20 #include "../Engine/InteractiveSurface.h" 38 Text *_partTxt, *_woundTxt;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
MedikitView(int w, int h, int x, int y, Game *game, BattleUnit *unit, Text *partTxt, Text *woundTxt)
Creates the MedikitView.
Definition: MedikitView.cpp:55
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Text string displayed on screen.
Definition: Text.h:40
int getSelectedPart() const
Gets the selected body part.
Definition: MedikitView.cpp:123
void draw()
Draws the body view.
Definition: MedikitView.cpp:64
Display a view of unit wounds.
Definition: MedikitView.h:31
void updateSelectedPart()
Updates the seleted body part.
Definition: MedikitView.cpp:133
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:41
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40