OpenXcom  1.0
Open-source clone of the original X-Com
NextTurnState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Window;
26 class Text;
27 class SavedBattleGame;
28 class BattlescapeState;
29 class Timer;
30 class Surface;
31 
35 class NextTurnState : public State
36 {
37 private:
38  static const int NEXT_TURN_DELAY = 500;
39  Window *_window;
40  Text *_txtTitle, *_txtTurn, *_txtSide, *_txtMessage;
41  SavedBattleGame *_battleGame;
42  BattlescapeState *_state;
43  Timer *_timer;
44  Surface *_bg;
45 public:
47  NextTurnState(SavedBattleGame *battleGame, BattlescapeState *state);
51  void handle(Action *action);
53  void think();
55  void close();
56  void resize(int &dX, int &dY);
57 };
58 
59 }
void close()
Closes the window.
Definition: NextTurnState.cpp:169
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void think()
Handles the timer.
Definition: NextTurnState.cpp:158
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Text string displayed on screen.
Definition: Text.h:40
Screen which announces the next turn.
Definition: NextTurnState.h:35
NextTurnState(SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Next Turn state.
Definition: NextTurnState.cpp:44
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:47
void handle(Action *action)
Handler for clicking anything.
Definition: NextTurnState.cpp:145
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:47
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: NextTurnState.cpp:194
Definition: BaseInfoState.cpp:40
~NextTurnState()
Cleans up the Next Turn state.
Definition: NextTurnState.cpp:136