OpenXcom  1.0
Open-source clone of the original X-Com
BuildFacilitiesState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <vector>
21 #include "../Engine/State.h"
22 
23 namespace OpenXcom
24 {
25 
26 class Base;
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class RuleBaseFacility;
32 
38 {
39 protected:
40  Base *_base;
41  State *_state;
42  std::vector<RuleBaseFacility*> _facilities;
43 
44  TextButton *_btnOk;
45  Window *_window;
46  Text *_txtTitle;
47  TextList *_lstFacilities;
48 public:
50  BuildFacilitiesState(Base *base, State *state);
54  virtual void PopulateBuildList();
56  void init();
58  void btnOkClick(Action *action);
60  virtual void lstFacilitiesClick(Action *action);
61 };
62 
63 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
virtual void PopulateBuildList()
Populates the build option list.
Definition: BuildFacilitiesState.cpp:94
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
BuildFacilitiesState(Base *base, State *state)
Creates the Build Facilities state.
Definition: BuildFacilitiesState.cpp:41
virtual void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: BuildFacilitiesState.cpp:133
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BuildFacilitiesState.cpp:124
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void init()
Updates the base stats.
Definition: BuildFacilitiesState.cpp:114
~BuildFacilitiesState()
Cleans up the Build Facilities state.
Definition: BuildFacilitiesState.cpp:86
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:37
Definition: BaseInfoState.cpp:40