20 #include "../Engine/State.h" 27 class InteractiveSurface;
42 InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
88 void resize(
int &dX,
int &dY);
Represents a craft stored in a base.
Definition: Craft.h:45
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:346
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:328
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:319
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:151
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:168
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:189
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:283
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:301
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:333
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:37
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:292
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:265
SelectDestinationState(Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:48
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:178
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:274
Coloured button with a text label.
Definition: TextButton.h:38
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:220
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:256
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:238
void init()
Resets globe.
Definition: SelectDestinationState.cpp:159
Definition: BaseInfoState.cpp:40
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:229
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:310
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:247