20 #include "../Engine/State.h" 43 Text *_txtDestination, *_txtPatrolling;
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Window displayed when a craft starts patrolling a waypoint.
Definition: CraftPatrolState.h:35
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
CraftPatrolState(Craft *craft, Globe *globe)
Creates the Geoscape Craft state.
Definition: CraftPatrolState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftPatrolState.cpp:97
~CraftPatrolState()
Cleans up the Geoscape Craft state.
Definition: CraftPatrolState.cpp:88
void btnRedirectClick(Action *action)
Handler for clicking the Redirect Craft button.
Definition: CraftPatrolState.cpp:106
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40