedState.cpp:220
Definition: BaseInfoState.cpp:40