OpenXcom  1.0
Open-source clone of the original X-Com
SelectDestinationState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Craft;
26 class Globe;
27 class InteractiveSurface;
28 class Timer;
29 class Window;
30 class Text;
31 class TextButton;
32 
38 {
39 private:
40  Craft *_craft;
41  Globe *_globe;
42  InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
43  Window *_window;
44  Text *_txtTitle;
45  TextButton *_btnCancel, *_btnCydonia;
46 public:
48  SelectDestinationState(Craft *craft, Globe *globe);
52  void init();
54  void think();
56  void handle(Action *action);
58  void globeClick(Action *action);
60  void btnRotateLeftPress(Action *action);
62  void btnRotateLeftRelease(Action *action);
64  void btnRotateRightPress(Action *action);
66  void btnRotateRightRelease(Action *action);
68  void btnRotateUpPress(Action *action);
70  void btnRotateUpRelease(Action *action);
72  void btnRotateDownPress(Action *action);
74  void btnRotateDownRelease(Action *action);
76  void btnZoomInLeftClick(Action *action);
78  void btnZoomInRightClick(Action *action);
80  void btnZoomOutLeftClick(Action *action);
82  void btnZoomOutRightClick(Action *action);
84  void btnCancelClick(Action *action);
86  void btnCydoniaClick(Action *action);
88  void resize(int &dX, int &dY);
89 
90 };
91 
92 }
Represents a craft stored in a base.
Definition: Craft.h:45
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:346
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:328
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:319
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:151
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:168
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:189
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:283
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:301
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:333
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:37
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:292
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:265
SelectDestinationState(Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:48
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:178
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:274
Coloured button with a text label.
Definition: TextButton.h:38
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:220
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:256
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:238
void init()
Resets globe.
Definition: SelectDestinationState.cpp:159
Definition: BaseInfoState.cpp:40
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:229
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:310
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:247