CreatePlayerSessionsResult |
AbstractAmazonGameLift.createPlayerSessions(CreatePlayerSessionsRequest request) |
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CreatePlayerSessionsResult |
AmazonGameLift.createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest) |
Adds a group of players to a game session.
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CreatePlayerSessionsResult |
AmazonGameLiftClient.createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest) |
Adds a group of players to a game session.
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Future<CreatePlayerSessionsResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionsAsync(CreatePlayerSessionsRequest request) |
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Future<CreatePlayerSessionsResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionsAsync(CreatePlayerSessionsRequest request,
AsyncHandler<CreatePlayerSessionsRequest,CreatePlayerSessionsResult> asyncHandler) |
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Future<CreatePlayerSessionsResult> |
AmazonGameLiftAsync.createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest) |
Adds a group of players to a game session.
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Future<CreatePlayerSessionsResult> |
AmazonGameLiftAsync.createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest,
AsyncHandler<CreatePlayerSessionsRequest,CreatePlayerSessionsResult> asyncHandler) |
Adds a group of players to a game session.
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Future<CreatePlayerSessionsResult> |
AmazonGameLiftAsyncClient.createPlayerSessionsAsync(CreatePlayerSessionsRequest request) |
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Future<CreatePlayerSessionsResult> |
AmazonGameLiftAsyncClient.createPlayerSessionsAsync(CreatePlayerSessionsRequest request,
AsyncHandler<CreatePlayerSessionsRequest,CreatePlayerSessionsResult> asyncHandler) |
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