OpenXcom  1.0
Open-source clone of the original X-Com
UnitDieBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 #include "../Mod/RuleItem.h"
22 
23 namespace OpenXcom
24 {
25 
26 class BattlescapeGame;
27 class BattleUnit;
28 
29 /* Refactoring tip : UnitDieBState */
33 class UnitDieBState : public BattleState
34 {
35 private:
36  BattleUnit *_unit;
37  ItemDamageType _damageType;
38  bool _noSound, _noCorpse;
39  int _extraFrame;
40 public:
42  UnitDieBState(BattlescapeGame *parent, BattleUnit *unit, ItemDamageType damageType, bool noSound, bool noCorpse);
46  void init();
48  void cancel();
50  void think();
52  void convertUnitToCorpse();
54  void playDeathSound();
55 };
56 
57 }
~UnitDieBState()
Cleans up the UnitDieBState.
Definition: UnitDieBState.cpp:118
void convertUnitToCorpse()
Converts a unit to a corpse.
Definition: UnitDieBState.cpp:249
void playDeathSound()
Plays the death sound.
Definition: UnitDieBState.cpp:332
State for dying units.
Definition: UnitDieBState.h:33
UnitDieBState(BattlescapeGame *parent, BattleUnit *unit, ItemDamageType damageType, bool noSound, bool noCorpse)
Creates a new UnitDieBState class.
Definition: UnitDieBState.cpp:50
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
void think()
Runs state functionality every cycle.
Definition: UnitDieBState.cpp:131
void init()
Initializes the state.
Definition: UnitDieBState.cpp:123
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
void cancel()
Handles a cancels request.
Definition: UnitDieBState.cpp:242
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40