20 #include "../Engine/State.h" 42 Text *_txtTitle, *_txtFunds, *_txtName, *_txtArea;
44 std::vector<Base*> _bases;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
TransferBaseState(Base *base)
Creates the Transfer Base state.
Definition: TransferBaseState.cpp:44
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
Window that lets the player pick the base to transfer items to.
Definition: TransferBaseState.h:36
Represents a player base on the globe.
Definition: Base.h:45
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: TransferBaseState.cpp:128
void lstBasesClick(Action *action)
Handler for clicking the Bases list.
Definition: TransferBaseState.cpp:137
Coloured button with a text label.
Definition: TextButton.h:38
~TransferBaseState()
Cleans up the Transfer Base state.
Definition: TransferBaseState.cpp:120
Definition: BaseInfoState.cpp:40