private void |
BaseShaderContext.checkState(BaseShaderGraphics g,
int checkFlags,
BaseTransform xform,
Shader shader) |
(package private) void |
BaseShaderContext.setExternalShader(BaseShaderGraphics g,
Shader shader) |
private void |
BaseShaderContext.updatePaintShader(BaseShaderGraphics g,
Shader shader,
BaseShaderContext.MaskType maskType,
Paint paint,
float bx,
float by,
float bw,
float bh) |
Shader |
BaseShaderContext.validateLCDOp(BaseShaderGraphics g,
BaseTransform xform,
Texture tex0,
Texture tex1,
boolean firstPass,
Paint fillColor) |
(package private) Shader |
BaseShaderContext.validateMaskTextureOp(BaseShaderGraphics g,
BaseTransform xform,
Texture tex0,
Texture tex1,
PixelFormat format) |
(package private) Shader |
BaseShaderContext.validatePaintOp(BaseShaderGraphics g,
BaseTransform xform,
BaseShaderContext.MaskType maskType,
float bx,
float by,
float bw,
float bh) |
(package private) Shader |
BaseShaderContext.validatePaintOp(BaseShaderGraphics g,
BaseTransform xform,
BaseShaderContext.MaskType maskType,
float bx,
float by,
float bw,
float bh,
float k1,
float k2,
float k3,
float k4,
float k5,
float k6) |
(package private) Shader |
BaseShaderContext.validatePaintOp(BaseShaderGraphics g,
BaseTransform xform,
BaseShaderContext.MaskType maskType,
Texture maskTex,
float bx,
float by,
float bw,
float bh) |
(package private) Shader |
BaseShaderContext.validatePaintOp(BaseShaderGraphics g,
BaseTransform xform,
BaseShaderContext.MaskType maskType,
Texture maskTex,
float bx,
float by,
float bw,
float bh,
float k1,
float k2,
float k3,
float k4,
float k5,
float k6) |
(package private) Shader |
BaseShaderContext.validatePaintOp(BaseShaderGraphics g,
BaseTransform xform,
Texture maskTex,
float bx,
float by,
float bw,
float bh) |
(package private) Shader |
BaseShaderContext.validateTextureOp(BaseShaderGraphics g,
BaseTransform xform,
Texture[] textures,
PixelFormat format) |
(package private) Shader |
BaseShaderContext.validateTextureOp(BaseShaderGraphics g,
BaseTransform xform,
Texture tex0,
Texture tex1,
PixelFormat format) |