OpenXcom  1.0
Open-source clone of the original X-Com
ManufactureState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 class TextList;
29 class Base;
30 
35 class ManufactureState : public State
36 {
37 private:
38  Base *_base;
39  TextButton *_btnNew, *_btnOk;
40  Window *_window;
41  Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtFunds, *_txtItem, *_txtEngineers, *_txtProduced, *_txtCost, *_txtTimeLeft;
42  TextList *_lstManufacture;
43  void lstManufactureClick(Action * action);
44 public:
46  ManufactureState(Base *base);
50  void btnOkClick(Action *action);
52  void init();
54  void btnNewProductionClick(Action * action);
56  void fillProductionList();
57 };
58 
59 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
~ManufactureState()
Cleans up the Manufacture state.
Definition: ManufactureState.cpp:126
void init()
Updates the production list.
Definition: ManufactureState.cpp:135
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ManufactureState.cpp:145
Represents a player base on the globe.
Definition: Base.h:45
void fillProductionList()
Fills the list of base productions.
Definition: ManufactureState.cpp:162
Coloured button with a text label.
Definition: TextButton.h:38
void btnNewProductionClick(Action *action)
Handler for the New Production button.
Definition: ManufactureState.cpp:154
ManufactureState(Base *base)
Creates the Manufacture state.
Definition: ManufactureState.cpp:44
Manufacture screen that lets the player manage all the manufacturing operations of a base...
Definition: ManufactureState.h:35
Definition: BaseInfoState.cpp:40