OpenXcom  1.0
Open-source clone of the original X-Com
Sound.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <SDL_mixer.h>
21 #include <string>
22 
23 namespace OpenXcom
24 {
25 
30 class Sound
31 {
32 private:
33  Mix_Chunk *_sound;
34 public:
36  Sound();
38  ~Sound();
40  void load(const std::string &filename);
42  void load(const void *data, unsigned int size);
44  void play(int channel = -1, int angle = 0, int distance = 0) const;
46  static void stop();
48  void loop();
50  void stopLoop();
51 };
52 
53 }
void loop()
Plays the sound repeatedly.
Definition: Sound.cpp:110
void load(const std::string &filename)
Loads sound from the specified file.
Definition: Sound.cpp:47
static void stop()
Stops all sounds.
Definition: Sound.cpp:99
void stopLoop()
Stops the looping sound effect.
Definition: Sound.cpp:125
Container for sound effects.
Definition: Sound.h:30
void play(int channel=-1, int angle=0, int distance=0) const
Plays the sound.
Definition: Sound.cpp:77
Sound()
Creates a blank sound effect.
Definition: Sound.cpp:31
~Sound()
Cleans up the sound effect.
Definition: Sound.cpp:38
Definition: BaseInfoState.cpp:40