OpenXcom  1.0
Open-source clone of the original X-Com
UnitPanicBState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BattleState.h"
21 
22 namespace OpenXcom
23 {
24 
25 class BattleUnit;
26 
31 {
32 private:
33  BattleUnit *_unit;
34  bool _berserking;
35  int _shotsFired;
36 public:
42  void init();
44  void cancel();
46  void think();
47 };
48 
49 }
State for panicking units.
Definition: UnitPanicBState.h:30
~UnitPanicBState()
Cleans up the UnitPanicBState.
Definition: UnitPanicBState.cpp:46
void init()
Initializes the state.
Definition: UnitPanicBState.cpp:50
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:29
UnitPanicBState(BattlescapeGame *parent, BattleUnit *unit)
Creates a new UnitPanicBState class.
Definition: UnitPanicBState.cpp:37
void cancel()
Handles a cancels request.
Definition: UnitPanicBState.cpp:136
void think()
Runs state functionality every cycle.
Definition: UnitPanicBState.cpp:58
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:68
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
Definition: BaseInfoState.cpp:40