OpenXcom  1.0
Open-source clone of the original X-Com
StoresState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Base;
26 class TextButton;
27 class Window;
28 class Text;
29 class TextList;
30 
35 class StoresState : public State
36 {
37 private:
38  Base *_base;
39 
40  TextButton *_btnOk;
41  Window *_window;
42  Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtSpaceUsed;
43  TextList *_lstStores;
44 public:
46  StoresState(Base *base);
48  ~StoresState();
50  void btnOkClick(Action *action);
51 };
52 
53 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
Stores window that displays all the items currently stored in a base.
Definition: StoresState.h:35
Represents a player base on the globe.
Definition: Base.h:45
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: StoresState.cpp:115
Coloured button with a text label.
Definition: TextButton.h:38
StoresState(Base *base)
Creates the Stores state.
Definition: StoresState.cpp:41
~StoresState()
Cleans up the Stores state.
Definition: StoresState.cpp:106
Definition: BaseInfoState.cpp:40