20 #include "../Engine/State.h" 42 Text *_txtTitle, *_txtUFO, *_txtScore, *_txtKills, *_txtLocation, *_txtRace, *_txtDaylight, *_txtDaysWounded;
void init()
Updates the mission info.
Definition: SoldierDiaryMissionState.cpp:118
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
SoldierDiaryMissionState(Soldier *soldier, int rowEntry)
Creates the Soldier Diary Mission state.
Definition: SoldierDiaryMissionState.cpp:42
Box with a coloured border and custom background.
Definition: Window.h:40
void btnNextClick(Action *action)
Handler for clicking the Next button.
Definition: SoldierDiaryMissionState.cpp:207
List of Text's split into columns.
Definition: TextList.h:40
Diary window that shows mission details for a soldier.
Definition: SoldierDiaryMissionState.h:35
Text string displayed on screen.
Definition: Text.h:40
void btnPrevClick(Action *action)
Handler for clicking the Previous button.
Definition: SoldierDiaryMissionState.cpp:194
Represents a soldier hired by the player.
Definition: Soldier.h:48
Coloured button with a text label.
Definition: TextButton.h:38
~SoldierDiaryMissionState()
Cleans up the Soldier Diary Mission state.
Definition: SoldierDiaryMissionState.cpp:109
void btnOkClick(Action *action)
Handler for clicking the Cancel button.
Definition: SoldierDiaryMissionState.cpp:185
Definition: BaseInfoState.cpp:40