20 #include "../Engine/State.h" 21 #include "OptionsBaseState.h" 30 class OptionsVideoState;
39 OptionsOrigin _origin;
43 Text *_txtTitle, *_txtWindowedModePositionX, *_txtWindowedModePositionY;
44 TextEdit *_edtWindowedModePositionX, *_edtWindowedModePositionY;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SetWindowedRootState.cpp:141
Screen that lets the user configure various Video options.
Definition: OptionsVideoState.h:39
Text string displayed on screen.
Definition: Text.h:40
Asks user new coordinates when he pushes Fixed Borderless Pos button.
Definition: SetWindowedRootState.h:36
Coloured button with a text label.
Definition: TextButton.h:38
SetWindowedRootState(OptionsOrigin origin, OptionsVideoState *optionsVideoState)
Creates the Confirm Display Options state.
Definition: SetWindowedRootState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: SetWindowedRootState.cpp:119
Editable version of Text.
Definition: TextEdit.h:35
Definition: BaseInfoState.cpp:40
~SetWindowedRootState()
Cleans up the Confirm Display Options state.
Definition: SetWindowedRootState.cpp:111