OpenXcom
1.0
Open-source clone of the original X-Com
OpenXcom
AIModule
OpenXcom::AIModule Member List
This is the complete list of members for
OpenXcom::AIModule
, including all inherited members.
AIModule
(SavedBattleGame *save, BattleUnit *unit, Node *node)
OpenXcom::AIModule
countKnownTargets
() const
OpenXcom::AIModule
evaluateAIMode
()
OpenXcom::AIModule
explosiveEfficacy
(Position targetPos, BattleUnit *attackingUnit, int radius, int diff, bool grenade=false) const
OpenXcom::AIModule
findFirePoint
()
OpenXcom::AIModule
getNodeOfBestEfficacy
(BattleAction *action)
OpenXcom::AIModule
getReserveMode
()
OpenXcom::AIModule
getSpottingUnits
(const Position &pos) const
OpenXcom::AIModule
getTarget
()
OpenXcom::AIModule
getWasHitBy
(int attacker) const
OpenXcom::AIModule
grenadeAction
()
OpenXcom::AIModule
load
(const YAML::Node &node)
OpenXcom::AIModule
meleeAction
()
OpenXcom::AIModule
meleeAttack
()
OpenXcom::AIModule
projectileAction
()
OpenXcom::AIModule
psiAction
()
OpenXcom::AIModule
save
() const
OpenXcom::AIModule
selectClosestKnownEnemy
()
OpenXcom::AIModule
selectFireMethod
()
OpenXcom::AIModule
selectMeleeOrRanged
()
OpenXcom::AIModule
selectNearestTarget
()
OpenXcom::AIModule
selectPointNearTarget
(BattleUnit *target, int maxTUs) const
OpenXcom::AIModule
selectRandomTarget
()
OpenXcom::AIModule
setupAmbush
()
OpenXcom::AIModule
setupAttack
()
OpenXcom::AIModule
setupEscape
()
OpenXcom::AIModule
setupPatrol
()
OpenXcom::AIModule
setWasHitBy
(BattleUnit *attacker)
OpenXcom::AIModule
think
(BattleAction *action)
OpenXcom::AIModule
validTarget
(BattleUnit *unit, bool assessDanger, bool includeCivs) const
OpenXcom::AIModule
wayPointAction
()
OpenXcom::AIModule
~AIModule
()
OpenXcom::AIModule
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