22 #include <yaml-cpp/yaml.h> 23 #include "../Battlescape/Position.h" 24 #include "../Battlescape/BattlescapeGame.h" 25 #include "../Mod/RuleItem.h" 26 #include "../Mod/Unit.h" 27 #include "../Mod/MapData.h" 29 #include "BattleItem.h" 38 class SavedBattleGame;
47 struct BattleUnitStatistics;
48 struct StatAdjustment;
50 enum UnitStatus {STATUS_STANDING, STATUS_WALKING, STATUS_FLYING, STATUS_TURNING, STATUS_AIMING, STATUS_COLLAPSING, STATUS_DEAD, STATUS_UNCONSCIOUS, STATUS_PANICKING, STATUS_BERSERK, STATUS_IGNORE_ME};
51 enum UnitFaction {FACTION_PLAYER, FACTION_HOSTILE, FACTION_NEUTRAL};
52 enum UnitSide {SIDE_FRONT, SIDE_LEFT, SIDE_RIGHT, SIDE_REAR, SIDE_UNDER};
53 enum UnitBodyPart {BODYPART_HEAD, BODYPART_TORSO, BODYPART_RIGHTARM, BODYPART_LEFTARM, BODYPART_RIGHTLEG, BODYPART_LEFTLEG};
62 static const int SPEC_WEAPON_MAX = 3;
64 UnitFaction _faction, _originalFaction;
65 UnitFaction _killedBy;
70 int _direction, _toDirection;
71 int _directionTurret, _toDirectionTurret;
72 int _verticalDirection;
75 int _walkPhase, _fallPhase;
76 std::vector<BattleUnit *> _visibleUnits, _unitsSpottedThisTurn;
77 std::vector<Tile *> _visibleTiles;
78 int _tu, _energy, _health, _morale, _stunlevel;
79 bool _kneeled, _floating, _dontReselect;
80 int _currentArmor[5], _maxArmor[5];
83 std::vector<BattleItem*> _inventory;
89 int _expBravery, _expReactions, _expFiring, _expThrowing, _expPsiSkill, _expPsiStrength, _expMelee;
90 int improveStat(
int exp)
const;
94 bool _hitByFire, _hitByAnything;
98 int _turnsSinceSpotted;
99 std::string _spawnUnit;
100 std::string _activeHand;
103 int _mindControllerID;
104 UnitSide _fatalShotSide;
105 UnitBodyPart _fatalShotBodyPart;
106 std::string _murdererWeapon, _murdererWeaponAmmo;
114 int _standHeight, _kneelHeight, _floatHeight;
115 std::vector<int> _deathSound;
116 int _value, _aggroSound, _moveSound;
117 int _intelligence, _aggression;
118 SpecialAbility _specab;
120 SoldierGender _gender;
122 std::vector<int> _loftempsSet;
128 bool _hidingForTurn, _floorAbove, _respawn;
129 MovementType _movementType;
130 std::vector<std::pair<Uint8, Uint8> > _recolor;
134 void setRecolor(
int basicLook,
int utileLook,
int rankLook);
136 static const int MAX_SOLDIER_ID = 1000000;
144 void load(
const YAML::Node& node);
146 YAML::Node
save()
const;
184 void lookAt(
int direction,
bool force =
false);
186 void turn(
bool turret =
false);
198 const std::vector<std::pair<Uint8, Uint8> > &
getRecolor()
const;
200 void kneel(
bool kneeled);
206 void aim(
bool aiming);
218 int damage(
Position relative,
int power, ItemDamageType type,
bool ignoreArmor =
false);
261 void setArmor(
int armor, UnitSide side);
311 bool isInExitArea(SpecialTileType stt = START_POINT)
const;
342 void heal(
int part,
int woundAmount,
int healthAmount);
426 Unit *getUnitRules()
const {
return _unitRules; }
448 bool isSelectable(UnitFaction faction,
bool checkReselect,
bool checkInventory)
const;
466 void setHiding(
bool hiding) { _hidingForTurn = hiding; };
void allowReselect()
Reselect this unit.
Definition: BattleUnit.cpp:1748
void addReactionExp()
Adds one to the reaction exp counter.
Definition: BattleUnit.cpp:2129
BattleUnit * getCharging()
Get the units we are charging towards.
