OpenXcom  1.0
Open-source clone of the original X-Com
VideoState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
28 class VideoState : public State
29 {
30 private:
31  const std::vector<std::string> *_videos, *_tracks;
32  bool _useUfoAudioSequence;
33 public:
35  VideoState(const std::vector<std::string> *videos, const std::vector<std::string> *tracks, bool useUfoAudioSequence);
37  ~VideoState();
39  void init();
40 };
41 
42 }
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void init()
Plays the video.
Definition: VideoState.cpp:395
~VideoState()
Cleans up the Intro state.
Definition: VideoState.cpp:53
Shows video cinematics.
Definition: VideoState.h:28
VideoState(const std::vector< std::string > *videos, const std::vector< std::string > *tracks, bool useUfoAudioSequence)
Creates the Intro state.
Definition: VideoState.cpp:45
Definition: BaseInfoState.cpp:40