OpenXcom  1.0
Open-source clone of the original X-Com
PsiAttackBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 
22 namespace OpenXcom
23 {
24 
25 class BattlescapeGame;
26 class BattleUnit;
27 class BattleItem;
28 class Tile;
29 
34 {
35 private:
36  BattleUnit *_unit, *_target;
37  BattleItem *_item;
38  bool _initialized;
39 public:
45  void init();
47  void think();
49  void psiAttack();
50 
51 };
52 
53 }
Definition: BattlescapeGame.h:43
PsiAttackBState(BattlescapeGame *parent, BattleAction action)
Creates a new PsiAttack state.
Definition: PsiAttackBState.cpp:43
void think()
Runs state functionality every cycle.
Definition: PsiAttackBState.cpp:111
Represents a single item in the battlescape.
Definition: BattleItem.h:37
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
void psiAttack()
Attempts a panic or mind control action.
Definition: PsiAttackBState.cpp:131
void init()
Initializes the state.
Definition: PsiAttackBState.cpp:61
~PsiAttackBState()
Cleans up the PsiAttack.
Definition: PsiAttackBState.cpp:50
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
A Psi Attack state.
Definition: PsiAttackBState.h:33
Definition: BaseInfoState.cpp:40