20 #include "../Engine/State.h" 21 #include "BattlescapeGame.h" 38 void addItem(BattleActionType ba,
const std::string &name,
int *
id);
49 void resize(
int &dX,
int &dY);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Definition: BattlescapeGame.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Definition: BaseInfoState.cpp:40