OpenXcom  1.0
Open-source clone of the original X-Com
Vehicle.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <yaml-cpp/yaml.h>
21 
22 namespace OpenXcom
23 {
24 
25 class RuleItem;
26 
32 class Vehicle
33 {
34 private:
35  RuleItem *_rules;
36  int _ammo, _size;
37 public:
39  Vehicle(RuleItem *rules, int ammo, int size);
41  ~Vehicle();
43  void load(const YAML::Node& node);
45  YAML::Node save() const;
47  RuleItem *getRules() const;
49  int getAmmo() const;
51  void setAmmo(int ammo);
53  int getSize() const;
54 };
55 
56 }
Represents a vehicle (tanks etc.) kept in a craft.
Definition: Vehicle.h:32
Vehicle(RuleItem *rules, int ammo, int size)
Creates a vehicle of the specified type.
Definition: Vehicle.cpp:31
int getSize() const
Gets the vehicle&#39;s size.
Definition: Vehicle.cpp:104
RuleItem * getRules() const
Gets the vehicle&#39;s ruleset.
Definition: Vehicle.cpp:69
void setAmmo(int ammo)
Sets the vehicle&#39;s ammo.
Definition: Vehicle.cpp:91
void load(const YAML::Node &node)
Loads the vehicle from YAML.
Definition: Vehicle.cpp:46
Represents a specific type of item.
Definition: RuleItem.h:40
YAML::Node save() const
Saves the vehicle to YAML.
Definition: Vehicle.cpp:56
int getAmmo() const
Gets the vehicle&#39;s ammo.
Definition: Vehicle.cpp:78
Definition: BaseInfoState.cpp:40
~Vehicle()
Cleans up the vehicle.
Definition: Vehicle.cpp:38