OpenXcom  1.0
Open-source clone of the original X-Com
SelectStartFacilityState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "BuildFacilitiesState.h"
21 
22 namespace OpenXcom
23 {
24 
25 class Globe;
26 
32 {
33 private:
34  Globe *_globe;
35 public:
37  SelectStartFacilityState(Base *base, State *state, Globe *globe);
41  virtual void populateBuildList();
43  void btnOkClick(Action *action);
45  void lstFacilitiesClick(Action *action);
47  void facilityBuilt();
48 };
49 
50 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnOkClick(Action *action)
Handler for clicking the Reset button.
Definition: SelectStartFacilityState.cpp:79
virtual void populateBuildList()
Populates the build option list.
Definition: SelectStartFacilityState.cpp:66
Interactive globe view of the world.
Definition: Globe.h:43
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:31
void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: SelectStartFacilityState.cpp:95
void facilityBuilt()
Handler for when the facility is actually built.
Definition: SelectStartFacilityState.cpp:104
Represents a player base on the globe.
Definition: Base.h:45
~SelectStartFacilityState()
Cleans up the Build Facilities state.
Definition: SelectStartFacilityState.cpp:58
SelectStartFacilityState(Base *base, State *state, Globe *globe)
Creates the Build Facilities state.
Definition: SelectStartFacilityState.cpp:42
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:37
Definition: BaseInfoState.cpp:40