OpenXcom  1.0
Open-source clone of the original X-Com
Public Member Functions | List of all members
OpenXcom::PurchaseState Class Reference

Purchase/Hire screen that lets the player buy new items for a base. More...

#include <PurchaseState.h>

Inheritance diagram for OpenXcom::PurchaseState:
OpenXcom::State

Public Member Functions

 PurchaseState (Base *base)
 Creates the Purchase state. More...
 
 ~PurchaseState ()
 Cleans up the Purchase state.
 
void think ()
 Runs the timers. More...
 
void updateList ()
 Updates the item list. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void lstItemsLeftArrowPress (Action *action)
 Handler for pressing an Increase arrow in the list. More...
 
void lstItemsLeftArrowRelease (Action *action)
 Handler for releasing an Increase arrow in the list. More...
 
void lstItemsLeftArrowClick (Action *action)
 Handler for clicking an Increase arrow in the list. More...
 
void lstItemsRightArrowPress (Action *action)
 Handler for pressing a Decrease arrow in the list. More...
 
void lstItemsRightArrowRelease (Action *action)
 Handler for releasing a Decrease arrow in the list. More...
 
void lstItemsRightArrowClick (Action *action)
 Handler for clicking a Decrease arrow in the list. More...
 
void lstItemsMousePress (Action *action)
 Handler for pressing-down a mouse-button in the list. More...
 
void increase ()
 Increases the quantity of an item by one. More...
 
void increaseByValue (int change)
 Increases the quantity of an item by the given value. More...
 
void decrease ()
 Decreases the quantity of an item by one. More...
 
void decreaseByValue (int change)
 Decreases the quantity of an item by the given value. More...
 
void updateItemStrings ()
 Updates the quantity-strings of the selected item.
 
void cbxCategoryChange (Action *action)
 Handler for changing the category filter. More...
 
- Public Member Functions inherited from OpenXcom::State
 State ()
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)
 Set interface rules. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
void add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
const LocalizedTexttr (const std::string &id, SoldierGender gender) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color * getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::State
static void setGamePtr (Game *game)
 Sets game object pointer.
 
- Static Protected Attributes inherited from OpenXcom::State
static Game_game = 0
 Initializes static member.
 

Detailed Description

Purchase/Hire screen that lets the player buy new items for a base.

Constructor & Destructor Documentation

◆ PurchaseState()

OpenXcom::PurchaseState::PurchaseState ( Base base)

Creates the Purchase state.

Initializes all the elements in the Purchase/Hire screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.

Member Function Documentation

◆ btnCancelClick()

void OpenXcom::PurchaseState::btnCancelClick ( Action action)

Handler for clicking the Cancel button.

Returns to the previous screen.

Parameters
actionPointer to an action.

◆ btnOkClick()

void OpenXcom::PurchaseState::btnOkClick ( Action action)

Handler for clicking the OK button.

Purchases the selected items.

Parameters
actionPointer to an action.

◆ cbxCategoryChange()

void OpenXcom::PurchaseState::cbxCategoryChange ( Action action)

Handler for changing the category filter.

Updates the production list to match the category filter.

◆ decrease()

void OpenXcom::PurchaseState::decrease ( )

Decreases the quantity of an item by one.

Decreases the quantity of the selected item to buy by one.

◆ decreaseByValue()

void OpenXcom::PurchaseState::decreaseByValue ( int  change)

Decreases the quantity of an item by the given value.

Decreases the quantity of the selected item to buy by "change".

Parameters
changehow much we want to add.

◆ increase()

void OpenXcom::PurchaseState::increase ( )

Increases the quantity of an item by one.

Increases the quantity of the selected item to buy by one.

◆ increaseByValue()

void OpenXcom::PurchaseState::increaseByValue ( int  change)

Increases the quantity of an item by the given value.

Increases the quantity of the selected item to buy by "change".

Parameters
changeHow much we want to add.

◆ lstItemsLeftArrowClick()

void OpenXcom::PurchaseState::lstItemsLeftArrowClick ( Action action)

Handler for clicking an Increase arrow in the list.

Increases the item by one on left-click, to max on right-click.

Parameters
actionPointer to an action.

◆ lstItemsLeftArrowPress()

void OpenXcom::PurchaseState::lstItemsLeftArrowPress ( Action action)

Handler for pressing an Increase arrow in the list.

Starts increasing the item.

Parameters
actionPointer to an action.

◆ lstItemsLeftArrowRelease()

void OpenXcom::PurchaseState::lstItemsLeftArrowRelease ( Action action)

Handler for releasing an Increase arrow in the list.

Stops increasing the item.

Parameters
actionPointer to an action.

◆ lstItemsMousePress()

void OpenXcom::PurchaseState::lstItemsMousePress ( Action action)

Handler for pressing-down a mouse-button in the list.

Handles the mouse-wheels on the arrow-buttons.

Parameters
actionPointer to an action.

◆ lstItemsRightArrowClick()

void OpenXcom::PurchaseState::lstItemsRightArrowClick ( Action action)

Handler for clicking a Decrease arrow in the list.

Decreases the item by one on left-click, to 0 on right-click.

Parameters
actionPointer to an action.

◆ lstItemsRightArrowPress()

void OpenXcom::PurchaseState::lstItemsRightArrowPress ( Action action)

Handler for pressing a Decrease arrow in the list.

Starts decreasing the item.

Parameters
actionPointer to an action.

◆ lstItemsRightArrowRelease()

void OpenXcom::PurchaseState::lstItemsRightArrowRelease ( Action action)

Handler for releasing a Decrease arrow in the list.

Stops decreasing the item.

Parameters
actionPointer to an action.

◆ think()

void OpenXcom::PurchaseState::think ( )
virtual

Runs the timers.

Runs the arrow timers.

Reimplemented from OpenXcom::State.

◆ updateList()

void OpenXcom::PurchaseState::updateList ( )

Updates the item list.

Filters the current list of items.


The documentation for this class was generated from the following files: