21 #include "../Engine/State.h" 31 class RuleCraftWeapon;
41 size_t _craft, _weapon;
45 Text *_txtTitle, *_txtArmament, *_txtQuantity, *_txtAmmunition;
47 std::vector<RuleCraftWeapon*> _weapons;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
void lstWeaponsClick(Action *action)
Handler for clicking the Weapons list.
Definition: CraftWeaponsState.cpp:142
~CraftWeaponsState()
Cleans up the Craft Weapons state.
Definition: CraftWeaponsState.cpp:124
Select Armament window for changing the weapon equipped on a craft.
Definition: CraftWeaponsState.h:37
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: CraftWeaponsState.cpp:133
CraftWeaponsState(Base *base, size_t craft, size_t weapon)
Creates the Craft Weapons state.
Definition: CraftWeaponsState.cpp:45
Definition: BaseInfoState.cpp:40