21 #include "../Engine/State.h" 45 Text *_txtTitle, *_txtType, *_txtQuantity;
47 std::vector<Armor*> _armors;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SoldierArmorState.cpp:132
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void lstArmorClick(Action *action)
Handler for clicking the Weapons list.
Definition: SoldierArmorState.cpp:141
SoldierArmorState(Base *base, size_t soldier)
Creates the Soldier Armor state.
Definition: SoldierArmorState.cpp:46
~SoldierArmorState()
Cleans up the Soldier Armor state.
Definition: SoldierArmorState.cpp:123
Represents a player base on the globe.
Definition: Base.h:45
Select Armor window that allows changing of the armor equipped on a soldier.
Definition: SoldierArmorState.h:37
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40