21 #include "../Engine/State.h" 40 void create(
const std::string &str, SDL_Color *palette, Uint8 color,
const std::string &bg,
int bgColor);
43 ErrorMessageState(
const std::string &msg, SDL_Color *palette, Uint8 color,
const std::string &bg,
int bgColor);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Text string displayed on screen.
Definition: Text.h:40
ErrorMessageState(const std::string &msg, SDL_Color *palette, Uint8 color, const std::string &bg, int bgColor)
Creates the Error state.
Definition: ErrorMessageState.cpp:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ErrorMessageState.cpp:111
Coloured button with a text label.
Definition: TextButton.h:38
Generic window used to display error messages.
Definition: ErrorMessageState.h:33
~ErrorMessageState()
Cleans up the Error state.
Definition: ErrorMessageState.cpp:49
Definition: BaseInfoState.cpp:40