OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::SoldierDiaryOverviewState Class Reference

Diary screen that shows all the missions a soldier has. More...

#include <SoldierDiaryOverviewState.h>

Inheritance diagram for OpenXcom::SoldierDiaryOverviewState:
OpenXcom::State

Public Member Functions

 SoldierDiaryOverviewState (Base *base, size_t soldierId, SoldierInfoState *soldierInfoState)
 Creates the Soldier Diary state. More...
 
 ~SoldierDiaryOverviewState ()
 Cleans up the Soldier Diary state.
 
void init ()
 Updates the soldier info. More...
 
void setSoldierId (size_t soldierId)
 Set the soldier's Id.
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnPrevClick (Action *action)
 Handler for clicking the Previous button. More...
 
void btnNextClick (Action *action)
 Handler for clicking the Next button. More...
 
void btnKillsClick (Action *action)
 Handler for clicking the Kills button. More...
 
void btnMissionsClick (Action *action)
 Handler for clicking the Missions button. More...
 
void btnCommendationsClick (Action *action)
 Handler for clicking the Commendations button. More...
 
void lstDiaryInfoClick (Action *action)
 Handler for clicking on mission list. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Diary screen that shows all the missions a soldier has.

Constructor & Destructor Documentation

◆ SoldierDiaryOverviewState()

OpenXcom::SoldierDiaryOverviewState::SoldierDiaryOverviewState ( Base base,
size_t  soldierId,
SoldierInfoState soldierInfoState 
)

Creates the Soldier Diary state.

Initializes all the elements in the Soldier Diary screen.

Parameters
basePointer to the base to get info from.
soldierIdID of the selected soldier.
soldierInfoStatePointer to the Soldier Info screen.

Member Function Documentation

◆ btnCommendationsClick()

void OpenXcom::SoldierDiaryOverviewState::btnCommendationsClick ( Action action)

Handler for clicking the Commendations button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnKillsClick()

void OpenXcom::SoldierDiaryOverviewState::btnKillsClick ( Action action)

Handler for clicking the Kills button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnMissionsClick()

void OpenXcom::SoldierDiaryOverviewState::btnMissionsClick ( Action action)

Handler for clicking the Missions button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnNextClick()

void OpenXcom::SoldierDiaryOverviewState::btnNextClick ( Action action)

Handler for clicking the Next button.

Goes to the next soldier.

Parameters
actionPointer to an action.

◆ btnOkClick()

void OpenXcom::SoldierDiaryOverviewState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnPrevClick()

void OpenXcom::SoldierDiaryOverviewState::btnPrevClick ( Action action)

Handler for clicking the Previous button.

Goes to the previous soldier.

Parameters
actionPointer to an action.

◆ init()

void OpenXcom::SoldierDiaryOverviewState::init ( )
virtual

Updates the soldier info.

Clears all the variables and reinitializes the list of medals for the soldier.

Reimplemented from OpenXcom::State.

◆ lstDiaryInfoClick()

void OpenXcom::SoldierDiaryOverviewState::lstDiaryInfoClick ( Action action)

Handler for clicking on mission list.

Shows the selected soldier's info.

Parameters
actionPointer to an action.

The documentation for this class was generated from the following files: