20 #include "../Engine/State.h" 57 SDL_Surface *testSurface();
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
void think()
Runs state functionality every cycle.
Definition: TestState.cpp:125
List of Text's split into columns.
Definition: TextList.h:40
~TestState()
Cleans up the Test state.
Definition: TestState.cpp:120
Horizontal slider control to select from a range of values.
Definition: Slider.h:34
Text string displayed on screen.
Definition: Text.h:40
A state purely for testing game functionality.
Definition: TestState.h:43
Container of a set of surfaces.
Definition: SurfaceSet.h:35
Text button with a list dropdown when pressed.
Definition: ComboBox.h:36
TestState()
Creates the Test state.
Definition: TestState.cpp:46
void blit()
Blits the state to the screen.
Definition: TestState.cpp:135
Coloured button with a text label.
Definition: TextButton.h:38
Number digits displayed on the screen.
Definition: NumberText.h:29
Definition: BaseInfoState.cpp:40