OpenXcom  1.0
Open-source clone of the original X-Com
City.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <string>
21 #include "../Savegame/Target.h"
22 
23 namespace OpenXcom
24 {
25 
26 class Language;
27 
32 class City : public Target
33 {
34 private:
35  std::string _name;
36 
38  std::string getType() const { return ""; }
39 public:
41  City(const std::string &name, double lon, double lat);
43  ~City();
45  std::string getName(Language *lang) const;
47  int getMarker() const;
48 };
49 
50 }
~City()
Cleans up the city.
Definition: City.cpp:40
std::string getName(Language *lang) const
Gets the city&#39;s name.
Definition: City.cpp:49
City(const std::string &name, double lon, double lat)
Creates a new city at a certain position.
Definition: City.cpp:31
Contains strings used throughout the game for localization.
Definition: Language.h:39
Represents a city of the world.
Definition: City.h:32
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
int getMarker() const
Gets the city&#39;s marker.
Definition: City.cpp:58
Definition: BaseInfoState.cpp:40