Here is a list of all documented class members with links to the class documentation for each member:
- u -
- Ufo()
: OpenXcom::Ufo
- ufoCount
: OpenXcom::MissionWave
- UfoDetectedState()
: OpenXcom::UfoDetectedState
- ufoFireWeapon()
: OpenXcom::DogfightState
- ufoLifting()
: OpenXcom::AlienMission
- UfoLostState()
: OpenXcom::UfoLostState
- ufoReachedWaypoint()
: OpenXcom::AlienMission
- ufoShotDown()
: OpenXcom::AlienMission
- ufoType
: OpenXcom::MissionWave
- Unit()
: OpenXcom::Unit
- UnitDieBState()
: OpenXcom::UnitDieBState
- UnitFallBState()
: OpenXcom::UnitFallBState
- UnitInfoState()
: OpenXcom::UnitInfoState
- unitOpensDoor()
: OpenXcom::TileEngine
- UnitPanicBState()
: OpenXcom::UnitPanicBState
- UnitSprite()
: OpenXcom::UnitSprite
- UnitTurnBState()
: OpenXcom::UnitTurnBState
- UnitWalkBState()
: OpenXcom::UnitWalkBState
- unload()
: OpenXcom::Craft
, OpenXcom::Inventory
- unloadData()
: OpenXcom::MapDataSet
- unlock()
: OpenXcom::Surface
- unpress()
: OpenXcom::InteractiveSurface
, OpenXcom::TextList
- unpressRootWindowedMode()
: OpenXcom::OptionsVideoState
- up()
: OpenXcom::Camera
, OpenXcom::MiniMapView
- update()
: OpenXcom::DogfightState
, OpenXcom::FpsCounter
- updateArrows()
: OpenXcom::ListGamesState
- updateBattlescapeScale()
: OpenXcom::OptionsVideoState
- updateButtons()
: OpenXcom::UfopaediaStartState
- updateDiary()
: OpenXcom::SoldierDiary
- updateDisplayMode()
: OpenXcom::OptionsVideoState
- updateGeoscapeScale()
: OpenXcom::OptionsVideoState
- updateGeoscapeStats()
: OpenXcom::BattleUnit
- updateItemStrings()
: OpenXcom::PurchaseState
, OpenXcom::SellState
, OpenXcom::TransferItemsState
- updateList()
: OpenXcom::ListGamesState
, OpenXcom::ListSaveState
, OpenXcom::PurchaseState
, OpenXcom::SellState
, OpenXcom::TransferItemsState
- updateScale()
: OpenXcom::GraphsState
, OpenXcom::Screen
- updateSelectedPart()
: OpenXcom::MedikitView
- updateSoldierInfo()
: OpenXcom::BattlescapeState
- updateStats()
: OpenXcom::InventoryState
- updateStrings()
: OpenXcom::ManageAlienContainmentState
- use32bitScaler()
: OpenXcom::Screen
- useOpenGL()
: OpenXcom::Screen
- useUfoAudioSequence()
: OpenXcom::RuleVideo