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OpenXcom
1.0
Open-source clone of the original X-Com
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Diary screen that lists soldier totals. More...
#include <SoldierDiaryPerformanceState.h>
Public Member Functions | |
SoldierDiaryPerformanceState (Base *base, size_t soldierId, SoldierDiaryOverviewState *soldierDiaryState, SoldierDiaryDisplay display) | |
Creates the Soldier Diary Totals state. More... | |
~SoldierDiaryPerformanceState () | |
Cleans up the Soldier Diary Totals state. | |
void | init () |
Updates the soldier info. More... | |
void | drawSprites () |
Draw sprites. More... | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. More... | |
void | btnPrevClick (Action *action) |
Handler for clicking the Previous button. More... | |
void | btnNextClick (Action *action) |
Handler for clicking the Next button. More... | |
void | btnKillsToggle (Action *action) |
Handler for clicking the Kills button. More... | |
void | btnMissionsToggle (Action *action) |
Handler for clicking the Missions button. More... | |
void | btnCommendationsToggle (Action *action) |
Handler for clicking the Missions button. More... | |
void | lstInfoMouseOver (Action *action) |
Handler for moving the mouse over a medal. | |
void | lstInfoMouseOut (Action *action) |
Handler for moving the mouse outside the medals list. | |
void | think () |
Runs state functionality every cycle. More... | |
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State () | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
Set interface rules. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color * | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
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static void | setGamePtr (Game *game) |
Sets game object pointer. | |
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static Game * | _game = 0 |
Initializes static member. | |
Diary screen that lists soldier totals.
OpenXcom::SoldierDiaryPerformanceState::SoldierDiaryPerformanceState | ( | Base * | base, |
size_t | soldierId, | ||
SoldierDiaryOverviewState * | soldierDiaryOverviewState, | ||
SoldierDiaryDisplay | display | ||
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void OpenXcom::SoldierDiaryPerformanceState::btnCommendationsToggle | ( | Action * | action | ) |
Handler for clicking the Missions button.
Display Commendations.
void OpenXcom::SoldierDiaryPerformanceState::btnKillsToggle | ( | Action * | action | ) |
Handler for clicking the Kills button.
Display Kills totals.
void OpenXcom::SoldierDiaryPerformanceState::btnMissionsToggle | ( | Action * | action | ) |
Handler for clicking the Missions button.
Display Missions totals.
void OpenXcom::SoldierDiaryPerformanceState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Goes to the next soldier.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryPerformanceState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryPerformanceState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Goes to the previous soldier.
action | Pointer to an action. |
void OpenXcom::SoldierDiaryPerformanceState::drawSprites | ( | ) |
Draw sprites.
Draws sprites.
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virtual |
Updates the soldier info.
Clears all the variables and reinitializes the list of kills or missions for the soldier.
Reimplemented from OpenXcom::State.
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virtual |
Runs state functionality every cycle.
Used to update sprite vector
Reimplemented from OpenXcom::State.