OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::BattlescapeGame Member List

This is the complete list of members for OpenXcom::BattlescapeGame, including all inherited members.

_debugPlayOpenXcom::BattlescapeGamestatic
autoEndBattle()OpenXcom::BattlescapeGame
BattlescapeGame(SavedBattleGame *save, BattlescapeState *parentState)OpenXcom::BattlescapeGame
cancelCurrentAction(bool bForce=false)OpenXcom::BattlescapeGame
checkForCasualties(BattleItem *murderweapon, BattleUnit *origMurderer, bool hiddenExplosion=false, bool terrainExplosion=false)OpenXcom::BattlescapeGame
checkForProximityGrenades(BattleUnit *unit)OpenXcom::BattlescapeGame
checkReservedTU(BattleUnit *bu, int tu, bool justChecking=false)OpenXcom::BattlescapeGame
cleanupDeleted()OpenXcom::BattlescapeGame
convertUnit(BattleUnit *unit)OpenXcom::BattlescapeGame
dropItem(Position position, BattleItem *item, bool newItem=false, bool removeItem=false)OpenXcom::BattlescapeGame
findItem(BattleAction *action)OpenXcom::BattlescapeGame
getCurrentAction()OpenXcom::BattlescapeGame
getDepth() constOpenXcom::BattlescapeGame
getKneelReserved() constOpenXcom::BattlescapeGame
getMap()OpenXcom::BattlescapeGame
getMod()OpenXcom::BattlescapeGame
getPanicHandled() constOpenXcom::BattlescapeGameinline
getPathfinding()OpenXcom::BattlescapeGame
getReservedAction()OpenXcom::BattlescapeGame
getSave()OpenXcom::BattlescapeGame
getTileEngine()OpenXcom::BattlescapeGame
handleAI(BattleUnit *unit)OpenXcom::BattlescapeGame
handleNonTargetAction()OpenXcom::BattlescapeGame
handleState()OpenXcom::BattlescapeGame
init()OpenXcom::BattlescapeGame
isBusy() constOpenXcom::BattlescapeGame
kneel(BattleUnit *bu)OpenXcom::BattlescapeGame
launchAction()OpenXcom::BattlescapeGame
missionComplete()OpenXcom::BattlescapeGame
moveUpDown(BattleUnit *unit, int dir)OpenXcom::BattlescapeGame
playableUnitSelected() constOpenXcom::BattlescapeGame
popState()OpenXcom::BattlescapeGame
primaryAction(Position pos)OpenXcom::BattlescapeGame
psiButtonAction()OpenXcom::BattlescapeGame
requestEndTurn()OpenXcom::BattlescapeGame
secondaryAction(Position pos)OpenXcom::BattlescapeGame
setKneelReserved(bool reserved)OpenXcom::BattlescapeGame
setStateInterval(Uint32 interval)OpenXcom::BattlescapeGame
setTUReserved(BattleActionType tur)OpenXcom::BattlescapeGame
setupCursor()OpenXcom::BattlescapeGame
statePushBack(BattleState *bs)OpenXcom::BattlescapeGame
statePushFront(BattleState *bs)OpenXcom::BattlescapeGame
statePushNext(BattleState *bs)OpenXcom::BattlescapeGame
surveyItems(BattleAction *action)OpenXcom::BattlescapeGame
takeItem(BattleItem *item, BattleAction *action)OpenXcom::BattlescapeGame
takeItemFromGround(BattleItem *item, BattleAction *action)OpenXcom::BattlescapeGame
tallyUnits(int &liveAliens, int &liveSoldiers)OpenXcom::BattlescapeGame
think()OpenXcom::BattlescapeGame
worthTaking(BattleItem *item, BattleAction *action)OpenXcom::BattlescapeGame
~BattlescapeGame()OpenXcom::BattlescapeGame