20 #include "../Engine/State.h" 24 #include "../Savegame/SavedGame.h" 48 DebriefingStat(
const std::string &_item,
bool _recovery) : item(_item), qty(0), score(0), recovery(_recovery) {};
51 struct ReequipStat { std::string item;
int qty; std::string craft; };
62 typedef std::pair<std::string, UnitStats> SoldierStatsEntry;
67 std::vector<DebriefingStat*> _stats;
68 std::vector<SoldierStatsEntry> _soldierStats;
71 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtScore, *_txtRecovery, *_txtRating,
72 *_txtSoldier, *_txtTU, *_txtStamina, *_txtHealth, *_txtBravery, *_txtReactions,
73 *_txtFiring, *_txtThrowing, *_txtMelee, *_txtStrength, *_txtPsiStrength, *_txtPsiSkill;
74 TextList *_lstStats, *_lstRecovery, *_lstTotal, *_lstSoldierStats;
75 std::string _currentTooltip;
77 std::vector<ReequipStat> _missingItems;
78 std::map<RuleItem*, int> _rounds;
79 std::map<int, RecoveryItem*> _recoveryStats;
80 bool _positiveScore, _noContainment, _manageContainment, _destroyBase;
83 std::vector<Soldier*> _soldiersCommended, _deadSoldiersCommended;
85 void addStat(
const std::string &name,
int quantity,
int score);
87 void prepareDebriefing();
89 void recoverItems(std::vector<BattleItem*> *from,
Base *base);
93 void reequipCraft(
Base *base,
Craft *craft,
bool vehicleItemsCanBeDestroyed);
95 bool _showSoldierStats;
97 void applyVisibility();
99 std::string makeSoldierString(
int stat);
void txtTooltipIn(Action *action)
Handler for showing tooltip.
Definition: DebriefingState.cpp:635
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
~DebriefingState()
Cleans up the Debriefing state.
Definition: DebriefingState.cpp:553
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: DebriefingState.cpp:666
void btnStatsClick(Action *action)
Handler for clicking the STATS button.
Definition: DebriefingState.cpp:656
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
Debriefing screen shown after a Battlescape mission that displays the results.
Definition: DebriefingState.h:59
Container for mission statistics.
Definition: MissionStatistics.h:33
Definition: DebriefingState.h:51
Represents a player base on the globe.
Definition: Base.h:45
Definition: DebriefingState.h:53
void txtTooltipOut(Action *action)
Handler for hiding tooltip.
Definition: DebriefingState.cpp:644
Coloured button with a text label.
Definition: TextButton.h:38
Definition: DebriefingState.h:42
void init()
Initializes the state.
Definition: DebriefingState.cpp:613
Represents a region of the world.
Definition: Region.h:33
Represents a country that funds the player.
Definition: Country.h:33
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
DebriefingState()
Creates the Debriefing state.
Definition: DebriefingState.cpp:76
Definition: BaseInfoState.cpp:40