20 #include <yaml-cpp/yaml.h> 21 #include "WeightedOptions.h" 41 void load(
const YAML::Node& node);
43 YAML::Node
save()
const;
49 bool removeMission(
const std::string ®ion,
const std::string &mission);
55 void addMissionLocation(
const std::string &varName,
const std::string ®ionName,
int zoneNumber,
int maximum);
57 bool validMissionLocation(
const std::string &varName,
const std::string ®ionName,
int zoneNumber);
64 std::map<std::string, WeightedOptions*> _regionMissions;
69 std::map<std::string, int> _missionRuns;
70 std::map<std::string, std::vector<std::pair<std::string, int> > > _missionLocations;
Stores the information about alien strategy.
Definition: AlienStrategy.h:31
std::string chooseRandomMission(const std::string ®ion) const
Choose a random mission for a region.
Definition: AlienStrategy.cpp:145
~AlienStrategy()
Free resources used by the AlienStrategy.
Definition: AlienStrategy.cpp:42
void addMissionRun(const std::string &varName)
Increments the number of missions run labelled as "varName".
Definition: AlienStrategy.cpp:189
Contains all the game-specific static data that never changes throughout the game, like rulesets and resources.
Definition: Mod.h:87
YAML::Node save() const
Saves the data to YAML.
Definition: AlienStrategy.cpp:98
int getMissionsRun(const std::string &varName)
Checks the number of missions run labelled as "varName".
Definition: AlienStrategy.cpp:178
bool validMissionLocation(const std::string &varName, const std::string ®ionName, int zoneNumber)
Checks that a given mission location (city or whatever) isn't stored in our list of previously attack...
Definition: AlienStrategy.cpp:220
void load(const YAML::Node &node)
Loads the data from YAML.
Definition: AlienStrategy.cpp:71
void addMissionLocation(const std::string &varName, const std::string ®ionName, int zoneNumber, int maximum)
Adds a mission location to our storage array.
Definition: AlienStrategy.cpp:203
std::string chooseRandomRegion(const Mod *mod)
Choose a random region for a regular mission.
Definition: AlienStrategy.cpp:119
void init(const Mod *mod)
Initialize values according to the rules.
Definition: AlienStrategy.cpp:55
bool removeMission(const std::string ®ion, const std::string &mission)
Remove a region and mission from the list of posibilities.
Definition: AlienStrategy.cpp:158
bool validMissionRegion(const std::string ®ionName)
Checks that a given region appears in our strategy table.
Definition: AlienStrategy.cpp:240
Holds pairs of relative weights and IDs.
Definition: WeightedOptions.h:33
AlienStrategy()
Create an AlienStrategy with no data.
Definition: AlienStrategy.cpp:34
Definition: BaseInfoState.cpp:40