21 #include "../Engine/State.h" 41 Text *_txtCraft, *_txtMessage;
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Window used to notify the player when an error occurs with a dogfight procedure.
Definition: DogfightErrorState.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnInterceptClick(Action *action)
Handler for clicking the Continue Interception button.
Definition: DogfightErrorState.cpp:92
DogfightErrorState(Craft *craft, const std::string &msg)
Creates the Craft Error state.
Definition: DogfightErrorState.cpp:38
Text string displayed on screen.
Definition: Text.h:40
~DogfightErrorState()
Cleans up the Craft Error state.
Definition: DogfightErrorState.cpp:83
void btnBaseClick(Action *action)
Handler for clicking the Return To Base button.
Definition: DogfightErrorState.cpp:101
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40