Class
IdeFallbackBuildSystem
Instance methods
Methods inherited from IdeObject (28)
Methods inherited from GObject (43)
Methods inherited from IdeBuildSystem (13)
ide_build_system_get_build_flags_async
ide_build_system_get_build_flags_finish
Available since: 3.32
ide_build_system_get_build_flags_for_dir_async
ide_build_system_get_build_flags_for_dir_finish
Available since: 3.32
ide_build_system_get_build_flags_for_files_async
This function will get build flags for all files and returns
map of file and its build flags as GHashTable
.
Available since: 3.32
ide_build_system_get_build_flags_for_files_finish
Available since: 3.32
ide_build_system_get_builddir
ide_build_system_get_display_name
ide_build_system_get_id
ide_build_system_get_priority
ide_build_system_get_project_version
If the build system supports it, gets the project version as configured in the build system’s configuration files.
Available since: 3.32
ide_build_system_supports_language
Returns TRUE
if self
in it’s current configuration is known to support language
.
Available since: 41.0
ide_build_system_supports_toolchain
Checks whether the build system supports the given toolchain.
Available since: 3.32
Properties
Ide.FallbackBuildSystem:project-file
The “project-file” property is the primary file representing the projects build system.
Available since: 3.32
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Properties inherited from IdeBuildSystem (1)
Ide.BuildSystem:project-file
Signals
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.