rattletrap-2.5.0: Parse and generate Rocket League replays.
Rattletrap.Frame
data Frame #
Constructors
Fields
Time in seconds since the beginning of the match.
Time in seconds since the last frame. Usually about 0.03 since there are 30 frames per second.
Instances
Methods
(==) :: Frame -> Frame -> Bool #
(/=) :: Frame -> Frame -> Bool #
compare :: Frame -> Frame -> Ordering #
(<) :: Frame -> Frame -> Bool #
(<=) :: Frame -> Frame -> Bool #
(>) :: Frame -> Frame -> Bool #
(>=) :: Frame -> Frame -> Bool #
max :: Frame -> Frame -> Frame #
min :: Frame -> Frame -> Frame #
showsPrec :: Int -> Frame -> ShowS #
show :: Frame -> String #
showList :: [Frame] -> ShowS #
getFrames :: (Int, Int) -> Int -> Word -> ClassAttributeMap -> ActorMap -> BitGet ([Frame], ActorMap) #
putFrames :: [Frame] -> BitPut () #
getFrame :: (Int, Int) -> Word -> ClassAttributeMap -> ActorMap -> BitGet (Frame, ActorMap) #
putFrame :: Frame -> BitPut () #