OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::RuleItem Member List

This is the complete list of members for OpenXcom::RuleItem, including all inherited members.

drawHandSprite(SurfaceSet *texture, Surface *surface) constOpenXcom::RuleItem
getAccuracyAimed() constOpenXcom::RuleItem
getAccuracyAuto() constOpenXcom::RuleItem
getAccuracyMelee() constOpenXcom::RuleItem
getAccuracySnap() constOpenXcom::RuleItem
getAimRange() constOpenXcom::RuleItem
getArcingShot() constOpenXcom::RuleItem
getArmor() constOpenXcom::RuleItem
getAttraction() constOpenXcom::RuleItem
getAutoRange() constOpenXcom::RuleItem
getAutoShots() constOpenXcom::RuleItem
getBattleType() constOpenXcom::RuleItem
getBigSprite() constOpenXcom::RuleItem
getBulletSpeed() constOpenXcom::RuleItem
getBulletSprite() constOpenXcom::RuleItem
getBuyCost() constOpenXcom::RuleItem
getClipSize() constOpenXcom::RuleItem
getCompatibleAmmo()OpenXcom::RuleItem
getDamageType() constOpenXcom::RuleItem
getDropoff() constOpenXcom::RuleItem
getEnergyRecovery() constOpenXcom::RuleItem
getExplosionRadius() constOpenXcom::RuleItem
getExplosionSpeed() constOpenXcom::RuleItem
getFireSound() constOpenXcom::RuleItem
getFlatRate() constOpenXcom::RuleItem
getFloorSprite() constOpenXcom::RuleItem
getHandSprite() constOpenXcom::RuleItem
getHealQuantity() constOpenXcom::RuleItem
getHealthRecovery() constOpenXcom::RuleItem
getHitAnimation() constOpenXcom::RuleItem
getHitSound() constOpenXcom::RuleItem
getInventoryHeight() constOpenXcom::RuleItem
getInventoryWidth() constOpenXcom::RuleItem
getListOrder() constOpenXcom::RuleItem
getMaxRange() constOpenXcom::RuleItem
getMeleeAnimation() constOpenXcom::RuleItem
getMeleeAttackSound() constOpenXcom::RuleItem
getMeleeHitSound() constOpenXcom::RuleItem
getMeleePower() constOpenXcom::RuleItem
getMinRange() constOpenXcom::RuleItem
getName() constOpenXcom::RuleItem
getPainKillerQuantity() constOpenXcom::RuleItem
getPower() constOpenXcom::RuleItem
getRecoveryPoints() constOpenXcom::RuleItem
getRequirements() constOpenXcom::RuleItem
getSellCost() constOpenXcom::RuleItem
getShotgunPellets() constOpenXcom::RuleItem
getSize() constOpenXcom::RuleItem
getSnapRange() constOpenXcom::RuleItem
getSpecialType() constOpenXcom::RuleItem
getStimulantQuantity() constOpenXcom::RuleItem
getStunRecovery() constOpenXcom::RuleItem
getTransferTime() constOpenXcom::RuleItem
getTUAimed() constOpenXcom::RuleItem
getTUAuto() constOpenXcom::RuleItem
getTUMelee() constOpenXcom::RuleItem
getTurretType() constOpenXcom::RuleItem
getTUSnap() constOpenXcom::RuleItem
getTUUse() constOpenXcom::RuleItem
getType() constOpenXcom::RuleItem
getVaporColor() constOpenXcom::RuleItem
getVaporDensity() constOpenXcom::RuleItem
getVaporProbability() constOpenXcom::RuleItem
getWaypoints() constOpenXcom::RuleItem
getWeight() constOpenXcom::RuleItem
getWoundRecovery() constOpenXcom::RuleItem
getZombieUnit() constOpenXcom::RuleItem
isAlien() constOpenXcom::RuleItem
isFixed() constOpenXcom::RuleItem
isLandOnly() constOpenXcom::RuleItem
isLOSRequired() constOpenXcom::RuleItem
isPistol() constOpenXcom::RuleItem
isRecoverable() constOpenXcom::RuleItem
isRifle() constOpenXcom::RuleItem
isSkillApplied() constOpenXcom::RuleItem
isStrengthApplied() constOpenXcom::RuleItem
isTwoHanded() constOpenXcom::RuleItem
isWaterOnly() constOpenXcom::RuleItem
load(const YAML::Node &node, Mod *mod, int listIndex)OpenXcom::RuleItem
RuleItem(const std::string &type)OpenXcom::RuleItem
~RuleItem()OpenXcom::RuleItem