OpenXcom  1.0
Open-source clone of the original X-Com
ScannerState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Surface;
26 class Timer;
27 class ScannerView;
28 struct BattleAction;
29 
33 class ScannerState : public State
34 {
35  InteractiveSurface *_bg;
36  Surface *_scan;
37  ScannerView *_scannerView;
38  BattleAction *_action;
40  void update();
41  Timer *_timerAnimate;
43  void animate();
44 public:
46  ScannerState(BattleAction *action);
47  ~ScannerState();
49  void handle(Action *action);
51  void think();
53  void exitClick(Action *action);
54 };
55 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Definition: BattlescapeGame.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
void handle(Action *action)
Handler for right-clicking anything.
Definition: ScannerState.cpp:87
ScannerState(BattleAction *action)
Creates the ScannerState.
Definition: ScannerState.cpp:40
void exitClick(Action *action)
Handler for exiting the state.
Definition: ScannerState.cpp:125
Displays a view of units movement.
Definition: ScannerView.h:31
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
void think()
Handles timers.
Definition: ScannerState.cpp:115
The Scanner User Interface.
Definition: ScannerState.h:33
Definition: BaseInfoState.cpp:40