OpenXcom  1.0
Open-source clone of the original X-Com
MainMenuState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 
29 // Utility class for enqueuing a state in the stack that goes to the main menu
30 class GoToMainMenuState : public State
31 {
32 public:
33  void init();
34 };
35 
40 class MainMenuState : public State
41 {
42 private:
43  TextButton *_btnNewGame, *_btnNewBattle, *_btnLoad, *_btnOptions, *_btnQuit;
44  Window *_window;
45  Text *_txtTitle;
46 public:
48  MainMenuState();
52  void btnNewGameClick(Action *action);
54  void btnNewBattleClick(Action *action);
56  void btnLoadClick(Action *action);
58  void btnOptionsClick(Action *action);
60  void btnQuitClick(Action *action);
62  void resize(int &dX, int &dY);
63 };
64 
65 }
Definition: MainMenuState.h:30
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnQuitClick(Action *action)
Handler for clicking the Quit button.
Definition: MainMenuState.cpp:148
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
MainMenuState()
Creates the Main Menu state.
Definition: MainMenuState.cpp:49
Text string displayed on screen.
Definition: Text.h:40
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition: MainMenuState.cpp:158
void btnOptionsClick(Action *action)
Handler for clicking the Options button.
Definition: MainMenuState.cpp:138
void btnNewGameClick(Action *action)
Handler for clicking the New Game button.
Definition: MainMenuState.cpp:111
void btnNewBattleClick(Action *action)
Handler for clicking the New Battle button.
Definition: MainMenuState.cpp:120
void btnLoadClick(Action *action)
Handler for clicking the Load Saved Game button.
Definition: MainMenuState.cpp:129
Coloured button with a text label.
Definition: TextButton.h:38
~MainMenuState()
Cleans up the Main Menu state.
Definition: MainMenuState.cpp:102
Main Menu window displayed when first starting the game.
Definition: MainMenuState.h:40
void init()
Initializes the state.
Definition: MainMenuState.cpp:38
Definition: BaseInfoState.cpp:40