OpenXcom  1.0
Open-source clone of the original X-Com
NewManufactureListState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 #include <vector>
22 
23 namespace OpenXcom
24 {
25 
26 class Base;
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class RuleManufacture;
32 class ComboBox;
33 
38 {
39 private:
40  Base *_base;
41  TextButton *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtItem, *_txtCategory;
44  TextList *_lstManufacture;
45  ComboBox *_cbxCategory;
46  std::vector<RuleManufacture *> _possibleProductions;
47  std::vector<std::string> _catStrings;
48  std::vector<std::string> _displayedStrings;
49 
50 public:
54  void init();
56  void btnOkClick(Action * action);
58  void lstProdClick (Action * action);
60  void cbxCategoryChange (Action * action);
62  void fillProductionList();
63 };
64 
65 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
Screen which list possible productions.
Definition: NewManufactureListState.h:37
void init()
Initializes state.
Definition: NewManufactureListState.cpp:116
Text button with a list dropdown when pressed.
Definition: ComboBox.h:36
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void fillProductionList()
Fills the list of possible productions.
Definition: NewManufactureListState.cpp:161
NewManufactureListState(Base *base)
Creates the state.
Definition: NewManufactureListState.cpp:42
void cbxCategoryChange(Action *action)
Handler for changing the category filter.
Definition: NewManufactureListState.cpp:153
void lstProdClick(Action *action)
Handler for clicking on the list.
Definition: NewManufactureListState.cpp:135
Definition: BaseInfoState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewManufactureListState.cpp:126