Definition: BattleUnit.cpp:2735
int getAggression() const
Get the unit's aggression.
Definition: BattleUnit.cpp:2555
void setVisible(bool flag)
Set whether this unit is visible.
Definition: BattleUnit.cpp:1827
int getId() const
Gets the BattleUnit's ID.
Definition: BattleUnit.cpp:481
void prepareNewTurn(bool fullProcess=true)
Prepare for a new turn.
Definition: BattleUnit.cpp:1636
int getCarriedWeight(BattleItem *draggingItem=0) const
Get the carried weight in strength units.
Definition: BattleUnit.cpp:2745
void setMindControllerId(int id)
Set the unit mind controller's id.
Definition: BattleUnit.cpp:3270
void setMurdererWeapon(const std::string &weapon)
Set the unit murderer's weapon.
Definition: BattleUnit.cpp:3243
void setFloorAbove(bool floor)
Set the flag for "floor above me" meaning stop rendering bubbles.
Definition: BattleUnit.cpp:3025
BattleItem * getMainHandWeapon(bool quickest=true) const
Gets the item in the main hand.
Definition: BattleUnit.cpp:1963
UnitFaction killedBy() const
Get the faction that killed this unit.
Definition: BattleUnit.cpp:2708
std::string getSpawnUnit() const
Gets the unit's spawn unit.
Definition: BattleUnit.cpp:2590
void setAIModule(AIModule *ai)
Set AI Module.
Definition: BattleUnit.cpp:1805
Position getLastPosition() const
Gets the unit's position.
Definition: BattleUnit.cpp:510
int getRankInt() const
get the rank integer
Definition: BattleUnit.cpp:2815
const std::vector< int > & getDeathSounds() const
Get the unit's death sounds.
Definition: BattleUnit.cpp:2500
void setDirection(int direction)
Sets the unit's direction 0-7.
Definition: BattleUnit.cpp:529
Definition: BattlescapeGame.h:43
bool isOut() const
The unit is out - either dead or unconscious.
Definition: BattleUnit.cpp:1295
bool addToVisibleUnits(BattleUnit *unit)
Add unit to visible units.
Definition: BattleUnit.cpp:1415
int getSpecialAbility() const
Get the units's special ability.
Definition: BattleUnit.cpp:2564
void breathe()
Start breathing and/or update the breathing frame.
Definition: BattleUnit.cpp:2990
std::vector< BattleUnit * > * getVisibleUnits()
Get the list of visible units.
Definition: BattleUnit.cpp:1445
std::string getName(Language *lang, bool debugAppendId=false) const
Gets the unit's name.
Definition: BattleUnit.cpp:2417
std::vector< Tile * > * getVisibleTiles()
Get the list of visible tiles.
Definition: BattleUnit.cpp:1473
BattleItem * getGrenadeFromBelt() const
Gets a grenade from the belt, if any.
Definition: BattleUnit.cpp:2043
bool getRespawn() const
Get the units's respawn flag.
Definition: BattleUnit.cpp:2581
std::string getActiveHand() const
Get unit's active hand.
Definition: BattleUnit.cpp:2653
bool checkAmmo()
Reloads righthand weapon if needed.
Definition: BattleUnit.cpp:2059
int getMotionPoints() const
Get motion points for the motion scanner.
Definition: BattleUnit.cpp:2394
void deriveRank()
derive a rank integer based on rank string (for xcom soldiers ONLY)
Definition: BattleUnit.cpp:2824
bool reselectAllowed() const
Check whether reselecting this unit is allowed.
Definition: BattleUnit.cpp:1758
void turn(bool turret=false)
Turn to the destination direction.
Definition: BattleUnit.cpp:803
bool isFearable() const
Get whether the unit is affected by fear.
Definition: BattleUnit.cpp:2537
void aim(bool aiming)
Aim.
Definition: BattleUnit.cpp:979
int getAccuracyModifier(BattleItem *item=0)
Calculate accuracy modifier.
Definition: BattleUnit.cpp:1540
void setTile(Tile *tile, Tile *tileBelow=0)
Sets the unit's tile it's standing on.
Definition: BattleUnit.cpp:1854
UnitFaction getFaction() const
Gets the unit's faction.
Definition: BattleUnit.cpp:900
void stimulant(int energy, int stun)
Give stimulant to this unit.
