20 #include "../Engine/State.h" 28 class TransferItemsState;
39 Text *_txtTitle, *_txtCost, *_txtTotal;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Window to confirm a transfer between bases.
Definition: TransferConfirmState.h:34
Text string displayed on screen.
Definition: Text.h:40
TransferConfirmState(Base *base, TransferItemsState *state)
Creates the Transfer Confirm state.
Definition: TransferConfirmState.cpp:41
Represents a player base on the globe.
Definition: Base.h:45
~TransferConfirmState()
Cleans up the Transfer Confirm state.
Definition: TransferConfirmState.cpp:93
Coloured button with a text label.
Definition: TextButton.h:38
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: TransferConfirmState.cpp:101
Transfer screen that lets the player pick what items to transfer between bases.
Definition: TransferItemsState.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TransferConfirmState.cpp:110
Definition: BaseInfoState.cpp:40