OpenXcom  1.0
Open-source clone of the original X-Com
SoldierDeath.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <yaml-cpp/yaml.h>
21 #include "GameTime.h"
22 
23 namespace OpenXcom
24 {
25 
26 struct BattleUnitKills;
27 
32 {
33 private:
34  GameTime _time;
35  BattleUnitKills *_cause;
36 public:
37  SoldierDeath() : _time(0, 0, 0, 0, 0, 0, 0), _cause(0) {}
41  ~SoldierDeath();
43  void load(const YAML::Node& node);
45  YAML::Node save() const;
47  const GameTime *getTime() const;
49  const BattleUnitKills *getCause() const;
50 };
51 
52 }
void load(const YAML::Node &node)
Loads the death from YAML.
Definition: SoldierDeath.cpp:44
Stores info about a soldier&#39;s death.
Definition: SoldierDeath.h:31
Container for battle unit kills statistics.
Definition: BattleUnitStatistics.h:32
const GameTime * getTime() const
Gets the death time.
Definition: SoldierDeath.cpp:73
const BattleUnitKills * getCause() const
Gets the death cause.
Definition: SoldierDeath.cpp:82
~SoldierDeath()
Cleans up the death.
Definition: SoldierDeath.cpp:35
Stores the current ingame time/date according to GMT.
Definition: GameTime.h:38
YAML::Node save() const
Saves the death to YAML.
Definition: SoldierDeath.cpp:58
Definition: BaseInfoState.cpp:40