OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::Tile Member List

This is the complete list of members for OpenXcom::Tile, including all inherited members.

addItem(BattleItem *item, RuleInventory *ground)OpenXcom::Tile
addLight(int light, int layer)OpenXcom::Tile
addOverlap()OpenXcom::Tile
addParticle(Particle *particle)OpenXcom::Tile
addSmoke(int smoke)OpenXcom::Tile
animate()OpenXcom::Tile
closeUfoDoor()OpenXcom::Tile
damage(TilePart part, int power, SpecialTileType type)OpenXcom::Tile
destroy(TilePart part, SpecialTileType type)OpenXcom::Tile
getAnimationOffset() constOpenXcom::Tile
getDangerous() constOpenXcom::Tile
getExplosive() constOpenXcom::Tile
getExplosiveType() constOpenXcom::Tile
getFire() constOpenXcom::Tile
getFlammability() constOpenXcom::Tile
getFlammability(TilePart part) constOpenXcom::Tile
getFootstepSound(Tile *tileBelow) constOpenXcom::Tile
getFuel() constOpenXcom::Tile
getFuel(TilePart part) constOpenXcom::Tile
getInventory()OpenXcom::Tile
getMapData(TilePart part) constOpenXcom::Tileinline
getMapData(int *mapDataID, int *mapDataSetID, TilePart part) constOpenXcom::Tile
getMarkerColor() constOpenXcom::Tile
getObstacle(int part) constOpenXcom::Tileinline
getOverlaps() constOpenXcom::Tile
getParticleCloud()OpenXcom::Tile
getPosition() constOpenXcom::Tileinline
getPreview() constOpenXcom::Tile
getShade() constOpenXcom::Tile
getSmoke() constOpenXcom::Tile
getSprite(int part) constOpenXcom::Tile
getTerrainLevel() constOpenXcom::Tile
getTopItemSprite()OpenXcom::Tile
getTUCost(int part, MovementType movementType) constOpenXcom::Tile
getTUMarker() constOpenXcom::Tile
getUnit() constOpenXcom::Tileinline
getVisible() constOpenXcom::Tile
hasNoFloor(Tile *tileBelow) constOpenXcom::Tile
ignite(int power)OpenXcom::Tile
isBigWall() constOpenXcom::Tile
isDiscovered(int part) constOpenXcom::Tile
isObstacle(void) constOpenXcom::Tileinline
isUfoDoorOpen(TilePart tp) constOpenXcom::Tileinline
isVoid() constOpenXcom::Tile
load(const YAML::Node &node)OpenXcom::Tile
loadBinary(Uint8 *buffer, Tile::SerializationKey &serializationKey)OpenXcom::Tile
openDoor(TilePart part, BattleUnit *Unit=0, BattleActionType reserve=BA_NONE)OpenXcom::Tile
prepareNewTurn(bool smokeDamage)OpenXcom::Tile
removeItem(BattleItem *item)OpenXcom::Tile
resetLight(int layer)OpenXcom::Tile
resetObstacle(void)OpenXcom::Tile
save() constOpenXcom::Tile
saveBinary(Uint8 **buffer) constOpenXcom::Tile
serializationKeyOpenXcom::Tilestatic
setDangerous(bool danger)OpenXcom::Tile
setDiscovered(bool flag, int part)OpenXcom::Tile
setExplosive(int power, int damageType, bool force=false)OpenXcom::Tile
setFire(int fire)OpenXcom::Tile
setMapData(MapData *dat, int mapDataID, int mapDataSetID, TilePart part)OpenXcom::Tile
setMarkerColor(int color)OpenXcom::Tile
setObstacle(int part)OpenXcom::Tile
setPreview(int dir)OpenXcom::Tile
setSmoke(int smoke)OpenXcom::Tile
setTUMarker(int tu)OpenXcom::Tile
setUnit(BattleUnit *unit, Tile *tileBelow=0)OpenXcom::Tile
setVisible(int visibility)OpenXcom::Tile
Tile(Position pos)OpenXcom::Tile
~Tile()OpenXcom::Tile