20 #include "../Engine/State.h" 31 class RuleManufacture;
43 Text *_txtTitle, *_txtItem, *_txtCategory;
46 std::vector<RuleManufacture *> _possibleProductions;
47 std::vector<std::string> _catStrings;
48 std::vector<std::string> _displayedStrings;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
Screen which list possible productions.
Definition: NewManufactureListState.h:37
void init()
Initializes state.
Definition: NewManufactureListState.cpp:116
Text button with a list dropdown when pressed.
Definition: ComboBox.h:36
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void fillProductionList()
Fills the list of possible productions.
Definition: NewManufactureListState.cpp:161
NewManufactureListState(Base *base)
Creates the state.
Definition: NewManufactureListState.cpp:42
void cbxCategoryChange(Action *action)
Handler for changing the category filter.
Definition: NewManufactureListState.cpp:153
void lstProdClick(Action *action)
Handler for clicking on the list.
Definition: NewManufactureListState.cpp:135
Definition: BaseInfoState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewManufactureListState.cpp:126