20 #include "../Engine/State.h" 38 TextButton *_btnOk, *_btnPsiTraining, *_btnMemorial;
40 Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
SoldiersState(Base *base)
Creates the Soldiers state.
Definition: SoldiersState.cpp:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void init()
Updates the soldier names.
Definition: SoldiersState.cpp:124
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: SoldiersState.cpp:175
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: SoldiersState.cpp:148
Represents a player base on the globe.
Definition: Base.h:45
~SoldiersState()
Cleans up the Soldiers state.
Definition: SoldiersState.cpp:115
Coloured button with a text label.
Definition: TextButton.h:38
void btnMemorialClick(Action *action)
Handler for clicking the Memorial button.
Definition: SoldiersState.cpp:166
Soldiers screen that lets the player manage all the soldiers in a base.
Definition: SoldiersState.h:35
void btnPsiTrainingClick(Action *action)
Handler for clicking the Psi Training button.
Definition: SoldiersState.cpp:157
Definition: BaseInfoState.cpp:40