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OpenXcom
1.0
Open-source clone of the original X-Com
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This is the complete list of members for OpenXcom::TileEngine, including all inherited members.
applyGravity(Tile *t) | OpenXcom::TileEngine | |
calculateFOV(BattleUnit *unit) | OpenXcom::TileEngine | |
calculateFOV(Position position) | OpenXcom::TileEngine | |
calculateLine(Position origin, Position target, bool storeTrajectory, std::vector< Position > *trajectory, BattleUnit *excludeUnit, bool doVoxelCheck=true, bool onlyVisible=false, BattleUnit *excludeAllBut=0) | OpenXcom::TileEngine | |
calculateParabola(Position origin, Position target, bool storeTrajectory, std::vector< Position > *trajectory, BattleUnit *excludeUnit, double curvature, const Position delta) | OpenXcom::TileEngine | |
calculateSunShading() | OpenXcom::TileEngine | |
calculateSunShading(Tile *tile) | OpenXcom::TileEngine | |
calculateTerrainLighting() | OpenXcom::TileEngine | |
calculateUnitLighting() | OpenXcom::TileEngine | |
canTargetTile(Position *originVoxel, Tile *tile, int part, Position *scanVoxel, BattleUnit *excludeUnit, bool rememberObstacles) | OpenXcom::TileEngine | |
canTargetUnit(Position *originVoxel, Tile *tile, Position *scanVoxel, BattleUnit *excludeUnit, bool rememberObstacles, BattleUnit *potentialUnit=0) | OpenXcom::TileEngine | |
castedShade(Position voxel) | OpenXcom::TileEngine | |
checkAdjacentDoors(const Position &pos, TilePart part) | OpenXcom::TileEngine | |
checkForTerrainExplosions() | OpenXcom::TileEngine | |
checkReactionFire(BattleUnit *unit) | OpenXcom::TileEngine | |
checkVoxelExposure(Position *originVoxel, Tile *tile, BattleUnit *excludeUnit, BattleUnit *excludeAllBut) | OpenXcom::TileEngine | |
closeUfoDoors() | OpenXcom::TileEngine | |
determineReactionType(BattleUnit *unit, BattleUnit *target) | OpenXcom::TileEngine | |
detonate(Tile *tile) | OpenXcom::TileEngine | |
distance(Position pos1, Position pos2) const | OpenXcom::TileEngine | |
distanceSq(Position pos1, Position pos2, bool considerZ=true) const | OpenXcom::TileEngine | |
explode(Position center, int power, ItemDamageType type, int maxRadius, BattleUnit *unit=0) | OpenXcom::TileEngine | |
faceWindow(Position position) | OpenXcom::TileEngine | |
getDirectionTo(Position origin, Position target) const | OpenXcom::TileEngine | |
getOriginVoxel(BattleAction &action, Tile *tile) | OpenXcom::TileEngine | |
getReactor(std::vector< std::pair< BattleUnit *, int > > spotters, int &attackType, BattleUnit *unit) | OpenXcom::TileEngine | |
getSightOriginVoxel(BattleUnit *currentUnit) | OpenXcom::TileEngine | |
getSpottingUnits(BattleUnit *unit) | OpenXcom::TileEngine | |
hit(Position center, int power, ItemDamageType type, BattleUnit *unit) | OpenXcom::TileEngine | |
horizontalBlockage(Tile *startTile, Tile *endTile, ItemDamageType type, bool skipObject=false) | OpenXcom::TileEngine | |
isVoxelVisible(Position voxel) | OpenXcom::TileEngine | |
recalculateFOV() | OpenXcom::TileEngine | |
setDangerZone(const Position &pos, int radius, BattleUnit *unit) | OpenXcom::TileEngine | |
TileEngine(SavedBattleGame *save, std::vector< Uint16 > *voxelData) | OpenXcom::TileEngine | |
togglePersonalLighting() | OpenXcom::TileEngine | |
tryReaction(BattleUnit *unit, BattleUnit *target, int attackType) | OpenXcom::TileEngine | |
unitOpensDoor(BattleUnit *unit, bool rClick=false, int dir=-1) | OpenXcom::TileEngine | |
validateThrow(BattleAction &action, Position originVoxel, Position targetVoxel, double *curve=0, int *voxelType=0, bool forced=false) | OpenXcom::TileEngine | |
validMeleeRange(BattleUnit *attacker, BattleUnit *target, int dir) | OpenXcom::TileEngine | |
validMeleeRange(const Position &pos, int direction, BattleUnit *attacker, BattleUnit *target, Position *dest, bool preferEnemy=true) | OpenXcom::TileEngine | |
verticalBlockage(Tile *startTile, Tile *endTile, ItemDamageType type, bool skipObject=false) | OpenXcom::TileEngine | |
visible(BattleUnit *currentUnit, Tile *tile) | OpenXcom::TileEngine | |
voxelCheck(Position voxel, BattleUnit *excludeUnit, bool excludeAllUnits=false, bool onlyVisible=false, BattleUnit *excludeAllBut=0) | OpenXcom::TileEngine | |
voxelCheckFlush() | OpenXcom::TileEngine | |
~TileEngine() | OpenXcom::TileEngine |