_game | OpenXcom::State | protectedstatic |
add(Surface *surface) | OpenXcom::State | |
add(Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) | OpenXcom::State | |
applyBattlescapeTheme() | OpenXcom::State | |
blit() | OpenXcom::State | virtual |
btnArmorClick(Action *action) | OpenXcom::SoldierInfoState | |
btnDiaryClick(Action *action) | OpenXcom::SoldierInfoState | |
btnNextClick(Action *action) | OpenXcom::SoldierInfoState | |
btnOkClick(Action *action) | OpenXcom::SoldierInfoState | |
btnPrevClick(Action *action) | OpenXcom::SoldierInfoState | |
btnSackClick(Action *action) | OpenXcom::SoldierInfoState | |
centerAllSurfaces() | OpenXcom::State | |
edtSoldierChange(Action *action) | OpenXcom::SoldierInfoState | |
edtSoldierPress(Action *action) | OpenXcom::SoldierInfoState | |
getPalette() | OpenXcom::State | |
handle(Action *action) | OpenXcom::State | virtual |
hideAll() | OpenXcom::State | |
init() | OpenXcom::SoldierInfoState | virtual |
isScreen() const | OpenXcom::State | |
lowerAllSurfaces() | OpenXcom::State | |
recenter(int dX, int dY) | OpenXcom::State | virtual |
redrawText() | OpenXcom::State | |
resetAll() | OpenXcom::State | |
resize(int &dX, int &dY) | OpenXcom::State | virtual |
setGamePtr(Game *game) | OpenXcom::State | static |
setInterface(const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) | OpenXcom::State | |
setModal(InteractiveSurface *surface) | OpenXcom::State | |
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) | OpenXcom::State | |
setPalette(const std::string &palette, int backpals=-1) | OpenXcom::State | |
setSoldierId(size_t soldier) | OpenXcom::SoldierInfoState | |
showAll() | OpenXcom::State | |
SoldierInfoState(Base *base, size_t soldierId) | OpenXcom::SoldierInfoState | |
State() | OpenXcom::State | |
think() | OpenXcom::State | virtual |
toggleScreen() | OpenXcom::State | |
tr(const std::string &id) const | OpenXcom::State | |
tr(const std::string &id, unsigned n) const | OpenXcom::State | |
tr(const std::string &id, SoldierGender gender) const | OpenXcom::State | |
~SoldierInfoState() | OpenXcom::SoldierInfoState | |
~State() | OpenXcom::State | virtual |