20 #include "../Engine/State.h" 21 #include "OptionsBaseState.h" 38 OptionsOrigin _origin;
41 Text *_txtTitle, *_txtTimer;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:35
Text string displayed on screen.
Definition: Text.h:40
void think()
Handle timers.
Definition: OptionsConfirmState.cpp:102
~OptionsConfirmState()
Cleans up the Confirm Display Options state.
Definition: OptionsConfirmState.cpp:94
Coloured button with a text label.
Definition: TextButton.h:38
void countdown()
Countdown for reverting options.
Definition: OptionsConfirmState.cpp:112
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: OptionsConfirmState.cpp:128
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: OptionsConfirmState.cpp:138
Confirmation window when Display Options are changed.
Definition: OptionsConfirmState.h:35
OptionsConfirmState(OptionsOrigin origin)
Creates the Confirm Display Options state.
Definition: OptionsConfirmState.cpp:41
Definition: BaseInfoState.cpp:40