20 #include "BuildFacilitiesState.h" Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnOkClick(Action *action)
Handler for clicking the Reset button.
Definition: SelectStartFacilityState.cpp:79
virtual void populateBuildList()
Populates the build option list.
Definition: SelectStartFacilityState.cpp:66
Interactive globe view of the world.
Definition: Globe.h:43
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:31
void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: SelectStartFacilityState.cpp:95
void facilityBuilt()
Handler for when the facility is actually built.
Definition: SelectStartFacilityState.cpp:104
Represents a player base on the globe.
Definition: Base.h:45
~SelectStartFacilityState()
Cleans up the Build Facilities state.
Definition: SelectStartFacilityState.cpp:58
SelectStartFacilityState(Base *base, State *state, Globe *globe)
Creates the Build Facilities state.
Definition: SelectStartFacilityState.cpp:42
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:37
Definition: BaseInfoState.cpp:40