OpenXcom  1.0
Open-source clone of the original X-Com
ProjectileFlyBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 #include "Position.h"
22 
23 namespace OpenXcom
24 {
25 
26 class BattlescapeGame;
27 class BattleUnit;
28 class BattleItem;
29 class Tile;
30 
35 {
36 private:
37  BattleUnit *_unit;
38  BattleItem *_ammo;
39  BattleItem *_projectileItem;
40  Position _origin, _targetVoxel, _originVoxel;
41  int _projectileImpact;
43  bool createNewProjectile();
44  bool _initialized, _targetFloor;
45 public:
52  void init();
54  void cancel();
56  void think();
58  static bool validThrowRange(BattleAction *action, Position origin, Tile *target);
60  static int getMaxThrowDistance(int weight, int strength, int level);
62  void setOriginVoxel(const Position& pos);
64  void targetFloor();
65  void projectileHitUnit(Position pos);
66 
67 };
68 
69 }
Definition: BattlescapeGame.h:43
static int getMaxThrowDistance(int weight, int strength, int level)
Calculates the maximum throwing range.
Definition: ProjectileFlyBState.cpp:693
ProjectileFlyBState(BattlescapeGame *parent, BattleAction action)
Creates a new ProjectileFly class.
Definition: ProjectileFlyBState.cpp:51
Represents a single item in the battlescape.
Definition: BattleItem.h:37
void init()
Initializes the state.
Definition: ProjectileFlyBState.cpp:67
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
void targetFloor()
Set the boolean flag to angle a blaster bomb towards the floor.
Definition: ProjectileFlyBState.cpp:732
void think()
Runs state functionality every cycle.
Definition: ProjectileFlyBState.cpp:450
Basic element of which a battle map is build.
Definition: Tile.h:42
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
~ProjectileFlyBState()
Cleans up the ProjectileFly.
Definition: ProjectileFlyBState.cpp:58
static bool validThrowRange(BattleAction *action, Position origin, Tile *target)
Validates the throwing range.
Definition: ProjectileFlyBState.cpp:664
Easy handling of X-Y-Z coordinates.
Definition: Position.h:28
void setOriginVoxel(const Position &pos)
Set the origin voxel, used for the blaster launcher.
Definition: ProjectileFlyBState.cpp:724
void cancel()
Handles a cancel request.
Definition: ProjectileFlyBState.cpp:646
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40
A projectile state.
Definition: ProjectileFlyBState.h:34