20 #include "../Engine/InteractiveSurface.h" ScannerView(int w, int h, int x, int y, Game *game, BattleUnit *unit)
Create the ScannerView.
Definition: ScannerView.cpp:41
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
void draw()
Draw the scanner view.
Definition: ScannerView.cpp:49
void animate()
Updates the scanner animation.
Definition: ScannerView.cpp:99
Displays a view of units movement.
Definition: ScannerView.h:31
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:41
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40