![]() |
OpenXcom
1.0
Open-source clone of the original X-Com
|
Diary screen that shows all the missions a soldier has. More...
#include <SoldierDiaryOverviewState.h>
Public Member Functions | |
SoldierDiaryOverviewState (Base *base, size_t soldierId, SoldierInfoState *soldierInfoState) | |
Creates the Soldier Diary state. More... | |
~SoldierDiaryOverviewState () | |
Cleans up the Soldier Diary state. | |
void | init () |
Updates the soldier info. More... | |
void | setSoldierId (size_t soldierId) |
Set the soldier's Id. | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. More... | |
void | btnPrevClick (Action *action) |
Handler for clicking the Previous button. More... | |
void | btnNextClick (Action *action) |
Handler for clicking the Next button. More... | |
void | btnKillsClick (Action *action) |
Handler for clicking the Kills button. More... | |
void | btnMissionsClick (Action *action) |
Handler for clicking the Missions button. More... | |
void | btnCommendationsClick (Action *action) |
Handler for clicking the Commendations button. More... | |
void | lstDiaryInfoClick (Action *action) |
Handler for clicking on mission list. More... | |
![]() | |
State () | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
Set interface rules. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | think () |
Runs state functionality every cycle. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color * | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
![]() | |
static void | setGamePtr (Game *game) |
Sets game object pointer. | |
![]() | |
static Game * | _game = 0 |
Initializes static member. | |
Diary screen that shows all the missions a soldier has.
OpenXcom::SoldierDiaryOverviewState::SoldierDiaryOverviewState | ( | Base * | base, |
size_t | soldierId, | ||
SoldierInfoState * | soldierInfoState | ||
) |
void OpenXcom::SoldierDiaryOverviewState::btnCommendationsClick | ( | Action * | action | ) |
Handler for clicking the Commendations button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryOverviewState::btnKillsClick | ( | Action * | action | ) |
Handler for clicking the Kills button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryOverviewState::btnMissionsClick | ( | Action * | action | ) |
Handler for clicking the Missions button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryOverviewState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Goes to the next soldier.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryOverviewState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryOverviewState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Goes to the previous soldier.
action | Pointer to an action. |
|
virtual |
Updates the soldier info.
Clears all the variables and reinitializes the list of medals for the soldier.
Reimplemented from OpenXcom::State.
void OpenXcom::SoldierDiaryOverviewState::lstDiaryInfoClick | ( | Action * | action | ) |
Handler for clicking on mission list.
Shows the selected soldier's info.
action | Pointer to an action. |