OpenXcom  1.0
Open-source clone of the original X-Com
ManufactureStartState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Base;
26 class RuleManufacture;
27 class Window;
28 class TextButton;
29 class Text;
30 class TextList;
31 
36 {
37 private:
38  Base *_base;
39  RuleManufacture *_item;
40  Window *_window;
41  TextButton *_btnCancel, *_btnStart;
42  Text *_txtTitle, *_txtManHour, *_txtCost, *_txtWorkSpace, *_txtRequiredItemsTitle, *_txtItemNameColumn, *_txtUnitRequiredColumn, *_txtUnitAvailableColumn;
43  TextList *_lstRequiredItems;
44 public:
48  void btnCancelClick(Action *action);
50  void btnStartClick(Action *action);
51 };
52 
53 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void btnStartClick(Action *action)
Handler for the start button.
Definition: ManufactureStartState.cpp:169
void btnCancelClick(Action *action)
Handler for the Cancel button.
Definition: ManufactureStartState.cpp:160
ManufactureStartState(Base *base, RuleManufacture *item)
Creates the State.
Definition: ManufactureStartState.cpp:47
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Represents the information needed to manufacture an object.
Definition: RuleManufacture.h:30
Definition: BaseInfoState.cpp:40
Screen which displays needed elements to start productions (items/required workshop state/cost to bui...
Definition: ManufactureStartState.h:35