OpenXcom  1.0
Open-source clone of the original X-Com
MedikitView.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/InteractiveSurface.h"
21 
22 namespace OpenXcom
23 {
24 
25 class BattleUnit;
26 class Text;
27 
32 {
33  Game * _game;
35  void mouseClick (Action *action, State *state);
36  int _selectedPart;
37  BattleUnit *_unit;
38  Text *_partTxt, *_woundTxt;
39 public:
41  MedikitView (int w, int h, int x, int y, Game * game, BattleUnit *unit, Text *partTxt, Text *woundTxt);
43  void draw();
45  int getSelectedPart() const;
47  void updateSelectedPart();
48 };
49 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
MedikitView(int w, int h, int x, int y, Game *game, BattleUnit *unit, Text *partTxt, Text *woundTxt)
Creates the MedikitView.
Definition: MedikitView.cpp:55
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Text string displayed on screen.
Definition: Text.h:40
int getSelectedPart() const
Gets the selected body part.
Definition: MedikitView.cpp:123
void draw()
Draws the body view.
Definition: MedikitView.cpp:64
Display a view of unit wounds.
Definition: MedikitView.h:31
void updateSelectedPart()
Updates the seleted body part.
Definition: MedikitView.cpp:133
The core of the game engine, manages the game&#39;s entire contents and structure.
Definition: Game.h:41
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40