OpenXcom  1.0
Open-source clone of the original X-Com
ProductionCompleteState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <string>
21 #include "../Engine/State.h"
22 #include "../Savegame/Production.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Base;
31 class GeoscapeState;
32 
38 {
39 private:
40  Base *_base;
41  GeoscapeState *_state;
42 
43  TextButton *_btnOk, *_btnGotoBase;
44  Window *_window;
45  Text *_txtMessage;
46  productionProgress_e _endType;
47 public:
49  ProductionCompleteState(Base *base, const std::string &item, GeoscapeState *state, productionProgress_e endType = PROGRESS_COMPLETE);
53  void btnOkClick(Action *action);
55  void btnGotoBaseClick(Action *action);
56 };
57 
58 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ProductionCompleteState.cpp:118
Text string displayed on screen.
Definition: Text.h:40
ProductionCompleteState(Base *base, const std::string &item, GeoscapeState *state, productionProgress_e endType=PROGRESS_COMPLETE)
Creates the Production Complete state.
Definition: ProductionCompleteState.cpp:44
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ProductionCompleteState.cpp:127
Window used to notify the player when a production is completed.
Definition: ProductionCompleteState.h:37
~ProductionCompleteState()
Cleans up the Production Complete state.
Definition: ProductionCompleteState.cpp:109
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40