OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::SavedGame Member List

This is the complete list of members for OpenXcom::SavedGame, including all inherited members.

addFinishedResearch(const RuleResearch *research, const Mod *mod, Base *base, bool score=true)OpenXcom::SavedGame
addFinishedResearchSimple(const RuleResearch *research)OpenXcom::SavedGame
addMonth()OpenXcom::SavedGame
addPoppedResearch(const RuleResearch *research)OpenXcom::SavedGame
addResearchScore(int score)OpenXcom::SavedGame
findAlienMission(const std::string &region, MissionObjective objective) constOpenXcom::SavedGame
findCraftByUniqueId(const CraftId &craftId) constOpenXcom::SavedGame
getAlienBases()OpenXcom::SavedGame
getAlienMissions()OpenXcom::SavedGameinline
getAlienMissions() constOpenXcom::SavedGameinline
getAlienStrategy()OpenXcom::SavedGameinline
getAlienStrategy() constOpenXcom::SavedGameinline
getAllIds() constOpenXcom::SavedGame
getAvailableProductions(std::vector< RuleManufacture *> &productions, const Mod *mod, Base *base) constOpenXcom::SavedGame
getAvailableResearchProjects(std::vector< RuleResearch *> &projects, const Mod *mod, Base *base, bool considerDebugMode=false) constOpenXcom::SavedGame
getBaseMaintenance() constOpenXcom::SavedGame
getBases()OpenXcom::SavedGame
getBases() constOpenXcom::SavedGame
getCountries()OpenXcom::SavedGame
getCountryFunding() constOpenXcom::SavedGame
getDeadSoldiers()OpenXcom::SavedGame
getDebugMode() constOpenXcom::SavedGame
getDependableManufacture(std::vector< RuleManufacture *> &dependables, const RuleResearch *research, const Mod *mod, Base *base) constOpenXcom::SavedGame
getDifficulty() constOpenXcom::SavedGame
getDifficultyCoefficient() constOpenXcom::SavedGame
getDiscoveredResearch() constOpenXcom::SavedGame
getEnding() constOpenXcom::SavedGame
getExpenditures()OpenXcom::SavedGame
getFunds() constOpenXcom::SavedGame
getFundsList()OpenXcom::SavedGame
getGlobeLatitude() constOpenXcom::SavedGame
getGlobeLongitude() constOpenXcom::SavedGame
getGlobeZoom() constOpenXcom::SavedGame
getGraphCountryToggles() constOpenXcom::SavedGame
getGraphFinanceToggles() constOpenXcom::SavedGame
getGraphRegionToggles() constOpenXcom::SavedGame
getId(const std::string &name)OpenXcom::SavedGame
getIncomes()OpenXcom::SavedGame
getLastSelectedArmor() constOpenXcom::SavedGame
getList(Language *lang, bool autoquick)OpenXcom::SavedGamestatic
getMaintenances()OpenXcom::SavedGame
getMissionSites()OpenXcom::SavedGame
getMissionStatistics()OpenXcom::SavedGame
getMonthsPassed() constOpenXcom::SavedGame
getName() constOpenXcom::SavedGame
getNewlyAvailableResearchProjects(std::vector< RuleResearch *> &before, std::vector< RuleResearch *> &after, std::vector< RuleResearch *> &diff) constOpenXcom::SavedGame
getRegions()OpenXcom::SavedGame
getResearchScores()OpenXcom::SavedGame
getSavedBattle()OpenXcom::SavedGame
getSelectedBase()OpenXcom::SavedGame
getSoldier(int id) constOpenXcom::SavedGame
getSoldierScore(Soldier *soldier)OpenXcom::SavedGame
getTime() constOpenXcom::SavedGame
getUfos()OpenXcom::SavedGame
getWarned() constOpenXcom::SavedGame
getWaypoints()OpenXcom::SavedGame
handlePromotions(std::vector< Soldier *> &participants)OpenXcom::SavedGame
hasUndiscoveredProtectedUnlock(const RuleResearch *r, const Mod *mod) constOpenXcom::SavedGame
inspectSoldiers(std::vector< Soldier *> &soldiers, std::vector< Soldier *> &participants, int rank)OpenXcom::SavedGame
isIronman() constOpenXcom::SavedGame
isResearched(const std::string &research, bool considerDebugMode=true) constOpenXcom::SavedGame
isResearched(const std::vector< std::string > &research, bool considerDebugMode=true) constOpenXcom::SavedGame
killSoldier(Soldier *soldier, BattleUnitKills *cause=0)OpenXcom::SavedGame
load(const std::string &filename, Mod *mod)OpenXcom::SavedGame
locateRegion(double lon, double lat) constOpenXcom::SavedGame
locateRegion(const Target &target) constOpenXcom::SavedGame
monthlyFunding()OpenXcom::SavedGame
processSoldier(Soldier *soldier, PromotionInfo &soldierData)OpenXcom::SavedGame
removePoppedResearch(const RuleResearch *research)OpenXcom::SavedGame
sanitizeModName(const std::string &name)OpenXcom::SavedGamestatic
save(const std::string &filename) constOpenXcom::SavedGame
SavedGame()OpenXcom::SavedGame
setAllIds(const std::map< std::string, int > &ids)OpenXcom::SavedGame
setBattleGame(SavedBattleGame *battleGame)OpenXcom::SavedGame
setDebugMode()OpenXcom::SavedGame
setDifficulty(GameDifficulty difficulty)OpenXcom::SavedGame
setEnding(GameEnding end)OpenXcom::SavedGame
setFunds(int64_t funds)OpenXcom::SavedGame
setGlobeLatitude(double lat)OpenXcom::SavedGame
setGlobeLongitude(double lon)OpenXcom::SavedGame
setGlobeZoom(int zoom)OpenXcom::SavedGame
setGraphCountryToggles(const std::string &value)OpenXcom::SavedGame
setGraphFinanceToggles(const std::string &value)OpenXcom::SavedGame
setGraphRegionToggles(const std::string &value)OpenXcom::SavedGame
setIronman(bool ironman)OpenXcom::SavedGame
setLastSelectedArmor(const std::string &value)OpenXcom::SavedGame
setName(const std::string &name)OpenXcom::SavedGame
setSelectedBase(size_t base)OpenXcom::SavedGame
setTime(const GameTime &time)OpenXcom::SavedGame
setWarned(bool warned)OpenXcom::SavedGame
wasResearchPopped(const RuleResearch *research)OpenXcom::SavedGame
~SavedGame()OpenXcom::SavedGame