20 #include "../Engine/State.h" 43 TextButton *_btnNewGame, *_btnNewBattle, *_btnLoad, *_btnOptions, *_btnQuit;
62 void resize(
int &dX,
int &dY);
Definition: MainMenuState.h:30
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnQuitClick(Action *action)
Handler for clicking the Quit button.
Definition: MainMenuState.cpp:148
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
MainMenuState()
Creates the Main Menu state.
Definition: MainMenuState.cpp:49
Text string displayed on screen.
Definition: Text.h:40
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition: MainMenuState.cpp:158
void btnOptionsClick(Action *action)
Handler for clicking the Options button.
Definition: MainMenuState.cpp:138
void btnNewGameClick(Action *action)
Handler for clicking the New Game button.
Definition: MainMenuState.cpp:111
void btnNewBattleClick(Action *action)
Handler for clicking the New Battle button.
Definition: MainMenuState.cpp:120
void btnLoadClick(Action *action)
Handler for clicking the Load Saved Game button.
Definition: MainMenuState.cpp:129
Coloured button with a text label.
Definition: TextButton.h:38
~MainMenuState()
Cleans up the Main Menu state.
Definition: MainMenuState.cpp:102
Main Menu window displayed when first starting the game.
Definition: MainMenuState.h:40
void init()
Initializes the state.
Definition: MainMenuState.cpp:38
Definition: BaseInfoState.cpp:40