addFinishedResearch(const RuleResearch *research, const Mod *mod, Base *base, bool score=true) | OpenXcom::SavedGame | |
addFinishedResearchSimple(const RuleResearch *research) | OpenXcom::SavedGame | |
addMonth() | OpenXcom::SavedGame | |
addPoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
addResearchScore(int score) | OpenXcom::SavedGame | |
findAlienMission(const std::string ®ion, MissionObjective objective) const | OpenXcom::SavedGame | |
findCraftByUniqueId(const CraftId &craftId) const | OpenXcom::SavedGame | |
getAlienBases() | OpenXcom::SavedGame | |
getAlienMissions() | OpenXcom::SavedGame | inline |
getAlienMissions() const | OpenXcom::SavedGame | inline |
getAlienStrategy() | OpenXcom::SavedGame | inline |
getAlienStrategy() const | OpenXcom::SavedGame | inline |
getAllIds() const | OpenXcom::SavedGame | |
getAvailableProductions(std::vector< RuleManufacture *> &productions, const Mod *mod, Base *base) const | OpenXcom::SavedGame | |
getAvailableResearchProjects(std::vector< RuleResearch *> &projects, const Mod *mod, Base *base, bool considerDebugMode=false) const | OpenXcom::SavedGame | |
getBaseMaintenance() const | OpenXcom::SavedGame | |
getBases() | OpenXcom::SavedGame | |
getBases() const | OpenXcom::SavedGame | |
getCountries() | OpenXcom::SavedGame | |
getCountryFunding() const | OpenXcom::SavedGame | |
getDeadSoldiers() | OpenXcom::SavedGame | |
getDebugMode() const | OpenXcom::SavedGame | |
getDependableManufacture(std::vector< RuleManufacture *> &dependables, const RuleResearch *research, const Mod *mod, Base *base) const | OpenXcom::SavedGame | |
getDifficulty() const | OpenXcom::SavedGame | |
getDifficultyCoefficient() const | OpenXcom::SavedGame | |
getDiscoveredResearch() const | OpenXcom::SavedGame | |
getEnding() const | OpenXcom::SavedGame | |
getExpenditures() | OpenXcom::SavedGame | |
getFunds() const | OpenXcom::SavedGame | |
getFundsList() | OpenXcom::SavedGame | |
getGlobeLatitude() const | OpenXcom::SavedGame | |
getGlobeLongitude() const | OpenXcom::SavedGame | |
getGlobeZoom() const | OpenXcom::SavedGame | |
getGraphCountryToggles() const | OpenXcom::SavedGame | |
getGraphFinanceToggles() const | OpenXcom::SavedGame | |
getGraphRegionToggles() const | OpenXcom::SavedGame | |
getId(const std::string &name) | OpenXcom::SavedGame | |
getIncomes() | OpenXcom::SavedGame | |
getLastSelectedArmor() const | OpenXcom::SavedGame | |
getList(Language *lang, bool autoquick) | OpenXcom::SavedGame | static |
getMaintenances() | OpenXcom::SavedGame | |
getMissionSites() | OpenXcom::SavedGame | |
getMissionStatistics() | OpenXcom::SavedGame | |
getMonthsPassed() const | OpenXcom::SavedGame | |
getName() const | OpenXcom::SavedGame | |
getNewlyAvailableResearchProjects(std::vector< RuleResearch *> &before, std::vector< RuleResearch *> &after, std::vector< RuleResearch *> &diff) const | OpenXcom::SavedGame | |
getRegions() | OpenXcom::SavedGame | |
getResearchScores() | OpenXcom::SavedGame | |
getSavedBattle() | OpenXcom::SavedGame | |
getSelectedBase() | OpenXcom::SavedGame | |
getSoldier(int id) const | OpenXcom::SavedGame | |
getSoldierScore(Soldier *soldier) | OpenXcom::SavedGame | |
getTime() const | OpenXcom::SavedGame | |
getUfos() | OpenXcom::SavedGame | |
getWarned() const | OpenXcom::SavedGame | |
getWaypoints() | OpenXcom::SavedGame | |
handlePromotions(std::vector< Soldier *> &participants) | OpenXcom::SavedGame | |
hasUndiscoveredProtectedUnlock(const RuleResearch *r, const Mod *mod) const | OpenXcom::SavedGame | |
inspectSoldiers(std::vector< Soldier *> &soldiers, std::vector< Soldier *> &participants, int rank) | OpenXcom::SavedGame | |
isIronman() const | OpenXcom::SavedGame | |
isResearched(const std::string &research, bool considerDebugMode=true) const | OpenXcom::SavedGame | |
isResearched(const std::vector< std::string > &research, bool considerDebugMode=true) const | OpenXcom::SavedGame | |
killSoldier(Soldier *soldier, BattleUnitKills *cause=0) | OpenXcom::SavedGame | |
load(const std::string &filename, Mod *mod) | OpenXcom::SavedGame | |
locateRegion(double lon, double lat) const | OpenXcom::SavedGame | |
locateRegion(const Target &target) const | OpenXcom::SavedGame | |
monthlyFunding() | OpenXcom::SavedGame | |
processSoldier(Soldier *soldier, PromotionInfo &soldierData) | OpenXcom::SavedGame | |
removePoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
sanitizeModName(const std::string &name) | OpenXcom::SavedGame | static |
save(const std::string &filename) const | OpenXcom::SavedGame | |
SavedGame() | OpenXcom::SavedGame | |
setAllIds(const std::map< std::string, int > &ids) | OpenXcom::SavedGame | |
setBattleGame(SavedBattleGame *battleGame) | OpenXcom::SavedGame | |
setDebugMode() | OpenXcom::SavedGame | |
setDifficulty(GameDifficulty difficulty) | OpenXcom::SavedGame | |
setEnding(GameEnding end) | OpenXcom::SavedGame | |
setFunds(int64_t funds) | OpenXcom::SavedGame | |
setGlobeLatitude(double lat) | OpenXcom::SavedGame | |
setGlobeLongitude(double lon) | OpenXcom::SavedGame | |
setGlobeZoom(int zoom) | OpenXcom::SavedGame | |
setGraphCountryToggles(const std::string &value) | OpenXcom::SavedGame | |
setGraphFinanceToggles(const std::string &value) | OpenXcom::SavedGame | |
setGraphRegionToggles(const std::string &value) | OpenXcom::SavedGame | |
setIronman(bool ironman) | OpenXcom::SavedGame | |
setLastSelectedArmor(const std::string &value) | OpenXcom::SavedGame | |
setName(const std::string &name) | OpenXcom::SavedGame | |
setSelectedBase(size_t base) | OpenXcom::SavedGame | |
setTime(const GameTime &time) | OpenXcom::SavedGame | |
setWarned(bool warned) | OpenXcom::SavedGame | |
wasResearchPopped(const RuleResearch *research) | OpenXcom::SavedGame | |
~SavedGame() | OpenXcom::SavedGame | |