OpenXcom  1.0
Open-source clone of the original X-Com
BaseNameState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 #include "Globe.h"
22 
23 namespace OpenXcom
24 {
25 
26 class Base;
27 class Window;
28 class Text;
29 class TextEdit;
30 class TextButton;
31 class Globe;
32 
38 class BaseNameState : public State
39 {
40 private:
41  Base *_base;
42  Globe *_globe;
43  Window *_window;
44  Text *_txtTitle;
45  TextEdit *_edtName;
46  TextButton *_btnOk;
47  bool _first;
48 public:
50  BaseNameState(Base *base, Globe *globe, bool first);
54  void btnOkClick(Action *action);
56  void edtNameChange(Action *action);
57 };
58 
59 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void edtNameChange(Action *action)
Handler for changing text on the Name edit.
Definition: BaseNameState.cpp:97
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseNameState.cpp:118
BaseNameState(Base *base, Globe *globe, bool first)
Creates the Base Name state.
Definition: BaseNameState.cpp:42
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
~BaseNameState()
Cleans up the Base Name state.
Definition: BaseNameState.cpp:87
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Window used to input a name for a new base.
Definition: BaseNameState.h:38
Editable version of Text.
Definition: TextEdit.h:35
Definition: BaseInfoState.cpp:40