Interface TriangleMesh

    • Method Detail

      • transform

        TriangleMesh transform​(Transform<Vector3D> transform)
        Return a new, transformed mesh by applying the given transform to all vertices. Faces and vertex ordering are not affected.
        Specified by:
        transform in interface Mesh<TriangleMesh.Face>
        Parameters:
        transform - transform to apply
        Returns:
        a new, transformed mesh