OpenXcom  1.0
Open-source clone of the original X-Com
BuildNewBaseState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Base;
26 class Globe;
27 class InteractiveSurface;
28 class Timer;
29 class Window;
30 class Text;
31 class TextButton;
32 
37 class BuildNewBaseState : public State
38 {
39 private:
40  Base *_base;
41  Globe *_globe;
42  InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
43  Window *_window;
44  Text *_txtTitle;
45  TextButton *_btnCancel;
46  Timer *_hoverTimer;
47  bool _first;
48  bool _oldshowradar;
49  double _oldlat,_oldlon;
50  int _mousex, _mousey;
51 public:
53  BuildNewBaseState(Base *base, Globe *globe, bool first);
57  void init();
59  void think();
61  void handle(Action *action);
63  void globeClick(Action *action);
65  void globeHover(Action *action);
67  void hoverRedraw(void);
69  void btnRotateLeftPress(Action *action);
71  void btnRotateLeftRelease(Action *action);
73  void btnRotateRightPress(Action *action);
75  void btnRotateRightRelease(Action *action);
77  void btnRotateUpPress(Action *action);
79  void btnRotateUpRelease(Action *action);
81  void btnRotateDownPress(Action *action);
83  void btnRotateDownRelease(Action *action);
85  void btnZoomInLeftClick(Action *action);
87  void btnZoomInRightClick(Action *action);
89  void btnZoomOutLeftClick(Action *action);
91  void btnZoomOutRightClick(Action *action);
93  void btnCancelClick(Action *action);
95  void resize(int &dX, int &dY);
96 };
97 
98 }
void init()
Resets globe.
Definition: BuildNewBaseState.cpp:159
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void globeHover(Action *action)
Handler for mouse hovering the globe.
Definition: BuildNewBaseState.cpp:191
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:354
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:264
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:336
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:300
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:318
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:363
void handle(Action *action)
Handles actions.
Definition: BuildNewBaseState.cpp:181
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:327
BuildNewBaseState(Base *base, Globe *globe, bool first)
Creates the Build New Base state.
Definition: BuildNewBaseState.cpp:50
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:291
Represents a player base on the globe.
Definition: Base.h:45
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:273
void think()
Runs the timer.
Definition: BuildNewBaseState.cpp:170
Coloured button with a text label.
Definition: TextButton.h:38
Screen that allows the player to place a new base on the globe.
Definition: BuildNewBaseState.h:37
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: BuildNewBaseState.cpp:372
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:282
void globeClick(Action *action)
Handler for clicking the globe.
Definition: BuildNewBaseState.cpp:220
~BuildNewBaseState()
Cleans up the Build New Base state.
Definition: BuildNewBaseState.cpp:147
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:345
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: BuildNewBaseState.cpp:383
void hoverRedraw(void)
Handler for redrawing hover (delayed)
Definition: BuildNewBaseState.cpp:198
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:309
Definition: BaseInfoState.cpp:40