OpenXcom  1.0
Open-source clone of the original X-Com
SoldierArmorState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <vector>
21 #include "../Engine/State.h"
22 
23 namespace OpenXcom
24 {
25 
26 class Base;
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Armor;
32 
37 class SoldierArmorState : public State
38 {
39 private:
40  Base *_base;
41  size_t _soldier;
42 
43  TextButton *_btnCancel;
44  Window *_window;
45  Text *_txtTitle, *_txtType, *_txtQuantity;
46  TextList *_lstArmor;
47  std::vector<Armor*> _armors;
48 public:
50  SoldierArmorState(Base *base, size_t soldier);
54  void btnCancelClick(Action *action);
56  void lstArmorClick(Action *action);
57 };
58 
59 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SoldierArmorState.cpp:132
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void lstArmorClick(Action *action)
Handler for clicking the Weapons list.
Definition: SoldierArmorState.cpp:141
SoldierArmorState(Base *base, size_t soldier)
Creates the Soldier Armor state.
Definition: SoldierArmorState.cpp:46
~SoldierArmorState()
Cleans up the Soldier Armor state.
Definition: SoldierArmorState.cpp:123
Represents a player base on the globe.
Definition: Base.h:45
Select Armor window that allows changing of the armor equipped on a soldier.
Definition: SoldierArmorState.h:37
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40