|
| PauseState (OptionsOrigin origin) |
| Creates the Pause state. More...
|
|
| ~PauseState () |
| Cleans up the Pause state.
|
|
void | btnLoadClick (Action *action) |
| Handler for clicking the Load Game button. More...
|
|
void | btnSaveClick (Action *action) |
| Handler for clicking the Save Game button. More...
|
|
void | btnAbandonClick (Action *action) |
| Handler for clicking the Abandon Game button. More...
|
|
void | btnOptionsClick (Action *action) |
| Handler for clicking the Game Options button. More...
|
|
void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More...
|
|
| State () |
| Creates a new state linked to a game. More...
|
|
virtual | ~State () |
| Cleans up the state. More...
|
|
void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More...
|
|
void | add (Surface *surface) |
| Adds a child element to the state. More...
|
|
void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More...
|
|
bool | isScreen () const |
| Gets whether the state is a full-screen. More...
|
|
void | toggleScreen () |
| Toggles whether the state is a full-screen. More...
|
|
virtual void | init () |
| Initializes the state. More...
|
|
virtual void | handle (Action *action) |
| Handles any events. More...
|
|
virtual void | think () |
| Runs state functionality every cycle. More...
|
|
virtual void | blit () |
| Blits the state to the screen. More...
|
|
void | hideAll () |
| Hides all the state surfaces. More...
|
|
void | showAll () |
| Shws all the state surfaces. More...
|
|
void | resetAll () |
| Resets all the state surfaces. More...
|
|
const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More...
|
|
LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More...
|
|
const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More...
|
|
void | redrawText () |
| redraw all the text-type surfaces.
|
|
void | centerAllSurfaces () |
| center all surfaces relative to the screen. More...
|
|
void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More...
|
|
void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More...
|
|
void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More...
|
|
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More...
|
|
void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More...
|
|
SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More...
|
|
virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More...
|
|
virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More...
|
|
Options window shown for loading/saving/quitting the game.
Not to be confused with the Game Options window for changing game settings during runtime.