OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::SoldierDiaryPerformanceState Class Reference

Diary screen that lists soldier totals. More...

#include <SoldierDiaryPerformanceState.h>

Inheritance diagram for OpenXcom::SoldierDiaryPerformanceState:
OpenXcom::State

Public Member Functions

 SoldierDiaryPerformanceState (Base *base, size_t soldierId, SoldierDiaryOverviewState *soldierDiaryState, SoldierDiaryDisplay display)
 Creates the Soldier Diary Totals state. More...
 
 ~SoldierDiaryPerformanceState ()
 Cleans up the Soldier Diary Totals state.
 
void init ()
 Updates the soldier info. More...
 
void drawSprites ()
 Draw sprites. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnPrevClick (Action *action)
 Handler for clicking the Previous button. More...
 
void btnNextClick (Action *action)
 Handler for clicking the Next button. More...
 
void btnKillsToggle (Action *action)
 Handler for clicking the Kills button. More...
 
void btnMissionsToggle (Action *action)
 Handler for clicking the Missions button. More...
 
void btnCommendationsToggle (Action *action)
 Handler for clicking the Missions button. More...
 
void lstInfoMouseOver (Action *action)
 Handler for moving the mouse over a medal.
 
void lstInfoMouseOut (Action *action)
 Handler for moving the mouse outside the medals list.
 
void think ()
 Runs state functionality every cycle. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Diary screen that lists soldier totals.

Constructor & Destructor Documentation

◆ SoldierDiaryPerformanceState()

OpenXcom::SoldierDiaryPerformanceState::SoldierDiaryPerformanceState ( Base base,
size_t  soldierId,
SoldierDiaryOverviewState soldierDiaryOverviewState,
SoldierDiaryDisplay  display 
)

Creates the Soldier Diary Totals state.

Initializes all the elements in the Soldier Diary Totals screen.

Parameters
basePointer to the base to get info from.
soldierID of the selected soldier.
soldierInfoStatePointer to the Soldier Diary screen.
displayType of totals to display.

Member Function Documentation

◆ btnCommendationsToggle()

void OpenXcom::SoldierDiaryPerformanceState::btnCommendationsToggle ( Action action)

Handler for clicking the Missions button.

Display Commendations.

◆ btnKillsToggle()

void OpenXcom::SoldierDiaryPerformanceState::btnKillsToggle ( Action action)

Handler for clicking the Kills button.

Display Kills totals.

◆ btnMissionsToggle()

void OpenXcom::SoldierDiaryPerformanceState::btnMissionsToggle ( Action action)

Handler for clicking the Missions button.

Display Missions totals.

◆ btnNextClick()

void OpenXcom::SoldierDiaryPerformanceState::btnNextClick ( Action action)

Handler for clicking the Next button.

Goes to the next soldier.

Parameters
actionPointer to an action.

◆ btnOkClick()

void OpenXcom::SoldierDiaryPerformanceState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnPrevClick()

void OpenXcom::SoldierDiaryPerformanceState::btnPrevClick ( Action action)

Handler for clicking the Previous button.

Goes to the previous soldier.

Parameters
actionPointer to an action.

◆ drawSprites()

void OpenXcom::SoldierDiaryPerformanceState::drawSprites ( )

Draw sprites.

Draws sprites.

◆ init()

void OpenXcom::SoldierDiaryPerformanceState::init ( )
virtual

Updates the soldier info.

Clears all the variables and reinitializes the list of kills or missions for the soldier.

Reimplemented from OpenXcom::State.

◆ think()

void OpenXcom::SoldierDiaryPerformanceState::think ( )
virtual

Runs state functionality every cycle.

Used to update sprite vector

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: