OpenXcom  1.0
Open-source clone of the original X-Com
NewGameState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class ToggleTextButton;
27 class Window;
28 class Text;
29 
35 class NewGameState : public State
36 {
37 private:
38  TextButton *_btnBeginner, *_btnExperienced, *_btnVeteran, *_btnGenius, *_btnSuperhuman;
39  TextButton *_difficulty;
40  ToggleTextButton *_btnIronman;
41  TextButton *_btnOk, *_btnCancel;
42  Window *_window;
43  Text *_txtTitle, *_txtIronman;
44 public:
46  NewGameState();
48  ~NewGameState();
50  void btnOkClick(Action *action);
52  void btnCancelClick(Action *action);
53 };
54 
55 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
New Game window that displays a list of possible difficulties for creating a saved game...
Definition: NewGameState.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
~NewGameState()
Cleans up the New Game state.
Definition: NewGameState.cpp:112
Definition: ToggleTextButton.h:27
Text string displayed on screen.
Definition: Text.h:40
NewGameState()
Creates the New Game state.
Definition: NewGameState.cpp:39
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: NewGameState.cpp:159
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: NewGameState.cpp:121
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40