OpenXcom  1.0
Open-source clone of the original X-Com
CraftEquipmentState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 #include <vector>
22 #include <string>
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Timer;
32 class Base;
33 
38 class CraftEquipmentState : public State
39 {
40 private:
41  TextButton *_btnOk, *_btnClear, *_btnInventory;
42  Window *_window;
43  Text *_txtTitle, *_txtItem, *_txtStores, *_txtAvailable, *_txtUsed, *_txtCrew;
44  TextList *_lstEquipment;
45  Timer *_timerLeft, *_timerRight;
46  size_t _sel, _craft;
47  Base *_base;
48  std::vector<std::string> _items;
49  int _totalItems;
50  Uint8 _ammoColor;
52  void updateQuantity();
53 public:
55  CraftEquipmentState(Base *base, size_t craft);
59  void init();
61  void think();
63  void btnOkClick(Action *action);
65  void lstEquipmentLeftArrowPress(Action *action);
69  void lstEquipmentLeftArrowClick(Action *action);
71  void lstEquipmentRightArrowPress(Action *action);
75  void lstEquipmentRightArrowClick(Action *action);
77  void lstEquipmentMousePress(Action *action);
79  void moveLeft();
81  void moveLeftByValue(int change);
83  void moveRight();
85  void moveRightByValue(int change);
87  void btnClearClick(Action *action);
89  void btnInventoryClick(Action *action);
90 };
91 
92 }
void lstEquipmentLeftArrowClick(Action *action)
Handler for clicking a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:273
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void lstEquipmentLeftArrowPress(Action *action)
Handler for pressing a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:251
void moveLeft()
Moves an item to the base.
Definition: CraftEquipmentState.cpp:406
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
void btnClearClick(Action *action)
Empties the contents of the craft, moving all of the items back to the base.
Definition: CraftEquipmentState.cpp:606
List of Text&#39;s split into columns.
Definition: TextList.h:40
void lstEquipmentRightArrowPress(Action *action)
Handler for pressing a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:288
Text string displayed on screen.
Definition: Text.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftEquipmentState.cpp:242
void lstEquipmentRightArrowRelease(Action *action)
Handler for releasing a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:298
~CraftEquipmentState()
Cleans up the Craft Equipment state.
Definition: CraftEquipmentState.cpp:207
Equipment screen that lets the player pick the equipment to carry on a craft.
Definition: CraftEquipmentState.h:38
void moveLeftByValue(int change)
Moves the given number of items to the base.
Definition: CraftEquipmentState.cpp:417
void moveRightByValue(int change)
Moves the given number of items to the craft.
Definition: CraftEquipmentState.cpp:504
void think()
Runs the timers.
Definition: CraftEquipmentState.cpp:229
void lstEquipmentLeftArrowRelease(Action *action)
Handler for releasing a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:261
void lstEquipmentRightArrowClick(Action *action)
Handler for clicking a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:310
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void init()
Resets state.
Definition: CraftEquipmentState.cpp:216
CraftEquipmentState(Base *base, size_t craft)
Creates the Craft Equipment state.
Definition: CraftEquipmentState.cpp:57
void btnInventoryClick(Action *action)
Handler for clicking the Inventory button.
Definition: CraftEquipmentState.cpp:619
void lstEquipmentMousePress(Action *action)
Handler for pressing-down a mouse-button in the list.
Definition: CraftEquipmentState.cpp:325
void moveRight()
Moves an item to the craft.
Definition: CraftEquipmentState.cpp:493
Definition: BaseInfoState.cpp:40