OpenXcom  1.0
Open-source clone of the original X-Com
MeleeAttackBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 #include "Position.h"
22 
23 namespace OpenXcom
24 {
25 
26 class BattlescapeGame;
27 class BattleUnit;
28 class BattleItem;
29 class Tile;
30 
35 {
36 private:
37  BattleUnit *_unit, *_target;
38  BattleItem *_weapon, *_ammo;
39  Position _voxel;
40  bool _initialized;
41 public:
47  void init();
49  void think();
51  void performMeleeAttack();
53  void resolveHit();
54 
55 };
56 
57 }
Definition: BattlescapeGame.h:43
void think()
Runs state functionality every cycle.
Definition: MeleeAttackBState.cpp:134
void resolveHit()
Determine if the attack hit, and if so, do stuff.
Definition: MeleeAttackBState.cpp:219
void performMeleeAttack()
Performs a melee attack.
Definition: MeleeAttackBState.cpp:189
Represents a single item in the battlescape.
Definition: BattleItem.h:37
void init()
Initializes the state.
Definition: MeleeAttackBState.cpp:58
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
~MeleeAttackBState()
Cleans up the MeleeAttackBState.
Definition: MeleeAttackBState.cpp:50
Easy handling of X-Y-Z coordinates.
Definition: Position.h:28
A Melee Attack state.
Definition: MeleeAttackBState.h:34
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40
MeleeAttackBState(BattlescapeGame *parent, BattleAction action)
Creates a new MeleeAttackBState class.
Definition: MeleeAttackBState.cpp:43