OpenXcom  1.0
Open-source clone of the original X-Com
BriefingState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 class Craft;
29 class Base;
30 
35 class BriefingState : public State
36 {
37 private:
38  TextButton *_btnOk;
39  Window *_window;
40  Text *_txtTitle, *_txtTarget, *_txtCraft, *_txtBriefing;
41  std::string _cutsceneId, _musicId;
42 public:
44  BriefingState(Craft *craft = 0, Base *base = 0);
48  void init();
50  void btnOkClick(Action *action);
51 };
52 
53 }
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void init()
Initialization.
Definition: BriefingState.cpp:157
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Text string displayed on screen.
Definition: Text.h:40
BriefingState(Craft *craft=0, Base *base=0)
Creates the Briefing state.
Definition: BriefingState.cpp:50
Briefing screen which displays info about a Crash Site mission.
Definition: BriefingState.h:35
~BriefingState()
Cleans up the Briefing state.
Definition: BriefingState.cpp:152
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: BriefingState.cpp:178
Definition: BaseInfoState.cpp:40