Definition: BattleUnit.cpp:2380
void setMurdererId(int id)
Set the unit murderer's id.
Definition: BattleUnit.cpp:3187
The game data that gets written to disk when the game is saved.
Definition: SavedGame.h:99
void setFaceDirection(int direction)
Sets the unit's face direction (only used by strafing moves)
Definition: BattleUnit.cpp:541
double getReactionScore()
Get the current reaction score.
Definition: BattleUnit.cpp:1625
int getTurnsSinceSpotted() const
Set how many turns this unit will be exposed for.
Definition: BattleUnit.cpp:2770
void convertToFaction(UnitFaction f)
Convert's unit to a faction.
Definition: BattleUnit.cpp:2664
void heal(int part, int woundAmount, int healthAmount)
Heal one fatal wound.
Definition: BattleUnit.cpp:2342
int getFire() const
Get fire.
Definition: BattleUnit.cpp:1777
void nerfFiringXP(int newXP)
Artificially alter a unit's firing xp. (used for shotguns)
Definition: BattleUnit.cpp:3295
void clearVisibleUnits()
Clear visible units.
Definition: BattleUnit.cpp:1453
void setPosition(Position pos, bool updateLastPos=true)
Sets the unit's position.
Definition: BattleUnit.cpp:491
Contains all the game-specific static data that never changes throughout the game, like rulesets and resources.
Definition: Mod.h:87
UnitBodyPart getFatalShotBodyPart() const
Get information on the unit's fatal shot's body part.
Definition: BattleUnit.cpp:3225
std::string getRankString() const
Get the units's rank string.
Definition: BattleUnit.cpp:2608
Soldier * getGeoscapeSoldier() const
Get the geoscape-soldier object.
Definition: BattleUnit.cpp:2617
std::string getMurdererWeaponAmmo() const
Get the unit murderer's weapon's ammo.
Definition: BattleUnit.cpp:3252
int getTurretToDirection() const
Gets the unit's turret To direction.
Definition: BattleUnit.cpp:578
int getKneelHeight() const
Get the unit's kneel height.
Definition: BattleUnit.cpp:2462
int getMaxArmor(UnitSide side) const
Get max armor value.
Definition: BattleUnit.cpp:1603
void keepFalling()
Increment the falling sequence.
Definition: BattleUnit.cpp:1263
void adjustStats(const StatAdjustment &adjustment)
adjust this unit's stats according to difficulty.
Definition: BattleUnit.cpp:2895
void setTimeUnits(int tu)
Set time units.
Definition: BattleUnit.cpp:1405
void setEnergy(int energy)
Sets the unit's energy level.
Definition: BattleUnit.cpp:2699
bool tookFireDamage() const
did this unit already take fire damage this turn? (used to avoid damaging large units multiple times...
Definition: BattleUnit.cpp:2922
void setMurdererWeaponAmmo(const std::string &weaponAmmo)
Set the unit murderer's weapon's ammo.
Definition: BattleUnit.cpp:3261
void startWalking(int direction, Position destination, Tile *tileBelowMe, bool cache)
Start the walkingPhase.
Definition: BattleUnit.cpp:608
bool hasInventory() const
Does this unit have an inventory?
Definition: BattleUnit.cpp:2971
bool postMissionProcedures(SavedGame *geoscape, UnitStats &statsDiff)
Check if unit eligible for squaddie promotion.
Definition: BattleUnit.cpp:2187
void setRankInt(int rank)
set the rank integer
Definition: BattleUnit.cpp:2806
void toggleFireDamage()
switch the state of the fire damage tracker.
Definition: BattleUnit.cpp:2930
bool isKneeled() const
Is kneeled?
Definition: BattleUnit.cpp:961
Surface * getCache(bool *invalid, int part=0) const
If this unit is cached on the battlescape.
Definition: BattleUnit.cpp:930
int damage(Position relative, int power, ItemDamageType type, bool ignoreArmor=false)
Do damage to the unit.
Definition: BattleUnit.cpp:1088
void recoverTimeUnits()
Recovers the unit's time units and energy.
Definition: BattleUnit.cpp:3141
void lookAt(Position point, bool turret=false)
Look at a certain point.
Definition: BattleUnit.cpp:752
bool getVisible() const
Get whether this unit is visible.
Definition: BattleUnit.cpp:1837
int getAggroSound() const
Gets the unit's aggro sound.
