20 #include "../Engine/State.h" 41 TextButton *_btnIntercept, *_btnCentre, *_btnCancel;
43 Text *_txtUfo, *_txtDetected, *_txtHyperwave;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: UfoDetectedState.cpp:231
Box with a coloured border and custom background.
Definition: Window.h:40
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
~UfoDetectedState()
Cleans up the Ufo Detected state.
Definition: UfoDetectedState.cpp:200
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: UfoDetectedState.cpp:209
Coloured button with a text label.
Definition: TextButton.h:38
Represents an alien UFO on the map.
Definition: Ufo.h:40
UfoDetectedState(Ufo *ufo, GeoscapeState *state, bool detected, bool hyperwave)
Creates the Ufo Detected state.
Definition: UfoDetectedState.cpp:50
Displays info on a detected UFO.
Definition: UfoDetectedState.h:35
void btnCentreClick(Action *action)
Handler for clicking the Centre on UFO button.
Definition: UfoDetectedState.cpp:220
Definition: BaseInfoState.cpp:40