OpenXcom  1.0
Open-source clone of the original X-Com
ExplosionBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 #include "Position.h"
22 
23 namespace OpenXcom
24 {
25 
26 class BattlescapeGame;
27 class BattleUnit;
28 class BattleItem;
29 class Tile;
30 
36 {
37 private:
38  BattleUnit *_unit;
39  Position _center;
40  BattleItem *_item;
41  Tile *_tile;
42  int _power;
43  bool _areaOfEffect, _lowerWeapon, _cosmetic;
45  void explode();
46 public:
48  ExplosionBState(BattlescapeGame *parent, Position center, BattleItem *item, BattleUnit *unit, Tile *tile = 0, bool lowerWeapon = false, bool cosmetic = false);
52  void init();
54  void cancel();
56  void think();
57 
58 };
59 
60 }
void cancel()
Handles a cancel request.
Definition: ExplosionBState.cpp:210
Represents a single item in the battlescape.
Definition: BattleItem.h:37
void think()
Runs state functionality every cycle.
Definition: ExplosionBState.cpp:180
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
void init()
Initializes the state.
Definition: ExplosionBState.cpp:66
ExplosionBState(BattlescapeGame *parent, Position center, BattleItem *item, BattleUnit *unit, Tile *tile=0, bool lowerWeapon=false, bool cosmetic=false)
Creates a new ExplosionBState class.
Definition: ExplosionBState.cpp:48
Basic element of which a battle map is build.
Definition: Tile.h:42
~ExplosionBState()
Cleans up the ExplosionBState.
Definition: ExplosionBState.cpp:56
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
Explosion state not only handles explosions, but also bullet impacts! Refactoring tip : ImpactBState...
Definition: ExplosionBState.h:35
Easy handling of X-Y-Z coordinates.
Definition: Position.h:28
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40