20 #include "../Engine/State.h" 40 Text *_txtTitle, *_txtTarget, *_txtCraft, *_txtBriefing;
41 std::string _cutsceneId, _musicId;
Represents a craft stored in a base.
Definition: Craft.h:45
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void init()
Initialization.
Definition: BriefingState.cpp:157
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Text string displayed on screen.
Definition: Text.h:40
BriefingState(Craft *craft=0, Base *base=0)
Creates the Briefing state.
Definition: BriefingState.cpp:50
Briefing screen which displays info about a Crash Site mission.
Definition: BriefingState.h:35
~BriefingState()
Cleans up the Briefing state.
Definition: BriefingState.cpp:152
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: BriefingState.cpp:178
Definition: BaseInfoState.cpp:40