20 #include "../Engine/State.h" 27 class InteractiveSurface;
42 InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
49 double _oldlat,_oldlon;
95 void resize(
int &dX,
int &dY);
void init()
Resets globe.
Definition: BuildNewBaseState.cpp:159
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void globeHover(Action *action)
Handler for mouse hovering the globe.
Definition: BuildNewBaseState.cpp:191
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:354
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:264
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:336
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:300
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:318
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:363
void handle(Action *action)
Handles actions.
Definition: BuildNewBaseState.cpp:181
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:327
BuildNewBaseState(Base *base, Globe *globe, bool first)
Creates the Build New Base state.
Definition: BuildNewBaseState.cpp:50
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:291
Represents a player base on the globe.
Definition: Base.h:45
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:273
void think()
Runs the timer.
Definition: BuildNewBaseState.cpp:170
Coloured button with a text label.
Definition: TextButton.h:38
Screen that allows the player to place a new base on the globe.
Definition: BuildNewBaseState.h:37
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: BuildNewBaseState.cpp:372
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:282
void globeClick(Action *action)
Handler for clicking the globe.
Definition: BuildNewBaseState.cpp:220
~BuildNewBaseState()
Cleans up the Build New Base state.
Definition: BuildNewBaseState.cpp:147
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:345
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: BuildNewBaseState.cpp:383
void hoverRedraw(void)
Handler for redrawing hover (delayed)
Definition: BuildNewBaseState.cpp:198
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:309
Definition: BaseInfoState.cpp:40