OpenXcom  1.0
Open-source clone of the original X-Com
ListLoadState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "ListGamesState.h"
21 
22 namespace OpenXcom
23 {
24 
30 {
31 private:
32  TextButton *_btnOld;
33 public:
35  ListLoadState(OptionsOrigin origin);
39  void btnOldClick(Action *action);
41  void lstSavesPress(Action *action);
42 };
43 
44 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
ListLoadState(OptionsOrigin origin)
Creates the Load Game state.
Definition: ListLoadState.cpp:39
Load Game screen for listing info on available saved games and loading them.
Definition: ListLoadState.h:29
void btnOldClick(Action *action)
Handler for clicking the Original X-Com button.
Definition: ListLoadState.cpp:68
Coloured button with a text label.
Definition: TextButton.h:38
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:39
~ListLoadState()
Cleans up the Load Game state.
Definition: ListLoadState.cpp:59
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListLoadState.cpp:77
Definition: BaseInfoState.cpp:40