OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::Pathfinding Member List

This is the complete list of members for OpenXcom::Pathfinding, including all inherited members.

abortPath()OpenXcom::Pathfinding
calculate(BattleUnit *unit, Position endPosition, BattleUnit *missileTarget=0, int maxTUCost=1000)OpenXcom::Pathfinding
copyPath() constOpenXcom::Pathfinding
dequeuePath()OpenXcom::Pathfinding
directionToVector(int direction, Position *vector)OpenXcom::Pathfindingstatic
findReachable(BattleUnit *unit, int tuMax)OpenXcom::Pathfinding
getPath() constOpenXcom::Pathfinding
getStartDirection() constOpenXcom::Pathfinding
getStrafeMove() constOpenXcom::Pathfinding
getTotalTUCost() constOpenXcom::Pathfindinginline
getTUCost(Position startPosition, int direction, Position *endPosition, BattleUnit *unit, BattleUnit *target, bool missile)OpenXcom::Pathfinding
isBlocked(Tile *startTile, Tile *endTile, const int direction, BattleUnit *missileTarget)OpenXcom::Pathfinding
isModifierUsed() constOpenXcom::Pathfinding
isOnStairs(Position startPosition, Position endPosition) constOpenXcom::Pathfinding
isPathPreviewed() constOpenXcom::Pathfinding
Pathfinding(SavedBattleGame *save)OpenXcom::Pathfinding
previewPath(bool bRemove=false)OpenXcom::Pathfinding
removePreview()OpenXcom::Pathfinding
setUnit(BattleUnit *unit)OpenXcom::Pathfinding
validateUpDown(BattleUnit *bu, const Position &startPosition, const int direction, bool missile=false) constOpenXcom::Pathfinding
vectorToDirection(Position vector, int &dir)OpenXcom::Pathfindingstatic
~Pathfinding()OpenXcom::Pathfinding