OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::ManufactureInfoState Class Reference

Screen that allows changing of Production settings (assigned engineer, units to build). More...

#include <ManufactureInfoState.h>

Inheritance diagram for OpenXcom::ManufactureInfoState:
OpenXcom::State

Public Member Functions

 ManufactureInfoState (Base *base, RuleManufacture *_item)
 Creates the State (new production). More...
 
 ManufactureInfoState (Base *base, Production *production)
 Creates the State (modify production). More...
 
 ~ManufactureInfoState ()
 Cleans up the state. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Screen that allows changing of Production settings (assigned engineer, units to build).

Constructor & Destructor Documentation

◆ ManufactureInfoState() [1/2]

OpenXcom::ManufactureInfoState::ManufactureInfoState ( Base base,
RuleManufacture item 
)

Creates the State (new production).

Initializes all elements in the Production settings screen (new Production).

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
itemThe RuleManufacture to produce.

◆ ManufactureInfoState() [2/2]

OpenXcom::ManufactureInfoState::ManufactureInfoState ( Base base,
Production production 
)

Creates the State (modify production).

Initializes all elements in the Production settings screen (modifying Production).

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
productionThe Production to modify.

◆ ~ManufactureInfoState()

OpenXcom::ManufactureInfoState::~ManufactureInfoState ( )

Cleans up the state.

Frees up memory that's not automatically cleaned on exit.


The documentation for this class was generated from the following files: