20 #include "../Engine/State.h" 43 TextButton *_btnBase, *_btnTarget, *_btnPatrol, *_btnCancel;
45 Text *_txtTitle, *_txtStatus, *_txtBase, *_txtSpeed, *_txtMaxSpeed, *_txtAltitude, *_txtFuel, *_txtDamage, *_txtW1Name, *_txtW1Ammo, *_txtW2Name, *_txtW2Ammo, *_txtRedirect, *_txtSoldier, *_txtHWP;
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: GeoscapeCraftState.cpp:298
Box with a coloured border and custom background.
Definition: Window.h:40
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnTargetClick(Action *action)
Handler for clicking the Select New Target button.
Definition: GeoscapeCraftState.cpp:276
Craft window that displays info about a specific craft out on the Geoscape.
Definition: GeoscapeCraftState.h:36
~GeoscapeCraftState()
Cleans up the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:256
GeoscapeCraftState(Craft *craft, Globe *globe, Waypoint *waypoint)
Creates the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:51
Coloured button with a text label.
Definition: TextButton.h:38
void btnPatrolClick(Action *action)
Handler for clicking the Patrol button.
Definition: GeoscapeCraftState.cpp:287
Represents a fixed waypoint on the world.
Definition: Waypoint.h:30
Definition: BaseInfoState.cpp:40
void btnBaseClick(Action *action)
Handler for clicking the Return To Base button.
Definition: GeoscapeCraftState.cpp:265