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Function create_noise4d

Create the perlin noise.

	CL_PixelBuffer CL_PerlinNoise::create_noise4d(
		float start_x,
		float end_x,
		float start_y,
		float end_y,
		float z_position,
		float w_position);

Detailed description:

The period of these parameters are from 0 to 255