20 #include "../Engine/State.h" 40 TextButton *_btnIntercept, *_btnCenter, *_btnCancel;
42 Text *_txtTitle, *_txtCity;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Represents an alien mission site on the world.
Definition: MissionSite.h:33
Text string displayed on screen.
Definition: Text.h:40
MissionDetectedState(MissionSite *mission, GeoscapeState *state)
Creates the Mission Detected state.
Definition: MissionDetectedState.cpp:42
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: MissionDetectedState.cpp:123
Displays info on a detected mission site.
Definition: MissionDetectedState.h:34
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: MissionDetectedState.cpp:101
void btnCenterClick(Action *action)
Handler for clicking the Center on Site button.
Definition: MissionDetectedState.cpp:112
~MissionDetectedState()
Cleans up the Mission Detected state.
Definition: MissionDetectedState.cpp:92
Coloured button with a text label.
Definition: TextButton.h:38
Definition: BaseInfoState.cpp:40