20 #include "../Engine/State.h" 26 class RuleManufacture;
42 Text *_txtTitle, *_txtManHour, *_txtCost, *_txtWorkSpace, *_txtRequiredItemsTitle, *_txtItemNameColumn, *_txtUnitRequiredColumn, *_txtUnitAvailableColumn;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void btnStartClick(Action *action)
Handler for the start button.
Definition: ManufactureStartState.cpp:169
void btnCancelClick(Action *action)
Handler for the Cancel button.
Definition: ManufactureStartState.cpp:160
ManufactureStartState(Base *base, RuleManufacture *item)
Creates the State.
Definition: ManufactureStartState.cpp:47
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Represents the information needed to manufacture an object.
Definition: RuleManufacture.h:30
Definition: BaseInfoState.cpp:40
Screen which displays needed elements to start productions (items/required workshop state/cost to bui...
Definition: ManufactureStartState.h:35