21 #include "../Engine/State.h" 22 #include "../Savegame/Production.h" 46 productionProgress_e _endType;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ProductionCompleteState.cpp:118
Text string displayed on screen.
Definition: Text.h:40
ProductionCompleteState(Base *base, const std::string &item, GeoscapeState *state, productionProgress_e endType=PROGRESS_COMPLETE)
Creates the Production Complete state.
Definition: ProductionCompleteState.cpp:44
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ProductionCompleteState.cpp:127
Window used to notify the player when a production is completed.
Definition: ProductionCompleteState.h:37
~ProductionCompleteState()
Cleans up the Production Complete state.
Definition: ProductionCompleteState.cpp:109
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40