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| ListLoadOriginalState (OptionsOrigin origin) |
| Creates the Saved Game state. More...
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| ~ListLoadOriginalState () |
| Cleans up the Saved Game state.
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void | init () |
| Sets up the saves list. More...
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void | btnSlotClick (Action *action) |
| Handler for clicking a Save Slot button. More...
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void | btnNewClick (Action *action) |
| Handler for clicking the OpenXcom button. More...
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void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More...
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| State () |
| Creates a new state linked to a game. More...
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virtual | ~State () |
| Cleans up the state. More...
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void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More...
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void | add (Surface *surface) |
| Adds a child element to the state. More...
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void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More...
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bool | isScreen () const |
| Gets whether the state is a full-screen. More...
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void | toggleScreen () |
| Toggles whether the state is a full-screen. More...
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virtual void | handle (Action *action) |
| Handles any events. More...
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virtual void | think () |
| Runs state functionality every cycle. More...
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virtual void | blit () |
| Blits the state to the screen. More...
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void | hideAll () |
| Hides all the state surfaces. More...
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void | showAll () |
| Shws all the state surfaces. More...
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void | resetAll () |
| Resets all the state surfaces. More...
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const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More...
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LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More...
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const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More...
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void | redrawText () |
| redraw all the text-type surfaces.
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void | centerAllSurfaces () |
| center all surfaces relative to the screen. More...
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void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More...
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void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More...
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void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More...
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void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More...
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void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More...
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SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More...
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virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More...
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virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More...
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Base class for saved game screens which provides the common layout and listing.