OpenXcom  1.0
Open-source clone of the original X-Com
BaseDefenseState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 class Base;
29 class Ufo;
30 class TextList;
31 class GeoscapeState;
32 class Timer;
33 
34 enum BaseDefenseActionType { BDA_NONE, BDA_FIRE, BDA_RESOLVE, BDA_DESTROY, BDA_END };
35 
39 class BaseDefenseState : public State
40 {
41 private:
42  TextButton *_btnOk;
43  Window *_window;
44  Text *_txtTitle, *_txtInit;
45  TextList *_lstDefenses;
46  Base *_base;
47  Ufo *_ufo;
48  int _thinkcycles, _row, _passes, _gravShields, _defenses, _attacks, _explosionCount;
49  BaseDefenseActionType _action;
50  Timer *_timer;
51  GeoscapeState *_state;
52 public:
54  BaseDefenseState(Base *base, Ufo *ufo, GeoscapeState *state);
58  void think();
60  void nextStep();
62  void btnOkClick(Action *action);
63 };
64 
65 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
BaseDefenseState(Base *base, Ufo *ufo, GeoscapeState *state)
Creates the Base Defense state.
Definition: BaseDefenseState.cpp:48
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseDefenseState.cpp:221
void think()
Handle the Timer.
Definition: BaseDefenseState.cpp:108
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
~BaseDefenseState()
Cleans up the Base Defense state.
Definition: BaseDefenseState.cpp:103
Represents an alien UFO on the map.
Definition: Ufo.h:40
Definition: BaseInfoState.cpp:40
Base Defense Screen for when ufos try to attack.
Definition: BaseDefenseState.h:39
void nextStep()
do the next step.
Definition: BaseDefenseState.cpp:113