Definition: BattleUnit.cpp:2690
void setCoverReserve(int reserve)
Changes the amount of TUs reserved for cover.
Definition: BattleUnit.cpp:2939
void resetHitState()
reset the unit hit state.
Definition: BattleUnit.cpp:3311
int getMurdererId() const
Get the unit murderer's id.
Definition: BattleUnit.cpp:3196
void addThrowingExp()
Adds one to the throwing exp counter.
Definition: BattleUnit.cpp:2145
UnitFaction getOriginalFaction() const
Get this unit's original faction.
Definition: BattleUnit.cpp:2779
void setSpecialWeapon(SavedBattleGame *save, const Mod *mod)
Create special weapon for unit.
Definition: BattleUnit.cpp:3095
void kneel(bool kneeled)
Kneel down.
Definition: BattleUnit.cpp:951
void healStun(int power)
Heal stun level of the unit.
Definition: BattleUnit.cpp:1219
bool isWoundable() const
Get whether the unit is affected by fatal wounds.
Definition: BattleUnit.cpp:2527
void painKillers()
Give pain killers to this unit.
Definition: BattleUnit.cpp:2365
void load(const YAML::Node &node)
Loads the unit from YAML.
Definition: BattleUnit.cpp:316
Represents a specific type of item.
Definition: RuleItem.h:40
void setCharging(BattleUnit *chargeTarget)
Set the units we are charging towards.
Definition: BattleUnit.cpp:2726
bool getHitState()
Was this unit just hit?
Definition: BattleUnit.cpp:3303
Contains strings used throughout the game for localization.
Definition: Language.h:39
bool isInExitArea(SpecialTileType stt=START_POINT) const
Check if this unit is in the exit area.
Definition: BattleUnit.cpp:2101
double getThrowingAccuracy()
Calculate throwing accuracy.
Definition: BattleUnit.cpp:1569
void addPsiSkillExp()
Adds one to the psi skill exp counter.
Definition: BattleUnit.cpp:2153
int getHealth() const
Gets the unit's health.
Definition: BattleUnit.cpp:1066
bool getCapturable() const
Gets whether this unit can be captured alive (applies to aliens).
Definition: BattleUnit.cpp:3319
Represents a single item in the battlescape.
Definition: BattleItem.h:37
void addMeleeExp()
Adds one to the melee exp counter.
Definition: BattleUnit.cpp:2169
This class is used by the BattleUnit AI.
Definition: AIModule.h:40
std::string getType() const
Get unit type.
Definition: BattleUnit.cpp:2634
UnitSide getFatalShotSide() const
Get information on the unit's fatal shot's side.
Definition: BattleUnit.cpp:3216
int getTurretDirection() const
Gets the unit's turret direction.
Definition: BattleUnit.cpp:569
int getMorale() const
Gets the unit's bravery.
Definition: BattleUnit.cpp:1075
int getFloatHeight() const
Gets the unit floating elevation.
Definition: BattleUnit.cpp:2471
std::vector< BattleItem * > * getInventory()
Get the list of items in the inventory.
Definition: BattleUnit.cpp:1786
bool liesInExitArea(Tile *tile, SpecialTileType stt=START_POINT) const
Check if this unit lies (e.g.
Definition: BattleUnit.cpp:2112
int getDiagonalWalkingPhase() const
Gets the walking phase for diagonal walking.
Definition: BattleUnit.cpp:742
BattleUnitStatistics * getStatistics()
Get the unit's mission statistics.
Definition: BattleUnit.cpp:3178
void setTurretType(int turretType)
Set the turret type. -1 is no turret.
Definition: BattleUnit.cpp:2310
void setHiding(bool hiding)
Sets this unit is in hiding for a turn (or not).
Definition: BattleUnit.h:466
BattleItem * getItem(RuleInventory *slot, int x=0, int y=0) const
Gets the item in the specified slot.
Definition: BattleUnit.cpp:1896
UnitStats * getBaseStats()
Gets the unit's stats.
Definition: BattleUnit.cpp:2444
int getWalkingPhase() const
Gets the walking phase for animation and sound.
Definition: BattleUnit.cpp:733
void addPsiStrengthExp()
Adds one to the psi strength exp counter.
Definition: BattleUnit.cpp:2161
int getCoverReserve() const
Returns the amount of TUs reserved for cover.
