20 #include "BattlescapeGame.h" Definition: BattlescapeGame.h:43
BattleAction getAction() const
Gets a copy of the action.
Definition: BattleState.cpp:83
virtual ~BattleState()
Cleans up the BattleState.
Definition: BattleState.cpp:49
virtual void cancel()
Handles a cancel request.
Definition: BattleState.cpp:65
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
virtual void think()
Runs state functionality every cycle.
Definition: BattleState.cpp:74
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
virtual void init()
Initializes the state.
Definition: BattleState.cpp:57
BattleState(BattlescapeGame *parent, BattleAction action)
Creates a new BattleState linked to the game.
Definition: BattleState.cpp:29
Definition: BaseInfoState.cpp:40