OpenXcom  1.0
Open-source clone of the original X-Com
AbortMissionState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Window;
26 class Text;
27 class TextButton;
28 class SavedBattleGame;
29 class BattlescapeState;
30 
34 class AbortMissionState : public State
35 {
36 private:
37  Window *_window;
38  Text *_txtInEntrance, *_txtInExit, *_txtOutside, *_txtAbort;
39  TextButton *_btnOk, *_btnCancel;
40  SavedBattleGame *_battleGame;
41  BattlescapeState *_state;
42  int _inEntrance, _inExit, _outside;
43 public:
49  void btnOkClick(Action *action);
51  void btnCancelClick(Action *action);
52 
53 };
54 
55 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Screen which asks for confirmation to abort mission.
Definition: AbortMissionState.h:34
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: AbortMissionState.cpp:202
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AbortMissionState.cpp:191
Text string displayed on screen.
Definition: Text.h:40
~AbortMissionState()
Cleans up the Abort Mission state.
Definition: AbortMissionState.cpp:182
AbortMissionState(SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Abort Mission state.
Definition: AbortMissionState.cpp:44
Coloured button with a text label.
Definition: TextButton.h:38
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:47
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:47
Definition: BaseInfoState.cpp:40