Load.
static CL_ShaderObject CL_ShaderObject::load( CL_GraphicContext & gc, const CL_StringRef & resource_id, CL_ResourceManager * resources); static CL_ShaderObject CL_ShaderObject::load( CL_GraphicContext & gc, CL_ShaderType type, const CL_StringRef & filename, const CL_VirtualDirectory & directory); static CL_ShaderObject CL_ShaderObject::load( CL_GraphicContext & gc, CL_ShaderType type, const CL_StringRef & fullname); static CL_ShaderObject CL_ShaderObject::load( CL_GraphicContext & gc, CL_ShaderType type, CL_IODevice & file);