Definition: BattleUnit.cpp:2948
void setArmor(int armor, UnitSide side)
Set armor value.
Definition: BattleUnit.cpp:1579
Represents a specific type of armor.
Definition: Armor.h:35
void setFire(int fire)
Set fire.
Definition: BattleUnit.cpp:1767
void setActiveHand(const std::string &slot)
Set the hand this unit is using;.
Definition: BattleUnit.cpp:2643
Represents a soldier hired by the player.
Definition: Soldier.h:48
Tile * getTile() const
Gets the unit's tile.
Definition: BattleUnit.cpp:1883
int getActionTUs(BattleActionType actionType, BattleItem *item)
Get the number of time units a certain action takes.
Definition: BattleUnit.cpp:1306
void addFiringExp()
Adds one to the firing exp counter.
Definition: BattleUnit.cpp:2137
void addKillCount()
Add a kill to the counter.
Definition: BattleUnit.cpp:2625
void goToTimeOut()
Puts the unit in the corner to think about what he's done.
Definition: BattleUnit.cpp:3075
int getTurretType() const
Get the turret type. -1 is no turret.
Definition: BattleUnit.cpp:2319
Basic element of which a battle map is build.
Definition: Tile.h:42
This struct holds some plain unit attribute data together.
Definition: Unit.h:30
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
int getMoveSound() const
Get the unit's move sound.
Definition: BattleUnit.cpp:2516
int getDirection() const
Gets the unit's direction.
Definition: BattleUnit.cpp:550
bool addToVisibleTiles(Tile *tile)
Add unit to visible tiles.
Definition: BattleUnit.cpp:1463
bool isHiding() const
Checks if this unit is in hiding for a turn.
Definition: BattleUnit.h:464
YAML::Node save() const
Saves the unit to YAML.
Definition: BattleUnit.cpp:382
int directionTo(Position point) const
Get direction to a certain point.
Definition: BattleUnit.cpp:1000
int getFiringXP() const
Get the unit's total firing xp for this mission.
Definition: BattleUnit.cpp:3287
const std::vector< std::pair< Uint8, Uint8 > > & getRecolor() const
Gets unit sprite recolors values.
Definition: BattleUnit.cpp:942
void setFatalShotInfo(UnitSide side, UnitBodyPart bodypart)
Set information on the unit's fatal shot.
Definition: BattleUnit.cpp:3206
BattleItem * getSpecialWeapon(BattleType type) const
Get special weapon.
Definition: BattleUnit.cpp:3126
int getStunlevel() const
Gets the unit's stun level.
Definition: BattleUnit.cpp:1225
void instaKill()
Set health to 0 and set status dead.
Definition: BattleUnit.cpp:2680
AIModule * getAIModule() const
Get AI Module.
Definition: BattleUnit.cpp:1818
void kill()
Set health to 0.
Definition: BattleUnit.cpp:2672
void clearVisibleTiles()
Clear visible tiles.
Definition: BattleUnit.cpp:1481
bool spendTimeUnits(int tu)
Spend time units if it can.
Definition: BattleUnit.cpp:1368
int getValue() const
Get the unit's value.
Definition: BattleUnit.cpp:2491
BattleItem * getMeleeWeapon()
Get any melee weapon we may be carrying, or a built in one.
Definition: BattleUnit.cpp:3043
int getFatalWound(int part) const
Get fatal wound amount of a body part.
Definition: BattleUnit.cpp:2329
void invalidateCache()
call this after the default copy constructor deletes the cache?
Definition: BattleUnit.cpp:2787
int getFiringAccuracy(BattleActionType actionType, BattleItem *item)
Calculate firing accuracy.
Definition: BattleUnit.cpp:1498
BattleUnit(Soldier *soldier, int depth)
Creates a BattleUnit from solder.
Definition: BattleUnit.cpp:49
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
void keepWalking(Tile *tileBelowMe, bool cache)
Increase the walkingPhase.
Definition: BattleUnit.cpp:652
int getStandHeight() const
Get the unit's stand height.
Definition: BattleUnit.cpp:2453
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:47
int getFatalWounds() const
Get total number of fatal wounds.
Definition: BattleUnit.cpp:1612
std::vector< BattleUnit * > & getUnitsSpottedThisTurn()
get the vector of units we've seen this turn.
