OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::CutsceneState Member List

This is the complete list of members for OpenXcom::CutsceneState, including all inherited members.

_gameOpenXcom::Stateprotectedstatic
add(Surface *surface)OpenXcom::State
add(Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)OpenXcom::State
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::Statevirtual
centerAllSurfaces()OpenXcom::State
CutsceneState(const std::string &cutsceneId)OpenXcom::CutsceneState
getPalette()OpenXcom::State
handle(Action *action)OpenXcom::Statevirtual
hideAll()OpenXcom::State
init()OpenXcom::CutsceneStatevirtual
initDisplay()OpenXcom::CutsceneStatestatic
isScreen() constOpenXcom::State
lowerAllSurfaces()OpenXcom::State
recenter(int dX, int dY)OpenXcom::Statevirtual
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resetDisplay(bool wasLetterboxed)OpenXcom::CutsceneStatestatic
resize(int &dX, int &dY)OpenXcom::Statevirtual
setGamePtr(Game *game)OpenXcom::Statestatic
setInterface(const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)OpenXcom::State
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
showAll()OpenXcom::State
State()OpenXcom::State
think()OpenXcom::Statevirtual
toggleScreen()OpenXcom::State
tr(const std::string &id) constOpenXcom::State
tr(const std::string &id, unsigned n) constOpenXcom::State
tr(const std::string &id, SoldierGender gender) constOpenXcom::State
~CutsceneState()OpenXcom::CutsceneState
~State()OpenXcom::Statevirtual