OpenXcom  1.0
Open-source clone of the original X-Com
ItemsArrivingState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 class TextList;
29 class GeoscapeState;
30 class Base;
31 
36 class ItemsArrivingState : public State
37 {
38 private:
39  GeoscapeState *_state;
40  Base *_base;
41  TextButton *_btnOk, *_btnGotoBase;
42  Window *_window;
43  Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination;
44  TextList *_lstTransfers;
45 public:
51  void btnOkClick(Action *action);
53  void btnGotoBaseClick(Action *action);
54 };
55 
56 }
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:40
Items Arriving window that displays all the items that have arrived at bases.
Definition: ItemsArrivingState.h:36
List of Text&#39;s split into columns.
Definition: TextList.h:40
ItemsArrivingState(GeoscapeState *state)
Creates the ItemsArriving state.
Definition: ItemsArrivingState.cpp:50
Text string displayed on screen.
Definition: Text.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ItemsArrivingState.cpp:152
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ItemsArrivingState.cpp:161
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
~ItemsArrivingState()
Cleans up the ItemsArriving state.
Definition: ItemsArrivingState.cpp:143
Definition: BaseInfoState.cpp:40