20 #include "BattleState.h" 25 class BattlescapeGame;
37 std::vector<Tile*> tilesToFallInto;
38 std::vector<BattleUnit*> unitsToMove;
A utility class that modifies tile properties on a battlescape map.
Definition: TileEngine.h:38
~UnitFallBState()
Cleans up the UnitWalkBState.
Definition: UnitFallBState.cpp:47
void init()
Initializes the state.
Definition: UnitFallBState.cpp:55
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
State for falling units.
Definition: UnitFallBState.h:33
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
UnitFallBState(BattlescapeGame *parent)
Creates a new UnitWalkBState class.
Definition: UnitFallBState.cpp:39
void think()
Runs state functionality every cycle. Returns when finished.
Definition: UnitFallBState.cpp:69
Definition: BaseInfoState.cpp:40