20 #include <yaml-cpp/yaml.h> 25 class RuleCraftWeapon;
26 class CraftWeaponProjectile;
46 void load(
const YAML::Node& node);
48 YAML::Node
save()
const;
60 int rearm(
const int available,
const int clipSize);
int rearm(const int available, const int clipSize)
Rearms the craft weapon.
Definition: CraftWeapon.cpp:133
void setRearming(bool rearming)
Sets the craft weapon's rearming status.
Definition: CraftWeapon.cpp:122
Contains all the game-specific static data that never changes throughout the game, like rulesets and resources.
Definition: Mod.h:87
Represents a craft weapon equipped by a craft.
Definition: CraftWeapon.h:34
CraftWeapon(RuleCraftWeapon *rules, int ammo)
Creates a craft weapon of the specified type.
Definition: CraftWeapon.cpp:35
int getAmmo() const
Gets the craft weapon's ammo.
Definition: CraftWeapon.cpp:83
bool isRearming() const
Gets the craft weapon's rearming status.
Definition: CraftWeapon.cpp:112
int getClipsLoaded(const Mod *mod) const
get how many clips are loaded into this weapon.
Definition: CraftWeapon.cpp:170
CraftWeaponProjectile * fire() const
Fires the craft weapon. Used during dogfights.
Definition: CraftWeapon.cpp:154
YAML::Node save() const
Saves the craft weapon to YAML.
Definition: CraftWeapon.cpp:60
~CraftWeapon()
Cleans up the craft weapon.
Definition: CraftWeapon.cpp:42
RuleCraftWeapon * getRules() const
Gets the craft weapon's ruleset.
Definition: CraftWeapon.cpp:74
void load(const YAML::Node &node)
Loads the craft weapon from YAML.
Definition: CraftWeapon.cpp:50
Represents a specific type of craft weapon.
Definition: RuleCraftWeapon.h:35
bool setAmmo(int ammo)
Sets the craft weapon's ammo.
Definition: CraftWeapon.cpp:93
Definition: BaseInfoState.cpp:40
Definition: CraftWeaponProjectile.h:32