OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::DogfightState Member List

This is the complete list of members for OpenXcom::DogfightState, including all inherited members.

_gameOpenXcom::Stateprotectedstatic
add(Surface *surface)OpenXcom::State
add(Surface *surface, const std::string &id, const std::string &category, Surface *parent=0)OpenXcom::State
animate()OpenXcom::DogfightState
animateCraftDamage()OpenXcom::DogfightState
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::Statevirtual
btnAggressivePress(Action *action)OpenXcom::DogfightState
btnCautiousPress(Action *action)OpenXcom::DogfightState
btnDisengagePress(Action *action)OpenXcom::DogfightState
btnMinimizeClick(Action *action)OpenXcom::DogfightState
btnMinimizedIconClick(Action *action)OpenXcom::DogfightState
btnStandardPress(Action *action)OpenXcom::DogfightState
btnStandoffPress(Action *action)OpenXcom::DogfightState
btnUfoClick(Action *action)OpenXcom::DogfightState
calculateWindowPosition()OpenXcom::DogfightState
centerAllSurfaces()OpenXcom::State
dogfightEnded() constOpenXcom::DogfightState
DogfightState(GeoscapeState *state, Craft *craft, Ufo *ufo)OpenXcom::DogfightState
drawCraftDamage()OpenXcom::DogfightState
drawProjectile(const CraftWeaponProjectile *p)OpenXcom::DogfightState
drawUfo()OpenXcom::DogfightState
fireWeapon1()OpenXcom::DogfightState
fireWeapon2()OpenXcom::DogfightState
getCraft() constOpenXcom::DogfightState
getInterceptionNumber() constOpenXcom::DogfightState
getPalette()OpenXcom::State
getUfo() constOpenXcom::DogfightState
getWaitForAltitude() constOpenXcom::DogfightState
getWaitForPoly() constOpenXcom::DogfightState
handle(Action *action)OpenXcom::Statevirtual
hideAll()OpenXcom::State
init()OpenXcom::Statevirtual
isMinimized() constOpenXcom::DogfightState
isScreen() constOpenXcom::State
lowerAllSurfaces()OpenXcom::State
maximumDistance()OpenXcom::DogfightState
minimumDistance()OpenXcom::DogfightState
moveWindow()OpenXcom::DogfightState
previewClick(Action *action)OpenXcom::DogfightState
recenter(int dX, int dY)OpenXcom::Statevirtual
recolor(const int weaponNo, const bool currentState)OpenXcom::DogfightState
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resize(int &dX, int &dY)OpenXcom::Statevirtual
setGamePtr(Game *game)OpenXcom::Statestatic
setInterceptionNumber(const int number)OpenXcom::DogfightState
setInterceptionsCount(const size_t count)OpenXcom::DogfightState
setInterface(const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0)OpenXcom::State
setMinimized(const bool minimized)OpenXcom::DogfightState
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
setStatus(const std::string &status)OpenXcom::DogfightState
setWaitForAltitude(bool wait)OpenXcom::DogfightState
setWaitForPoly(bool wait)OpenXcom::DogfightState
showAll()OpenXcom::State
State()OpenXcom::State
think()OpenXcom::DogfightStatevirtual
toggleScreen()OpenXcom::State
tr(const std::string &id) constOpenXcom::State
tr(const std::string &id, unsigned n) constOpenXcom::State
tr(const std::string &id, SoldierGender gender) constOpenXcom::State
ufoFireWeapon()OpenXcom::DogfightState
update()OpenXcom::DogfightState
weapon1Click(Action *action)OpenXcom::DogfightState
weapon2Click(Action *action)OpenXcom::DogfightState
~DogfightState()OpenXcom::DogfightState
~State()OpenXcom::Statevirtual