Definition: BattleUnit.cpp:2797
int getIntelligence() const
Get the unit's intelligence.
Definition: BattleUnit.cpp:2546
void setSpawnUnit(const std::string &spawnUnit)
Sets the unit's spawn unit.
Definition: BattleUnit.cpp:2599
Container for battle unit statistics.
Definition: BattleUnitStatistics.h:305
void moraleChange(int change)
Morale change.
Definition: BattleUnit.cpp:1726
int getFallingPhase() const
Get falling sequence.
Definition: BattleUnit.cpp:1285
void think(BattleAction *action)
Let AI do their thing.
Definition: BattleUnit.cpp:1795
int getEnergy() const
Gets the unit's stamina.
Definition: BattleUnit.cpp:1057
int getLoftemps(int entry=0) const
Get the unit's loft ID.
Definition: BattleUnit.cpp:2482
bool isSelectable(UnitFaction faction, bool checkReselect, bool checkInventory) const
Is this unit selectable?
Definition: BattleUnit.cpp:2961
Armor * getArmor() const
Gets the unit's armor.
Definition: BattleUnit.cpp:2404
Easy handling of X-Y-Z coordinates.
Definition: Position.h:28
bool spendEnergy(int tu)
Spend energy if it can.
Definition: BattleUnit.cpp:1386
~BattleUnit()
Cleans up the BattleUnit.
Definition: BattleUnit.cpp:300
UnitStatus getStatus() const
Gets the unit's status.
Definition: BattleUnit.cpp:596
bool getFloorAbove() const
Get the flag for "floor above me".
Definition: BattleUnit.cpp:3034
int getHeight() const
Gets the unit height taking into account kneeling/standing.
Definition: BattleUnit.cpp:2121
bool checkViewSector(Position pos) const
this function checks if a tile is visible, using maths.
Definition: BattleUnit.cpp:2846
MovementType getMovementType() const
Use this function to check the unit's movement type.
Definition: BattleUnit.cpp:3066
int getTimeUnits() const
Gets the unit's time units.
Definition: BattleUnit.cpp:1048
SoldierGender getGender() const
Gets the soldier's gender.
Definition: BattleUnit.cpp:891
void setTurnsSinceSpotted(int turns)
Set how many turns this unit will be exposed for.
Definition: BattleUnit.cpp:2761
Position getPosition() const
Gets the unit's position.
Definition: BattleUnit.cpp:501
int getMindControllerId() const
Get the unit mind controller's id.
Definition: BattleUnit.cpp:3279
void setRespawn(bool respawn)
Set the units's respawn flag.
Definition: BattleUnit.cpp:2573
void abortTurn()
Abort turning.
Definition: BattleUnit.cpp:882
void dontReselect()
Don't reselect this unit.
Definition: BattleUnit.cpp:1740
int getMiniMapSpriteIndex() const
Get the sprite index for the minimap.
Definition: BattleUnit.cpp:2273
bool isFloating() const
Is floating?
Definition: BattleUnit.cpp:970
int getBreathFrame() const
Is this unit breathing and if so what frame?
Definition: BattleUnit.cpp:2980
int getFaceDirection() const
Gets the unit's face direction (only used by strafing moves)
Definition: BattleUnit.cpp:560
int getVerticalDirection() const
Gets the unit's vertical direction.
Definition: BattleUnit.cpp:587
void knockOut(BattlescapeGame *battle)
Knocks the unit out instantly.
Definition: BattleUnit.cpp:1236
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
void updateGeoscapeStats(Soldier *soldier) const
Updates the stats of a Geoscape soldier.
Definition: BattleUnit.cpp:2174
std::string getMurdererWeapon() const
Get the unit murderer's weapon.
Definition: BattleUnit.cpp:3234
Definition: BaseInfoState.cpp:40
Represents the static data for a unit that is generated on the battlescape, this includes: HWPs...
Definition: Unit.h:57
Represents a specific section of the inventory, containing information like available slots and scree...
Definition: RuleInventory.h:42
void startFalling()
Start falling sequence.
Definition: BattleUnit.cpp:1253
Position getDestination() const
Gets the unit's destination when walking.
Definition: BattleUnit.cpp:519
void setCache(Surface *cache, int part=0)
Set the cached flag.
Definition: BattleUnit.cpp:910