20 #include "../Engine/State.h" 45 Text *_txtTargetted, *_txtFollowers;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: TargetInfoState.cpp:105
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TargetInfoState.cpp:114
~TargetInfoState()
Cleans up the Target Info state.
Definition: TargetInfoState.cpp:96
Coloured button with a text label.
Definition: TextButton.h:38
void edtTitleChange(Action *action)
Handler for changing the text on the Name edit.
Definition: TargetInfoState.cpp:123
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
Generic window used to display all the crafts targeting a certain point on the map.
Definition: TargetInfoState.h:36
Editable version of Text.
Definition: TextEdit.h:35
TargetInfoState(Target *target, Globe *globe)
Creates the Target Info state.
Definition: TargetInfoState.cpp:41
Definition: BaseInfoState.cpp:40