20 #include "../Engine/State.h" 45 Text *_txtTitle, *_txtFacility;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Represents a base facility placed in a base.
Definition: BaseFacility.h:36
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: DismantleFacilityState.cpp:96
Text string displayed on screen.
Definition: Text.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: DismantleFacilityState.cpp:138
~DismantleFacilityState()
Cleans up the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:86
DismantleFacilityState(Base *base, BaseView *view, BaseFacility *fac)
Creates the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:43
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Interactive view of a base.
Definition: BaseView.h:38
Window shown when the player tries to dismantle a facility.
Definition: DismantleFacilityState.h:36
Definition: BaseInfoState.cpp:40