20 #include "../Engine/State.h" 27 class SavedBattleGame;
28 class BattlescapeState;
38 static const int NEXT_TURN_DELAY = 500;
40 Text *_txtTitle, *_txtTurn, *_txtSide, *_txtMessage;
56 void resize(
int &dX,
int &dY);
void close()
Closes the window.
Definition: NextTurnState.cpp:169
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void think()
Handles the timer.
Definition: NextTurnState.cpp:158
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Text string displayed on screen.
Definition: Text.h:40
Screen which announces the next turn.
Definition: NextTurnState.h:35
NextTurnState(SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Next Turn state.
Definition: NextTurnState.cpp:44
Element that is blit (rendered) onto the screen.
Definition: Surface.h:38
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:47
void handle(Action *action)
Handler for clicking anything.
Definition: NextTurnState.cpp:145
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:47
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: NextTurnState.cpp:194
Definition: BaseInfoState.cpp:40
~NextTurnState()
Cleans up the Next Turn state.
Definition: NextTurnState.cpp:136