public static class WinUser.INPUT.INPUT_UNION extends Union
Structure.ByReference, Structure.ByValue, Structure.StructField
Modifier and Type | Field | Description |
---|---|---|
WinUser.HARDWAREINPUT |
hi |
|
WinUser.KEYBDINPUT |
ki |
|
WinUser.MOUSEINPUT |
mi |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
Constructor | Description |
---|---|
INPUT_UNION() |
|
INPUT_UNION(Pointer memory) |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFields, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setFieldOrder, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write
getFieldOrder, getNativeAlignment, getTypedValue, readField, readField, setType, setType, setTypedValue, writeField, writeField, writeField
public WinUser.MOUSEINPUT mi
public WinUser.KEYBDINPUT ki
public WinUser.HARDWAREINPUT hi
public INPUT_UNION()
public INPUT_UNION(Pointer memory)