20 #include "../Engine/State.h" 21 #include "../Savegame/SaveConverter.h" 22 #include "OptionsBaseState.h" 40 Text *_txtTitle, *_txtName, *_txtTime, *_txtDate;
41 TextButton *_btnSlot[SaveConverter::NUM_SAVES];
42 Text *_txtSlotName[SaveConverter::NUM_SAVES];
43 Text *_txtSlotTime[SaveConverter::NUM_SAVES];
44 Text *_txtSlotDate[SaveConverter::NUM_SAVES];
46 OptionsOrigin _origin;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Text string displayed on screen.
Definition: Text.h:40
void btnNewClick(Action *action)
Handler for clicking the OpenXcom button.
Definition: ListLoadOriginalState.cpp:149
Container for savegame info displayed on listings.
Definition: SaveConverter.h:31
ListLoadOriginalState(OptionsOrigin origin)
Creates the Saved Game state.
Definition: ListLoadOriginalState.cpp:46
Base class for saved game screens which provides the common layout and listing.
Definition: ListLoadOriginalState.h:35
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: ListLoadOriginalState.cpp:158
Coloured button with a text label.
Definition: TextButton.h:38
void btnSlotClick(Action *action)
Handler for clicking a Save Slot button.
Definition: ListLoadOriginalState.cpp:169
void init()
Sets up the saves list.
Definition: ListLoadOriginalState.cpp:135
~ListLoadOriginalState()
Cleans up the Saved Game state.
Definition: ListLoadOriginalState.cpp:127
Definition: BaseInfoState.cpp:40