20 #include "../Engine/State.h" 26 class BattlescapeButton;
30 class SavedBattleGame;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnLevelDownClick(Action *action)
Handler for the one level down button.
Definition: MiniMapState.cpp:146
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Text string displayed on screen.
Definition: Text.h:40
Class handling camera movement, either by mouse or by events on the battlescape.
Definition: Camera.h:33
void handle(Action *action)
Handler for right-clicking anything.
Definition: MiniMapState.cpp:103
The MiniMap is a representation of a Battlescape map that allows you to see more of the map...
Definition: MiniMapState.h:35
void btnOkClick(Action *action)
Handler for the OK button.
Definition: MiniMapState.cpp:123
MiniMapState(Camera *camera, SavedBattleGame *battleGame)
Creates the MiniMapState.
Definition: MiniMapState.cpp:42
void think()
Handles timers.
Definition: MiniMapState.cpp:162
MiniMapView is the class used to display the map in the MiniMapState.
Definition: MiniMapView.h:34
~MiniMapState()
Cleans up the MiniMapState.
Definition: MiniMapState.cpp:94
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
void btnLevelUpClick(Action *action)
Handler for the one level up button.
Definition: MiniMapState.cpp:137
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:47
Definition: BaseInfoState.cpp:40