Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.addAllBodies(java.lang.Iterable<? extends java.lang.Integer> values) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.addAllJoints(java.lang.Iterable<? extends java.lang.Integer> values) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.addBodies(int value) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.addJoints(int value) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbWorld.Builder.addJointsBuilder() |
repeated .box2d.PbJoint joints = 21;
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Box2D.PbJoint.Builder |
Box2D.PbWorld.Builder.addJointsBuilder(int index) |
repeated .box2d.PbJoint joints = 21;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clear() |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearBodies() |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearBodyA() |
optional int32 body_a = 3;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearBodyB() |
optional int32 body_b = 4;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearCollideConnected() |
optional bool collideConnected = 5;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearDampingRatio() |
distance, mouse, wheel, weld, col vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearEnableLimit() |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearEnableMotor() |
revolute, prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearFrequency() |
distance, mouse, wheel, weld, con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearGroundAnchorA() |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearGroundAnchorB() |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearJoint1() |
gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearJoint2() |
gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearJoints() |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLength() |
distance
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLengthA() |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLengthB() |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLocalAnchorA() |
optional .box2d.PbVec2 local_anchor_a = 6;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLocalAnchorB() |
optional .box2d.PbVec2 local_anchor_b = 7;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLocalAxisA() |
prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearLowerLimit() |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMaxForce() |
mouse, friction, rope
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMaxLength() |
rope
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMaxMotorForce() |
prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMaxMotorTorque() |
revolute, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMaxTorque() |
friction
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearMotorSpeed() |
revolute, prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearRatio() |
pulley, gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearRefAngle() |
revolute, prismatic, joint
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearTag() |
optional int64 tag = 1;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearTarget() |
mouse
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearType() |
required .box2d.PbJointType type = 2;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.clearUpperLimit() |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbWorld.Builder.getJointsBuilder(int index) |
repeated .box2d.PbJoint joints = 21;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeFrom(com.google.protobuf.Message other) |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeFrom(Box2D.PbJoint other) |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeGroundAnchorA(Box2D.PbVec2 value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeGroundAnchorB(Box2D.PbVec2 value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeLocalAnchorA(Box2D.PbVec2 value) |
optional .box2d.PbVec2 local_anchor_a = 6;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeLocalAnchorB(Box2D.PbVec2 value) |
optional .box2d.PbVec2 local_anchor_b = 7;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeLocalAxisA(Box2D.PbVec2 value) |
prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.mergeTarget(Box2D.PbVec2 value) |
mouse
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static Box2D.PbJoint.Builder |
Box2D.PbJoint.newBuilder() |
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static Box2D.PbJoint.Builder |
Box2D.PbJoint.newBuilder(Box2D.PbJoint prototype) |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.newBuilderForType() |
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protected Box2D.PbJoint.Builder |
Box2D.PbJoint.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) |
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setBodies(int index,
int value) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setBodyA(int value) |
optional int32 body_a = 3;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setBodyB(int value) |
optional int32 body_b = 4;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setCollideConnected(boolean value) |
optional bool collideConnected = 5;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setDampingRatio(float value) |
distance, mouse, wheel, weld, col vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setEnableLimit(boolean value) |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setEnableMotor(boolean value) |
revolute, prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setFrequency(float value) |
distance, mouse, wheel, weld, con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setGroundAnchorA(Box2D.PbVec2 value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setGroundAnchorA(Box2D.PbVec2.Builder builderForValue) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setGroundAnchorB(Box2D.PbVec2 value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setGroundAnchorB(Box2D.PbVec2.Builder builderForValue) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setJoint1(int value) |
gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setJoint2(int value) |
gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setJoints(int index,
int value) |
con vol
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLength(float value) |
distance
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLengthA(float value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLengthB(float value) |
pulley
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAnchorA(Box2D.PbVec2 value) |
optional .box2d.PbVec2 local_anchor_a = 6;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAnchorA(Box2D.PbVec2.Builder builderForValue) |
optional .box2d.PbVec2 local_anchor_a = 6;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAnchorB(Box2D.PbVec2 value) |
optional .box2d.PbVec2 local_anchor_b = 7;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAnchorB(Box2D.PbVec2.Builder builderForValue) |
optional .box2d.PbVec2 local_anchor_b = 7;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAxisA(Box2D.PbVec2 value) |
prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLocalAxisA(Box2D.PbVec2.Builder builderForValue) |
prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setLowerLimit(float value) |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMaxForce(float value) |
mouse, friction, rope
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMaxLength(float value) |
rope
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMaxMotorForce(float value) |
prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMaxMotorTorque(float value) |
revolute, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMaxTorque(float value) |
friction
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setMotorSpeed(float value) |
revolute, prismatic, wheel
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setRatio(float value) |
pulley, gear
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setRefAngle(float value) |
revolute, prismatic, joint
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setTag(long value) |
optional int64 tag = 1;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setTarget(Box2D.PbVec2 value) |
mouse
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setTarget(Box2D.PbVec2.Builder builderForValue) |
mouse
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setType(Box2D.PbJointType value) |
required .box2d.PbJointType type = 2;
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Box2D.PbJoint.Builder |
Box2D.PbJoint.Builder.setUpperLimit(float value) |
revolute, prismatic
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Box2D.PbJoint.Builder |
Box2D.PbJoint.toBuilder() |
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