20 #include "../Engine/State.h" 41 Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtProject, *_txtScientists, *_txtProgress;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Research screen that lets the player manage all the researching operations of a base.
Definition: ResearchState.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void onSelectProject(Action *action)
Handler for clicking the ResearchProject list.
Definition: ResearchState.cpp:134
ResearchState(Base *base)
Creates the Research state.
Definition: ResearchState.cpp:43
void fillProjectList()
Fills the ResearchProject list with Base ResearchProjects.
Definition: ResearchState.cpp:153
void btnNewClick(Action *action)
Handler for clicking the New Research button.
Definition: ResearchState.cpp:125
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchState.cpp:116
~ResearchState()
Cleans up the Research state.
Definition: ResearchState.cpp:108
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void init()
Updates the research list.
Definition: ResearchState.cpp:144
Definition: BaseInfoState.cpp:40